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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

833Items ranked
553Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 833 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
751StatTrak™ MAC-10 | Graven (Factory New)MAC-10 | GravenSTFactory NewWeak entry39medium confidencerarely trades — hard to exit▲ +169.5%▲ +11.4%Illiquid~2 weeks$559
752Souvenir MP7 | Orange Peel (Well-Worn)MP7 | Orange PeelSVWell-WornWeak entry39rarely trades — hard to exit▲ +115.5%▲ +111.3%Illiquid~2 months$30
753Souvenir P90 | Schematic (Well-Worn)P90 | SchematicSVWell-WornWeak entry39medium confidencerarely trades — hard to exit▲ +126.0%▲ +138.2%IlliquidNo flow$15
754MP9 | Green Plaid (Battle-Scarred)MP9 | Green PlaidBattle-ScarredWeak entry39rarely trades — hard to exit▼ -48.7%▲ +445.6%Illiquid~1 month$43
755StatTrak™ UMP-45 | Metal Flowers (Well-Worn)UMP-45 | Metal FlowersSTWell-WornWeak entry39medium confidencerarely trades — hard to exit▲ +241.5%▲ +41.9%IlliquidNo flow$20
756MP7 | Bloodsport (Factory New)MP7 | BloodsportFactory NewNeutral40▼ -1.5%▼ -5.2%LiquidUnrated$79
757MP7 | Nemesis (Factory New)MP7 | NemesisFactory NewNeutral40thin trading — hard to exit▲ +9.3%▲ +7.1%Thin market~2 months$25
758MP9 | Mount Fuji (Field-Tested)MP9 | Mount FujiField-TestedNeutral41▼ -3.5%▼ -1.6%LiquidUnrated$5.98
759MP9 | Airlock (Battle-Scarred)MP9 | AirlockBattle-ScarredNeutral41thin trading — hard to exit▲ +2.5%▲ +4.1%Thin market~1 week$11
760MP7 | Vault Heist (Factory New)MP7 | Vault HeistFactory NewNeutral41thin trading — hard to exit▼ -1.5%▲ +24.1%Thin market~2 months$28
761StatTrak™ MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechSTFactory NewNeutral42▼ -2.4%▼ -3.0%Moderately liquidUnrated$48
762StatTrak™ P90 | Asiimov (Field-Tested)P90 | AsiimovSTField-TestedNeutral42▼ -1.8%▼ -3.4%Moderately liquidUnrated$168
763MP7 | Astrolabe (Factory New)MP7 | AstrolabeFactory NewNeutral42thin trading — hard to exit▲ +11.3%▼ -8.6%Thin market~4 weeks$33
764Souvenir UMP-45 | Fade (Factory New)UMP-45 | FadeSVFactory NewNeutral43▼ -2.1%▼ -2.3%LiquidUnrated$169
765MAC-10 | Nuclear Garden (Factory New)MAC-10 | Nuclear GardenFactory NewNeutral44thin trading — hard to exit▲ +12.5%▼ -9.1%Thin market~3 months$55
766MAC-10 | Echoing Sands (Factory New)MAC-10 | Echoing SandsFactory NewNeutral44thin trading — hard to exit▼ -16.1%▲ +53.2%Thin market~4 weeks$7.34
767MP9 | Hydra (Well-Worn)MP9 | HydraWell-WornNeutral45▼ -6.6%▲ +5.5%Moderately liquidUnrated$5.92
768StatTrak™ MP9 | Starlight Protector (Field-Tested)MP9 | Starlight ProtectorSTField-TestedNeutral45▼ -1.1%▼ -2.5%LiquidUnrated$59
769StatTrak™ MP9 | Mount Fuji (Factory New)MP9 | Mount FujiSTFactory NewNeutral450%▼ -4.2%Moderately liquidUnrated$33
770StatTrak™ UMP-45 | K.O. Factory (Well-Worn)UMP-45 | K.O. FactorySTWell-WornNeutral46▼ -0.5%▼ -3.1%Moderately liquid~1 week$5.68
771P90 | Shallow Grave (Field-Tested)P90 | Shallow GraveField-TestedNeutral46▼ -0.8%▼ -2.4%LiquidUnrated$33
772P90 | Shapewood (Field-Tested)P90 | ShapewoodField-TestedNeutral46thin trading — hard to exit▲ +1.5%▲ +8.3%Thin market~1 month$9.24
773StatTrak™ MAC-10 | Neon Rider (Factory New)MAC-10 | Neon RiderSTFactory NewNeutral470%▼ -3.3%Moderately liquidUnrated$136
774StatTrak™ MP7 | Smoking Kills (Battle-Scarred)MP7 | Smoking KillsSTBattle-ScarredNeutral47▼ -3.5%▲ +2.0%Moderately liquidUnrated$8.23
775Souvenir MP9 | Hot Rod (Factory New)MP9 | Hot RodSVFactory NewNeutral47▲ +0.7%▼ -4.2%Moderately liquidUnrated$205
776MP7 | Bloodsport (Battle-Scarred)MP7 | BloodsportBattle-ScarredNeutral47▼ -1.8%▼ -0.4%Moderately liquidUnrated$30
777MP9 | Starlight Protector (Minimal Wear)MP9 | Starlight ProtectorMinimal WearNeutral47▼ -0.6%▼ -2.2%LiquidUnrated$70
778P90 | Asiimov (Well-Worn)P90 | AsiimovWell-WornNeutral47▼ -1.8%▼ -0.1%Moderately liquidUnrated$179
779MP5-SD | Oxide Oasis (Factory New)MP5-SD | Oxide OasisFactory NewNeutral48▼ -3.7%▲ +2.7%Moderately liquidUnrated$211
780MP9 | Stained Glass (Factory New)MP9 | Stained GlassFactory NewNeutral48▼ -0.2%▼ -2.4%Moderately liquidUnrated$148
781MP7 | Abyssal Apparition (Minimal Wear)MP7 | Abyssal ApparitionMinimal WearNeutral48▼ -1.1%▼ -0.9%LiquidUnrated$7.73
782MP9 | Starlight Protector (Well-Worn)MP9 | Starlight ProtectorWell-WornNeutral480%▼ -2.6%Moderately liquidUnrated$63
783PP-Bizon | High Roller (Minimal Wear)PP-Bizon | High RollerMinimal WearNeutral48▼ -1.5%Moderately liquidUnrated$11
784StatTrak™ MP7 | Abyssal Apparition (Well-Worn)MP7 | Abyssal ApparitionSTWell-WornNeutral48▼ -1.4%▼ -0.2%Moderately liquid~6 days$5.51
785MP7 | Abyssal Apparition (Battle-Scarred)MP7 | Abyssal ApparitionBattle-ScarredNeutral49▼ -0.7%▼ -1.0%LiquidUnrated$5.70
786MP7 | Bloodsport (Field-Tested)MP7 | BloodsportField-TestedNeutral49▼ -0.5%▼ -1.0%LiquidUnrated$32
787StatTrak™ MP9 | Starlight Protector (Minimal Wear)MP9 | Starlight ProtectorSTMinimal WearNeutral49▲ +2.6%▼ -5.5%LiquidUnrated$66
788PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisBattle-ScarredNeutral49thin trading — hard to exit▲ +4.8%▲ +5.1%Thin marketNo flow$123
789UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumBattle-ScarredNeutral49thin trading — hard to exit▲ +16.2%▲ +18.1%Thin market~2 weeks$5.80
790P90 | Asiimov (Field-Tested)P90 | AsiimovField-TestedNeutral50▼ -1.4%▲ +0.5%LiquidUnrated$185
791PP-Bizon | Judgement of Anubis (Factory New)PP-Bizon | Judgement of AnubisFactory NewNeutral50▼ -1.3%▲ +0.6%LiquidUnrated$124
792StatTrak™ MP7 | Abyssal Apparition (Battle-Scarred)MP7 | Abyssal ApparitionSTBattle-ScarredNeutral50▼ -1.1%▲ +0.6%Moderately liquidUnrated$5.44
793StatTrak™ MP9 | Starlight Protector (Battle-Scarred)MP9 | Starlight ProtectorSTBattle-ScarredNeutral51▼ -0.1%▼ -0.7%Moderately liquidUnrated$59
794StatTrak™ MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSTField-TestedNeutral51▲ +0.3%▼ -0.9%Moderately liquidUnrated$16
795StatTrak™ P90 | Deathgaze (Factory New)P90 | DeathgazeSTFactory NewNeutral51▼ -2.8%▲ +3.8%Moderately liquidUnrated$38
796StatTrak™ MAC-10 | Neon Rider (Field-Tested)MAC-10 | Neon RiderSTField-TestedNeutral52▲ +0.3%▼ -0.8%Moderately liquidUnrated$106
797MP9 | Hydra (Battle-Scarred)MP9 | HydraBattle-ScarredNeutral52▼ -4.3%▲ +6.3%Moderately liquidUnrated$5.39
798StatTrak™ P90 | Asiimov (Minimal Wear)P90 | AsiimovSTMinimal WearNeutral52▲ +1.1%▼ -1.6%Moderately liquidUnrated$193
799MAC-10 | Disco Tech (Well-Worn)MAC-10 | Disco TechWell-WornNeutral52▼ -0.4%▲ +0.8%Thin market~3 weeks$5.35
800MP9 | Starlight Protector (Field-Tested)MP9 | Starlight ProtectorField-TestedNeutral53▼ -0.1%▲ +0.9%LiquidUnrated$66

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.