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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

833Items ranked
553Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 833 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
701StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornWeak entry35rarely trades — hard to exit▲ +0.1%▲ +4.1%Illiquid~1 month$10
702StatTrak™ MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaSTMinimal WearWeak entry35rarely trades — hard to exit▲ +9.8%▲ +2.5%Illiquid~5 days$7.04
703PP-Bizon | Water Sigil (Factory New)PP-Bizon | Water SigilFactory NewWeak entry35rarely trades — hard to exit▲ +16.8%▼ -7.5%Illiquid~3 months$5.71
704MP9 | Green Plaid (Factory New)MP9 | Green PlaidFactory NewWeak entry35rarely trades — hard to exit▲ +27.7%▲ +24.4%Illiquid~2 months$15
705StatTrak™ UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildSTFactory NewWeak entry36rarely trades — hard to exit▲ +4.2%▼ -1.5%Illiquid~2 months$19
706MAC-10 | Tatter (Well-Worn)MAC-10 | TatterWell-WornWeak entry36rarely trades — hard to exit▼ -1.1%▲ +6.7%Illiquid~3 weeks$7.02
707StatTrak™ PP-Bizon | Antique (Factory New)PP-Bizon | AntiqueSTFactory NewWeak entry36rarely trades — hard to exit▼ -2.4%▲ +8.8%Illiquid~1 month$15
708UMP-45 | Primal Saber (Well-Worn)UMP-45 | Primal SaberWell-WornWeak entry36rarely trades — hard to exit▲ +0.3%▲ +4.9%Illiquid~3 months$12
709P90 | Storm (Factory New)P90 | StormFactory NewWeak entry36rarely trades — hard to exit▲ +5.3%▼ -2.6%Illiquid~3 weeks$27
710Souvenir MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeSVMinimal WearWeak entry36rarely trades — hard to exit▼ -2.1%▲ +8.5%Illiquid~4 months$22
711MP7 | Whiteout (Well-Worn)MP7 | WhiteoutWell-WornWeak entry36rarely trades — hard to exit▼ -5.7%▲ +13.9%Illiquid~3 weeks$42
712Souvenir UMP-45 | Gunsmoke (Battle-Scarred)UMP-45 | GunsmokeSVBattle-ScarredWeak entry36rarely trades — hard to exit▼ -6.5%▲ +27.8%Illiquid~3 months$94
713Souvenir PP-Bizon | Irradiated Alert (Factory New)PP-Bizon | Irradiated AlertSVFactory NewWeak entry36medium confidencerarely trades — hard to exit▼ -3.3%▲ +75.3%Illiquid~4 months$73
714PP-Bizon | Judgement of Anubis (Well-Worn)PP-Bizon | Judgement of AnubisWell-WornWeak entry37rarely trades — hard to exit▲ +3.1%▲ +1.3%Illiquid~3 weeks$120
715Souvenir MP9 | Setting Sun (Factory New)MP9 | Setting SunSVFactory NewWeak entry37rarely trades — hard to exit▲ +4.7%▼ -0.9%Illiquid~3 months$113
716MP5-SD | Oxide Oasis (Well-Worn)MP5-SD | Oxide OasisWell-WornWeak entry37rarely trades — hard to exit▲ +7.3%▼ -4.7%Illiquid~3 weeks$156
717P90 | Desert Warfare (Minimal Wear)P90 | Desert WarfareMinimal WearWeak entry37rarely trades — hard to exit▲ +35.1%▲ +21.3%Illiquid~2 weeks$5.35
718MP7 | Tall Grass (Factory New)MP7 | Tall GrassFactory NewWeak entry37rarely trades — hard to exit▲ +14.8%▲ +52.8%Illiquid~2 weeks$13
719StatTrak™ P90 | Emerald Dragon (Factory New)P90 | Emerald DragonSTFactory NewWeak entry38medium confidencerarely trades — hard to exit▲ +2.0%▲ +3.4%Illiquid~1 month$702
720UMP-45 | Minotaur's Labyrinth (Minimal Wear)UMP-45 | Minotaurs LabyrinthMinimal WearWeak entry38rarely trades — hard to exit▲ +1.5%▲ +4.2%Illiquid~2 months$113
721StatTrak™ PP-Bizon | Lumen (Factory New)PP-Bizon | LumenSTFactory NewWeak entry38rarely trades — hard to exit▲ +4.0%▲ +0.7%Illiquid~3 months$5.98
722Souvenir MP7 | Army Recon (Battle-Scarred)MP7 | Army ReconSVBattle-ScarredWeak entry38medium confidencerarely trades — hard to exit▲ +2.1%▲ +3.6%Illiquid~4 months$13
723PP-Bizon | Rust Coat (Battle-Scarred)PP-Bizon | Rust CoatBattle-ScarredWeak entry38rarely trades — hard to exit▲ +5.0%▼ -0.7%Illiquid~3 months$20
724MAC-10 | Graven (Minimal Wear)MAC-10 | GravenMinimal WearWeak entry38rarely trades — hard to exit▼ -1.4%▲ +9.1%Illiquid~2 months$33
725UMP-45 | Fallout Warning (Field-Tested)UMP-45 | Fallout WarningField-TestedWeak entry38rarely trades — hard to exit▲ +6.3%▲ +9.7%Illiquid~3 weeks$9.16
726MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedWell-WornWeak entry38rarely trades — hard to exit▼ -2.0%▲ +80.4%Illiquid~2 months$36
727Souvenir UMP-45 | Fallout Warning (Battle-Scarred)UMP-45 | Fallout WarningSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +5.1%▼ -0.6%Illiquid~4 months$9.00
728P90 | Virus (Factory New)P90 | VirusFactory NewWeak entry39rarely trades — hard to exit▲ +4.9%Illiquid~3 weeks$27
729MP7 | Whiteout (Factory New)MP7 | WhiteoutFactory NewWeak entry39medium confidencerarely trades — hard to exit▼ -0.2%▲ +7.8%Illiquid~1 month$1,178
730MAC-10 | Red Filigree (Field-Tested)MAC-10 | Red FiligreeField-TestedWeak entry39rarely trades — hard to exit▲ +6.2%▲ +10.7%Illiquid~2 weeks$155
731Souvenir MAC-10 | Case Hardened (Field-Tested)MAC-10 | Case HardenedSVField-TestedWeak entry39rarely trades — hard to exit▲ +5.9%▲ +11.2%Illiquid~3 months$24
732MP7 | Asterion (Factory New)MP7 | AsterionFactory NewWeak entry39rarely trades — hard to exit▲ +17.9%▲ +53.6%Illiquid~1 month$27
733MAC-10 | Whitefish (Factory New)MAC-10 | WhitefishFactory NewWeak entry39rarely trades — hard to exit▲ +9.1%▲ +70.2%Illiquid~3 weeks$7.59
734MP9 | Music Box (Battle-Scarred)MP9 | Music BoxBattle-ScarredWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +34.8%Illiquid~3 weeks$13
735MAC-10 | Tornado (Well-Worn)MAC-10 | TornadoWell-WornWeak entry39rarely trades — hard to exit▲ +11.4%▲ +70.7%Illiquid~2 months$12
736MAC-10 | Case Hardened (Field-Tested)MAC-10 | Case HardenedField-TestedWeak entry39rarely trades — hard to exit▲ +12.4%▲ +70.6%Illiquid~4 months$36
737Souvenir P90 | Facility Negative (Battle-Scarred)P90 | Facility NegativeSVBattle-ScarredWeak entry39113% of the week's move was yesterday · rarely trades — hard to exit▲ +45.1%▲ +32.9%Illiquid~2 months$6.79
738Souvenir MP9 | Orange Peel (Minimal Wear)MP9 | Orange PeelSVMinimal WearWeak entry39rarely trades — hard to exit▲ +77.0%▼ -14.8%Illiquid~10 months$16
739Souvenir MAC-10 | Urban DDPAT (Factory New)MAC-10 | Urban DDPATSVFactory NewWeak entry39rarely trades — hard to exit▲ +31.3%▲ +54.1%Illiquid~3 months$28
740Souvenir PP-Bizon | Irradiated Alert (Minimal Wear)PP-Bizon | Irradiated AlertSVMinimal WearWeak entry39rarely trades — hard to exit▲ +60.2%▲ +11.5%Illiquid~3 months$7.93
741P90 | Baroque Red (Battle-Scarred)P90 | Baroque RedBattle-ScarredWeak entry39medium confidence102% of the week's move was yesterday · rarely trades — hard to exit▲ +72.2%▼ -3.0%IlliquidNo flow$48
742Souvenir PP-Bizon | Night Ops (Field-Tested)PP-Bizon | Night OpsSVField-TestedWeak entry39rarely trades — hard to exit▼ -10.5%▲ +123.7%Illiquid~8 months$22
743Souvenir P90 | Teardown (Battle-Scarred)P90 | TeardownSVBattle-ScarredWeak entry39medium confidencerarely trades — hard to exit▲ +1.6%▲ +107.1%IlliquidNo flow$186
744UMP-45 | Scorched (Factory New)UMP-45 | ScorchedFactory NewWeak entry39rarely trades — hard to exit▲ +42.3%▲ +47.3%Illiquid~2 weeks$25
745Souvenir MP7 | Orange Peel (Factory New)MP7 | Orange PeelSVFactory NewWeak entry39rarely trades — hard to exit▲ +59.6%▲ +39.9%Illiquid~2 months$83
746PP-Bizon | Lumen (Factory New)PP-Bizon | LumenFactory NewWeak entry39rarely trades — hard to exit▲ +61.6%▲ +65.0%Illiquid~4 weeks$8.66
747MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedBattle-ScarredWeak entry3966% of the week's move was yesterday · rarely trades — hard to exit▲ +27.1%▲ +121.5%Illiquid~1 month$44
748Souvenir MP7 | Army Recon (Minimal Wear)MP7 | Army ReconSVMinimal WearWeak entry39rarely trades — hard to exit▲ +123.9%▼ -17.9%Illiquid~2 months$17
749Souvenir P90 | Glacier Mesh (Minimal Wear)P90 | Glacier MeshSVMinimal WearWeak entry39rarely trades — hard to exit▲ +73.8%▲ +59.8%Illiquid~4 months$13
750Souvenir PP-Bizon | Sand Dashed (Minimal Wear)PP-Bizon | Sand DashedSVMinimal WearWeak entry39rarely trades — hard to exit▲ +31.2%▲ +167.4%Illiquid~3 months$13

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.