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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

612Items ranked
362Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 612 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501AWP | Fever Dream (Minimal Wear)AWP | Fever DreamMinimal WearWeak entry36▼ -2.2%▼ -6.3%LiquidUnrated$14
502Souvenir AWP | Desert Hydra (Field-Tested)AWP | Desert HydraSVField-TestedWeak entry36▼ -4.2%▼ -3.1%LiquidUnrated$1,126
503AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledMinimal WearWeak entry36▼ -0.5%▼ -8.6%LiquidUnrated$15
504AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonWell-WornWeak entry36▼ -0.5%▼ -8.5%LiquidUnrated$26
505Souvenir AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreSVMinimal WearWeak entry36medium confidence▼ -3.0%▼ -4.6%LiquidUnrated$8,860
506StatTrak™ AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastSTMinimal WearWeak entry36rarely trades — hard to exit▲ +4.1%▼ -1.1%Illiquid~1 month$132
507StatTrak™ AWP | Elite Build (Battle-Scarred)AWP | Elite BuildSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +3.5%Illiquid~4 months$25
508Souvenir SSG 08 | Tropical Storm (Factory New)SSG 08 | Tropical StormSVFactory NewWeak entry36rarely trades — hard to exit▲ +2.7%▲ +1.4%Illiquid~2 months$142
509SCAR-20 | Splash Jam (Factory New)SCAR-20 | Splash JamFactory NewWeak entry36medium confidencerarely trades — hard to exit0%▲ +17.8%Illiquid~4 months$3,703
510StatTrak™ AWP | Mortis (Well-Worn)AWP | MortisSTWell-WornWeak entry36rarely trades — hard to exit▲ +14.1%▼ -2.8%Illiquid~1 month$9.30
511AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationMinimal WearWeak entry37▼ -2.5%▼ -5.3%LiquidUnrated$40
512AWP | BOOM (Field-Tested)AWP | BOOMField-TestedWeak entry37▼ -1.0%▼ -7.6%LiquidUnrated$106
513AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiMinimal WearWeak entry37▼ -0.2%▼ -8.6%LiquidUnrated$374
514AWP | Wildfire (Minimal Wear)AWP | WildfireMinimal WearWeak entry37▼ -1.5%▼ -6.5%LiquidUnrated$72
515AWP | Desert Hydra (Factory New)AWP | Desert HydraFactory NewWeak entry37medium confidence▼ -0.3%▼ -8.1%Very liquidUnrated$1,739
516StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekSTMinimal WearWeak entry37rarely trades — hard to exit▲ +0.1%▲ +5.3%Illiquid~4 weeks$57
517SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearWeak entry37rarely trades — hard to exit▲ +3.2%▲ +0.9%Illiquid~2 months$98
518StatTrak™ SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebSTFactory NewWeak entry37medium confidence76% of the week's move was yesterday · rarely trades — hard to exit▲ +46.3%▲ +4.3%Illiquid~2 months$265
519AWP | Sovereign Flame (Minimal Wear)AWP | Sovereign FlameMinimal WearWeak entry38medium confidence▼ -3.3%LiquidUnrated$242
520StatTrak™ AWP | Containment Breach (Minimal Wear)AWP | Containment BreachSTMinimal WearWeak entry38▼ -3.6%▼ -2.7%Moderately liquidUnrated$327
521StatTrak™ SSG 08 | Dragonfire (Factory New)SSG 08 | DragonfireSTFactory NewWeak entry38▼ -1.5%▼ -6.0%Moderately liquidUnrated$186
522AWP | Duality (Minimal Wear)AWP | DualityMinimal WearWeak entry38▼ -2.1%▼ -4.9%LiquidUnrated$5.60
523StatTrak™ AWP | Wildfire (Minimal Wear)AWP | WildfireSTMinimal WearWeak entry38▼ -0.2%▼ -7.5%Moderately liquidUnrated$149
524SSG 08 | Mayan Dreams (Field-Tested)SSG 08 | Mayan DreamsField-TestedWeak entry38rarely trades — hard to exit▲ +10.9%▼ -9.8%Illiquid~2 months$5.58
525StatTrak™ G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterSTMinimal WearWeak entry38rarely trades — hard to exit▲ +2.0%▲ +3.7%Illiquid~2 months$7.64
526StatTrak™ SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexSTField-TestedWeak entry38rarely trades — hard to exit▲ +1.9%▲ +3.9%Illiquid~4 months$47
527AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraBattle-ScarredWeak entry39medium confidence▼ -2.4%▼ -4.0%Moderately liquidUnrated$1,116
528G3SG1 | The Executioner (Well-Worn)G3SG1 | The ExecutionerWell-WornWeak entry39rarely trades — hard to exit▲ +1.3%▲ +5.4%Illiquid~3 weeks$8.94
529StatTrak™ G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterSTWell-WornWeak entry39rarely trades — hard to exit▲ +2.5%▲ +16.0%IlliquidNo flow$7.26
530SSG 08 | Sea Calico (Battle-Scarred)SSG 08 | Sea CalicoBattle-ScarredWeak entry39medium confidencerarely trades — hard to exit▲ +37.5%▲ +23.3%Illiquid~3 months$550
531SCAR-20 | Palm (Factory New)SCAR-20 | PalmFactory NewWeak entry39rarely trades — hard to exit▲ +38.3%▲ +29.5%Illiquid~3 weeks$103
532SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormMinimal WearWeak entry39rarely trades — hard to exit▲ +32.1%▲ +44.0%Illiquid~3 months$23
533Souvenir G3SG1 | New Roots (Well-Worn)G3SG1 | New RootsSVWell-WornWeak entry39rarely trades — hard to exit▲ +37.1%▲ +36.6%Illiquid~2 weeks$8.17
534SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacBattle-ScarredWeak entry39rarely trades — hard to exit▲ +33.7%▲ +44.5%Illiquid~1 month$11
535StatTrak™ G3SG1 | Demeter (Factory New)G3SG1 | DemeterSTFactory NewWeak entry39medium confidencerarely trades — hard to exit▲ +46.9%▲ +25.5%Illiquid~1 month$79
536G3SG1 | Orange Kimono (Well-Worn)G3SG1 | Orange KimonoWell-WornWeak entry39rarely trades — hard to exit▲ +1.2%▲ +115.7%IlliquidNo flow$29
537Souvenir G3SG1 | New Roots (Factory New)G3SG1 | New RootsSVFactory NewWeak entry39rarely trades — hard to exit▲ +41.6%▲ +61.2%Illiquid~2 weeks$11
538StatTrak™ SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotSTMinimal WearWeak entry39medium confidencerarely trades — hard to exit▲ +99.0%▼ -20.3%Illiquid~4 months$785
539Souvenir SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +56.2%▲ +51.5%Illiquid~4 months$17
540StatTrak™ SSG 08 | Blood in the Water (Field-Tested)SSG 08 | Blood in the WaterSTField-TestedWeak entry39medium confidencerarely trades — hard to exit▲ +13.0%▲ +131.8%Illiquid~2 weeks$607
541StatTrak™ G3SG1 | Keeping Tabs (Well-Worn)G3SG1 | Keeping TabsSTWell-WornWeak entry39rarely trades — hard to exit▲ +25.3%▲ +167.8%Illiquid~3 months$8.33
542Souvenir G3SG1 | New Roots (Battle-Scarred)G3SG1 | New RootsSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +79.7%▲ +88.1%Illiquid~1 month$5.23
543Souvenir AWP | Acheron (Well-Worn)AWP | AcheronSVWell-WornWeak entry39rarely trades — hard to exit▲ +112.3%▲ +53.0%Illiquid~2 months$21
544AWP | Dragon Lore (Well-Worn)AWP | Dragon LoreWell-WornWeak entry39medium confidencerarely trades — hard to exit▲ +139.1%▲ +142.7%Illiquid~2 months$15,052
545StatTrak™ AWP | Chrome Cannon (Factory New)AWP | Chrome CannonSTFactory NewNeutral40▼ -0.8%▼ -6.2%Moderately liquidUnrated$155
546AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedNeutral40▼ -1.3%▼ -5.5%Very liquidUnrated$117
547StatTrak™ AWP | Atheris (Factory New)AWP | AtherisSTFactory NewNeutral40▼ -0.6%▼ -6.4%Moderately liquidUnrated$41
548AWP | Asiimov (Well-Worn)AWP | AsiimovWell-WornNeutral40▼ -1.2%▼ -5.5%LiquidUnrated$89
549AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonField-TestedNeutral40▼ -1.3%▼ -5.4%LiquidUnrated$29
550G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerField-TestedNeutral40thin trading — hard to exit▲ +0.7%▲ +6.5%Thin market~3 months$9.71

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.