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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501Desert Eagle | Eastern Enigma (Field-Tested)Desert Eagle | Eastern EnigmaField-TestedWeak entry21medium confidence▼ -7.6%LiquidUnrated$17
502Desert Eagle | Emerald Jörmungandr (Factory New)Desert Eagle | Emerald JörmungandrFactory NewWeak entry21▼ -3.6%▼ -13.7%LiquidUnrated$587
503USP-S | The Traitor (Factory New)USP-S | The TraitorFactory NewWeak entry21▼ -2.4%▼ -15.6%Moderately liquidUnrated$114
504Souvenir Desert Eagle | Fennec Fox (Minimal Wear)Desert Eagle | Fennec FoxSVMinimal WearWeak entry21▼ -4.3%▼ -12.9%LiquidUnrated$239
505P250 | Lotus Imprint (Factory New)P250 | Lotus ImprintFactory NewWeak entry21medium confidence▼ -7.8%Moderately liquidUnrated$17
506Desert Eagle | Fennec Fox (Minimal Wear)Desert Eagle | Fennec FoxMinimal WearWeak entry21▼ -8.8%▼ -6.2%LiquidUnrated$246
507USP-S | Sleeping Potion (Factory New)USP-S | Sleeping PotionFactory NewWeak entry21▼ -1.2%▼ -17.6%LiquidUnrated$9.73
508Desert Eagle | Fennec Fox (Factory New)Desert Eagle | Fennec FoxFactory NewWeak entry21▼ -8.7%▼ -6.5%LiquidUnrated$521
509Souvenir USP-S | Night Ops (Well-Worn)USP-S | Night OpsSVWell-WornWeak entry20medium confidencerarely trades — hard to exit▼ -23.9%▲ +56.8%Illiquid~3 months$19
510StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +5.5%▲ +12.6%Illiquid~3 weeks$20
511StatTrak™ Five-SeveN | Angry Mob (Well-Worn)Five-SeveN | Angry MobSTWell-WornWeak entry20rarely trades — hard to exit▲ +3.9%▲ +14.8%Illiquid~1 month$66
512StatTrak™ P250 | Red Rock (Field-Tested)P250 | Red RockSTField-TestedWeak entry20rarely trades — hard to exit▲ +4.6%▲ +13.2%Illiquid~1 week$27
513Souvenir P250 | Metallic DDPAT (Minimal Wear)P250 | Metallic DDPATSVMinimal WearWeak entry20rarely trades — hard to exit▼ -15.4%▲ +30.9%Illiquid~4 months$21
514StatTrak™ P250 | See Ya Later (Battle-Scarred)P250 | See Ya LaterSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +5.0%▲ +0.1%Illiquid~3 weeks$98
515Desert Eagle | Cobalt Disruption (Minimal Wear)Desert Eagle | Cobalt DisruptionMinimal WearWeak entry20falling with no reliable way out▼ -2.1%▼ -4.0%Thin market~3 months$85
516StatTrak™ Desert Eagle | Crimson Web (Field-Tested)Desert Eagle | Crimson WebSTField-TestedWeak entry20falling with no reliable way out▼ -1.9%▼ -4.5%Thin market~3 months$20
517StatTrak™ P250 | Asiimov (Battle-Scarred)P250 | AsiimovSTBattle-ScarredWeak entry20falling with no reliable way out▼ -4.1%▼ -1.3%Thin market~4 weeks$10
518StatTrak™ USP-S | Cyrex (Factory New)USP-S | CyrexSTFactory NewWeak entry20▼ -4.9%▼ -12.5%Moderately liquidUnrated$18
519P250 | Kintsugi (Factory New)P250 | KintsugiFactory NewWeak entry20▼ -1.4%▼ -17.9%LiquidUnrated$21
520StatTrak™ USP-S | Kill Confirmed (Field-Tested)USP-S | Kill ConfirmedSTField-TestedAvoid19falling with no reliable way out▼ -2.4%▼ -4.0%Thin market~1 month$202
521Souvenir P2000 | Chainmail (Minimal Wear)P2000 | ChainmailSVMinimal WearAvoid19falling with no reliable way out▲ +0.4%▼ -8.1%Illiquid~3 months$52
522StatTrak™ P2000 | Woodsman (Minimal Wear)P2000 | WoodsmanSTMinimal WearAvoid19falling with no reliable way out▼ -3.2%▼ -2.8%Illiquid~2 months$30
523Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxyFactory NewAvoid19falling with no reliable way out▼ -2.7%▼ -3.6%Illiquid~4 months$33
524StatTrak™ CZ75-Auto | Yellow Jacket (Factory New)CZ75-Auto | Yellow JacketSTFactory NewAvoid19falling with no reliable way out▲ +1.2%▼ -9.4%Illiquid~2 months$61
525Five-SeveN | Neon Kimono (Minimal Wear)Five-SeveN | Neon KimonoMinimal WearAvoid19medium confidencefalling with no reliable way out▼ -0.1%▼ -7.5%IlliquidNo flow$572
526StatTrak™ Five-SeveN | Monkey Business (Minimal Wear)Five-SeveN | Monkey BusinessSTMinimal WearAvoid19falling with no reliable way out▼ -1.7%▼ -5.1%Illiquid~1 month$51
527StatTrak™ USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupSTWell-WornAvoid19falling with no reliable way out▲ +0.6%▼ -8.6%Illiquid~2 weeks$33
528Five-SeveN | Candy Apple (Minimal Wear)Five-SeveN | Candy AppleMinimal WearAvoid19falling with no reliable way out▼ -2.4%▼ -4.1%Illiquid~2 months$67
529StatTrak™ Desert Eagle | Naga (Minimal Wear)Desert Eagle | NagaSTMinimal WearAvoid19falling with no reliable way out▼ -2.9%▼ -3.4%Illiquid~2 months$8.01
530Glock-18 | Gold Toof (Battle-Scarred)Glock-18 | Gold ToofBattle-ScarredAvoid19falling with no reliable way out▼ -2.6%▼ -3.9%Illiquid~2 months$30
531Souvenir P250 | Gunsmoke (Factory New)P250 | GunsmokeSVFactory NewAvoid19medium confidencefalling with no reliable way out▼ -1.4%▼ -5.7%Illiquid~1 month$71
532StatTrak™ Tec-9 | Avalanche (Minimal Wear)Tec-9 | AvalancheSTMinimal WearAvoid19falling with no reliable way out▼ -1.3%▼ -6.0%Illiquid~1 month$10
533StatTrak™ Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleSTBattle-ScarredAvoid19▼ -9.7%▼ -5.5%Illiquid~2 weeks$35
534Desert Eagle | Night Heist (Field-Tested)Desert Eagle | Night HeistField-TestedAvoid19▼ -5.5%▼ -11.8%Illiquid~1 month$18
535Five-SeveN | Urban Hazard (Factory New)Five-SeveN | Urban HazardFactory NewAvoid19▼ -5.5%▼ -11.8%Thin market~2 months$5.84
536StatTrak™ USP-S | Black Lotus (Minimal Wear)USP-S | Black LotusSTMinimal WearAvoid19▼ -6.0%▼ -11.0%Thin market~3 months$7.35
537USP-S | Target Acquired (Minimal Wear)USP-S | Target AcquiredMinimal WearAvoid19▼ -8.7%▼ -6.9%Illiquid~2 months$231
538Glock-18 | Ifrit Lattice (Minimal Wear)Glock-18 | Ifrit LatticeMinimal WearAvoid19medium confidence▼ -8.1%LiquidUnrated$6.04
539P250 | Mint Kimono (Minimal Wear)P250 | Mint KimonoMinimal WearAvoid19▼ -2.7%▼ -16.1%Thin market~2 months$11
540Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionBattle-ScarredAvoid19▼ -4.8%▼ -13.0%Illiquid~2.4 days$10
541StatTrak™ CZ75-Auto | Tacticat (Factory New)CZ75-Auto | TacticatSTFactory NewAvoid19▼ -1.4%▼ -18.3%Illiquid~1 month$5.00
542USP-S | Orange Anolis (Field-Tested)USP-S | Orange AnolisField-TestedAvoid19▼ -14.3%▲ +1.1%Illiquid~2 months$22
543R8 Revolver | Phoenix Marker (Minimal Wear)R8 Revolver | Phoenix MarkerMinimal WearAvoid19▼ -8.1%▼ -8.2%Illiquid~2 months$7.36
544StatTrak™ CZ75-Auto | Hexane (Factory New)CZ75-Auto | HexaneSTFactory NewAvoid19▼ -1.4%▼ -18.4%Illiquid~3 months$8.13
545Souvenir P2000 | Granite Marbleized (Battle-Scarred)P2000 | Granite MarbleizedSVBattle-ScarredAvoid19▼ -33.2%▲ +29.3%Illiquid~1 week$13
546Souvenir Desert Eagle | Urban Rubble (Minimal Wear)Desert Eagle | Urban RubbleSVMinimal WearAvoid19▼ -4.9%▼ -13.2%Illiquid~10 months$8.49
547Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreMinimal WearAvoid19▼ -1.4%▼ -18.5%Illiquid~3 weeks$10
548Glock-18 | Pink DDPAT (Well-Worn)Glock-18 | Pink DDPATWell-WornAvoid19▼ -5.2%▼ -12.9%Illiquid~1 week$20
549USP-S | Caiman (Field-Tested)USP-S | CaimanField-TestedAvoid19▼ -7.2%▼ -10.0%Illiquid~2 months$27
550Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobFactory NewAvoid19▼ -4.2%▼ -14.5%Thin market~2 months$77

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.