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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

612Items ranked
362Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 612 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451StatTrak™ AWP | Electric Hive (Field-Tested)AWP | Electric HiveSTField-TestedWeak entry31rarely trades — hard to exit▲ +0.3%▲ +0.8%Illiquid~3 months$53
452SSG 08 | Big Iron (Battle-Scarred)SSG 08 | Big IronBattle-ScarredWeak entry31rarely trades — hard to exit▼ -0.1%▲ +1.4%Illiquid~2 months$8.71
453Souvenir AWP | Crakow! (Battle-Scarred)AWP | Crakow!SVBattle-ScarredWeak entry31rarely trades — hard to exit▲ +0.2%▲ +1.0%Illiquid~1 month$43
454StatTrak™ SCAR-20 | Cyrex (Minimal Wear)SCAR-20 | CyrexSTMinimal WearWeak entry31rarely trades — hard to exit▲ +0.4%▲ +0.8%Illiquid~4 months$61
455SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportWell-WornWeak entry31rarely trades — hard to exit0%▲ +1.5%Illiquid~4 weeks$12
456Souvenir G3SG1 | VariCamo (Field-Tested)G3SG1 | VariCamoSVField-TestedWeak entry31rarely trades — hard to exit▲ +21.5%▼ -17.7%Illiquid~1 month$5.99
457Souvenir G3SG1 | VariCamo (Battle-Scarred)G3SG1 | VariCamoSVBattle-ScarredWeak entry31rarely trades — hard to exit▼ -1.4%▲ +16.9%IlliquidNo flow$29
458AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameField-TestedWeak entry32medium confidence▼ -4.8%LiquidUnrated$146
459StatTrak™ AWP | BOOM (Minimal Wear)AWP | BOOMSTMinimal WearWeak entry32▼ -2.6%▼ -8.3%Moderately liquidUnrated$220
460AWP | Redline (Minimal Wear)AWP | RedlineMinimal WearWeak entry32▼ -3.9%▼ -6.2%LiquidUnrated$74
461StatTrak™ AWP | Wildfire (Factory New)AWP | WildfireSTFactory NewWeak entry32▼ -2.6%▼ -8.0%Moderately liquidUnrated$289
462StatTrak™ SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportSTWell-WornWeak entry32rarely trades — hard to exit▲ +4.3%▼ -4.7%Illiquid~2 weeks$11
463SSG 08 | Lichen Dashed (Well-Worn)SSG 08 | Lichen DashedWell-WornWeak entry32rarely trades — hard to exit▼ -3.1%▲ +6.6%Illiquid~3 weeks$8.08
464AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeMinimal WearWeak entry32rarely trades — hard to exit▲ +2.2%▼ -1.3%Illiquid~2 months$585
465AWP | Medusa (Minimal Wear)AWP | MedusaMinimal WearWeak entry32medium confidencerarely trades — hard to exit▼ -0.6%▲ +3.1%Illiquid~1 month$2,884
466Souvenir SSG 08 | Detour (Well-Worn)SSG 08 | DetourSVWell-WornWeak entry32rarely trades — hard to exit▲ +12.2%▼ -2.9%Illiquid~6 months$8.19
467SSG 08 | Lichen Dashed (Minimal Wear)SSG 08 | Lichen DashedMinimal WearWeak entry32rarely trades — hard to exit▲ +6.8%▲ +5.3%Illiquid~2 months$9.86
468StatTrak™ AWP | Hyper Beast (Factory New)AWP | Hyper BeastSTFactory NewWeak entry33▼ -2.3%▼ -8.2%Moderately liquidUnrated$248
469StatTrak™ AWP | Graphite (Factory New)AWP | GraphiteSTFactory NewWeak entry33▼ -4.8%▼ -4.5%LiquidUnrated$349
470AWP | Desert Hydra (Field-Tested)AWP | Desert HydraField-TestedWeak entry33▼ -2.5%▼ -8.0%LiquidUnrated$1,161
471StatTrak™ AWP | Electric Hive (Factory New)AWP | Electric HiveSTFactory NewWeak entry33▼ -2.7%▼ -7.6%Moderately liquidUnrated$103
472SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireMinimal WearWeak entry33▼ -2.9%▼ -7.4%LiquidUnrated$290
473G3SG1 | Flux (Field-Tested)G3SG1 | FluxField-TestedWeak entry33▼ -3.8%▼ -6.0%Moderately liquid~2 weeks$6.89
474AWP | Sun in Leo (Minimal Wear)AWP | Sun in LeoMinimal WearWeak entry33▼ -1.7%▼ -8.9%LiquidUnrated$28
475StatTrak™ AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonSTWell-WornWeak entry33▼ -2.1%▼ -8.3%Moderately liquidUnrated$30
476AWP | Ice Coaled (Well-Worn)AWP | Ice CoaledWell-WornWeak entry33▼ -4.8%▼ -4.1%LiquidUnrated$5.56
477AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationFactory NewWeak entry33▼ -4.4%▼ -4.7%LiquidUnrated$76
478G3SG1 | Arctic Camo (Minimal Wear)G3SG1 | Arctic CamoMinimal WearWeak entry33rarely trades — hard to exit▲ +6.4%▼ -6.9%Illiquid~2 weeks$67
479SCAR-20 | Magna Carta (Minimal Wear)SCAR-20 | Magna CartaMinimal WearWeak entry33rarely trades — hard to exit▲ +2.0%Illiquid~2 months$17
480AWP | Gungnir (Battle-Scarred)AWP | GungnirBattle-ScarredWeak entry33medium confidencerarely trades — hard to exit▲ +8.1%▲ +4.1%Illiquid~3 months$6,776
481StatTrak™ AWP | Electric Hive (Well-Worn)AWP | Electric HiveSTWell-WornWeak entry33rarely trades — hard to exit▲ +21.4%▲ +29.7%Illiquid~1 month$113
482AWP | Fever Dream (Battle-Scarred)AWP | Fever DreamBattle-ScarredWeak entry34▼ -5.7%▼ -2.3%Moderately liquidUnrated$12
483AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiField-TestedWeak entry34▼ -1.1%▼ -9.3%LiquidUnrated$285
484StatTrak™ AWP | PAW (Minimal Wear)AWP | PAWSTMinimal WearWeak entry34▼ -1.7%▼ -8.2%Moderately liquidUnrated$7.36
485SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireField-TestedWeak entry34▼ -3.0%▼ -6.3%LiquidUnrated$271
486AWP | Ice Coaled (Field-Tested)AWP | Ice CoaledField-TestedWeak entry34▼ -2.3%▼ -7.4%LiquidUnrated$7.39
487StatTrak™ AWP | Fever Dream (Minimal Wear)AWP | Fever DreamSTMinimal WearWeak entry34▼ -3.0%▼ -5.9%Moderately liquidUnrated$26
488StatTrak™ AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonSTField-TestedWeak entry34▼ -1.4%▼ -8.5%LiquidUnrated$39
489StatTrak™ AWP | BOOM (Factory New)AWP | BOOMSTFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +2.0%▲ +0.5%Illiquid~3 months$876
490StatTrak™ G3SG1 | Flux (Battle-Scarred)G3SG1 | FluxSTBattle-ScarredWeak entry34rarely trades — hard to exit▲ +1.3%▲ +1.8%Illiquid~3 weeks$21
491G3SG1 | Contractor (Well-Worn)G3SG1 | ContractorWell-WornWeak entry34rarely trades — hard to exit▼ -8.3%▲ +28.9%IlliquidNo flow$14
492Souvenir AWP | Dragon Lore (Factory New)AWP | Dragon LoreSVFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +7.8%▲ +4.8%Illiquid~1 month$13,591
493G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshFactory NewWeak entry34rarely trades — hard to exit▲ +66.6%▼ -83.2%Illiquid~2 weeks$44
494StatTrak™ AWP | Redline (Minimal Wear)AWP | RedlineSTMinimal WearWeak entry35▼ -2.4%▼ -6.9%LiquidUnrated$141
495AWP | Redline (Field-Tested)AWP | RedlineField-TestedWeak entry35▼ -3.3%▼ -5.3%LiquidUnrated$37
496StatTrak™ AWP | Queen's Gambit (Factory New)AWP | Queen's GambitSTFactory NewWeak entry35▼ -5.2%▼ -2.2%LiquidUnrated$447
497AWP | Atheris (Minimal Wear)AWP | AtherisMinimal WearWeak entry35▼ -1.5%▼ -7.6%LiquidUnrated$7.86
498StatTrak™ AWP | Neo-Noir (Factory New)AWP | Neo-NoirSTFactory NewWeak entry35▼ -2.1%▼ -6.7%Moderately liquidUnrated$96
499SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewWeak entry35rarely trades — hard to exit▲ +1.1%▲ +2.6%Illiquid~2 months$76
500SSG 08 | Threat Detected (Battle-Scarred)SSG 08 | Threat DetectedBattle-ScarredWeak entry35rarely trades — hard to exit▲ +10.1%▲ +2.0%Illiquid~2 months$19

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.