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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

613Items ranked
6Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 613 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451SSG 08 | Death's Head (Field-Tested)SSG 08 | Deaths HeadField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▲ +1.4%Illiquid~3 weeks$19
452StatTrak™ AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiSTField-TestedAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.1%Illiquid~1 month$432
453StatTrak™ G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerSTField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -5.8%▲ +8.2%Illiquid~1 month$9.38
454AWP | Wildfire (Well-Worn)AWP | WildfireWell-WornAvoid9falling with no reliable way out▼ -1.2%▼ -12.0%Illiquid~4 weeks$47
455SSG 08 | Orange Filigree (Field-Tested)SSG 08 | Orange FiligreeField-TestedAvoid9falling with no reliable way out▼ -5.5%▼ -5.5%Illiquid~1 month$33
456AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastField-TestedAvoid9falling with no reliable way out▼ -0.5%▼ -13.2%Thin market~3 months$34
457SSG 08 | Big Iron (Minimal Wear)SSG 08 | Big IronMinimal WearAvoid9falling with no reliable way out▼ -1.9%▼ -11.1%Illiquid~2 months$16
458AWP | Dragon Lore (Battle-Scarred)AWP | Dragon LoreBattle-ScarredAvoid9medium confidencefalling with no reliable way out▼ -1.4%▼ -11.9%Illiquid~2 months$4,778
459AWP | Desert Hydra (Well-Worn)AWP | Desert HydraWell-WornAvoid9falling with no reliable way out▼ -1.4%▼ -11.9%Illiquid~2 months$1,129
460Souvenir AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATSVMinimal WearAvoid9falling with no reliable way out▲ +5.6%▼ -22.8%Illiquid~3 months$51
461StatTrak™ AWP | Queen's Gambit (Field-Tested)AWP | Queen's GambitSTField-TestedAvoid9▼ -5.5%▼ -42.1%LiquidUnrated$66
462AWP | Electric Hive (Well-Worn)AWP | Electric HiveWell-WornAvoid9▼ -9.5%▼ -36.0%Illiquid~3 months$43
463SSG 08 | Big Iron (Factory New)SSG 08 | Big IronFactory NewAvoid9▼ -6.7%▼ -40.9%Illiquid~3 months$40
464AWP | Green Energy (Field-Tested)AWP | Green EnergyField-TestedAvoid9▼ -5.2%▼ -43.5%LiquidUnrated$8.36
465AWP | CMYK (Minimal Wear)AWP | CMYKMinimal WearAvoid9▼ -2.6%▼ -47.6%LiquidUnrated$349
466SSG 08 | Abyss (Factory New)SSG 08 | AbyssFactory NewAvoid9▼ -9.3%▼ -37.5%Thin market~3 months$5.14
467AWP | Green Energy (Well-Worn)AWP | Green EnergyWell-WornAvoid9▼ -7.0%▼ -42.5%Moderately liquidUnrated$8.22
468StatTrak™ SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireSTWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -10.2%▲ +14.1%Illiquid~5 months$103
469StatTrak™ SSG 08 | Death's Head (Well-Worn)SSG 08 | Deaths HeadSTWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▲ +0.9%IlliquidNo flow$20
470StatTrak™ AWP | Phobos (Well-Worn)AWP | PhobosSTWell-WornAvoid8falling with no reliable way out▼ -5.4%▼ -6.3%Illiquid~3 months$12
471StatTrak™ SSG 08 | Turbo Peek (Well-Worn)SSG 08 | Turbo PeekSTWell-WornAvoid8falling with no reliable way out▼ -5.0%▼ -7.2%Illiquid~1 month$30
472SCAR-20 | Magna Carta (Battle-Scarred)SCAR-20 | Magna CartaBattle-ScarredAvoid8falling with no reliable way out▼ -7.2%▼ -4.0%IlliquidNo flow$20
473G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterWell-WornAvoid8falling with no reliable way out▼ -4.3%▼ -8.3%Illiquid~2 weeks$5.55
474G3SG1 | Chronos (Field-Tested)G3SG1 | ChronosField-TestedAvoid8medium confidencefalling with no reliable way out▲ +3.1%▼ -19.5%Illiquid~2 weeks$328
475SCAR-20 | Brass (Factory New)SCAR-20 | BrassFactory NewAvoid8medium confidencefalling with no reliable way out▼ -2.0%▼ -12.0%Illiquid~4 months$180
476SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearAvoid8falling with no reliable way out▼ -1.2%▼ -13.2%Thin market~3 months$93
477SSG 08 | Turbo Peek (Well-Worn)SSG 08 | Turbo PeekWell-WornAvoid8falling with no reliable way out▼ -2.5%▼ -11.3%Illiquid~2 weeks$17
478Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedAvoid8▼ -2.9%▼ -48.9%Illiquid~5 months$11
479AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitWell-WornAvoid8▼ -8.5%▼ -40.5%LiquidUnrated$48
480SSG 08 | Tropical Storm (Field-Tested)SSG 08 | Tropical StormField-TestedAvoid8▼ -1.8%▼ -50.8%Illiquid~1 month$13
481AWP | Elite Build (Minimal Wear)AWP | Elite BuildMinimal WearAvoid8▼ -3.5%▼ -48.3%Thin market~3 months$20
482AWP | Green Energy (Minimal Wear)AWP | Green EnergyMinimal WearAvoid8▼ -7.8%▼ -42.5%LiquidUnrated$18
483AWP | CMYK (Factory New)AWP | CMYKFactory NewAvoid8▼ -1.5%▼ -52.7%LiquidUnrated$813
484SSG 08 | Blood in the Water (Factory New)SSG 08 | Blood in the WaterFactory NewAvoid8▼ -5.9%▼ -46.8%Moderately liquidUnrated$160
485G3SG1 | Arctic Camo (Factory New)G3SG1 | Arctic CamoFactory NewAvoid8medium confidence▼ -9.4%▼ -41.9%Illiquid~2 months$159
486SSG 08 | Sand Dune (Factory New)SSG 08 | Sand DuneFactory NewAvoid8▼ -11.4%▼ -38.9%Illiquid~3 months$130
487SSG 08 | Red Stone (Factory New)SSG 08 | Red StoneFactory NewAvoid8▼ -18.6%▼ -28.1%Illiquid~4 months$22
488StatTrak™ SSG 08 | Turbo Peek (Field-Tested)SSG 08 | Turbo PeekSTField-TestedAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -0.4%Illiquid~4 weeks$28
489StatTrak™ SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexSTField-TestedAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.8%▼ -4.7%Illiquid~4 months$46
490G3SG1 | Flux (Well-Worn)G3SG1 | FluxWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -0.3%Illiquid~2 weeks$6.85
491StatTrak™ AWP | Man-o'-war (Minimal Wear)AWP | Man-o-warSTMinimal WearAvoid7falling with no reliable way out▼ -3.3%▼ -10.2%Thin market~2 months$118
492AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachBattle-ScarredAvoid7falling with no reliable way out▲ +0.6%▼ -16.2%Illiquid~2 months$46
493StatTrak™ AWP | Asiimov (Well-Worn)AWP | AsiimovSTWell-WornAvoid7falling with no reliable way out▼ -1.9%▼ -12.5%Illiquid~3 months$173
494StatTrak™ AWP | Graphite (Minimal Wear)AWP | GraphiteSTMinimal WearAvoid7medium confidencefalling with no reliable way out▼ -5.9%▼ -6.7%Illiquid~6 months$377
495SCAR-20 | Brass (Field-Tested)SCAR-20 | BrassField-TestedAvoid7falling with no reliable way out▼ -1.3%▼ -13.6%IlliquidNo flow$86
496AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeMinimal WearAvoid7falling with no reliable way out▲ +1.8%▼ -18.4%Illiquid~2 months$584
497AWP | LongDog (Minimal Wear)AWP | LongDogMinimal WearAvoid7▼ -0.4%▼ -56.0%LiquidUnrated$186
498AWP | CMYK (Field-Tested)AWP | CMYKField-TestedAvoid7▼ -6.1%▼ -48.0%LiquidUnrated$195
499SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldFactory NewAvoid7▼ -7.9%▼ -45.8%Illiquid~2 months$35
500AWP | Crakow! (Minimal Wear)AWP | Crakow!Minimal WearAvoid7▼ -3.0%▼ -53.0%LiquidUnrated$46

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.