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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

261Items ranked
7Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 261 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1StatTrak™ UMP-45 | Metal Flowers (Well-Worn)UMP-45 | Metal FlowersSTWell-WornWeak entry39medium confidencerarely trades — hard to exit▲ +194.7%▲ +267.7%IlliquidNo flow$17
2Souvenir PP-Bizon | Irradiated Alert (Minimal Wear)PP-Bizon | Irradiated AlertSVMinimal WearWeak entry39rarely trades — hard to exit▲ +59.9%▲ +446.9%Illiquid~3 months$7.93
3MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedBattle-ScarredWeak entry39rarely trades — hard to exit▲ +13.2%▲ +470.9%Illiquid~4 weeks$39
4MAC-10 | Strats (Factory New)MAC-10 | StratsFactory NewWeak entry39rarely trades — hard to exit▼ -6.9%▲ +495.6%Illiquid~1 month$5.36
5P90 | Schematic (Well-Worn)P90 | SchematicWell-WornWeak entry39rarely trades — hard to exit▲ +28.0%▲ +426.2%Illiquid~2 months$27
6Souvenir PP-Bizon | Urban Dashed (Factory New)PP-Bizon | Urban DashedSVFactory NewWeak entry397286% of the week's move was yesterday · rarely trades — hard to exit▲ +2.3%▲ +459.2%Illiquid~2 months$53
7P90 | Run and Hide (Field-Tested)P90 | Run and HideField-TestedWeak entry39rarely trades — hard to exit▼ -15.5%▲ +470.7%Illiquid~3 weeks$138
8PP-Bizon | Irradiated Alert (Battle-Scarred)PP-Bizon | Irradiated AlertBattle-ScarredWeak entry39rarely trades — hard to exit▼ -3.7%▲ +449.4%Illiquid~3 months$5.00
9Souvenir UMP-45 | Fallout Warning (Well-Worn)UMP-45 | Fallout WarningSVWell-WornWeak entry3999% of the week's move was yesterday · rarely trades — hard to exit▲ +29.5%▲ +398.1%Illiquid~3 months$23
10MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedWell-WornWeak entry39rarely trades — hard to exit▼ -13.4%▲ +452.9%Illiquid~2 months$36
11MAC-10 | Case Hardened (Field-Tested)MAC-10 | Case HardenedField-TestedWeak entry39rarely trades — hard to exit▲ +21.8%▲ +390.9%Illiquid~4 months$36
12MP7 | Orange Peel (Battle-Scarred)MP7 | Orange PeelBattle-ScarredWeak entry39rarely trades — hard to exit▼ -2.0%▲ +422.6%Illiquid~6 months$14
13Souvenir PP-Bizon | Irradiated Alert (Well-Worn)PP-Bizon | Irradiated AlertSVWell-WornWeak entry39rarely trades — hard to exit▲ +8.9%▲ +405.5%Illiquid~3 months$5.51
14MP7 | Olive Plaid (Well-Worn)MP7 | Olive PlaidWell-WornWeak entry39rarely trades — hard to exit▼ -8.3%▲ +423.2%Illiquid~1 month$25
15UMP-45 | Fade (Minimal Wear)UMP-45 | FadeMinimal WearWeak entry39rarely trades — hard to exit▲ +21.7%▲ +372.5%Illiquid~3 months$268
16Souvenir P90 | Run and Hide (Well-Worn)P90 | Run and HideSVWell-WornWeak entry39307% of the week's move was yesterday · rarely trades — hard to exit▲ +3.4%▲ +392.4%Illiquid~1 month$111
17StatTrak™ PP-Bizon | Water Sigil (Battle-Scarred)PP-Bizon | Water SigilSTBattle-ScarredWeak entry39medium confidencerarely trades — hard to exit▲ +69.2%▲ +272.7%Illiquid~4 months$39
18Souvenir P90 | Schematic (Well-Worn)P90 | SchematicSVWell-WornWeak entry39medium confidencerarely trades — hard to exit▲ +125.3%▲ +184.3%IlliquidNo flow$15
19Souvenir P90 | Run and Hide (Field-Tested)P90 | Run and HideSVField-TestedWeak entry39rarely trades — hard to exit▼ -4.0%▲ +363.9%Illiquid~3 weeks$112
20MAC-10 | Fade (Minimal Wear)MAC-10 | FadeMinimal WearWeak entry39rarely trades — hard to exit▼ -3.7%▲ +357.8%Illiquid~3 months$78
21Souvenir UMP-45 | Gunsmoke (Field-Tested)UMP-45 | GunsmokeSVField-TestedWeak entry39rarely trades — hard to exit▲ +259.0%▼ -74.3%IlliquidNo flow$17
22Souvenir P90 | Facility Negative (Battle-Scarred)P90 | Facility NegativeSVBattle-ScarredWeak entry39114% of the week's move was yesterday · rarely trades — hard to exit▲ +43.9%▲ +248.2%Illiquid~2 months$6.79
23Souvenir P90 | Run and Hide (Battle-Scarred)P90 | Run and HideSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +3.5%▲ +296.9%Illiquid~3 weeks$89
24MAC-10 | Classic Crate (Factory New)MAC-10 | Classic CrateFactory NewWeak entry39rarely trades — hard to exit▼ -6.7%▲ +310.1%Illiquid~1 month$8.94
25Souvenir MP7 | Orange Peel (Well-Worn)MP7 | Orange PeelSVWell-WornWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +115.9%Illiquid~2 months$30
26PP-Bizon | Modern Hunter (Well-Worn)PP-Bizon | Modern HunterWell-WornWeak entry39medium confidencerarely trades — hard to exit▼ -43.1%▲ +345.3%IlliquidNo flow$207
27MAC-10 | Tornado (Well-Worn)MAC-10 | TornadoWell-WornWeak entry39rarely trades — hard to exit▲ +11.2%▲ +259.5%Illiquid~2 months$12
28MAC-10 | Copper Borre (Battle-Scarred)MAC-10 | Copper BorreBattle-ScarredWeak entry39medium confidencerarely trades — hard to exit▼ -0.1%▲ +255.9%Illiquid~2 weeks$452
29Souvenir MAC-10 | Gold Brick (Well-Worn)MAC-10 | Gold BrickSVWell-WornWeak entry39rarely trades — hard to exit▲ +76.7%▲ +136.1%Illiquid~1 month$37
30P90 | Shallow Grave (Battle-Scarred)P90 | Shallow GraveBattle-ScarredWeak entry39rarely trades — hard to exit▼ -2.3%▲ +243.4%Illiquid~2 months$31
31StatTrak™ MAC-10 | Graven (Factory New)MAC-10 | GravenSTFactory NewWeak entry39medium confidencerarely trades — hard to exit▲ +169.7%▼ -15.4%Illiquid~2 weeks$559
32Souvenir MP7 | Orange Peel (Battle-Scarred)MP7 | Orange PeelSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +28.8%▲ +193.2%Illiquid~6 months$19
33Souvenir PP-Bizon | Irradiated Alert (Factory New)PP-Bizon | Irradiated AlertSVFactory NewWeak entry39medium confidencerarely trades — hard to exit▼ -3.1%▲ +240.0%Illiquid~4 months$73
34StatTrak™ MP9 | Dart (Battle-Scarred)MP9 | DartSTBattle-ScarredWeak entry39medium confidencerarely trades — hard to exit▼ -10.8%▲ +250.8%Illiquid~2 months$13
35MAC-10 | Gold Brick (Well-Worn)MAC-10 | Gold BrickWell-WornWeak entry39medium confidencerarely trades — hard to exit▼ -4.0%▲ +238.6%Illiquid~1 month$54
36Souvenir MAC-10 | Case Hardened (Field-Tested)MAC-10 | Case HardenedSVField-TestedWeak entry39rarely trades — hard to exit▲ +6.5%▲ +221.0%Illiquid~3 months$24
37MP9 | Dark Age (Field-Tested)MP9 | Dark AgeField-TestedWeak entry39rarely trades — hard to exit▲ +1.3%▲ +225.0%Illiquid~2 weeks$83
38Souvenir UMP-45 | Fade (Minimal Wear)UMP-45 | FadeSVMinimal WearWeak entry39rarely trades — hard to exit▼ -0.9%▲ +210.8%Illiquid~1 month$176
39Souvenir MAC-10 | Urban DDPAT (Factory New)MAC-10 | Urban DDPATSVFactory NewWeak entry3956% of the week's move was yesterday · rarely trades — hard to exit▲ +88.7%▲ +67.7%Illiquid~3 months$28
40Souvenir MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedSVWell-WornWeak entry39rarely trades — hard to exit▼ -9.9%▲ +215.0%Illiquid~4 months$21
41P90 | Scorched (Factory New)P90 | ScorchedFactory NewWeak entry39medium confidencerarely trades — hard to exit▲ +6.8%▲ +183.3%Illiquid~4 days$63
42Souvenir P90 | Schematic (Minimal Wear)P90 | SchematicSVMinimal WearWeak entry39253% of the week's move was yesterday · rarely trades — hard to exit▲ +16.2%▲ +169.1%Illiquid~2 months$6.89
43Souvenir MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedSVBattle-ScarredWeak entry39rarely trades — hard to exit▼ -3.7%▲ +188.3%Illiquid~3 months$20
44UMP-45 | Fallout Warning (Well-Worn)UMP-45 | Fallout WarningWell-WornWeak entry39rarely trades — hard to exit▲ +21.8%▲ +135.7%Illiquid~1 month$11
45Souvenir MP7 | Army Recon (Minimal Wear)MP7 | Army ReconSVMinimal WearWeak entry39rarely trades — hard to exit▲ +125.6%▼ -30.0%Illiquid~2 months$17
46P90 | Desert Warfare (Battle-Scarred)P90 | Desert WarfareBattle-ScarredWeak entry39medium confidence101% of the week's move was yesterday · rarely trades — hard to exit▲ +10.6%▲ +141.4%IlliquidNo flow$19
47MP9 | Dark Age (Minimal Wear)MP9 | Dark AgeMinimal WearWeak entry39rarely trades — hard to exit▼ -2.5%▲ +155.6%Illiquid~1 month$61
48MAC-10 | Gold Brick (Battle-Scarred)MAC-10 | Gold BrickBattle-ScarredWeak entry39rarely trades — hard to exit▼ -8.0%▲ +152.9%Illiquid~3 weeks$31
49MAC-10 | Gold Brick (Field-Tested)MAC-10 | Gold BrickField-TestedWeak entry39rarely trades — hard to exit▼ -2.4%▲ +138.6%Illiquid~2 months$37
50PP-Bizon | Lumen (Factory New)PP-Bizon | LumenFactory NewWeak entry3980% of the week's move was yesterday · rarely trades — hard to exit▲ +62.8%▲ +40.9%Illiquid~4 weeks$8.79

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.