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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

425Items ranked
15Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 425 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1CZ75-Auto | The Fuschia Is Now (Well-Worn)CZ75-Auto | The Fuschia Is NowWell-WornWeak entry39rarely trades — hard to exit▲ +312.1%▲ +308.5%Illiquid~3 months$174
2Souvenir USP-S | Forest Leaves (Well-Worn)USP-S | Forest LeavesSVWell-WornWeak entry3960% of the week's move was yesterday · rarely trades — hard to exit▲ +474.2%▼ -44.2%Illiquid~2 months$224
3Tec-9 | Blast From the Past (Factory New)Tec-9 | Blast From the PastFactory NewWeak entry39130% of the week's move was yesterday · rarely trades — hard to exit▲ +13.5%▲ +487.6%Illiquid~2 months$16
4Souvenir Glock-18 | Pink DDPAT (Battle-Scarred)Glock-18 | Pink DDPATSVBattle-ScarredWeak entry39rarely trades — hard to exit▼ -1.9%▲ +500.0%Illiquid~2 months$17
5CZ75-Auto | Nitro (Minimal Wear)CZ75-Auto | NitroMinimal WearWeak entry39rarely trades — hard to exit▼ -5.7%▲ +457.4%Illiquid~4 months$12
6Souvenir Tec-9 | Blast From the Past (Well-Worn)Tec-9 | Blast From the PastSVWell-WornWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +178.3%Illiquid~6 days$9.35
7Glock-18 | Pink DDPAT (Well-Worn)Glock-18 | Pink DDPATWell-WornWeak entry39rarely trades — hard to exit▼ -5.2%▲ +451.0%Illiquid~1 week$20
8Souvenir CZ75-Auto | Nitro (Minimal Wear)CZ75-Auto | NitroSVMinimal WearWeak entry3964% of the week's move was yesterday · rarely trades — hard to exit▲ +7.9%▲ +428.7%Illiquid~2 months$11
9StatTrak™ P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamSTMinimal WearWeak entry39medium confidencerarely trades — hard to exit▲ +186.2%▲ +152.4%Illiquid~2 weeks$857
10Souvenir Five-SeveN | Orange Peel (Well-Worn)Five-SeveN | Orange PeelSVWell-WornWeak entry39rarely trades — hard to exit▲ +236.1%▲ +27.6%Illiquid~1 month$11
11Glock-18 | Pink DDPAT (Minimal Wear)Glock-18 | Pink DDPATMinimal WearWeak entry39rarely trades — hard to exit▲ +4.5%▲ +365.0%Illiquid~3 months$47
12USP-S | Ancient Visions (Field-Tested)USP-S | Ancient VisionsField-TestedWeak entry39rarely trades — hard to exit▼ -5.8%▲ +330.1%Illiquid~2 months$33
13P2000 | Chainmail (Minimal Wear)P2000 | ChainmailMinimal WearWeak entry39rarely trades — hard to exit▼ -5.1%▲ +323.8%Illiquid~2 months$62
14Souvenir Tec-9 | Blast From the Past (Factory New)Tec-9 | Blast From the PastSVFactory NewWeak entry3974% of the week's move was yesterday · rarely trades — hard to exit▲ +22.0%▲ +277.0%Illiquid~1 month$10
15Souvenir P2000 | Chainmail (Minimal Wear)P2000 | ChainmailSVMinimal WearWeak entry39208% of the week's move was yesterday · rarely trades — hard to exit▲ +0.4%▲ +255.0%Illiquid~3 months$52
16Five-SeveN | Fall Hazard (Field-Tested)Five-SeveN | Fall HazardField-TestedWeak entry39rarely trades — hard to exit▼ -9.2%▲ +254.3%Illiquid~2 months$222
17P250 | Nuclear Threat (Factory New)P250 | Nuclear ThreatFactory NewWeak entry39rarely trades — hard to exit▼ -18.7%▲ +263.3%Illiquid~2 months$1,845
18CZ75-Auto | Green Plaid (Battle-Scarred)CZ75-Auto | Green PlaidBattle-ScarredWeak entry39rarely trades — hard to exit▲ +20.6%▲ +200.2%Illiquid~2 weeks$14
19Desert Eagle | Urban DDPAT (Minimal Wear)Desert Eagle | Urban DDPATMinimal WearWeak entry39rarely trades — hard to exit▼ -7.6%▲ +232.3%Illiquid~2 months$6.68
20Souvenir P250 | Gunsmoke (Well-Worn)P250 | GunsmokeSVWell-WornWeak entry3985% of the week's move was yesterday · rarely trades — hard to exit▲ +6.4%▲ +206.1%Illiquid~4 months$7.01
21P250 | Contamination (Factory New)P250 | ContaminationFactory NewWeak entry39rarely trades — hard to exit▼ -15.0%▲ +237.8%Illiquid~4 months$11
22USP-S | Orange Anolis (Minimal Wear)USP-S | Orange AnolisMinimal WearWeak entry39rarely trades — hard to exit▼ -5.4%▲ +215.0%Illiquid~1 month$24
23P250 | Digital Architect (Field-Tested)P250 | Digital ArchitectField-TestedWeak entry39rarely trades — hard to exit▼ -1.4%▲ +206.5%Illiquid~2 months$40
24P2000 | Grassland Leaves (Well-Worn)P2000 | Grassland LeavesWell-WornWeak entry39132% of the week's move was yesterday · rarely trades — hard to exit▲ +5.4%▲ +194.5%Illiquid~2 months$31
25USP-S | Ancient Visions (Factory New)USP-S | Ancient VisionsFactory NewWeak entry3958% of the week's move was yesterday · rarely trades — hard to exit▲ +7.2%▲ +191.7%Illiquid~2 months$62
26Souvenir Five-SeveN | Orange Peel (Battle-Scarred)Five-SeveN | Orange PeelSVBattle-ScarredWeak entry39112% of the week's move was yesterday · rarely trades — hard to exit▲ +96.1%▲ +55.9%Illiquida year+$6.08
27Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterWell-WornWeak entry39rarely trades — hard to exit▼ -3.5%▲ +202.8%Illiquid~8 months$23
28USP-S | Orange Anolis (Field-Tested)USP-S | Orange AnolisField-TestedWeak entry39rarely trades — hard to exit▼ -15.0%▲ +215.3%Illiquid~1 month$22
29Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardBattle-ScarredWeak entry39medium confidencerarely trades — hard to exit▼ -12.7%▲ +209.1%IlliquidNo flow$259
30Desert Eagle | Hand Cannon (Battle-Scarred)Desert Eagle | Hand CannonBattle-ScarredWeak entry39medium confidencerarely trades — hard to exit▼ -4.5%▲ +196.0%Illiquid~2 months$806
31P2000 | Chainmail (Field-Tested)P2000 | ChainmailField-TestedWeak entry39medium confidencerarely trades — hard to exit▼ -19.7%▲ +196.7%IlliquidNo flow$77
32StatTrak™ P250 | See Ya Later (Well-Worn)P250 | See Ya LaterSTWell-WornWeak entry39rarely trades — hard to exit▲ +17.4%▲ +140.0%Illiquid~3 weeks$221
33CZ75-Auto | Hexane (Well-Worn)CZ75-Auto | HexaneWell-WornWeak entry39rarely trades — hard to exit▼ -15.7%▲ +187.5%Illiquid~2 weeks$10
34USP-S | Purple DDPAT (Well-Worn)USP-S | Purple DDPATWell-WornWeak entry39rarely trades — hard to exit▲ +13.6%▲ +140.3%Illiquid~6 days$5.67
35StatTrak™ Dual Berettas | Urban Shock (Battle-Scarred)Dual Berettas | Urban ShockSTBattle-ScarredWeak entry39101% of the week's move was yesterday · rarely trades — hard to exit▲ +13.2%▲ +137.7%IlliquidNo flow$17
36Souvenir Five-SeveN | Silver Quartz (Minimal Wear)Five-SeveN | Silver QuartzSVMinimal WearWeak entry39rarely trades — hard to exit▲ +158.0%▼ -82.3%IlliquidNo flow$44
37USP-S | Ancient Visions (Well-Worn)USP-S | Ancient VisionsWell-WornWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +60.5%Illiquid~1 month$66
38Souvenir Glock-18 | Groundwater (Battle-Scarred)Glock-18 | GroundwaterSVBattle-ScarredWeak entry39rarely trades — hard to exit▼ -1.5%▲ +153.4%Illiquid~8 months$14
39Souvenir P250 | Nuclear Threat (Minimal Wear)P250 | Nuclear ThreatSVMinimal WearWeak entry39medium confidencerarely trades — hard to exit▲ +55.2%▲ +66.5%Illiquid~6 months$421
40Souvenir Tec-9 | VariCamo (Well-Worn)Tec-9 | VariCamoSVWell-WornWeak entry39rarely trades — hard to exit▲ +17.1%▲ +123.3%Illiquid~7 months$12
41StatTrak™ Dual Berettas | Retribution (Well-Worn)Dual Berettas | RetributionSTWell-WornWeak entry39rarely trades — hard to exit▼ -4.7%▲ +155.4%IlliquidNo flow$18
42P250 | Digital Architect (Battle-Scarred)P250 | Digital ArchitectBattle-ScarredWeak entry39medium confidencerarely trades — hard to exit▼ -0.2%▲ +147.8%IlliquidNo flow$148
43P250 | Black & Tan (Field-Tested)P250 | Black & TanField-TestedWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +56.5%Illiquid~2 weeks$8.48
44Souvenir Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +1.8%▲ +138.2%Illiquid~2 weeks$200
45Glock-18 | Night (Minimal Wear)Glock-18 | NightMinimal WearWeak entry39rarely trades — hard to exit▼ -12.3%▲ +148.9%Illiquid~4 months$9.11
46USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsMinimal WearWeak entry39rarely trades — hard to exit▼ -12.4%▲ +148.8%Illiquid~1 month$30
47Tec-9 | Nuclear Threat (Minimal Wear)Tec-9 | Nuclear ThreatMinimal WearWeak entry39medium confidencerarely trades — hard to exit▲ +53.3%▲ +46.3%Illiquid~4 months$212
48Souvenir P250 | Bone Mask (Factory New)P250 | Bone MaskSVFactory NewWeak entry3952% of the week's move was yesterday · rarely trades — hard to exit▲ +11.2%▲ +107.8%Illiquid~7 months$30
49P250 | Modern Hunter (Battle-Scarred)P250 | Modern HunterBattle-ScarredWeak entry39rarely trades — hard to exit▼ -2.7%▲ +124.2%IlliquidNo flow$56
50Five-SeveN | Contractor (Factory New)Five-SeveN | ContractorFactory NewWeak entry39100% of the week's move was yesterday · rarely trades — hard to exit▲ +37.7%▲ +63.5%Illiquid~4 weeks$42

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.