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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

199Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 49 of 199 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
2151Souvenir MP7 | Orange Peel (Battle-Scarred)MP7 | Orange PeelSVBattle-ScarredWeak entry25rarely trades — hard to exit▲ +21.6%▲ +4.0%Illiquid~11 months$20
2152MP7 | Teal Blossom (Well-Worn)MP7 | Teal BlossomWell-WornWeak entry25medium confidencerarely trades — hard to exit▲ +14.5%▲ +13.9%IlliquidNo flow$131
2153P90 | Shallow Grave (Field-Tested)P90 | Shallow GraveField-TestedWeak entry25falling with no reliable way out▼ -1.2%▼ -1.5%Thin market~2 months$33
2154P90 | Attack Vector (Well-Worn)P90 | Attack VectorWell-WornWeak entry25falling with no reliable way out▼ -0.1%▼ -3.4%Thin market~2 weeks$6.55
2155StatTrak™ UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberSTBattle-ScarredWeak entry25falling with no reliable way out▲ +0.8%▼ -4.8%Thin market~1 week$12
2156MAC-10 | Stalker (Field-Tested)MAC-10 | StalkerField-TestedWeak entry25falling with no reliable way out▼ -0.5%▼ -3.0%Thin market~2 months$38
2157MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiWell-WornWeak entry25falling with no reliable way out▼ -3.4%▲ +1.2%Thin market~1 week$5.94
2158MP5-SD | Oxide Oasis (Field-Tested)MP5-SD | Oxide OasisField-TestedWeak entry25▼ -0.5%▼ -15.9%Moderately liquidUnrated$156
2159MAC-10 | Toybox (Field-Tested)MAC-10 | ToyboxField-TestedWeak entry25▼ -0.7%▼ -15.7%Moderately liquidUnrated$16
2160Souvenir PP-Bizon | Sand Dashed (Minimal Wear)PP-Bizon | Sand DashedSVMinimal WearWeak entry24rarely trades — hard to exit▼ -24.1%▲ +69.8%Illiquid~3 months$9.80
2161Souvenir MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeSVMinimal WearWeak entry24rarely trades — hard to exit0%▲ +10.1%Illiquid~4 months$22
2162StatTrak™ UMP-45 | Momentum (Minimal Wear)UMP-45 | MomentumSTMinimal WearWeak entry24rarely trades — hard to exit▲ +7.2%▼ -0.6%Illiquid~3 months$7.76
2163StatTrak™ MP7 | Abyssal Apparition (Field-Tested)MP7 | Abyssal ApparitionSTField-TestedWeak entry24falling with no reliable way out▼ -1.8%▼ -1.9%Thin market~2 months$5.55
2164MP7 | Abyssal Apparition (Factory New)MP7 | Abyssal ApparitionFactory NewWeak entry24▼ -2.2%▼ -14.0%LiquidUnrated$18
2165MAC-10 | Aloha (Well-Worn)MAC-10 | AlohaWell-WornWeak entry23rarely trades — hard to exit▲ +14.8%▲ +6.9%Illiquid~2 months$6.51
2166Souvenir P90 | ScaraB Rush (Battle-Scarred)P90 | ScaraB RushSVBattle-ScarredWeak entry23rarely trades — hard to exit▲ +9.9%▲ +13.4%Illiquid~1 month$7.21
2167StatTrak™ MAC-10 | Pipe Down (Factory New)MAC-10 | Pipe DownSTFactory NewWeak entry23rarely trades — hard to exit▲ +4.5%▲ +3.0%Illiquid~2 months$10
2168UMP-45 | Caramel (Factory New)UMP-45 | CaramelFactory NewWeak entry23rarely trades — hard to exit▲ +2.4%▲ +5.7%Illiquid~3 months$78
2169MP9 | Green Plaid (Factory New)MP9 | Green PlaidFactory NewWeak entry23rarely trades — hard to exit▲ +6.9%▼ -1.1%Illiquid~2 months$12
2170UMP-45 | Bone Pile (Minimal Wear)UMP-45 | Bone PileMinimal WearWeak entry23falling with no reliable way out▼ -0.7%▼ -4.1%Thin market~1 week$5.40
2171StatTrak™ MP9 | Food Chain (Field-Tested)MP9 | Food ChainSTField-TestedWeak entry23falling with no reliable way out▲ +0.6%▼ -6.3%Thin market~1 month$6.59
2172MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsField-TestedWeak entry23▼ -5.7%▼ -9.5%LiquidUnrated$6.60
2173Souvenir MAC-10 | Derailment (Well-Worn)MAC-10 | DerailmentSVWell-WornWeak entry22rarely trades — hard to exit▲ +16.3%▲ +3.2%Illiquid~1 month$7.78
2174UMP-45 | Day Lily (Minimal Wear)UMP-45 | Day LilyMinimal WearWeak entry22rarely trades — hard to exit▼ -1.8%▲ +11.8%Illiquid~2 months$82
2175StatTrak™ UMP-45 | Metal Flowers (Factory New)UMP-45 | Metal FlowersSTFactory NewWeak entry22rarely trades — hard to exit▼ -6.1%▲ +18.2%Illiquid~1 month$11
2176MP7 | Whiteout (Well-Worn)MP7 | WhiteoutWell-WornWeak entry22rarely trades — hard to exit▼ -4.8%▲ +16.2%Illiquid~3 weeks$42
2177UMP-45 | Primal Saber (Well-Worn)UMP-45 | Primal SaberWell-WornWeak entry22rarely trades — hard to exit▲ +1.3%▲ +6.7%Illiquid~2 months$12
2178P90 | Shapewood (Minimal Wear)P90 | ShapewoodMinimal WearWeak entry22rarely trades — hard to exit▲ +4.3%▲ +2.1%Illiquid~1 month$10
2179P90 | Storm (Factory New)P90 | StormFactory NewWeak entry22rarely trades — hard to exit▲ +6.5%▼ -1.2%Illiquid~3 weeks$27
2180UMP-45 | Momentum (Factory New)UMP-45 | MomentumFactory NewWeak entry22falling with no reliable way out▲ +1.7%▼ -8.7%Thin market~3 months$10
2181StatTrak™ MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerSTMinimal WearWeak entry22falling with no reliable way out▼ -4.3%▲ +0.1%Thin market~2 weeks$123
2182StatTrak™ MP7 | Bloodsport (Battle-Scarred)MP7 | BloodsportSTBattle-ScarredWeak entry22▼ -3.2%▼ -13.9%Moderately liquidUnrated$20
2183Souvenir MAC-10 | Case Hardened (Field-Tested)MAC-10 | Case HardenedSVField-TestedWeak entry21rarely trades — hard to exit▲ +5.5%▲ +15.4%Illiquid~3 months$24
2184Souvenir PP-Bizon | Brass (Factory New)PP-Bizon | BrassSVFactory NewWeak entry21rarely trades — hard to exit▲ +19.3%▼ -6.4%Illiquid~3 months$92
2185StatTrak™ PP-Bizon | Lumen (Factory New)PP-Bizon | LumenSTFactory NewWeak entry21rarely trades — hard to exit▲ +4.7%▲ +0.8%Illiquid~3 months$5.97
2186StatTrak™ PP-Bizon | High Roller (Battle-Scarred)PP-Bizon | High RollerSTBattle-ScarredWeak entry21rarely trades — hard to exit0%▲ +7.8%Illiquid~2 months$11
2187StatTrak™ UMP-45 | Wild Child (Minimal Wear)UMP-45 | Wild ChildSTMinimal WearWeak entry21falling with no reliable way out▼ -2.1%▼ -3.2%Thin market~1 month$7.50
2188StatTrak™ MAC-10 | Toybox (Well-Worn)MAC-10 | ToyboxSTWell-WornWeak entry21falling with no reliable way out▼ -0.1%▼ -6.7%Thin market~1 week$16
2189MP9 | Hydra (Field-Tested)MP9 | HydraField-TestedWeak entry21falling with no reliable way out▼ -2.2%▼ -3.8%Thin market~2 months$6.15
2190MP9 | Hydra (Well-Worn)MP9 | HydraWell-WornWeak entry21▼ -11.3%▼ -2.2%Moderately liquidUnrated$5.39
2191Souvenir MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedSVWell-WornWeak entry2064% of the week's move was yesterday · rarely trades — hard to exit▲ +6.3%▲ +12.1%Illiquid~4 months$21
2192MAC-10 | Echoing Sands (Factory New)MAC-10 | Echoing SandsFactory NewWeak entry20rarely trades — hard to exit▼ -16.3%▲ +45.6%Illiquid~1 month$6.99
2193MAC-10 | Classic Crate (Factory New)MAC-10 | Classic CrateFactory NewWeak entry20rarely trades — hard to exit▼ -16.0%▲ +45.1%Illiquid~1 month$8.69
2194Souvenir P90 | Glacier Mesh (Factory New)P90 | Glacier MeshSVFactory NewWeak entry20medium confidence100% of the week's move was yesterday · rarely trades — hard to exit▲ +8.2%▲ +8.2%Illiquid~2 months$447
2195Souvenir MP7 | Orange Peel (Minimal Wear)MP7 | Orange PeelSVMinimal WearWeak entry20rarely trades — hard to exit▲ +2.5%▲ +16.4%Illiquid~2 months$21
2196Souvenir P90 | Run and Hide (Factory New)P90 | Run and HideSVFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +0.2%▲ +7.6%Illiquid~1 week$279
2197MAC-10 | Red Filigree (Minimal Wear)MAC-10 | Red FiligreeMinimal WearWeak entry20rarely trades — hard to exit▼ -0.6%▲ +8.6%Illiquid~5 days$127
2198StatTrak™ UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildSTFactory NewWeak entry20rarely trades — hard to exit▲ +5.7%▼ -0.8%Illiquid~3 months$20
2199MP9 | Ruby Poison Dart (Factory New)MP9 | Ruby Poison DartFactory NewWeak entry20falling with no reliable way out▲ +0.5%▼ -8.0%Thin market~3 months$6.14

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.