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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

499Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 49 of 499 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
12101Souvenir Galil AR | CAUTION! (Factory New)Galil AR | CAUTION!SVFactory NewAvoid2falling with no reliable way out▼ -6.5%▼ -8.6%Illiquid~2 months$66
12102M4A4 | Zirka (Minimal Wear)M4A4 | ZirkaMinimal WearAvoid2falling with no reliable way out▼ -3.8%▼ -12.7%Illiquid~4 months$25
12103Souvenir M4A1-S | Control Panel (Field-Tested)M4A1-S | Control PanelSVField-TestedAvoid2falling with no reliable way out▼ -6.9%▼ -8.1%Illiquid~2 months$40
12104Souvenir SG 553 | Hazard Pay (Battle-Scarred)SG 553 | Hazard PaySVBattle-ScarredAvoid2medium confidencefalling with no reliable way out0%▼ -18.5%IlliquidNo flow$2,987
12105StatTrak™ AUG | Death by Puppy (Minimal Wear)AUG | Death by PuppySTMinimal WearAvoid2falling with no reliable way out▼ -1.3%▼ -16.6%Illiquid~3 weeks$7.92
12106StatTrak™ Galil AR | Chromatic Aberration (Field-Tested)Galil AR | Chromatic AberrationSTField-TestedAvoid2falling with no reliable way out▼ -6.2%▼ -9.3%Thin market~1 month$6.85
12107M4A4 | Red DDPAT (Field-Tested)M4A4 | Red DDPATField-TestedAvoid2falling with no reliable way out▼ -12.6%▲ +0.4%Illiquid~1 month$22
12108Souvenir M4A4 | Red DDPAT (Battle-Scarred)M4A4 | Red DDPATSVBattle-ScarredAvoid2falling with no reliable way out▼ -7.2%▼ -7.8%Illiquid~2 months$20
12109StatTrak™ SG 553 | Cyrex (Minimal Wear)SG 553 | CyrexSTMinimal WearAvoid2falling with no reliable way out▼ -7.3%▼ -7.7%Illiquid~2 months$18
12110Souvenir FAMAS | Styx (Field-Tested)FAMAS | StyxSVField-TestedAvoid2falling with no reliable way out▲ +2.5%▼ -22.4%Illiquid~8 months$17
12111Galil AR | Tornado (Well-Worn)Galil AR | TornadoWell-WornAvoid2falling with no reliable way out▼ -3.3%▼ -13.7%Illiquid~3 weeks$6.69
12112Souvenir SG 553 | Damascus Steel (Well-Worn)SG 553 | Damascus SteelSVWell-WornAvoid2falling with no reliable way out▲ +2.5%▼ -22.4%IlliquidNo flow$5.37
12113M4A1-S | Guardian (Well-Worn)M4A1-S | GuardianWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -4.8%Illiquid~3 months$26
12114StatTrak™ FAMAS | Valence (Factory New)FAMAS | ValenceSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -8.0%Illiquid~2 months$27
12115Souvenir FAMAS | 2A2F (Factory New)FAMAS | 2A2FSVFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -5.5%Illiquid~3 months$11
12116StatTrak™ M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -4.5%Illiquid~2 months$187
12117M4A4 | Desert-Strike (Well-Worn)M4A4 | Desert-StrikeWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +3.8%▼ -12.2%Illiquid~3 months$40
12118StatTrak™ M4A1-S | Nightmare (Well-Worn)M4A1-S | NightmareSTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -5.5%▲ +1.6%Illiquid~2 months$21
12119StatTrak™ Galil AR | Orange DDPAT (Minimal Wear)Galil AR | Orange DDPATSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -8.8%Illiquid~2 months$54
12120StatTrak™ M4A4 | Cyber Security (Factory New)M4A4 | Cyber SecuritySTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -5.8%Illiquid~2 months$134
12121M4A4 | 龍王 (Dragon King) (Well-Worn)M4A4 | 龍王 (Dragon King)Well-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -4.7%▲ +0.4%Illiquid~1 month$18
12122StatTrak™ M4A4 | Bullet Rain (Factory New)M4A4 | Bullet RainSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.2%▼ -3.3%Illiquid~1 month$297
12123Souvenir FAMAS | Waters of Nephthys (Minimal Wear)FAMAS | Waters of NephthysSVMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -8.7%Illiquid~1 month$89
12124StatTrak™ M4A4 | Desolate Space (Factory New)M4A4 | Desolate SpaceSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -6.5%Illiquid~2 months$116
12125StatTrak™ M4A4 | Hellfire (Field-Tested)M4A4 | HellfireSTField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -7.5%Illiquid~3 weeks$113
12126StatTrak™ AK-47 | Red Laminate (Field-Tested)AK-47 | Red LaminateSTField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -4.0%Illiquid~4 months$141
12127SG 553 | Barricade (Battle-Scarred)SG 553 | BarricadeBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +8.0%▼ -18.8%Illiquid~3 weeks$6.61
12128M4A4 | Red DDPAT (Minimal Wear)M4A4 | Red DDPATMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -3.5%▼ -1.6%Illiquid~1 month$28
12129StatTrak™ M4A4 | Desert-Strike (Factory New)M4A4 | Desert-StrikeSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -7.3%Illiquid~2 months$75
12130M4A1-S | Atomic Alloy (Well-Worn)M4A1-S | Atomic AlloyWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -8.4%Illiquid~3 months$25
12131StatTrak™ AUG | Torque (Minimal Wear)AUG | TorqueSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -3.1%Illiquid~2 months$8.69
12132StatTrak™ SG 553 | Colony IV (Factory New)SG 553 | Colony IVSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -8.2%Illiquid~2 months$121
12133M4A1-S | Guardian (Battle-Scarred)M4A1-S | GuardianBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -4.5%▼ -0.3%Illiquid~3 months$28
12134M4A4 | Daybreak (Minimal Wear)M4A4 | DaybreakMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +3.0%▼ -11.6%Illiquid~2 months$556
12135AK-47 | Gold Arabesque (Well-Worn)AK-47 | Gold ArabesqueWell-WornAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -6.0%Illiquid~2 months$1,385
12136StatTrak™ AUG | Chameleon (Factory New)AUG | ChameleonSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -4.1%▼ -0.9%Illiquid~2 months$97
12137StatTrak™ AK-47 | Red Laminate (Well-Worn)AK-47 | Red LaminateSTWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -8.1%Illiquid~2 months$164
12138Souvenir AK-47 | Panthera onca (Battle-Scarred)AK-47 | Panthera oncaSVBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -4.7%Illiquid~2 months$110
12139StatTrak™ AK-47 | Frontside Misty (Field-Tested)AK-47 | Frontside MistySTField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -5.3%Illiquid~4 months$33
12140Souvenir M4A4 | Radiation Hazard (Minimal Wear)M4A4 | Radiation HazardSVMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -9.4%Illiquida year+$125
12141StatTrak™ Galil AR | Vandal (Factory New)Galil AR | VandalSTFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -5.3%Illiquid~5 months$7.98
12142M4A1-S | Knight (Factory New)M4A1-S | KnightFactory NewAvoid0medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -9.3%Illiquid~4 months$2,747
12143Souvenir SG 553 | Waves Perforated (Field-Tested)SG 553 | Waves PerforatedSVField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +3.5%▼ -12.5%Illiquid~4 months$6.25
12144Souvenir AK-47 | Panthera onca (Field-Tested)AK-47 | Panthera oncaSVField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -7.5%Illiquid~1 month$138
12145M4A4 | Desert Storm (Factory New)M4A4 | Desert StormFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -7.8%Illiquid~1 month$70
12146Souvenir AK-47 | Panthera onca (Well-Worn)AK-47 | Panthera oncaSVWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -6.9%Illiquid~3 weeks$117
12147M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -6.7%Illiquid~5 months$85
12148Galil AR | Sugar Rush (Field-Tested)Galil AR | Sugar RushField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -5.7%Illiquid~2 weeks$49
12149StatTrak™ AK-47 | Red Laminate (Minimal Wear)AK-47 | Red LaminateSTMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -2.4%▼ -3.8%Illiquid~3 months$246

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.