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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

555Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 555 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451StatTrak™ UMP-45 | Bone Pile (Field-Tested)UMP-45 | Bone PileSTField-TestedAvoid4falling with no reliable way out▲ +0.2%▼ -17.6%Illiquid~3 months$5.84
452Souvenir PP-Bizon | Brass (Minimal Wear)PP-Bizon | BrassSVMinimal WearAvoid4falling with no reliable way out▼ -3.2%▼ -12.7%Illiquid~5 months$12
453StatTrak™ MAC-10 | Heat (Minimal Wear)MAC-10 | HeatSTMinimal WearAvoid4falling with no reliable way out▼ -7.5%▼ -6.2%Illiquid~1 month$12
454StatTrak™ P90 | Nostalgia (Minimal Wear)P90 | NostalgiaSTMinimal WearAvoid4falling with no reliable way out▼ -4.3%▼ -11.0%Illiquid~2 months$10
455StatTrak™ MP9 | Mount Fuji (Field-Tested)MP9 | Mount FujiSTField-TestedAvoid4falling with no reliable way out▼ -5.6%▼ -9.1%Thin market~1 month$9.98
456MP9 | Hydra (Minimal Wear)MP9 | HydraMinimal WearAvoid4falling with no reliable way out▼ -5.0%▼ -9.9%Thin market~2 months$12
457MP7 | Full Stop (Well-Worn)MP7 | Full StopWell-WornAvoid4falling with no reliable way out▼ -4.6%▼ -10.6%IlliquidNo flow$39
458MP7 | Skulls (Field-Tested)MP7 | SkullsField-TestedAvoid4falling with no reliable way out▼ -2.9%▼ -13.3%Illiquid~1 month$12
459StatTrak™ P90 | Asiimov (Battle-Scarred)P90 | AsiimovSTBattle-ScarredAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -3.2%Illiquid~2 months$168
460StatTrak™ MP5-SD | Phosphor (Factory New)MP5-SD | PhosphorSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -4.1%Illiquid~3 months$26
461MAC-10 | Stalker (Battle-Scarred)MAC-10 | StalkerBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -3.8%Illiquid~3 months$37
462P90 | Nostalgia (Minimal Wear)P90 | NostalgiaMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -3.9%Illiquid~1 month$5.39
463MAC-10 | Last Dive (Factory New)MAC-10 | Last DiveFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -8.2%▲ +6.8%Illiquid~2 months$7.41
464MAC-10 | Propaganda (Field-Tested)MAC-10 | PropagandaField-TestedAvoid3falling with no reliable way out▼ -2.0%▼ -14.7%Illiquid~2 months$34
465PP-Bizon | Bamboo Print (Factory New)PP-Bizon | Bamboo PrintFactory NewAvoid3falling with no reliable way out▲ +1.7%▼ -20.5%Illiquid~1 month$19
466MP7 | Full Stop (Factory New)MP7 | Full StopFactory NewAvoid3falling with no reliable way out▼ -2.5%▼ -14.1%Illiquid~2 months$45
467Souvenir MP9 | Latte Rush (Well-Worn)MP9 | Latte RushSVWell-WornAvoid3falling with no reliable way out▼ -6.6%▼ -8.2%Illiquid~1 month$17
468StatTrak™ MP7 | Nemesis (Minimal Wear)MP7 | NemesisSTMinimal WearAvoid3falling with no reliable way out▼ -1.4%▼ -16.0%Illiquid~2 months$15
469PP-Bizon | Rust Coat (Factory New)PP-Bizon | Rust CoatFactory NewAvoid3medium confidencefalling with no reliable way out▲ +0.8%▼ -19.3%Illiquid~3 months$49
470MP7 | Full Stop (Minimal Wear)MP7 | Full StopMinimal WearAvoid3falling with no reliable way out▼ -1.3%▼ -16.4%Illiquid~2 months$32
471StatTrak™ MAC-10 | Cat Fight (Factory New)MAC-10 | Cat FightSTFactory NewAvoid3falling with no reliable way out▼ -6.5%▼ -8.5%Illiquid~2 months$8.92
472P90 | Leather (Well-Worn)P90 | LeatherWell-WornAvoid3falling with no reliable way out▼ -1.0%▼ -16.8%Illiquid~1 month$7.60
473Souvenir P90 | ScaraB Rush (Factory New)P90 | ScaraB RushSVFactory NewAvoid3medium confidence▼ -13.2%▼ -50.8%Illiquid~1 month$41
474P90 | Sunset Lily (Battle-Scarred)P90 | Sunset LilyBattle-ScarredAvoid3medium confidence▼ -21.0%▼ -39.8%Illiquid~9 months$13
475MP7 | Gunsmoke (Factory New)MP7 | GunsmokeFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -5.8%Illiquid~4 months$23
476Souvenir MAC-10 | Derailment (Minimal Wear)MAC-10 | DerailmentSVMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +4.0%▼ -11.6%Illiquid~2 months$12
477StatTrak™ MAC-10 | Toybox (Battle-Scarred)MAC-10 | ToyboxSTBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -7.9%Illiquid~1 month$18
478P90 | Death Grip (Battle-Scarred)P90 | Death GripBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -7.7%Illiquid~4 months$14
479StatTrak™ MAC-10 | Tatter (Factory New)MAC-10 | TatterSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -5.3%Illiquid~3 weeks$14
480PP-Bizon | Antique (Field-Tested)PP-Bizon | AntiqueField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -7.0%Illiquid~1 month$5.18
481P90 | Astral Jörmungandr (Factory New)P90 | Astral JörmungandrFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.8%▼ -1.6%Illiquid~5 months$381
482MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +2.9%▼ -10.4%Illiquid~3 months$6.78
483UMP-45 | Caramel (Battle-Scarred)UMP-45 | CaramelBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -3.3%Illiquid~1 month$11
484StatTrak™ MP9 | Rose Iron (Field-Tested)MP9 | Rose IronSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -5.9%Illiquid~4 months$11
485P90 | Baroque Red (Well-Worn)P90 | Baroque RedWell-WornAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -6.5%Illiquid~3 weeks$39
486StatTrak™ MAC-10 | Heat (Factory New)MAC-10 | HeatSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +3.2%▼ -11.0%Illiquid~3 months$26
487UMP-45 | Crime Scene (Factory New)UMP-45 | Crime SceneFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -5.7%Illiquid~2 months$99
488PP-Bizon | Forest Leaves (Minimal Wear)PP-Bizon | Forest LeavesMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -7.5%Illiquid~2 weeks$6.02
489StatTrak™ MP9 | Airlock (Battle-Scarred)MP9 | AirlockSTBattle-ScarredAvoid2falling with no reliable way out▼ -3.9%▼ -12.7%Illiquid~3 weeks$9.70
490MAC-10 | Hot Snakes (Well-Worn)MAC-10 | Hot SnakesWell-WornAvoid2medium confidencefalling with no reliable way out▼ -4.4%▼ -12.0%Illiquid~2 weeks$229
491P90 | Baroque Red (Minimal Wear)P90 | Baroque RedMinimal WearAvoid2falling with no reliable way out▼ -0.8%▼ -17.5%Illiquid~3 months$31
492PP-Bizon | Chemical Green (Factory New)PP-Bizon | Chemical GreenFactory NewAvoid2falling with no reliable way out▼ -4.6%▼ -11.8%Illiquid~5 months$16
493UMP-45 | Scaffold (Factory New)UMP-45 | ScaffoldFactory NewAvoid2falling with no reliable way out▼ -4.1%▼ -12.7%Illiquid~4 months$6.28
494MAC-10 | Hot Snakes (Factory New)MAC-10 | Hot SnakesFactory NewAvoid2medium confidencefalling with no reliable way out▼ -5.7%▼ -10.3%Illiquid~4 months$367
495Souvenir MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeSVField-TestedAvoid2falling with no reliable way out▼ -5.5%▼ -10.7%Illiquid~8 months$17
496Souvenir MP7 | Fade (Factory New)MP7 | FadeSVFactory NewAvoid2falling with no reliable way out▼ -6.7%▼ -8.8%Illiquid~3 months$42
497P90 | Death Grip (Minimal Wear)P90 | Death GripMinimal WearAvoid2falling with no reliable way out▼ -2.8%▼ -14.7%Illiquid~2 months$28
498StatTrak™ UMP-45 | Bone Pile (Minimal Wear)UMP-45 | Bone PileSTMinimal WearAvoid2falling with no reliable way out▼ -3.7%▼ -13.4%Illiquid~3 months$6.05
499MAC-10 | Curse (Minimal Wear)MAC-10 | CurseMinimal WearAvoid2falling with no reliable way out▼ -4.5%▼ -12.2%Illiquid~1 month$7.67
500StatTrak™ MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonSTFactory NewAvoid2falling with no reliable way out▼ -5.2%▼ -11.2%Illiquid~2 months$6.41

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.