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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

681Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 681 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451StatTrak™ USP-S | Blueprint (Well-Worn)USP-S | BlueprintSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -5.3%Illiquid~1 month$11
452StatTrak™ Desert Eagle | Mecha Industries (Well-Worn)Desert Eagle | Mecha IndustriesSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -1.0%Illiquid~4 weeks$16
453Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -4.9%Illiquid~4 months$14
454StatTrak™ R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8STFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -4.3%▲ +3.6%Illiquid~1 month$5.78
455StatTrak™ Five-SeveN | Retrobution (Factory New)Five-SeveN | RetrobutionSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -5.1%Illiquid~1 month$15
456USP-S | Orion (Field-Tested)USP-S | OrionField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -1.8%Illiquid~2 months$54
457Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -3.6%Illiquid~2 months$466
458StatTrak™ Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -1.4%Illiquid~2 months$77
459Desert Eagle | Hand Cannon (Minimal Wear)Desert Eagle | Hand CannonMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +4.8%▼ -10.3%Illiquid~1 month$438
460Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -2.1%Illiquid~1 month$113
461Souvenir P2000 | Granite Marbleized (Field-Tested)P2000 | Granite MarbleizedSVField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -7.6%▲ +8.2%Illiquida year+$6.60
462StatTrak™ Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSTFactory NewAvoid6falling with no reliable way out▼ -4.3%▼ -9.4%Illiquid~2 months$13
463StatTrak™ CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuSTMinimal WearAvoid6falling with no reliable way out▼ -1.6%▼ -13.5%Illiquid~1 month$23
464StatTrak™ P250 | Epicenter (Minimal Wear)P250 | EpicenterSTMinimal WearAvoid6falling with no reliable way out▼ -2.2%▼ -12.6%Illiquid~1 month$17
465StatTrak™ USP-S | Lead Conduit (Minimal Wear)USP-S | Lead ConduitSTMinimal WearAvoid6falling with no reliable way out▼ -5.8%▼ -7.3%Thin market~4 weeks$5.24
466StatTrak™ P2000 | Corticera (Field-Tested)P2000 | CorticeraSTField-TestedAvoid6falling with no reliable way out▼ -0.6%▼ -15.1%Illiquid~3 months$25
467Dual Berettas | Cobra Strike (Field-Tested)Dual Berettas | Cobra StrikeField-TestedAvoid6falling with no reliable way out▼ -6.3%▼ -6.5%Illiquid~3 weeks$50
468Desert Eagle | Pilot (Factory New)Desert Eagle | PilotFactory NewAvoid6falling with no reliable way out▼ -7.3%▼ -5.0%Illiquid~3 months$191
469StatTrak™ P250 | Kintsugi (Field-Tested)P250 | KintsugiSTField-TestedAvoid6falling with no reliable way out▲ +1.7%▼ -18.5%Thin market~4 weeks$6.56
470Dual Berettas | Dezastre (Factory New)Dual Berettas | DezastreFactory NewAvoid6falling with no reliable way out▼ -5.0%▼ -8.6%Illiquid~2 months$19
471Desert Eagle | Emerald Jörmungandr (Well-Worn)Desert Eagle | Emerald JörmungandrWell-WornAvoid6medium confidencefalling with no reliable way out▲ +2.0%▼ -19.0%IlliquidNo flow$585
472StatTrak™ Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaSTFactory NewAvoid6falling with no reliable way out▼ -3.4%▼ -10.9%Illiquid~3 months$20
473Tec-9 | Brass (Factory New)Tec-9 | BrassFactory NewAvoid6falling with no reliable way out▼ -6.6%▼ -6.2%Illiquid~2 months$94
474P250 | Facets (Field-Tested)P250 | FacetsField-TestedAvoid6falling with no reliable way out▼ -5.8%▼ -7.5%Illiquid~1 month$7.20
475StatTrak™ USP-S | Cortex (Battle-Scarred)USP-S | CortexSTBattle-ScarredAvoid6falling with no reliable way out▼ -4.3%▼ -9.6%Thin market~2 months$6.20
476CZ75-Auto | Poison Dart (Battle-Scarred)CZ75-Auto | Poison DartBattle-ScarredAvoid6falling with no reliable way out▲ +0.8%▼ -17.4%Illiquid~2 months$9.71
477Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleBattle-ScarredAvoid6falling with no reliable way out▼ -3.6%▼ -10.7%Illiquid~1 month$23
478USP-S | Para Green (Minimal Wear)USP-S | Para GreenMinimal WearAvoid6falling with no reliable way out▼ -4.4%▼ -9.6%Illiquid~3 months$11
479StatTrak™ P2000 | Imperial Dragon (Battle-Scarred)P2000 | Imperial DragonSTBattle-ScarredAvoid6falling with no reliable way out▼ -6.0%▼ -7.1%Illiquid~4 weeks$11
480P250 | Dark Filigree (Factory New)P250 | Dark FiligreeFactory NewAvoid6falling with no reliable way out▼ -4.3%▼ -9.8%Illiquid~3 months$15
481Souvenir USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsSVMinimal WearAvoid6falling with no reliable way out▼ -4.0%▼ -10.2%Illiquid~1 month$21
482Glock-18 | Ramese's Reach (Well-Worn)Glock-18 | Ramese's ReachWell-WornAvoid6falling with no reliable way out▼ -2.2%▼ -12.9%Illiquid~4 weeks$7.47
483StatTrak™ Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackSTFactory NewAvoid6falling with no reliable way out▼ -6.7%▼ -6.3%Illiquid~2 months$103
484CZ75-Auto | Emerald (Minimal Wear)CZ75-Auto | EmeraldMinimal WearAvoid6falling with no reliable way out▲ +2.8%▼ -20.5%Illiquid~2 months$56
485Dual Berettas | Hydro Strike (Factory New)Dual Berettas | Hydro StrikeFactory NewAvoid6falling with no reliable way out▼ -5.0%▼ -8.8%Illiquid~3 months$6.61
486Tec-9 | Ossified (Minimal Wear)Tec-9 | OssifiedMinimal WearAvoid6falling with no reliable way out▲ +9.3%▼ -30.3%Illiquid~4 months$23
487StatTrak™ USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedSTBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -2.3%Illiquid~3 weeks$142
488StatTrak™ Glock-18 | Blue Fissure (Battle-Scarred)Glock-18 | Blue FissureSTBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -4.5%Illiquid~2 months$5.03
489StatTrak™ P2000 | Acid Etched (Factory New)P2000 | Acid EtchedSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.1%Illiquid~2 months$9.31
490StatTrak™ Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonSTField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -3.2%Illiquid~2 months$39
491StatTrak™ Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracySTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -2.4%▲ +0.2%Illiquid~3 months$31
492Tec-9 | Terrace (Field-Tested)Tec-9 | TerraceField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -3.0%Illiquid~9 months$106
493Five-SeveN | Crimson Blossom (Battle-Scarred)Five-SeveN | Crimson BlossomBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -4.2%IlliquidNo flow$76
494StatTrak™ Five-SeveN | Triumvirate (Well-Worn)Five-SeveN | TriumvirateSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +4.7%▼ -10.8%IlliquidNo flow$5.36
495StatTrak™ Desert Eagle | Code Red (Battle-Scarred)Desert Eagle | Code RedSTBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.7%Illiquid~1 month$55
496Souvenir USP-S | Check Engine (Minimal Wear)USP-S | Check EngineSVMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +3.4%▼ -8.9%Illiquid~3 months$5.21
497StatTrak™ R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -1.3%Illiquid~1 month$17
498Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaFactory NewAvoid5falling with no reliable way out▼ -3.0%▼ -11.8%Thin market~3 months$17
499Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorBattle-ScarredAvoid5falling with no reliable way out▼ -5.4%▼ -8.3%Illiquid~3 weeks$17
500Tec-9 | Safety Net (Factory New)Tec-9 | Safety NetFactory NewAvoid5falling with no reliable way out▲ +0.2%▼ -16.8%Thin market~2 months$23

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.