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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

833Items ranked
555Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 833 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301StatTrak™ PP-Bizon | Antique (Minimal Wear)PP-Bizon | AntiqueSTMinimal WearAvoid12falling with no reliable way out▼ -5.1%▼ -4.4%Illiquid~1 month$8.54
302Souvenir MAC-10 | Indigo (Minimal Wear)MAC-10 | IndigoSVMinimal WearAvoid12falling with no reliable way out▼ -3.1%▼ -7.2%Illiquid~4 months$6.83
303P90 | Emerald Dragon (Battle-Scarred)P90 | Emerald DragonBattle-ScarredAvoid12falling with no reliable way out▼ -13.8%▲ +8.9%Illiquid~1 month$152
304MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenMinimal WearAvoid12falling with no reliable way out▼ -1.5%▼ -9.6%Illiquid~2 months$21
305StatTrak™ MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechSTMinimal WearAvoid12falling with no reliable way out▼ -2.6%▼ -7.9%Thin market~1 month$17
306StatTrak™ UMP-45 | Gold Bismuth (Minimal Wear)UMP-45 | Gold BismuthSTMinimal WearAvoid12falling with no reliable way out▼ -3.4%▼ -6.8%Illiquid~1 month$6.89
307StatTrak™ UMP-45 | Continuum (Factory New)UMP-45 | ContinuumSTFactory NewAvoid12falling with no reliable way out0%▼ -11.8%Illiquid~1 month$7.04
308StatTrak™ P90 | Desert Warfare (Well-Worn)P90 | Desert WarfareSTWell-WornAvoid13medium confidence▼ -16.6%▼ -15.5%Illiquid~6 months$7.41
309P90 | Tiger Pit (Field-Tested)P90 | Tiger PitField-TestedAvoid13▼ -9.3%▼ -26.5%Illiquid~4 months$16
310MP7 | Special Delivery (Factory New)MP7 | Special DeliveryFactory NewAvoid13▼ -11.8%▼ -21.5%Illiquid~3 months$8.94
311MAC-10 | Propaganda (Well-Worn)MAC-10 | PropagandaWell-WornAvoid13▼ -2.4%▼ -34.4%Illiquid~5 months$35
312StatTrak™ MAC-10 | Curse (Minimal Wear)MAC-10 | CurseSTMinimal WearAvoid13▼ -8.5%▼ -24.9%Illiquid~1 month$11
313P90 | Baroque Red (Field-Tested)P90 | Baroque RedField-TestedAvoid13▼ -12.6%▼ -18.8%Illiquid~3 weeks$27
314Souvenir MP9 | Dark Age (Field-Tested)MP9 | Dark AgeSVField-TestedAvoid13falling with no reliable way out▲ +5.7%▼ -20.3%Illiquid~2 months$55
315StatTrak™ MAC-10 | Disco Tech (Field-Tested)MAC-10 | Disco TechSTField-TestedAvoid13falling with no reliable way out▼ -3.0%▼ -7.3%Thin market~1 month$8.14
316Souvenir P90 | Run and Hide (Field-Tested)P90 | Run and HideSVField-TestedAvoid13falling with no reliable way out▼ -2.7%▼ -7.7%Illiquid~3 weeks$112
317StatTrak™ P90 | Desert Warfare (Factory New)P90 | Desert WarfareSTFactory NewAvoid13falling with no reliable way out▼ -2.8%▼ -7.4%Illiquid~3 months$13
318MP9 | Dark Age (Minimal Wear)MP9 | Dark AgeMinimal WearAvoid13falling with no reliable way out▼ -1.6%▼ -9.2%Illiquid~1 month$61
319StatTrak™ MP7 | Skulls (Field-Tested)MP7 | SkullsSTField-TestedAvoid13falling with no reliable way out▲ +0.9%▼ -12.9%Illiquid~2 months$17
320StatTrak™ MP9 | Rose Iron (Minimal Wear)MP9 | Rose IronSTMinimal WearAvoid13falling with no reliable way out▼ -3.8%▼ -5.8%Illiquid~2 months$11
321StatTrak™ P90 | Nostalgia (Factory New)P90 | NostalgiaSTFactory NewAvoid13falling with no reliable way out▼ -1.7%▼ -8.8%Illiquid~4 months$21
322Souvenir P90 | ScaraB Rush (Field-Tested)P90 | ScaraB RushSVField-TestedAvoid13falling with no reliable way out0%▼ -11.4%Illiquid~1 month$7.00
323StatTrak™ P90 | Chopper (Factory New)P90 | ChopperSTFactory NewAvoid13falling with no reliable way out▼ -3.2%▼ -6.5%Illiquid~2 months$5.18
324Souvenir MP9 | Setting Sun (Minimal Wear)MP9 | Setting SunSVMinimal WearAvoid14▼ -6.4%▼ -27.8%Illiquid~3 months$21
325Souvenir MP9 | Storm (Factory New)MP9 | StormSVFactory NewAvoid14▼ -8.9%▼ -24.0%Illiquid~2 months$14
326MP9 | Rose Iron (Factory New)MP9 | Rose IronFactory NewAvoid14▼ -8.4%▼ -24.6%Illiquid~3 months$15
327StatTrak™ MP7 | Cirrus (Factory New)MP7 | CirrusSTFactory NewAvoid14▼ -14.1%▼ -16.0%Illiquid~5 months$6.40
328UMP-45 | Blaze (Minimal Wear)UMP-45 | BlazeMinimal WearAvoid14▼ -13.1%▼ -17.4%Illiquid~2 months$49
329MAC-10 | Toybox (Battle-Scarred)MAC-10 | ToyboxBattle-ScarredAvoid14▼ -11.0%▼ -19.4%Illiquid~4 months$14
330Souvenir MP9 | Latte Rush (Field-Tested)MP9 | Latte RushSVField-TestedAvoid14▼ -9.9%▼ -20.8%Illiquid~3 months$26
331Souvenir P90 | Fallout Warning (Well-Worn)P90 | Fallout WarningSVWell-WornAvoid14▼ -15.8%▼ -12.0%Illiquid~4 months$19
332MP7 | Whiteout (Well-Worn)MP7 | WhiteoutWell-WornAvoid14▼ -20.7%▼ -4.2%Illiquid~3 weeks$35
333MP7 | Teal Blossom (Factory New)MP7 | Teal BlossomFactory NewAvoid14▼ -11.1%▼ -18.6%Illiquid~3 months$110
334StatTrak™ P90 | Death Grip (Minimal Wear)P90 | Death GripSTMinimal WearAvoid14▼ -8.0%▼ -22.9%Illiquid~3 months$21
335MP9 | Setting Sun (Field-Tested)MP9 | Setting SunField-TestedAvoid14▼ -5.6%▼ -26.3%Illiquid~3 months$13
336Souvenir MP7 | Gunsmoke (Factory New)MP7 | GunsmokeSVFactory NewAvoid14▼ -5.5%▼ -26.3%Illiquid~3 weeks$18
337P90 | Fallout Warning (Factory New)P90 | Fallout WarningFactory NewAvoid14▼ -12.6%▼ -15.6%Illiquid~1 month$90
338MP9 | Mount Fuji (Factory New)MP9 | Mount FujiFactory NewAvoid14▼ -7.6%▼ -22.9%LiquidUnrated$19
339P90 | Glacier Mesh (Minimal Wear)P90 | Glacier MeshMinimal WearAvoid14falling with no reliable way out▼ -1.0%▼ -9.7%Illiquid~3 months$6.18
340MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticMinimal WearAvoid14falling with no reliable way out▼ -2.9%▼ -6.7%Illiquid~3 weeks$26
341MP7 | Groundwater (Battle-Scarred)MP7 | GroundwaterBattle-ScarredAvoid14falling with no reliable way out▲ +15.9%▼ -34.8%Illiquid~1 month$5.11
342StatTrak™ MP7 | Impire (Minimal Wear)MP7 | ImpireSTMinimal WearAvoid14falling with no reliable way out▼ -3.2%▼ -6.1%Thin market~2 weeks$5.38
343StatTrak™ UMP-45 | K.O. Factory (Field-Tested)UMP-45 | K.O. FactorySTField-TestedAvoid14falling with no reliable way out▼ -3.5%▼ -5.6%Thin market~2 months$6.04
344UMP-45 | Crime Scene (Field-Tested)UMP-45 | Crime SceneField-TestedAvoid14falling with no reliable way out▼ -1.4%▼ -8.7%Illiquid~3 months$75
345StatTrak™ MP9 | Rose Iron (Factory New)MP9 | Rose IronSTFactory NewAvoid14falling with no reliable way out▼ -1.4%▼ -8.5%Illiquid~2 months$18
346Souvenir MP9 | Latte Rush (Battle-Scarred)MP9 | Latte RushSVBattle-ScarredAvoid14falling with no reliable way out▼ -9.1%▲ +3.0%Illiquid~1 month$18
347StatTrak™ P90 | Deathgaze (Minimal Wear)P90 | DeathgazeSTMinimal WearAvoid14falling with no reliable way out▲ +1.9%▼ -13.5%Thin market~3 weeks$13
348P90 | Trigon (Well-Worn)P90 | TrigonWell-WornAvoid14falling with no reliable way out▲ +3.0%▼ -15.2%Illiquid~3 months$10
349MP5-SD | Autumn Twilly (Battle-Scarred)MP5-SD | Autumn TwillyBattle-ScarredAvoid14falling with no reliable way out▼ -5.2%▼ -2.7%Illiquid~6 months$7.14
350P90 | Attack Vector (Well-Worn)P90 | Attack VectorWell-WornAvoid14falling with no reliable way out▼ -3.0%▼ -5.9%Thin market~2 weeks$6.37

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.