CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
16Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251FAMAS | Contrast Spray (Field-Tested)FAMAS | Contrast SprayField-TestedWeak entry38rarely trades — hard to exit▼ -3.9%▲ +12.3%Illiquid~2 months$7.85
252StatTrak™ M4A4 | Evil Daimyo (Minimal Wear)M4A4 | Evil DaimyoSTMinimal WearWeak entry38▼ -1.2%▼ -6.1%Moderately liquidUnrated$13
253StatTrak™ AK-47 | Neon Revolution (Factory New)AK-47 | Neon RevolutionSTFactory NewWeak entry38▼ -1.2%▼ -6.2%Moderately liquidUnrated$221
254M4A4 | In Living Color (Battle-Scarred)M4A4 | In Living ColorBattle-ScarredWeak entry38▼ -1.6%▼ -5.7%Moderately liquidUnrated$28
255AK-47 | Cartel (Field-Tested)AK-47 | CartelField-TestedWeak entry38▼ -0.6%▼ -7.4%LiquidUnrated$17
256StatTrak™ AK-47 | Head Shot (Battle-Scarred)AK-47 | Head ShotSTBattle-ScarredWeak entry38▲ +2.3%▼ -11.8%Moderately liquidUnrated$25
257StatTrak™ AK-47 | Fire Serpent (Minimal Wear)AK-47 | Fire SerpentSTMinimal WearWeak entry38medium confidence▼ -2.4%▼ -4.8%LiquidUnrated$2,922
258SG 553 | Traveler (Field-Tested)SG 553 | TravelerField-TestedWeak entry37rarely trades — hard to exit▲ +27.2%▲ +33.8%Illiquid~1 month$10
259M4A1-S | Mecha Industries (Battle-Scarred)M4A1-S | Mecha IndustriesBattle-ScarredWeak entry37rarely trades — hard to exit▲ +3.2%▲ +14.1%Illiquid~2 months$112
260FAMAS | Faulty Wiring (Factory New)FAMAS | Faulty WiringFactory NewWeak entry37medium confidencerarely trades — hard to exit▲ +7.5%Illiquid~4 weeks$9.06
261Galil AR | Urban Rubble (Battle-Scarred)Galil AR | Urban RubbleBattle-ScarredWeak entry37rarely trades — hard to exit▲ +1.6%▲ +3.9%IlliquidNo flow$16
262AK-47 | Jet Set (Factory New)AK-47 | Jet SetFactory NewWeak entry37medium confidencerarely trades — hard to exit▼ -0.7%▲ +7.3%Illiquid~3 months$1,252
263Souvenir SG 553 | Integrale (Well-Worn)SG 553 | IntegraleSVWell-WornWeak entry37rarely trades — hard to exit▲ +15.0%▼ -16.4%Illiquid~2 months$37
264AK-47 | Wild Lotus (Well-Worn)AK-47 | Wild LotusWell-WornWeak entry37medium confidencerarely trades — hard to exit▲ +0.1%▲ +5.8%Illiquid~2 months$5,902
265StatTrak™ M4A4 | Bullet Rain (Battle-Scarred)M4A4 | Bullet RainSTBattle-ScarredWeak entry37medium confidencerarely trades — hard to exit0%▲ +5.7%IlliquidNo flow$2,500
266FAMAS | Sundown (Battle-Scarred)FAMAS | SundownBattle-ScarredWeak entry37medium confidencerarely trades — hard to exit▼ -8.5%▲ +18.5%IlliquidNo flow$130
267M4A1-S | Briefing (Well-Worn)M4A1-S | BriefingWell-WornWeak entry37rarely trades — hard to exit▲ +6.8%▼ -4.5%Illiquid~1 month$5.67
268AK-47 | Case Hardened (Battle-Scarred)AK-47 | Case HardenedBattle-ScarredWeak entry37▼ -2.2%▼ -5.4%Moderately liquidUnrated$185
269StatTrak™ AK-47 | Leet Museo (Minimal Wear)AK-47 | Leet MuseoSTMinimal WearWeak entry37▼ -1.5%▼ -6.4%Moderately liquidUnrated$164
270StatTrak™ M4A1-S | Cyrex (Factory New)M4A1-S | CyrexSTFactory NewWeak entry37▼ -3.3%▼ -3.7%LiquidUnrated$238
271StatTrak™ AK-47 | Nightwish (Minimal Wear)AK-47 | NightwishSTMinimal WearWeak entry37▼ -2.1%▼ -5.7%LiquidUnrated$71
272M4A4 | The Coalition (Battle-Scarred)M4A4 | The CoalitionBattle-ScarredWeak entry37▲ +5.9%▼ -17.6%Moderately liquidUnrated$162
273AK-47 | Head Shot (Minimal Wear)AK-47 | Head ShotMinimal WearWeak entry37▼ -5.9%▼ -0.2%LiquidUnrated$51
274FAMAS | Mecha Industries (Well-Worn)FAMAS | Mecha IndustriesWell-WornWeak entry36rarely trades — hard to exit▲ +0.2%▲ +71.7%Illiquid~2 months$31
275Souvenir Galil AR | Dusk Ruins (Well-Worn)Galil AR | Dusk RuinsSVWell-WornWeak entry36rarely trades — hard to exit▲ +16.1%▲ +45.9%Illiquid~1 week$7.73
276Galil AR | CAUTION! (Field-Tested)Galil AR | CAUTION!Field-TestedWeak entry36rarely trades — hard to exit▼ -4.9%▲ +76.5%Illiquid~1 month$45
277Souvenir SG 553 | Hazard Pay (Minimal Wear)SG 553 | Hazard PaySVMinimal WearWeak entry36rarely trades — hard to exit▼ -1.1%▲ +19.8%Illiquid~3 months$110
278SG 553 | Wave Spray (Factory New)SG 553 | Wave SprayFactory NewWeak entry36rarely trades — hard to exit▲ +1.4%▲ +2.7%Illiquid~2 weeks$41
279StatTrak™ AK-47 | Cartel (Field-Tested)AK-47 | CartelSTField-TestedWeak entry36▼ -2.3%▼ -5.8%LiquidUnrated$44
280AK-47 | X-Ray (Well-Worn)AK-47 | X-RayWell-WornWeak entry36▲ +3.0%▼ -13.8%Moderately liquidUnrated$485
281StatTrak™ Galil AR | Sugar Rush (Factory New)Galil AR | Sugar RushSTFactory NewWeak entry36▼ -3.3%▼ -4.5%Moderately liquidUnrated$202
282StatTrak™ AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorSTMinimal WearWeak entry36▼ -3.6%▼ -4.1%LiquidUnrated$494
283StatTrak™ M4A4 | In Living Color (Field-Tested)M4A4 | In Living ColorSTField-TestedWeak entry36▼ -1.8%▼ -6.8%LiquidUnrated$30
284StatTrak™ AK-47 | Fire Serpent (Factory New)AK-47 | Fire SerpentSTFactory NewWeak entry36medium confidence▼ -5.1%▼ -1.8%LiquidUnrated$5,619
285AK-47 | Case Hardened (Well-Worn)AK-47 | Case HardenedWell-WornWeak entry36▼ -0.4%▼ -9.1%LiquidUnrated$188
286M4A4 | Faded Zebra (Well-Worn)M4A4 | Faded ZebraWell-WornWeak entry35rarely trades — hard to exit▲ +18.7%▲ +40.4%Illiquid~2 months$8.06
287FAMAS | Mecha Industries (Battle-Scarred)FAMAS | Mecha IndustriesBattle-ScarredWeak entry35rarely trades — hard to exit0%▲ +68.1%Illiquid~2 months$32
288AK-47 | Panthera onca (Minimal Wear)AK-47 | Panthera oncaMinimal WearWeak entry35rarely trades — hard to exit▼ -0.5%▲ +18.2%Illiquid~2 months$265
289Souvenir AUG | Carved Jade (Factory New)AUG | Carved JadeSVFactory NewWeak entry35rarely trades — hard to exit▼ -9.4%▲ +31.4%Illiquid~3 months$14
290StatTrak™ FAMAS | Djinn (Field-Tested)FAMAS | DjinnSTField-TestedWeak entry35rarely trades — hard to exit▲ +1.8%▲ +1.9%Illiquid~4 weeks$11
291StatTrak™ Galil AR | Chatterbox (Battle-Scarred)Galil AR | ChatterboxSTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +1.0%▲ +3.0%Illiquid~4 weeks$111
292M4A1-S | Knight (Factory New)M4A1-S | KnightFactory NewWeak entry35medium confidencerarely trades — hard to exit▼ -1.1%▲ +5.9%Illiquid~5 months$2,716
293AK-47 | Wasteland Rebel (Well-Worn)AK-47 | Wasteland RebelWell-WornWeak entry35rarely trades — hard to exit▲ +2.1%▲ +0.8%Illiquid~3 months$85
294StatTrak™ M4A1-S | Nightmare (Battle-Scarred)M4A1-S | NightmareSTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +2.7%▼ -0.1%Illiquid~3 weeks$23
295M4A1-S | Decimator (Minimal Wear)M4A1-S | DecimatorMinimal WearWeak entry35▲ +1.3%▼ -11.8%LiquidUnrated$20
296StatTrak™ FAMAS | Mecha Industries (Factory New)FAMAS | Mecha IndustriesSTFactory NewWeak entry35▼ -4.2%▼ -3.5%Moderately liquidUnrated$43
297StatTrak™ M4A4 | Spider Lily (Well-Worn)M4A4 | Spider LilySTWell-WornWeak entry35▼ -0.3%▼ -9.5%Moderately liquidUnrated$11
298StatTrak™ M4A1-S | Printstream (Minimal Wear)M4A1-S | PrintstreamSTMinimal WearWeak entry35▼ -1.6%▼ -7.8%LiquidUnrated$572
299M4A1-S | Player Two (Minimal Wear)M4A1-S | Player TwoMinimal WearWeak entry35▼ -1.7%▼ -7.6%LiquidUnrated$61
300AK-47 | Jaguar (Field-Tested)AK-47 | JaguarField-TestedWeak entry35▲ +0.9%▼ -11.5%LiquidUnrated$82

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.