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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
836Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151StatTrak™ M4A1-S | Decimator (Battle-Scarred)M4A1-S | DecimatorSTBattle-ScarredAvoid4falling with no reliable way out▼ -6.0%▼ -8.0%Illiquid~4 months$26
152SG 553 | Darkwing (Factory New)SG 553 | DarkwingFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -6.7%▲ +5.4%Illiquid~1 month$5.69
153StatTrak™ AK-47 | The Outsiders (Well-Worn)AK-47 | The OutsidersSTWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -3.3%Illiquid~2 months$16
154StatTrak™ M4A1-S | Briefing (Minimal Wear)M4A1-S | BriefingSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -3.6%Illiquid~4 weeks$17
155StatTrak™ SG 553 | Colony IV (Field-Tested)SG 553 | Colony IVSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -6.0%Illiquid~2 months$16
156Souvenir AK-47 | Safety Net (Minimal Wear)AK-47 | Safety NetSVMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -7.0%Illiquid~2 months$21
157FAMAS | Sundown (Minimal Wear)FAMAS | SundownMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -4.5%▲ +2.1%Illiquid~3 months$97
158StatTrak™ M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilSTWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -3.2%Illiquid~1 month$101
159AK-47 | First Class (Field-Tested)AK-47 | First ClassField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -3.1%Illiquid~3 months$94
160M4A1-S | Hot Rod (Minimal Wear)M4A1-S | Hot RodMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -3.2%Illiquid~1 month$1,794
161Galil AR | Urban Rubble (Battle-Scarred)Galil AR | Urban RubbleBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.2%▼ -6.3%IlliquidNo flow$16
162StatTrak™ M4A4 | Evil Daimyo (Battle-Scarred)M4A4 | Evil DaimyoSTBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -4.3%▲ +2.1%Illiquid~3 weeks$9.25
163StatTrak™ AK-47 | Red Laminate (Field-Tested)AK-47 | Red LaminateSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out0%▼ -4.5%Illiquid~3 months$144
164M4A4 | Tornado (Well-Worn)M4A4 | TornadoWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -3.7%Illiquid~3 weeks$8.92
165FAMAS | Mecha Industries (Battle-Scarred)FAMAS | Mecha IndustriesBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -3.8%Illiquid~3 months$32
166StatTrak™ AK-47 | Case Hardened (Field-Tested)AK-47 | Case HardenedSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.0%Illiquid~5 months$481
167StatTrak™ M4A4 | Temukau (Well-Worn)M4A4 | TemukauSTWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.0%Illiquid~3 weeks$33
168StatTrak™ M4A1-S | Atomic Alloy (Field-Tested)M4A1-S | Atomic AlloySTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -6.5%Illiquid~4 months$45
169StatTrak™ Galil AR | Crimson Tsunami (Minimal Wear)Galil AR | Crimson TsunamiSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -3.9%Illiquid~2 weeks$6.84
170StatTrak™ AK-47 | Leet Museo (Battle-Scarred)AK-47 | Leet MuseoSTBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -2.2%▼ -0.8%Illiquid~1 month$96
171StatTrak™ M4A4 | Neo-Noir (Well-Worn)M4A4 | Neo-NoirSTWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -3.1%Illiquid~3 weeks$33
172AUG | Lil' Pig (Well-Worn)AUG | Lil PigWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +5.1%▼ -11.8%Illiquid~2 months$51
173StatTrak™ AK-47 | Frontside Misty (Field-Tested)AK-47 | Frontside MistySTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -3.6%Illiquid~4 months$34
174StatTrak™ AK-47 | Red Laminate (Well-Worn)AK-47 | Red LaminateSTWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -2.4%Illiquid~3 months$165
175AUG | Midnight Lily (Factory New)AUG | Midnight LilyFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -1.4%Illiquid~3 months$335
176FAMAS | Styx (Minimal Wear)FAMAS | StyxMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +2.9%▼ -8.4%Illiquid~2 months$20
177AUG | Flame Jörmungandr (Minimal Wear)AUG | Flame JörmungandrMinimal WearAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -1.3%IlliquidNo flow$406
178Galil AR | Winter Forest (Battle-Scarred)Galil AR | Winter ForestBattle-ScarredAvoid5▲ +0.8%▼ -65.2%Illiquid~1 month$28
179Souvenir SG 553 | Damascus Steel (Well-Worn)SG 553 | Damascus SteelSVWell-WornAvoid5▼ -22.0%▼ -29.8%Illiquida year+$5.27
180Souvenir M4A1-S | Imminent Danger (Minimal Wear)M4A1-S | Imminent DangerSVMinimal WearAvoid5medium confidencefalling with no reliable way out▼ -12.6%▲ +1.9%Illiquid~1 month$1,090
181StatTrak™ AUG | Fleet Flock (Minimal Wear)AUG | Fleet FlockSTMinimal WearAvoid5falling with no reliable way out▼ -5.7%▼ -8.5%Illiquid~4 weeks$13
182StatTrak™ M4A1-S | Decimator (Well-Worn)M4A1-S | DecimatorSTWell-WornAvoid5falling with no reliable way out▼ -3.0%▼ -12.4%Illiquid~3 months$34
183StatTrak™ FAMAS | Mecha Industries (Battle-Scarred)FAMAS | Mecha IndustriesSTBattle-ScarredAvoid5falling with no reliable way out▼ -2.5%▼ -13.2%Illiquid~1 month$20
184StatTrak™ M4A4 | Spider Lily (Field-Tested)M4A4 | Spider LilySTField-TestedAvoid5falling with no reliable way out▼ -4.6%▼ -10.0%Thin market~1 month$15
185Souvenir SG 553 | Hazard Pay (Minimal Wear)SG 553 | Hazard PaySVMinimal WearAvoid5falling with no reliable way out▼ -1.0%▼ -15.4%Illiquid~3 months$111
186StatTrak™ AUG | Syd Mead (Battle-Scarred)AUG | Syd MeadSTBattle-ScarredAvoid5falling with no reliable way out▼ -4.7%▼ -9.8%Illiquid~1 month$9.19
187StatTrak™ M4A4 | Desert-Strike (Minimal Wear)M4A4 | Desert-StrikeSTMinimal WearAvoid5falling with no reliable way out▼ -4.0%▼ -10.8%Illiquid~3 months$43
188Souvenir FAMAS | Cyanospatter (Well-Worn)FAMAS | CyanospatterSVWell-WornAvoid5falling with no reliable way out▼ -0.8%▼ -15.6%IlliquidNo flow$28
189StatTrak™ M4A1-S | Black Lotus (Battle-Scarred)M4A1-S | Black LotusSTBattle-ScarredAvoid5falling with no reliable way out▼ -1.7%▼ -14.1%Thin market~1 month$12
190Souvenir M4A4 | Eye of Horus (Minimal Wear)M4A4 | Eye of HorusSVMinimal WearAvoid5medium confidencefalling with no reliable way out▼ -5.7%▼ -8.2%Illiquid~4 months$756
191M4A1-S | Moss Quartz (Factory New)M4A1-S | Moss QuartzFactory NewAvoid5falling with no reliable way out▼ -2.8%▼ -12.3%Illiquid~3 months$114
192M4A4 | Hellfire (Minimal Wear)M4A4 | HellfireMinimal WearAvoid5falling with no reliable way out▲ +0.8%▼ -17.8%Thin market~1 month$201
193StatTrak™ FAMAS | Djinn (Factory New)FAMAS | DjinnSTFactory NewAvoid5falling with no reliable way out▼ -5.2%▼ -8.6%Illiquid~3 months$43
194AK-47 | Jaguar (Minimal Wear)AK-47 | JaguarMinimal WearAvoid5falling with no reliable way out▼ -4.0%▼ -10.4%Illiquid~2 months$138
195Galil AR | Phoenix Blacklight (Battle-Scarred)Galil AR | Phoenix BlacklightBattle-ScarredAvoid5falling with no reliable way out▼ -5.6%▼ -8.0%Illiquid~8 months$81
196StatTrak™ M4A1-S | Hyper Beast (Well-Worn)M4A1-S | Hyper BeastSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -2.4%Illiquid~3 weeks$105
197StatTrak™ M4A4 | Cyber Security (Battle-Scarred)M4A4 | Cyber SecuritySTBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -5.9%Illiquid~1 month$27
198M4A1-S | Cyrex (Well-Worn)M4A1-S | CyrexWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -2.3%▼ -0.4%Illiquid~4 months$181
199StatTrak™ SG 553 | Colony IV (Minimal Wear)SG 553 | Colony IVSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -3.4%▲ +1.3%Illiquid~3 weeks$41
200M4A4 | The Battlestar (Battle-Scarred)M4A4 | The BattlestarBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -2.1%Illiquid~3 weeks$32

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.