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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
15Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1051StatTrak™ Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxySTFactory NewAvoid6falling with no reliable way out▼ -1.6%▼ -13.7%Illiquid~3 months$28
1052Desert Eagle | Sunset Storm 弐 (Battle-Scarred)Desert Eagle | Sunset Storm 弐Battle-ScarredAvoid6medium confidencefalling with no reliable way out▼ -3.4%▼ -11.1%IlliquidNo flow$546
1053StatTrak™ Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofSTMinimal WearAvoid6falling with no reliable way out▼ -1.3%▼ -14.3%Illiquid~2 months$77
1054StatTrak™ P250 | Wingshot (Minimal Wear)P250 | WingshotSTMinimal WearAvoid6falling with no reliable way out▼ -2.4%▼ -12.6%Illiquid~1 month$6.09
1055Glock-18 | Sand Dune (Battle-Scarred)Glock-18 | Sand DuneBattle-ScarredAvoid6falling with no reliable way out▼ -7.9%▼ -4.4%Illiquid~2 months$8.94
1056StatTrak™ Five-SeveN | Kami (Factory New)Five-SeveN | KamiSTFactory NewAvoid6falling with no reliable way out▼ -5.6%▼ -7.9%Illiquid~6 months$5.58
1057StatTrak™ R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8STFactory NewAvoid6falling with no reliable way out▼ -4.2%▼ -10.1%Illiquid~1 month$5.78
1058StatTrak™ Glock-18 | Blue Fissure (Factory New)Glock-18 | Blue FissureSTFactory NewAvoid6falling with no reliable way out▼ -0.8%▼ -15.2%Illiquid~3 weeks$114
1059P250 | Nuclear Threat (Field-Tested)P250 | Nuclear ThreatField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -0.4%Illiquid~1 month$44
1060Souvenir USP-S | Royal Blue (Battle-Scarred)USP-S | Royal BlueSVBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -4.0%▲ +2.6%Illiquid~6 months$13
1061StatTrak™ P250 | Cartel (Minimal Wear)P250 | CartelSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -5.6%Illiquid~3 months$30
1062StatTrak™ Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +3.6%▼ -9.0%Illiquid~3 weeks$8.25
1063USP-S | Caiman (Well-Worn)USP-S | CaimanWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -2.0%IlliquidNo flow$37
1064StatTrak™ Desert Eagle | Naga (Minimal Wear)Desert Eagle | NagaSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -4.9%Illiquid~2 months$8.01
1065P2000 | Woodsman (Field-Tested)P2000 | WoodsmanField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -5.3%▲ +4.2%Illiquid~2 months$23
1066Souvenir Dual Berettas | Sweet Little Angels (Minimal Wear)Dual Berettas | Sweet Little AngelsSVMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -5.8%Illiquid~4 weeks$8.32
1067Glock-18 | Sand Dune (Minimal Wear)Glock-18 | Sand DuneMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -3.2%Illiquid~2 months$44
1068Five-SeveN | Angry Mob (Well-Worn)Five-SeveN | Angry MobWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▲ +0.3%Illiquid~1 month$56
1069StatTrak™ R8 Revolver | Skull Crusher (Well-Worn)R8 Revolver | Skull CrusherSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -4.1%▲ +2.3%Illiquid~5 months$6.34
1070StatTrak™ Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaSTFactory NewAvoid5falling with no reliable way out▼ -4.4%▼ -9.8%Illiquid~3 months$20
1071StatTrak™ Desert Eagle | Trigger Discipline (Factory New)Desert Eagle | Trigger DisciplineSTFactory NewAvoid5falling with no reliable way out▼ -0.7%▼ -15.5%Thin market~3 months$12
1072StatTrak™ USP-S | Printstream (Well-Worn)USP-S | PrintstreamSTWell-WornAvoid5falling with no reliable way out▼ -6.9%▼ -6.3%Illiquid~3 weeks$63
1073StatTrak™ Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackSTFactory NewAvoid5falling with no reliable way out▼ -6.1%▼ -7.5%Illiquid~2 months$104
1074Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid5falling with no reliable way out▼ -10.1%▼ -1.7%Illiquid~3 weeks$141
1075Souvenir P250 | Vino Primo (Minimal Wear)P250 | Vino PrimoSVMinimal WearAvoid5falling with no reliable way out▼ -11.5%▲ +0.4%Illiquid~1 month$16
1076P2000 | Pathfinder (Field-Tested)P2000 | PathfinderField-TestedAvoid5falling with no reliable way out▼ -0.3%▼ -16.4%Illiquid~3 weeks$15
1077StatTrak™ Five-SeveN | Monkey Business (Minimal Wear)Five-SeveN | Monkey BusinessSTMinimal WearAvoid5falling with no reliable way out▼ -2.7%▼ -12.8%Illiquid~1 month$51
1078StatTrak™ Glock-18 | Snack Attack (Field-Tested)Glock-18 | Snack AttackSTField-TestedAvoid5falling with no reliable way out▼ -4.2%▼ -10.7%Illiquid~1 month$19
1079CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaField-TestedAvoid5falling with no reliable way out▼ -2.2%▼ -13.7%Illiquid~3 months$77
1080StatTrak™ Desert Eagle | Code Red (Factory New)Desert Eagle | Code RedSTFactory NewAvoid5falling with no reliable way out▼ -3.8%▼ -11.4%Illiquid~2 months$204
1081Desert Eagle | Heirloom (Well-Worn)Desert Eagle | HeirloomWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -6.0%Illiquid~1 month$11
1082StatTrak™ P2000 | Corticera (Factory New)P2000 | CorticeraSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.2%▼ -6.0%Illiquid~2 months$101
1083StatTrak™ P250 | Epicenter (Factory New)P250 | EpicenterSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -1.8%Illiquid~2 months$38
1084Desert Eagle | Pilot (Battle-Scarred)Desert Eagle | PilotBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -2.2%Illiquid~3 weeks$79
1085Dual Berettas | Hemoglobin (Minimal Wear)Dual Berettas | HemoglobinMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -4.1%Illiquid~1 month$17
1086StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred)Glock-18 | Bullet QueenSTBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -2.0%Illiquid~2 months$54
1087StatTrak™ Five-SeveN | Retrobution (Factory New)Five-SeveN | RetrobutionSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -2.5%Illiquid~1 month$15
1088StatTrak™ CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▼ -0.6%Illiquid~1 month$17
1089P250 | Modern Hunter (Minimal Wear)P250 | Modern HunterMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.8%▼ -7.3%Illiquid~1 month$57
1090Desert Eagle | Ocean Drive (Well-Worn)Desert Eagle | Ocean DriveWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -5.0%Illiquid~3 months$66
1091StatTrak™ USP-S | Stainless (Field-Tested)USP-S | StainlessSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -1.6%Illiquid~4 months$22
1092USP-S | The Traitor (Well-Worn)USP-S | The TraitorWell-WornAvoid4falling with no reliable way out▼ -2.8%▼ -12.9%Thin market~3 months$34
1093StatTrak™ USP-S | Ticket to Hell (Factory New)USP-S | Ticket to HellSTFactory NewAvoid4falling with no reliable way out0%▼ -17.1%Illiquid~4 months$5.52
1094StatTrak™ Tec-9 | Cut Out (Field-Tested)Tec-9 | Cut OutSTField-TestedAvoid4falling with no reliable way out▼ -1.0%▼ -15.7%Illiquid~2 weeks$6.18
1095P250 | Whiteout (Field-Tested)P250 | WhiteoutField-TestedAvoid4falling with no reliable way out▼ -3.0%▼ -12.7%Illiquid~3 months$41
1096Glock-18 | Twilight Galaxy (Minimal Wear)Glock-18 | Twilight GalaxyMinimal WearAvoid4falling with no reliable way out▲ +1.7%▼ -19.7%Illiquid~3 months$252
1097P2000 | Fire Elemental (Battle-Scarred)P2000 | Fire ElementalBattle-ScarredAvoid4falling with no reliable way out▼ -5.1%▼ -9.6%Illiquid~4 weeks$75
1098Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticMinimal WearAvoid4falling with no reliable way out▼ -1.2%▼ -15.6%Illiquid~2 months$193
1099StatTrak™ CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoSTFactory NewAvoid4falling with no reliable way out▼ -3.1%▼ -12.8%Illiquid~2 months$14
1100USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupWell-WornAvoid4falling with no reliable way out▼ -5.6%▼ -9.0%Illiquid~1 month$24

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.