CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1001P250 | Dark Filigree (Factory New)P250 | Dark FiligreeFactory NewAvoid6falling with no reliable way out▼ -4.2%▼ -9.8%Illiquid~3 months$15
1002StatTrak™ USP-S | Cortex (Battle-Scarred)USP-S | CortexSTBattle-ScarredAvoid6falling with no reliable way out▼ -4.3%▼ -9.6%Thin market~2 months$6.20
1003P250 | Facets (Field-Tested)P250 | FacetsField-TestedAvoid6falling with no reliable way out▼ -5.8%▼ -7.5%Illiquid~1 month$7.20
1004StatTrak™ P2000 | Imperial Dragon (Battle-Scarred)P2000 | Imperial DragonSTBattle-ScarredAvoid6falling with no reliable way out▼ -6.0%▼ -7.1%Illiquid~4 weeks$11
1005StatTrak™ Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSTFactory NewAvoid6falling with no reliable way out▼ -4.5%▼ -9.6%Illiquid~2 months$13
1006StatTrak™ P250 | Mehndi (Well-Worn)P250 | MehndiSTWell-WornAvoid6falling with no reliable way out▼ -8.3%▼ -3.9%Illiquid~5 months$29
1007Dual Berettas | Hydro Strike (Factory New)Dual Berettas | Hydro StrikeFactory NewAvoid6falling with no reliable way out▼ -5.0%▼ -8.8%Illiquid~3 months$6.61
1008StatTrak™ Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracySTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -2.3%▲ +0.3%Illiquid~3 months$31
1009StatTrak™ USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedSTBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -2.3%Illiquid~3 weeks$141
1010StatTrak™ Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonSTField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out0%▼ -3.2%Illiquid~2 months$39
1011StatTrak™ Glock-18 | Blue Fissure (Battle-Scarred)Glock-18 | Blue FissureSTBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -4.5%Illiquid~2 months$5.03
1012USP-S | Orion (Field-Tested)USP-S | OrionField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -1.9%Illiquid~2 months$54
1013StatTrak™ P2000 | Acid Etched (Factory New)P2000 | Acid EtchedSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.1%Illiquid~2 months$9.31
1014StatTrak™ Desert Eagle | Mecha Industries (Well-Worn)Desert Eagle | Mecha IndustriesSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -1.3%Illiquid~4 weeks$16
1015StatTrak™ Glock-18 | Grinder (Field-Tested)Glock-18 | GrinderSTField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +3.1%▼ -8.3%Illiquid~3 months$7.74
1016StatTrak™ R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -1.2%Illiquid~1 month$17
1017StatTrak™ P250 | Visions (Minimal Wear)P250 | VisionsSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.6%Illiquid~1 month$7.77
1018StatTrak™ Five-SeveN | Triumvirate (Well-Worn)Five-SeveN | TriumvirateSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +4.7%▼ -10.8%IlliquidNo flow$5.36
1019StatTrak™ Desert Eagle | Code Red (Battle-Scarred)Desert Eagle | Code RedSTBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.7%Illiquid~1 month$55
1020Souvenir USP-S | Check Engine (Minimal Wear)USP-S | Check EngineSVMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +3.4%▼ -8.9%Illiquid~3 months$5.21
1021Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaFactory NewAvoid5falling with no reliable way out▼ -3.0%▼ -11.8%Thin market~3 months$17
1022Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorBattle-ScarredAvoid5falling with no reliable way out▼ -5.4%▼ -8.3%Illiquid~3 weeks$17
1023Glock-18 | Sand Dune (Factory New)Glock-18 | Sand DuneFactory NewAvoid5falling with no reliable way out▼ -0.4%▼ -15.9%Illiquid~2 months$343
1024Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleBattle-ScarredAvoid5falling with no reliable way out▼ -3.8%▼ -10.8%Illiquid~1 month$23
1025StatTrak™ Desert Eagle | Heirloom (Minimal Wear)Desert Eagle | HeirloomSTMinimal WearAvoid5falling with no reliable way out▼ -2.8%▼ -12.3%Illiquid~3 weeks$27
1026StatTrak™ Five-SeveN | Buddy (Factory New)Five-SeveN | BuddySTFactory NewAvoid5falling with no reliable way out▼ -5.4%▼ -8.6%Illiquid~1 month$5.63
1027Souvenir USP-S | Road Rash (Field-Tested)USP-S | Road RashSVField-TestedAvoid5falling with no reliable way out▼ -5.1%▼ -9.0%Illiquid~3 months$26
1028Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebWell-WornAvoid5falling with no reliable way out▼ -5.8%▼ -8.2%Illiquid~1 month$12
1029Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardMinimal WearAvoid5falling with no reliable way out▼ -3.0%▼ -12.5%Illiquid~3 months$233
1030StatTrak™ Five-SeveN | Case Hardened (Well-Worn)Five-SeveN | Case HardenedSTWell-WornAvoid5falling with no reliable way out▼ -6.1%▼ -7.8%Illiquid~6 months$21
1031P250 | Facets (Factory New)P250 | FacetsFactory NewAvoid5medium confidencefalling with no reliable way out▼ -5.6%▼ -8.5%Illiquid~4 months$50
1032Glock-18 | Reactor (Well-Worn)Glock-18 | ReactorWell-WornAvoid5falling with no reliable way out▼ -1.7%▼ -14.4%Illiquid~2 months$16
1033P250 | Mehndi (Field-Tested)P250 | MehndiField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -3.0%Illiquid~3 months$17
1034Five-SeveN | Fowl Play (Battle-Scarred)Five-SeveN | Fowl PlayBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -3.9%▲ +1.8%Illiquid~3 weeks$19
1035StatTrak™ USP-S | The Traitor (Well-Worn)USP-S | The TraitorSTWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.9%Illiquid~4 weeks$40
1036Desert Eagle | Heirloom (Minimal Wear)Desert Eagle | HeirloomMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -4.4%Illiquid~2 months$15
1037Tec-9 | Orange Murano (Battle-Scarred)Tec-9 | Orange MuranoBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +2.4%▼ -7.6%Illiquid~7 months$5.20
1038Tec-9 | Terrace (Field-Tested)Tec-9 | TerraceField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -3.1%Illiquid~9 months$106
1039StatTrak™ USP-S | Neo-Noir (Battle-Scarred)USP-S | Neo-NoirSTBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -5.3%▲ +3.8%Illiquid~3 weeks$95
1040StatTrak™ USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -3.3%Illiquid~2 months$24
1041Souvenir P250 | Apep's Curse (Field-Tested)P250 | Apeps CurseSVField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +3.0%▼ -8.8%Illiquid~4 weeks$56
1042StatTrak™ CZ75-Auto | Poison Dart (Factory New)CZ75-Auto | Poison DartSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -6.5%Illiquid~2 months$32
1043StatTrak™ USP-S | Monster Mashup (Minimal Wear)USP-S | Monster MashupSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -2.7%Illiquid~3 weeks$63
1044StatTrak™ Tec-9 | Cut Out (Factory New)Tec-9 | Cut OutSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -2.9%Illiquid~2 months$37
1045Souvenir Glock-18 | Reactor (Minimal Wear)Glock-18 | ReactorSVMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -5.9%Illiquid~4 months$38
1046USP-S | Neo-Noir (Battle-Scarred)USP-S | Neo-NoirBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -2.6%Illiquid~1 month$101
1047StatTrak™ P250 | Wingshot (Minimal Wear)P250 | WingshotSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -3.2%Illiquid~1 month$6.08
1048StatTrak™ Five-SeveN | Hyper Beast (Battle-Scarred)Five-SeveN | Hyper BeastSTBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -4.3%▲ +1.7%Illiquid~3 months$158
1049USP-S | Para Green (Minimal Wear)USP-S | Para GreenMinimal WearAvoid4falling with no reliable way out▼ -4.8%▼ -9.9%Illiquid~3 months$11
1050Glock-18 | Blue Fissure (Minimal Wear)Glock-18 | Blue FissureMinimal WearAvoid4falling with no reliable way out▼ -6.2%▼ -7.8%Illiquid~4 months$6.23

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.