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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

614Items ranked
376Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 614 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51StatTrak™ SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotSTWell-WornAvoid3falling with no reliable way out▼ -2.2%▼ -14.9%Illiquid~2 weeks$42
52StatTrak™ SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronSTWell-WornAvoid3falling with no reliable way out▼ -5.5%▼ -10.0%Illiquid~3 months$26
53SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebFactory NewAvoid3falling with no reliable way out▼ -7.0%▼ -7.7%Illiquid~5 months$29
54SCAR-20 | Magna Carta (Factory New)SCAR-20 | Magna CartaFactory NewAvoid3falling with no reliable way out▼ -8.5%▼ -5.2%Illiquid~3 months$17
55Souvenir AWP | Acheron (Minimal Wear)AWP | AcheronSVMinimal WearAvoid3falling with no reliable way out▼ -3.0%▼ -13.4%Illiquid~5 months$8.11
56Souvenir AWP | Black Nile (Minimal Wear)AWP | Black NileSVMinimal WearAvoid3falling with no reliable way out▼ -5.0%▼ -10.3%Illiquid~2 months$9.31
57AWP | Wildfire (Well-Worn)AWP | WildfireWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -6.5%Illiquid~4 weeks$47
58SSG 08 | Threat Detected (Field-Tested)SSG 08 | Threat DetectedField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -5.8%Illiquid~2 months$17
59StatTrak™ AWP | Worm God (Minimal Wear)AWP | Worm GodSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out0%▼ -5.0%Illiquid~3 months$6.05
60StatTrak™ AWP | Worm God (Field-Tested)AWP | Worm GodSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.9%▼ -7.9%Illiquid~4 months$5.26
61G3SG1 | Flux (Minimal Wear)G3SG1 | FluxMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -6.6%Illiquid~4 weeks$12
62Souvenir SCAR-20 | Storm (Factory New)SCAR-20 | StormSVFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +12.1%▼ -23.0%IlliquidNo flow$32
63Souvenir SSG 08 | Detour (Field-Tested)SSG 08 | DetourSVField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -3.9%Illiquid~5 months$6.18
64SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.5%Illiquid~3 months$38
65StatTrak™ SSG 08 | Ghost Crusader (Minimal Wear)SSG 08 | Ghost CrusaderSTMinimal WearAvoid4falling with no reliable way out▼ -3.3%▼ -12.5%Illiquid~3 weeks$6.42
66SSG 08 | Threat Detected (Minimal Wear)SSG 08 | Threat DetectedMinimal WearAvoid4falling with no reliable way out▼ -6.8%▼ -6.8%Illiquid~1 month$18
67StatTrak™ SSG 08 | Death's Head (Field-Tested)SSG 08 | Deaths HeadSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -2.3%Illiquid~1 month$18
68Souvenir G3SG1 | VariCamo (Well-Worn)G3SG1 | VariCamoSVWell-WornAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.9%Illiquid~5 months$30
69AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -1.7%Illiquid~2 months$30
70G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -3.0%▲ +0.2%Illiquid~2 weeks$5.55
71StatTrak™ G3SG1 | Flux (Minimal Wear)G3SG1 | FluxSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -3.4%▲ +0.9%Illiquid~2 weeks$35
72SCAR-20 | Army Sheen (Factory New)SCAR-20 | Army SheenFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +9.9%▼ -19.1%Illiquid~3 months$5.44
73StatTrak™ SSG 08 | Big Iron (Battle-Scarred)SSG 08 | Big IronSTBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -2.9%Illiquid~2 weeks$24
74StatTrak™ SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -5.5%Illiquid~2 months$91
75SSG 08 | Sea Calico (Factory New)SSG 08 | Sea CalicoFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -1.3%Illiquid~3 months$390
76Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornAvoid5▼ -1.0%▼ -62.7%Illiquid~2 months$29
77Souvenir AWP | Safari Mesh (Factory New)AWP | Safari MeshSVFactory NewAvoid5▼ -1.9%▼ -60.1%Illiquid~4 months$30
78SCAR-20 | Storm (Factory New)SCAR-20 | StormFactory NewAvoid5falling with no reliable way out▲ +0.2%▼ -17.3%Illiquid~2 months$26
79AWP | Exoskeleton (Factory New)AWP | ExoskeletonFactory NewAvoid5falling with no reliable way out▲ +1.5%▼ -19.1%Illiquid~3 months$47
80Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedAvoid5falling with no reliable way out▼ -2.5%▼ -13.1%Illiquid~5 months$11
81AWP | Silk Tiger (Well-Worn)AWP | Silk TigerWell-WornAvoid5medium confidencefalling with no reliable way out▼ -5.6%▼ -8.2%Illiquid~2 weeks$187
82AWP | Dragon Lore (Battle-Scarred)AWP | Dragon LoreBattle-ScarredAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.3%▼ -0.4%Illiquid~2 months$4,774
83AWP | Medusa (Well-Worn)AWP | MedusaWell-WornAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -2.1%Illiquid~2 months$1,872
84SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +2.7%▼ -7.9%Illiquid~2 months$264
85StatTrak™ AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -4.7%Illiquid~3 weeks$29
86SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -2.1%▼ -0.6%Illiquid~2 months$74
87SSG 08 | Death Strike (Minimal Wear)SSG 08 | Death StrikeMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out0%▼ -3.7%Illiquid~4 weeks$295
88AWP | Neo-Noir (Well-Worn)AWP | Neo-NoirWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -0.8%Illiquid~2 months$40
89SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -1.7%Illiquid~2 months$25
90Souvenir AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraSVBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.4%Illiquid~3 months$969
91StatTrak™ G3SG1 | Digital Mesh (Factory New)G3SG1 | Digital MeshSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +4.0%▼ -9.6%Illiquid~1 month$9.52
92G3SG1 | Demeter (Factory New)G3SG1 | DemeterFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +3.1%▼ -8.1%Illiquid~2 months$27
93Souvenir AWP | Pit Viper (Battle-Scarred)AWP | Pit ViperSVBattle-ScarredAvoid6medium confidence▼ -12.7%▼ -43.4%Illiquid~1 month$29
94StatTrak™ AWP | Elite Build (Factory New)AWP | Elite BuildSTFactory NewAvoid6falling with no reliable way out▼ -3.0%▼ -11.8%Illiquid~2 months$92
95Souvenir AWP | Black Nile (Battle-Scarred)AWP | Black NileSVBattle-ScarredAvoid6falling with no reliable way out▼ -12.9%▲ +3.1%Illiquid~3 months$7.89
96AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoField-TestedAvoid6falling with no reliable way out▼ -2.4%▼ -12.6%Illiquid~4 months$20
97Souvenir G3SG1 | Polar Camo (Factory New)G3SG1 | Polar CamoSVFactory NewAvoid6falling with no reliable way out▲ +2.0%▼ -19.1%Illiquid~2 months$19
98G3SG1 | Orange Kimono (Factory New)G3SG1 | Orange KimonoFactory NewAvoid6falling with no reliable way out▼ -0.5%▼ -15.4%Illiquid~2 months$13
99G3SG1 | The Executioner (Minimal Wear)G3SG1 | The ExecutionerMinimal WearAvoid6falling with no reliable way out▼ -2.2%▼ -12.8%Illiquid~2 months$47
100AWP | Corticera (Minimal Wear)AWP | CorticeraMinimal WearAvoid6falling with no reliable way out▼ -2.5%▼ -12.2%Illiquid~5 months$24

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.