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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
1,026Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551Five-SeveN | Boost Protocol (Factory New)Five-SeveN | Boost ProtocolFactory NewAvoid13▼ -7.3%▼ -28.0%LiquidUnrated$16
552P2000 | Grassland Leaves (Factory New)P2000 | Grassland LeavesFactory NewAvoid13▼ -9.9%▼ -23.7%Illiquid~2 months$90
553Dual Berettas | Pyre (Minimal Wear)Dual Berettas | PyreMinimal WearAvoid13▼ -13.5%▼ -18.4%Illiquid~4 months$13
554Souvenir Dual Berettas | Contractor (Minimal Wear)Dual Berettas | ContractorSVMinimal WearAvoid13▼ -43.4%▲ +26.6%Illiquid~3 months$15
555Souvenir Dual Berettas | Anodized Navy (Factory New)Dual Berettas | Anodized NavySVFactory NewAvoid13▼ -16.8%▼ -13.2%Illiquid~5 months$14
556P2000 | Obsidian (Factory New)P2000 | ObsidianFactory NewAvoid13▼ -9.8%▼ -23.5%Illiquid~6 months$28
557Souvenir P250 | Vino Primo (Field-Tested)P250 | Vino PrimoSVField-TestedAvoid13▼ -1.5%▼ -35.8%Illiquid~1 month$7.79
558Desert Eagle | Sputnik (Factory New)Desert Eagle | SputnikFactory NewAvoid13▼ -4.8%▼ -30.9%LiquidUnrated$17
559Souvenir P250 | Boreal Forest (Battle-Scarred)P250 | Boreal ForestSVBattle-ScarredAvoid13▼ -6.2%▼ -28.5%Illiquid~6 months$15
560Dual Berettas | Retribution (Well-Worn)Dual Berettas | RetributionWell-WornAvoid13▼ -5.4%▼ -29.6%IlliquidNo flow$47
561Souvenir Glock-18 | Nuclear Garden (Field-Tested)Glock-18 | Nuclear GardenSVField-TestedAvoid13▼ -9.4%▼ -23.6%Illiquid~3 months$17
562P250 | Whiteout (Minimal Wear)P250 | WhiteoutMinimal WearAvoid13▼ -6.4%▼ -28.0%Illiquid~5 months$74
563P2000 | Space Race (Minimal Wear)P2000 | Space RaceMinimal WearAvoid13▼ -10.6%▼ -21.7%Illiquid~1 month$9.54
564Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardBattle-ScarredAvoid13medium confidence▼ -12.1%▼ -19.2%IlliquidNo flow$259
565CZ75-Auto | Emerald Quartz (Well-Worn)CZ75-Auto | Emerald QuartzWell-WornAvoid13medium confidencefalling with no reliable way out▼ -2.9%▼ -7.4%IlliquidNo flow$130
566Tec-9 | Hades (Battle-Scarred)Tec-9 | HadesBattle-ScarredAvoid13falling with no reliable way out▼ -2.4%▼ -8.1%Illiquid~4 months$17
567R8 Revolver | Crimson Web (Factory New)R8 Revolver | Crimson WebFactory NewAvoid13falling with no reliable way out▼ -1.6%▼ -9.2%Illiquid~2 months$14
568StatTrak™ R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonSTBattle-ScarredAvoid13falling with no reliable way out▼ -6.2%▼ -2.3%Illiquid~1 month$10
569StatTrak™ Tec-9 | Avalanche (Factory New)Tec-9 | AvalancheSTFactory NewAvoid13falling with no reliable way out▼ -4.8%▼ -4.5%Illiquid~3 months$23
570StatTrak™ Dual Berettas | Marina (Factory New)Dual Berettas | MarinaSTFactory NewAvoid13falling with no reliable way out▲ +2.6%▼ -15.6%Illiquid~2 months$63
571Souvenir P250 | Apep's Curse (Minimal Wear)P250 | Apeps CurseSVMinimal WearAvoid13falling with no reliable way out▼ -1.9%▼ -8.8%Illiquid~1 month$84
572Souvenir USP-S | Royal Blue (Field-Tested)USP-S | Royal BlueSVField-TestedAvoid13falling with no reliable way out▲ +0.2%▼ -11.9%Illiquid~10 months$13
573P2000 | Grassland Leaves (Field-Tested)P2000 | Grassland LeavesField-TestedAvoid13falling with no reliable way out▼ -3.1%▼ -6.9%Illiquid~3 months$7.91
574CZ75-Auto | Slalom (Battle-Scarred)CZ75-Auto | SlalomBattle-ScarredAvoid13falling with no reliable way out▼ -1.6%▼ -9.2%Illiquid~2 months$7.61
575Souvenir Tec-9 | Brass (Well-Worn)Tec-9 | BrassSVWell-WornAvoid13falling with no reliable way out▼ -5.4%▼ -3.4%Illiquid~6 months$15
576StatTrak™ USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerSTMinimal WearAvoid13falling with no reliable way out▼ -4.0%▼ -5.6%Thin market~2 months$17
577Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticMinimal WearAvoid13falling with no reliable way out▲ +0.4%▼ -12.1%Illiquid~2 months$193
578StatTrak™ USP-S | Orion (Minimal Wear)USP-S | OrionSTMinimal WearAvoid13falling with no reliable way out▼ -1.2%▼ -9.6%Illiquid~3 months$118
579StatTrak™ P250 | Cartel (Battle-Scarred)P250 | CartelSTBattle-ScarredAvoid13falling with no reliable way out▼ -0.8%▼ -10.2%Illiquid~4 weeks$19
580Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedFactory NewAvoid13falling with no reliable way out▲ +6.2%▼ -20.8%Illiquid~6 months$52
581Souvenir Glock-18 | Reactor (Well-Worn)Glock-18 | ReactorSVWell-WornAvoid13falling with no reliable way out▼ -2.9%▼ -7.1%Illiquid~9 months$24
582StatTrak™ Five-SeveN | Case Hardened (Minimal Wear)Five-SeveN | Case HardenedSTMinimal WearAvoid13falling with no reliable way out▼ -4.8%▼ -4.3%Illiquid~5 months$37
583Tec-9 | Hades (Factory New)Tec-9 | HadesFactory NewAvoid13falling with no reliable way out▲ +0.4%▼ -12.0%Illiquid~2 months$31
584StatTrak™ Dual Berettas | Cobra Strike (Factory New)Dual Berettas | Cobra StrikeSTFactory NewAvoid13falling with no reliable way out▼ -2.4%▼ -7.7%Illiquid~2 months$163
585StatTrak™ P250 | Asiimov (Field-Tested)P250 | AsiimovSTField-TestedAvoid13falling with no reliable way out▼ -1.1%▼ -9.7%Thin market~2 months$14
586StatTrak™ Dual Berettas | Hydro Strike (Factory New)Dual Berettas | Hydro StrikeSTFactory NewAvoid13falling with no reliable way out▼ -3.2%▼ -6.5%Illiquid~1 month$12
587R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonFactory NewAvoid13falling with no reliable way out▼ -2.3%▼ -8.0%Illiquid~1 month$30
588Desert Eagle | Code Red (Factory New)Desert Eagle | Code RedFactory NewAvoid13falling with no reliable way out▼ -0.4%▼ -10.8%Thin market~1 month$181
589USP-S | Caiman (Minimal Wear)USP-S | CaimanMinimal WearAvoid13falling with no reliable way out▼ -1.8%▼ -8.6%Illiquid~2 months$31
590Souvenir CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceSVFactory NewAvoid13falling with no reliable way out▼ -5.6%▼ -2.9%Illiquid~3 months$327
591Desert Eagle | Night (Field-Tested)Desert Eagle | NightField-TestedAvoid13falling with no reliable way out▼ -4.7%▼ -4.2%Illiquid~1 month$12
592Souvenir Tec-9 | Toxic (Factory New)Tec-9 | ToxicSVFactory NewAvoid13falling with no reliable way out▼ -2.8%▼ -7.1%Illiquid~7 months$62
593StatTrak™ P2000 | Fire Elemental (Well-Worn)P2000 | Fire ElementalSTWell-WornAvoid13falling with no reliable way out▲ +1.9%▼ -14.1%IlliquidNo flow$100
594P250 | Nuclear Threat (Field-Tested)P250 | Nuclear ThreatField-TestedAvoid13falling with no reliable way out▼ -2.1%▼ -8.0%Illiquid~2 months$44
595P2000 | Woodsman (Field-Tested)P2000 | WoodsmanField-TestedAvoid13falling with no reliable way out▼ -4.1%▼ -5.0%Illiquid~2 months$23
596Five-SeveN | Fall Hazard (Field-Tested)Five-SeveN | Fall HazardField-TestedAvoid13falling with no reliable way out▼ -3.3%▼ -6.3%Illiquid~2 months$238
597Five-SeveN | Berries And Cherries (Factory New)Five-SeveN | Berries And CherriesFactory NewAvoid13falling with no reliable way out▼ -2.1%▼ -8.0%Illiquid~6 months$123
598Glock-18 | Brass (Factory New)Glock-18 | BrassFactory NewAvoid14▼ -9.7%▼ -22.6%Illiquid~4 months$167
599USP-S | Guardian (Factory New)USP-S | GuardianFactory NewAvoid14▼ -5.3%▼ -29.2%Illiquid~6 months$8.84
600Glock-18 | Catacombs (Factory New)Glock-18 | CatacombsFactory NewAvoid14▼ -2.8%▼ -32.8%Illiquid~3 months$5.98

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.