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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

448Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 448 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351AK-47 | Hydroponic (Minimal Wear)AK-47 | HydroponicMinimal WearWeak entry26medium confidence▼ -1.8%▼ -13.2%LiquidUnrated$2,000
352StatTrak™ M4A1-S | Mecha Industries (Factory New)M4A1-S | Mecha IndustriesSTFactory NewWeak entry26▼ -4.3%▼ -9.6%Moderately liquidUnrated$222
353AK-47 | The Outsiders (Field-Tested)AK-47 | The OutsidersField-TestedWeak entry26▼ -3.8%▼ -10.4%LiquidUnrated$6.91
354StatTrak™ M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianSTMinimal WearWeak entry26▼ -5.9%▼ -7.1%Moderately liquidUnrated$74
355M4A4 | Buzz Kill (Minimal Wear)M4A4 | Buzz KillMinimal WearWeak entry26▼ -2.5%▼ -12.3%LiquidUnrated$323
356FAMAS | Meltdown (Factory New)FAMAS | MeltdownFactory NewWeak entry26▼ -2.5%▼ -12.3%Moderately liquidUnrated$121
357M4A4 | Cyber Security (Factory New)M4A4 | Cyber SecurityFactory NewWeak entry26▼ -2.4%▼ -12.5%LiquidUnrated$168
358AK-47 | Phantom Disruptor (Minimal Wear)AK-47 | Phantom DisruptorMinimal WearWeak entry26▼ -4.8%▼ -9.0%LiquidUnrated$7.38
359AK-47 | Red Laminate (Minimal Wear)AK-47 | Red LaminateMinimal WearWeak entry26▼ -1.5%▼ -14.0%Moderately liquidUnrated$117
360SG 553 | Integrale (Factory New)SG 553 | IntegraleFactory NewWeak entry260%▼ -16.1%LiquidUnrated$68
361M4A4 | Eye of Horus (Battle-Scarred)M4A4 | Eye of HorusBattle-ScarredWeak entry26▼ -3.0%▼ -11.7%Moderately liquidUnrated$183
362StatTrak™ FAMAS | Commemoration (Well-Worn)FAMAS | CommemorationSTWell-WornWeak entry25rarely trades — hard to exit▲ +21.6%▲ +4.6%Illiquid~1 month$73
363SG 553 | Traveler (Field-Tested)SG 553 | TravelerField-TestedWeak entry25rarely trades — hard to exit▲ +12.8%▲ +15.4%Illiquid~1 month$10
364StatTrak™ SG 553 | Ultraviolet (Minimal Wear)SG 553 | UltravioletSTMinimal WearWeak entry25rarely trades — hard to exit▲ +17.3%▲ +8.7%Illiquid~2 months$24
365Souvenir SG 553 | Gator Mesh (Minimal Wear)SG 553 | Gator MeshSVMinimal WearWeak entry25rarely trades — hard to exit▲ +16.8%▲ +9.1%Illiquid~2 months$16
366AK-47 | Neon Revolution (Well-Worn)AK-47 | Neon RevolutionWell-WornWeak entry25rarely trades — hard to exit▲ +5.5%▲ +2.8%Illiquid~4 weeks$118
367FAMAS | Djinn (Well-Worn)FAMAS | DjinnWell-WornWeak entry25rarely trades — hard to exit▲ +3.4%▲ +5.6%Illiquid~1 month$12
368FAMAS | Bad Trip (Battle-Scarred)FAMAS | Bad TripBattle-ScarredWeak entry25falling with no reliable way out▼ -0.8%▼ -2.0%Thin market~4 weeks$42
369M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilWell-WornWeak entry25falling with no reliable way out▲ +0.8%▼ -4.6%Thin market~2 months$53
370StatTrak™ FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesSTMinimal WearWeak entry25falling with no reliable way out▼ -0.2%▼ -3.5%Thin market~3 weeks$30
371AK-47 | Fuel Injector (Factory New)AK-47 | Fuel InjectorFactory NewWeak entry25▼ -2.8%▼ -12.2%LiquidUnrated$405
372AUG | Hot Rod (Factory New)AUG | Hot RodFactory NewWeak entry25medium confidence▼ -3.6%▼ -11.1%Moderately liquidUnrated$394
373M4A1-S | Mecha Industries (Factory New)M4A1-S | Mecha IndustriesFactory NewWeak entry250%▼ -16.3%LiquidUnrated$237
374M4A4 | Evil Daimyo (Factory New)M4A4 | Evil DaimyoFactory NewWeak entry25▼ -2.9%▼ -12.0%LiquidUnrated$11
375StatTrak™ M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillSTFactory NewWeak entry25▼ -2.6%▼ -12.7%LiquidUnrated$226
376AK-47 | Searing Rage (Factory New)AK-47 | Searing RageFactory NewWeak entry25▼ -0.7%▼ -15.5%LiquidUnrated$25
377M4A4 | Urban DDPAT (Factory New)M4A4 | Urban DDPATFactory NewWeak entry25▲ +1.9%▼ -19.5%Moderately liquidUnrated$35
378Galil AR | Phoenix Blacklight (Minimal Wear)Galil AR | Phoenix BlacklightMinimal WearWeak entry25▼ -6.7%▼ -6.7%Moderately liquidUnrated$99
379AK-47 | Consequence of the Jinn (Minimal Wear)AK-47 | Consequence of the JinnMinimal WearWeak entry25medium confidence▼ -6.7%LiquidUnrated$287
380M4A4 | 龍王 (Dragon King) (Minimal Wear)M4A4 | 龍王 (Dragon King)Minimal WearWeak entry25▼ -3.7%▼ -11.3%LiquidUnrated$26
381AK-47 | Nouveau Rouge (Battle-Scarred)AK-47 | Nouveau RougeBattle-ScarredWeak entry25▼ -2.7%▼ -12.8%LiquidUnrated$5.68
382FAMAS | Waters of Nephthys (Minimal Wear)FAMAS | Waters of NephthysMinimal WearWeak entry25▼ -4.4%▼ -10.3%Moderately liquidUnrated$83
383AK-47 | X-Ray (Field-Tested)AK-47 | X-RayField-TestedWeak entry25▼ -3.4%▼ -11.8%LiquidUnrated$748
384StatTrak™ AK-47 | The Oligarch (Factory New)AK-47 | The OligarchSTFactory NewWeak entry25▼ -4.0%▼ -11.0%LiquidUnrated$546
385Souvenir AK-47 | Panthera onca (Minimal Wear)AK-47 | Panthera oncaSVMinimal WearWeak entry25▼ -3.4%▼ -11.8%Moderately liquidUnrated$209
386StatTrak™ AUG | Chameleon (Battle-Scarred)AUG | ChameleonSTBattle-ScarredWeak entry24rarely trades — hard to exit▲ +6.3%▲ +23.9%Illiquid~1 month$124
387StatTrak™ AK-47 | Phantom Disruptor (Well-Worn)AK-47 | Phantom DisruptorSTWell-WornWeak entry24rarely trades — hard to exit▲ +2.2%▲ +7.2%Illiquid~3 weeks$15
388Souvenir M4A1-S | Imminent Danger (Well-Worn)M4A1-S | Imminent DangerSVWell-WornWeak entry24medium confidencerarely trades — hard to exit▼ -16.6%▲ +35.3%IlliquidNo flow$865
389Galil AR | Urban Rubble (Well-Worn)Galil AR | Urban RubbleWell-WornWeak entry24rarely trades — hard to exit▼ -1.5%▲ +12.2%IlliquidNo flow$21
390StatTrak™ M4A1-S | Guardian (Well-Worn)M4A1-S | GuardianSTWell-WornWeak entry24rarely trades — hard to exit▲ +3.5%▲ +4.7%Illiquid~2 months$72
391AUG | Syd Mead (Battle-Scarred)AUG | Syd MeadBattle-ScarredWeak entry24rarely trades — hard to exit▲ +1.1%▲ +8.2%Illiquid~1 month$12
392StatTrak™ M4A1-S | Player Two (Well-Worn)M4A1-S | Player TwoSTWell-WornWeak entry24rarely trades — hard to exit▲ +6.6%Illiquid~3 weeks$75
393StatTrak™ M4A1-S | Chantico's Fire (Field-Tested)M4A1-S | Chanticos FireSTField-TestedWeak entry24falling with no reliable way out▲ +0.3%▼ -4.4%Thin market~3 weeks$109
394Souvenir M4A4 | Red DDPAT (Factory New)M4A4 | Red DDPATSVFactory NewWeak entry24falling with no reliable way out▲ +3.0%▼ -8.6%Thin market~2 months$41
395SG 553 | Cyrex (Minimal Wear)SG 553 | CyrexMinimal WearWeak entry24falling with no reliable way out▲ +1.9%▼ -7.5%Thin market~1 month$7.94
396StatTrak™ FAMAS | Bad Trip (Field-Tested)FAMAS | Bad TripSTField-TestedWeak entry24falling with no reliable way out▼ -1.9%▼ -1.9%Thin market~4 weeks$44
397M4A4 | Cyber Security (Minimal Wear)M4A4 | Cyber SecurityMinimal WearWeak entry24▼ -1.6%▼ -14.7%Moderately liquidUnrated$41
398M4A1-S | Party Animal (Field-Tested)M4A1-S | Party AnimalField-TestedWeak entry24▼ -6.5%▼ -7.5%LiquidUnrated$8.27
399M4A1-S | Vaporwave (Factory New)M4A1-S | VaporwaveFactory NewWeak entry24▼ -3.0%▼ -12.8%LiquidUnrated$174
400M4A1-S | Black Lotus (Factory New)M4A1-S | Black LotusFactory NewWeak entry24▼ -5.2%▼ -9.6%LiquidUnrated$14

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.