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Best to buy · updated every 15 min

Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

448Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 448 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301M4A4 | Falak (Well-Worn)M4A4 | FalakWell-WornWeak entry29medium confidence▼ -5.7%LiquidUnrated$19
302StatTrak™ M4A4 | The Emperor (Field-Tested)M4A4 | The EmperorSTField-TestedWeak entry29▼ -1.9%▼ -11.5%LiquidUnrated$69
303M4A1-S | Welcome to the Jungle (Factory New)M4A1-S | Welcome to the JungleFactory NewWeak entry29medium confidence▼ -5.6%▼ -6.0%LiquidUnrated$1,814
304Souvenir SG 553 | Damascus Steel (Battle-Scarred)SG 553 | Damascus SteelSVBattle-ScarredWeak entry28rarely trades — hard to exit▲ +23.9%▲ +9.0%Illiquid~8 months$8.24
305AUG | Chameleon (Minimal Wear)AUG | ChameleonMinimal WearWeak entry28falling with no reliable way out0%▼ -1.1%Thin market~1 month$79
306StatTrak™ M4A4 | In Living Color (Minimal Wear)M4A4 | In Living ColorSTMinimal WearWeak entry28falling with no reliable way out▲ +0.7%▼ -2.1%Thin market~1 month$62
307M4A1-S | Control Panel (Well-Worn)M4A1-S | Control PanelWell-WornWeak entry28falling with no reliable way out0%▼ -1.1%Thin market~2 weeks$5.63
308FAMAS | Bad Trip (Well-Worn)FAMAS | Bad TripWell-WornWeak entry28falling with no reliable way out▼ -1.1%▲ +0.4%Thin market~1 month$43
309StatTrak™ FAMAS | Rapid Eye Movement (Minimal Wear)FAMAS | Rapid Eye MovementSTMinimal WearWeak entry28falling with no reliable way out▲ +0.3%▼ -1.9%Thin market~2 months$7.69
310StatTrak™ FAMAS | Rapid Eye Movement (Well-Worn)FAMAS | Rapid Eye MovementSTWell-WornWeak entry28falling with no reliable way out▼ -0.6%▼ -0.7%Thin market~3 weeks$5.45
311Souvenir M4A1-S | Welcome to the Jungle (Well-Worn)M4A1-S | Welcome to the JungleSVWell-WornWeak entry28medium confidence▼ -4.5%▼ -7.8%Moderately liquidUnrated$592
312M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleWell-WornWeak entry28▼ -4.8%▼ -7.4%LiquidUnrated$33
313AK-47 | Ice Coaled (Factory New)AK-47 | Ice CoaledFactory NewWeak entry28▼ -4.4%▼ -8.0%LiquidUnrated$16
314AK-47 | Leet Museo (Field-Tested)AK-47 | Leet MuseoField-TestedWeak entry28▲ +0.7%▼ -15.6%LiquidUnrated$191
315M4A1-S | Fatal Glitch (Field-Tested)M4A1-S | Fatal GlitchField-TestedWeak entry28medium confidence▼ -5.9%LiquidUnrated$23
316M4A4 | Falak (Field-Tested)M4A4 | FalakField-TestedWeak entry28medium confidence▼ -5.9%LiquidUnrated$29
317AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorBattle-ScarredWeak entry28▼ -4.1%▼ -8.6%LiquidUnrated$97
318M4A4 | Spider Lily (Minimal Wear)M4A4 | Spider LilyMinimal WearWeak entry28▼ -3.0%▼ -10.3%LiquidUnrated$15
319M4A1-S | Briefing (Factory New)M4A1-S | BriefingFactory NewWeak entry280%▼ -15.1%Moderately liquidUnrated$90
320Souvenir FAMAS | Teardown (Minimal Wear)FAMAS | TeardownSVMinimal WearWeak entry27rarely trades — hard to exit▲ +53.7%▼ -39.4%Illiquid~2 months$55
321FAMAS | Sundown (Factory New)FAMAS | SundownFactory NewWeak entry27rarely trades — hard to exit▲ +4.3%▲ +5.4%Illiquid~1 month$115
322M4A1-S | Player Two (Battle-Scarred)M4A1-S | Player TwoBattle-ScarredWeak entry27falling with no reliable way out▼ -1.4%▲ +0.2%Thin market~2 weeks$53
323AK-47 | Vulcan (Well-Worn)AK-47 | VulcanWell-WornWeak entry27falling with no reliable way out▼ -1.3%Thin market~2 months$147
324M4A1-S | Leaded Glass (Battle-Scarred)M4A1-S | Leaded GlassBattle-ScarredWeak entry27falling with no reliable way out▼ -6.9%▲ +8.3%Thin market~1 month$10
325M4A1-S | Decimator (Battle-Scarred)M4A1-S | DecimatorBattle-ScarredWeak entry27falling with no reliable way out▼ -2.8%▲ +1.8%Thin market~2 months$12
326Galil AR | Cerberus (Factory New)Galil AR | CerberusFactory NewWeak entry27falling with no reliable way out▲ +5.3%▼ -10.3%Thin market~2 months$223
327M4A4 | Eye of Horus (Field-Tested)M4A4 | Eye of HorusField-TestedWeak entry27▼ -2.0%▼ -12.1%LiquidUnrated$295
328StatTrak™ AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceSTMinimal WearWeak entry27▼ -4.5%▼ -8.5%LiquidUnrated$141
329StatTrak™ M4A1-S | Liquidation (Factory New)M4A1-S | LiquidationSTFactory NewWeak entry27▼ -5.4%▼ -7.3%Moderately liquidUnrated$33
330M4A1-S | Hot Rod (Factory New)M4A1-S | Hot RodFactory NewWeak entry27medium confidence▼ -2.3%▼ -12.0%Very liquidUnrated$1,613
331AK-47 | Asiimov (Factory New)AK-47 | AsiimovFactory NewWeak entry27▼ -0.7%▼ -14.3%LiquidUnrated$316
332M4A4 | Buzz Kill (Well-Worn)M4A4 | Buzz KillWell-WornWeak entry27▼ -3.8%▼ -9.9%Moderately liquidUnrated$260
333M4A4 | Spider Lily (Field-Tested)M4A4 | Spider LilyField-TestedWeak entry27▼ -4.2%▼ -9.3%LiquidUnrated$8.30
334AK-47 | Aquamarine Revenge (Factory New)AK-47 | Aquamarine RevengeFactory NewWeak entry27▼ -2.3%▼ -12.2%LiquidUnrated$172
335AK-47 | The Outsiders (Battle-Scarred)AK-47 | The OutsidersBattle-ScarredWeak entry27▼ -3.9%▼ -9.9%LiquidUnrated$5.46
336FAMAS | Pulse (Field-Tested)FAMAS | PulseField-TestedWeak entry26rarely trades — hard to exit▲ +14.0%▲ +19.5%Illiquid~1 month$10
337SG 553 | Traveler (Well-Worn)SG 553 | TravelerWell-WornWeak entry26rarely trades — hard to exit▲ +14.8%▲ +16.1%Illiquid~1 month$8.00
338Souvenir Galil AR | VariCamo (Battle-Scarred)Galil AR | VariCamoSVBattle-ScarredWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +15.1%Illiquid~3 months$197
339Souvenir SG 553 | Integrale (Well-Worn)SG 553 | IntegraleSVWell-WornWeak entry26rarely trades — hard to exit▲ +19.8%▲ +8.0%Illiquid~2 months$40
340Souvenir AK-47 | Safety Net (Field-Tested)AK-47 | Safety NetSVField-TestedWeak entry26rarely trades — hard to exit▲ +4.4%▲ +5.1%Illiquid~5 months$17
341M4A4 | 龍王 (Dragon King) (Well-Worn)M4A4 | 龍王 (Dragon King)Well-WornWeak entry26rarely trades — hard to exit▲ +0.8%▲ +10.5%Illiquid~4 weeks$20
342Souvenir Galil AR | Sage Spray (Battle-Scarred)Galil AR | Sage SpraySVBattle-ScarredWeak entry26rarely trades — hard to exit▲ +2.1%▲ +8.5%Illiquid~1 month$23
343SG 553 | Tornado (Minimal Wear)SG 553 | TornadoMinimal WearWeak entry26rarely trades — hard to exit▲ +4.7%▲ +4.5%Illiquid~2 months$15
344SG 553 | Wave Spray (Factory New)SG 553 | Wave SprayFactory NewWeak entry26rarely trades — hard to exit▲ +1.6%▲ +9.1%Illiquid~2 weeks$41
345Souvenir AK-47 | Gold Arabesque (Well-Worn)AK-47 | Gold ArabesqueSVWell-WornWeak entry26medium confidencerarely trades — hard to exit▲ +9.1%▼ -2.2%Illiquid~1 month$1,317
346AK-47 | Frontside Misty (Factory New)AK-47 | Frontside MistyFactory NewWeak entry26falling with no reliable way out▼ -4.7%▲ +4.3%Thin market~2 months$144
347M4A1-S | Blood Tiger (Minimal Wear)M4A1-S | Blood TigerMinimal WearWeak entry26falling with no reliable way out▼ -5.1%▲ +4.8%Thin market~2 months$5.44
348M4A4 | 龍王 (Dragon King) (Battle-Scarred)M4A4 | 龍王 (Dragon King)Battle-ScarredWeak entry26falling with no reliable way out▼ -0.8%▼ -1.7%Thin market~1 month$15
349FAMAS | Djinn (Minimal Wear)FAMAS | DjinnMinimal WearWeak entry26falling with no reliable way out▼ -0.8%▼ -1.7%Thin market~1 month$13
350M4A4 | Hellfire (Factory New)M4A4 | HellfireFactory NewWeak entry26▲ +0.7%▼ -16.9%LiquidUnrated$387

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.