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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

355Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 355 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Glock-18 | Vogue (Factory New)Glock-18 | VogueFactory NewWeak entry30▼ -1.1%▼ -11.8%LiquidUnrated$17
202Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolMinimal WearWeak entry30▼ -4.2%▼ -7.3%LiquidUnrated$5.22
203Five-SeveN | Fairy Tale (Factory New)Five-SeveN | Fairy TaleFactory NewWeak entry30▲ +1.9%▼ -16.4%LiquidUnrated$269
204USP-S | Jawbreaker (Factory New)USP-S | JawbreakerFactory NewWeak entry30▼ -4.8%▼ -6.6%LiquidUnrated$22
205StatTrak™ CZ75-Auto | Xiangliu (Field-Tested)CZ75-Auto | XiangliuSTField-TestedWeak entry29rarely trades — hard to exit▲ +7.1%▲ +2.9%Illiquid~3 weeks$20
206Dual Berettas | Black Limba (Factory New)Dual Berettas | Black LimbaFactory NewWeak entry29rarely trades — hard to exit▲ +1.7%▲ +11.0%Illiquid~1 week$50
207P250 | Modern Hunter (Field-Tested)P250 | Modern HunterField-TestedWeak entry29rarely trades — hard to exit▲ +1.4%▲ +11.3%Illiquid~3 weeks$43
208StatTrak™ USP-S | Guardian (Field-Tested)USP-S | GuardianSTField-TestedWeak entry29rarely trades — hard to exit▼ -0.2%▲ +13.7%Illiquid~3 months$5.39
209P2000 | Red FragCam (Minimal Wear)P2000 | Red FragCamMinimal WearWeak entry29rarely trades — hard to exit▼ -0.5%▲ +13.9%Illiquid~1 month$5.91
210StatTrak™ Glock-18 | Mirror Mosaic (Field-Tested)Glock-18 | Mirror MosaicSTField-TestedWeak entry29falling with no reliable way out▲ +1.1%▼ -1.9%Thin market~4 weeks$14
211StatTrak™ Five-SeveN | Monkey Business (Field-Tested)Five-SeveN | Monkey BusinessSTField-TestedWeak entry29falling with no reliable way out0%▼ -0.4%Thin market~1 month$14
212StatTrak™ Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaSTField-TestedWeak entry29falling with no reliable way out▲ +0.3%▼ -1.1%Thin market~2 months$5.67
213StatTrak™ Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobSTMinimal WearWeak entry29falling with no reliable way out▲ +0.7%▼ -1.8%Thin market~3 weeks$59
214Glock-18 | Ramese's Reach (Minimal Wear)Glock-18 | Ramese's ReachMinimal WearWeak entry29falling with no reliable way out▲ +0.4%▼ -1.3%Thin market~2 months$21
215Glock-18 | Gamma Doppler (Factory New) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldFactory NewWeak entry29medium confidence▼ -1.6%▼ -11.5%LiquidUnrated$508
216Glock-18 | Neo-Noir (Field-Tested)Glock-18 | Neo-NoirField-TestedWeak entry29▼ -4.3%▼ -7.4%LiquidUnrated$36
217P2000 | Fire Elemental (Factory New)P2000 | Fire ElementalFactory NewWeak entry29▼ -0.8%▼ -12.7%Moderately liquidUnrated$101
218USP-S | Monster Mashup (Factory New)USP-S | Monster MashupFactory NewWeak entry29▼ -2.5%▼ -10.4%LiquidUnrated$108
219P2000 | Scorpion (Factory New)P2000 | ScorpionFactory NewWeak entry29▼ -0.1%▼ -14.2%Moderately liquidUnrated$105
220R8 Revolver | Night (Well-Worn)R8 Revolver | NightWell-WornWeak entry28rarely trades — hard to exit▲ +2.1%▲ +9.5%Illiquid~4 months$9.53
221StatTrak™ P2000 | Turf (Factory New)P2000 | TurfSTFactory NewWeak entry28rarely trades — hard to exit▲ +9.5%▼ -1.8%Illiquid~2 months$6.70
222Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummys RotFactory NewWeak entry28falling with no reliable way out▼ -6.6%▲ +9.1%Thin market~2 months$25
223USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorBattle-ScarredWeak entry28falling with no reliable way out▼ -3.0%▲ +3.1%Thin market~1 month$31
224Glock-18 | Gold Toof (Field-Tested)Glock-18 | Gold ToofField-TestedWeak entry28falling with no reliable way out▲ +0.1%▼ -1.6%Thin market~3 months$31
225StatTrak™ Desert Eagle | Mecha Industries (Factory New)Desert Eagle | Mecha IndustriesSTFactory NewWeak entry28falling with no reliable way out▲ +1.6%▼ -3.9%Thin market~3 months$29
226Desert Eagle | Sunset Storm 弐 (Factory New)Desert Eagle | Sunset Storm 弐Factory NewWeak entry28▼ -2.1%▼ -11.4%Moderately liquidUnrated$546
227Tec-9 | Remote Control (Factory New)Tec-9 | Remote ControlFactory NewWeak entry28▼ -0.8%▼ -13.5%Moderately liquidUnrated$41
228Glock-18 | Gamma Doppler (Minimal Wear) Phase 2Glock-18 | Gamma Doppler Phase 2P2Minimal WearWeak entry28medium confidence▼ -2.3%▼ -11.2%Moderately liquidUnrated$101
229Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxField-TestedWeak entry28▼ -3.1%▼ -10.0%LiquidUnrated$180
230Desert Eagle | Ocean Drive (Minimal Wear)Desert Eagle | Ocean DriveMinimal WearWeak entry28▼ -0.7%▼ -13.6%LiquidUnrated$77
231USP-S | Printstream (Factory New)USP-S | PrintstreamFactory NewWeak entry28▼ -3.0%▼ -10.2%LiquidUnrated$108
232Glock-18 | Shinobu (Factory New)Glock-18 | ShinobuFactory NewWeak entry28▼ -0.6%▼ -13.9%LiquidUnrated$24
233Desert Eagle | Eastern Enigma (Battle-Scarred)Desert Eagle | Eastern EnigmaBattle-ScarredWeak entry28medium confidence▼ -6.0%LiquidUnrated$15
234USP-S | Target Acquired (Battle-Scarred)USP-S | Target AcquiredBattle-ScarredWeak entry27medium confidencerarely trades — hard to exit▲ +22.1%▲ +8.7%Illiquid~5 months$263
235CZ75-Auto | Victoria (Well-Worn)CZ75-Auto | VictoriaWell-WornWeak entry27rarely trades — hard to exit▲ +4.7%▲ +33.6%Illiquid~5 months$124
236StatTrak™ Five-SeveN | Copper Galaxy (Field-Tested)Five-SeveN | Copper GalaxySTField-TestedWeak entry27rarely trades — hard to exit▲ +2.7%▲ +8.3%Illiquid~2 months$27
237Souvenir Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboSVMinimal WearWeak entry27rarely trades — hard to exit▼ -0.3%▲ +12.8%Illiquid~2 weeks$57
238Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalWell-WornWeak entry27rarely trades — hard to exit▲ +4.0%▲ +6.3%Illiquid~1 month$21
239Souvenir R8 Revolver | Nitro (Factory New)R8 Revolver | NitroSVFactory NewWeak entry27rarely trades — hard to exit▲ +4.8%▲ +5.0%Illiquid~7 months$11
240Souvenir P250 | Apep's Curse (Battle-Scarred)P250 | Apeps CurseSVBattle-ScarredWeak entry27rarely trades — hard to exit▲ +8.7%▼ -0.9%Illiquid~3 weeks$49
241Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamBattle-ScarredWeak entry27falling with no reliable way out▼ -1.1%▼ -0.1%Thin market~2 months$36
242Glock-18 | Gold Toof (Well-Worn)Glock-18 | Gold ToofWell-WornWeak entry27falling with no reliable way out▲ +0.4%▼ -2.6%Thin market~2 weeks$32
243Glock-18 | Gamma Doppler (Field-Tested) Phase 1Glock-18 | Gamma Doppler Phase 1P1Field-TestedWeak entry27medium confidence▼ -3.5%▼ -9.9%Moderately liquidUnrated$76
244USP-S | Royal Guard (Factory New)USP-S | Royal GuardFactory NewWeak entry27▲ +1.6%▼ -17.6%LiquidUnrated$6.35
245Desert Eagle | Eastern Enigma (Field-Tested)Desert Eagle | Eastern EnigmaField-TestedWeak entry27medium confidence▼ -6.2%LiquidUnrated$17
246StatTrak™ Dual Berettas | Cobra Strike (Well-Worn)Dual Berettas | Cobra StrikeSTWell-WornWeak entry26rarely trades — hard to exit▲ +19.4%▲ +11.3%Illiquid~1 month$94
247P2000 | Dispatch (Well-Worn)P2000 | DispatchWell-WornWeak entry26rarely trades — hard to exit▲ +14.9%▲ +17.5%Illiquid~2 months$29
248Souvenir Tec-9 | Remote Control (Factory New)Tec-9 | Remote ControlSVFactory NewWeak entry26rarely trades — hard to exit▼ -1.9%▲ +42.6%Illiquid~2 months$376
249StatTrak™ Dual Berettas | Balance (Factory New)Dual Berettas | BalanceSTFactory NewWeak entry26rarely trades — hard to exit▲ +10.8%▲ +23.4%Illiquid~2 months$23
250P250 | Steel Disruption (Field-Tested)P250 | Steel DisruptionField-TestedWeak entry26rarely trades — hard to exit▲ +3.5%▲ +34.3%Illiquid~2 months$5.37

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.