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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

180Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 180 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101AWP | Snake Camo (Factory New)AWP | Snake CamoFactory NewWeak entry30medium confidencerarely trades — hard to exit▼ -0.8%▲ +1.8%Illiquid~1 month$435
102StatTrak™ SSG 08 | Death's Head (Minimal Wear)SSG 08 | Deaths HeadSTMinimal WearWeak entry30rarely trades — hard to exit0%▲ +0.7%Illiquid~1 month$25
103SSG 08 | Sand Dune (Minimal Wear)SSG 08 | Sand DuneMinimal WearWeak entry30rarely trades — hard to exit▲ +1.0%▼ -1.0%Illiquid~5 months$20
104G3SG1 | Arctic Camo (Minimal Wear)G3SG1 | Arctic CamoMinimal WearWeak entry30rarely trades — hard to exit▲ +5.5%▼ -7.8%Illiquid~2 weeks$66
105SCAR-20 | Cardiac (Minimal Wear)SCAR-20 | CardiacMinimal WearWeak entry30rarely trades — hard to exit▼ -1.6%▲ +2.8%Illiquid~2 months$11
106SSG 08 | Mayan Dreams (Battle-Scarred)SSG 08 | Mayan DreamsBattle-ScarredWeak entry30rarely trades — hard to exit▼ -27.6%▲ +41.8%Illiquid~1 month$8.82
107G3SG1 | Chronos (Field-Tested)G3SG1 | ChronosField-TestedWeak entry30medium confidencerarely trades — hard to exit▲ +1.1%▼ -1.4%Illiquid~2 weeks$328
108StatTrak™ AWP | Printstream (Factory New)AWP | PrintstreamSTFactory NewWeak entry30▼ -1.6%▼ -11.1%LiquidUnrated$390
109AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearWeak entry30▼ -2.5%▼ -9.9%Moderately liquidUnrated$32
110SSG 08 | Detour (Well-Worn)SSG 08 | DetourWell-WornWeak entry29rarely trades — hard to exit▲ +10.0%▼ -1.3%Illiquid~2 weeks$23
111StatTrak™ AWP | Corticera (Factory New)AWP | CorticeraSTFactory NewWeak entry29medium confidencerarely trades — hard to exit▲ +8.0%▲ +1.7%Illiquid~2 months$146
112StatTrak™ AWP | Hyper Beast (Battle-Scarred)AWP | Hyper BeastSTBattle-ScarredWeak entry29rarely trades — hard to exit▲ +0.6%▲ +12.6%Illiquid~1 month$67
113G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterMinimal WearWeak entry29rarely trades — hard to exit▲ +9.1%▼ -0.5%Illiquid~2 months$6.21
114AWP | Ice Coaled (Factory New)AWP | Ice CoaledFactory NewWeak entry29▼ -2.6%▼ -9.8%LiquidUnrated$31
115StatTrak™ AWP | Chrome Cannon (Battle-Scarred)AWP | Chrome CannonSTBattle-ScarredWeak entry29▼ -2.7%▼ -9.8%Moderately liquidUnrated$28
116AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonMinimal WearWeak entry29▼ -3.5%▼ -8.9%LiquidUnrated$37
117G3SG1 | Orange Kimono (Field-Tested)G3SG1 | Orange KimonoField-TestedWeak entry29▼ -3.3%▼ -9.3%Moderately liquidUnrated$10
118AWP | Containment Breach (Field-Tested)AWP | Containment BreachField-TestedWeak entry29▼ -0.2%▼ -14.1%LiquidUnrated$76
119Souvenir AWP | Pit Viper (Field-Tested)AWP | Pit ViperSVField-TestedWeak entry28rarely trades — hard to exit▲ +21.7%▲ +13.5%Illiquid~2 months$29
120AWP | Gungnir (Battle-Scarred)AWP | GungnirBattle-ScarredWeak entry28medium confidencerarely trades — hard to exit▲ +6.7%▲ +2.8%Illiquid~3 months$6,687
121StatTrak™ SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterSTMinimal WearWeak entry28rarely trades — hard to exit▲ +3.6%▲ +7.3%Illiquid~2 months$288
122Souvenir SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeSVField-TestedWeak entry28falling with no reliable way out▼ -0.8%▲ +0.3%Thin market~1 month$187
123AWP | Sovereign Flame (Battle-Scarred)AWP | Sovereign FlameBattle-ScarredWeak entry28medium confidencefalling with no reliable way out▼ -0.4%Thin market~1 month$99
124StatTrak™ AWP | Fever Dream (Factory New)AWP | Fever DreamSTFactory NewWeak entry28▼ -3.2%▼ -9.7%Moderately liquidUnrated$34
125StatTrak™ AWP | Printstream (Field-Tested)AWP | PrintstreamSTField-TestedWeak entry28▼ -3.7%▼ -9.1%LiquidUnrated$78
126AWP | The Prince (Factory New)AWP | The PrinceFactory NewWeak entry28medium confidence▼ -6.5%▼ -4.9%LiquidUnrated$3,070
127AWP | Duality (Factory New)AWP | DualityFactory NewWeak entry28▼ -1.2%▼ -12.9%LiquidUnrated$15
128StatTrak™ AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonSTMinimal WearWeak entry28▼ -2.2%▼ -11.5%LiquidUnrated$61
129AWP | Hyper Beast (Well-Worn)AWP | Hyper BeastWell-WornWeak entry28▼ -3.9%▼ -9.1%Moderately liquidUnrated$30
130StatTrak™ AWP | Chromatic Aberration (Battle-Scarred)AWP | Chromatic AberrationSTBattle-ScarredWeak entry28▼ -8.4%▼ -2.4%Moderately liquidUnrated$24
131StatTrak™ AWP | Ice Coaled (Field-Tested)AWP | Ice CoaledSTField-TestedWeak entry27falling with no reliable way out▲ +1.9%▼ -5.2%Thin market~1 month$16
132AWP | Fade (Factory New)AWP | FadeFactory NewWeak entry27▼ -2.2%▼ -11.9%LiquidUnrated$798
133SSG 08 | Dragonfire (Factory New)SSG 08 | DragonfireFactory NewWeak entry27▼ -3.9%▼ -9.6%LiquidUnrated$369
134AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearWeak entry27▼ -0.8%▼ -14.2%LiquidUnrated$145
135StatTrak™ AWP | Worm God (Factory New)AWP | Worm GodSTFactory NewWeak entry27▼ -4.2%▼ -9.3%Moderately liquidUnrated$8.43
136StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewWeak entry26rarely trades — hard to exit▲ +3.1%▲ +6.5%Illiquid~2 months$75
137StatTrak™ AWP | Exoskeleton (Field-Tested)AWP | ExoskeletonSTField-TestedWeak entry26falling with no reliable way out▼ -2.6%▲ +0.9%Thin market~3 weeks$8.80
138StatTrak™ AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledSTMinimal WearWeak entry26▼ -3.5%▼ -10.8%Moderately liquidUnrated$32
139Souvenir SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormSVWell-WornWeak entry25rarely trades — hard to exit▲ +16.8%▲ +11.5%Illiquid~4 months$18
140SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacField-TestedWeak entry25rarely trades — hard to exit▲ +12.4%▲ +16.0%Illiquid~1 month$9.77
141Souvenir SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeSVWell-WornWeak entry25rarely trades — hard to exit▲ +2.0%▲ +8.0%Illiquid~1 week$187
142SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexWell-WornWeak entry25rarely trades — hard to exit▲ +4.8%▲ +3.8%IlliquidNo flow$35
143StatTrak™ AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiSTMinimal WearWeak entry25rarely trades — hard to exit▲ +2.1%▲ +7.9%Illiquid~1 month$698
144SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearWeak entry25falling with no reliable way out▼ -0.1%▼ -3.0%Thin market~3 months$93
145StatTrak™ AWP | Ice Coaled (Battle-Scarred)AWP | Ice CoaledSTBattle-ScarredWeak entry25falling with no reliable way out▼ -3.1%▲ +1.0%Thin market~1 month$11
146AWP | PAW (Factory New)AWP | PAWFactory NewWeak entry25▲ +0.3%▼ -17.2%LiquidUnrated$8.68
147Souvenir AWP | Safari Mesh (Well-Worn)AWP | Safari MeshSVWell-WornWeak entry24rarely trades — hard to exit▼ -20.2%▲ +64.2%Illiquid~3 months$11
148StatTrak™ AWP | Mortis (Battle-Scarred)AWP | MortisSTBattle-ScarredWeak entry24rarely trades — hard to exit▲ +6.2%▲ +0.8%Illiquid~1 month$8.01
149Souvenir SSG 08 | Blue Spruce (Well-Worn)SSG 08 | Blue SpruceSVWell-WornWeak entry24rarely trades — hard to exit▼ -1.8%▲ +12.6%Illiquid~1 month$11
150StatTrak™ AWP | Printstream (Well-Worn)AWP | PrintstreamSTWell-WornWeak entry24falling with no reliable way out▼ -1.1%▼ -2.5%Thin market~1 month$58

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.