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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

179Items ranked
6Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 179 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirMinimal WearWeak entry36▼ -1.4%▼ -7.0%LiquidUnrated$44
52AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonField-TestedWeak entry36▼ -0.2%▼ -8.9%LiquidUnrated$29
53AWP | Black Box (Factory New)AWP | Black BoxFactory NewWeak entry36medium confidence▼ -3.8%LiquidUnrated$37
54SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacBattle-ScarredWeak entry35112% of the week's move was yesterday · rarely trades — hard to exit▲ +31.5%▲ +20.9%Illiquid~1 month$11
55StatTrak™ SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotSTWell-WornWeak entry35rarely trades — hard to exit▼ -0.8%▲ +5.9%Illiquid~2 weeks$42
56StatTrak™ SSG 08 | Death's Head (Minimal Wear)SSG 08 | Deaths HeadSTMinimal WearWeak entry35rarely trades — hard to exit▲ +1.8%▲ +1.9%Illiquid~1 month$25
57StatTrak™ G3SG1 | The Executioner (Well-Worn)G3SG1 | The ExecutionerSTWell-WornWeak entry35rarely trades — hard to exit▼ -0.2%▲ +4.9%Illiquid~4 weeks$8.38
58StatTrak™ AWP | Mortis (Field-Tested)AWP | MortisSTField-TestedWeak entry35▲ +3.4%▼ -14.9%LiquidUnrated$6.94
59AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraBattle-ScarredWeak entry35medium confidence▼ -0.9%▼ -8.5%Moderately liquidUnrated$1,116
60SSG 08 | Sand Dune (Minimal Wear)SSG 08 | Sand DuneMinimal WearWeak entry34rarely trades — hard to exit▲ +1.7%▲ +60.4%Illiquid~5 months$20
61StatTrak™ G3SG1 | Keeping Tabs (Well-Worn)G3SG1 | Keeping TabsSTWell-WornWeak entry34medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +25.1%Illiquid~3 months$8.68
62StatTrak™ SSG 08 | Necropos (Factory New)SSG 08 | NecroposSTFactory NewWeak entry34rarely trades — hard to exit▼ -0.1%▲ +17.1%Illiquid~1 month$9.33
63AWP | Pink DDPAT (Well-Worn)AWP | Pink DDPATWell-WornWeak entry34rarely trades — hard to exit▼ -3.7%▲ +22.3%Illiquid~2 months$29
64SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportWell-WornWeak entry34rarely trades — hard to exit▲ +1.4%▲ +1.7%Illiquid~4 weeks$12
65SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearWeak entry34rarely trades — hard to exit▲ +10.0%▼ -11.6%Illiquid~1 month$102
66AWP | Mortis (Factory New)AWP | MortisFactory NewWeak entry34▼ -0.1%▼ -10.4%LiquidUnrated$20
67AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonWell-WornWeak entry34▼ -1.0%▼ -9.3%LiquidUnrated$26
68AWP | Sovereign Flame (Minimal Wear)AWP | Sovereign FlameMinimal WearWeak entry34medium confidence▼ -4.3%LiquidUnrated$242
69StatTrak™ AWP | Atheris (Factory New)AWP | AtherisSTFactory NewWeak entry34▼ -1.5%▼ -8.8%Moderately liquidUnrated$41
70SCAR-20 | Palm (Factory New)SCAR-20 | PalmFactory NewWeak entry33rarely trades — hard to exit▲ +35.0%▲ +10.1%Illiquid~3 weeks$100
71G3SG1 | Orange Kimono (Factory New)G3SG1 | Orange KimonoFactory NewWeak entry33rarely trades — hard to exit▼ -1.6%▲ +18.4%Illiquid~2 months$13
72StatTrak™ G3SG1 | Flux (Minimal Wear)G3SG1 | FluxSTMinimal WearWeak entry33rarely trades — hard to exit▼ -1.9%▲ +18.8%Illiquid~2 weeks$35
73Souvenir AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATSVBattle-ScarredWeak entry33rarely trades — hard to exit▲ +0.3%▲ +2.7%Illiquid~4 months$24
74SSG 08 | Death's Head (Battle-Scarred)SSG 08 | Deaths HeadBattle-ScarredWeak entry33rarely trades — hard to exit▼ -1.8%▲ +5.8%Illiquid~3 weeks$19
75StatTrak™ G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterSTWell-WornWeak entry33rarely trades — hard to exit▲ +2.5%▼ -0.9%IlliquidNo flow$7.26
76SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexField-TestedWeak entry33rarely trades — hard to exit▲ +0.1%▲ +2.4%Illiquid~2 months$25
77StatTrak™ AWP | Mortis (Battle-Scarred)AWP | MortisSTBattle-ScarredWeak entry33rarely trades — hard to exit▲ +7.1%▼ -8.2%Illiquid~1 month$7.97
78StatTrak™ AWP | Wildfire (Factory New)AWP | WildfireSTFactory NewWeak entry33▼ -1.8%▼ -8.6%Moderately liquidUnrated$289
79AWP | Neo-Noir (Factory New)AWP | Neo-NoirFactory NewWeak entry33▲ +1.6%▼ -14.0%LiquidUnrated$55
80SCAR-20 | Storm (Factory New)SCAR-20 | StormFactory NewWeak entry32rarely trades — hard to exit▲ +7.6%▲ +45.8%Illiquid~2 months$26
81G3SG1 | Contractor (Minimal Wear)G3SG1 | ContractorMinimal WearWeak entry32135% of the week's move was yesterday · rarely trades — hard to exit▲ +3.5%▲ +52.0%Illiquid~2 months$7.10
82G3SG1 | Orange Kimono (Battle-Scarred)G3SG1 | Orange KimonoBattle-ScarredWeak entry32rarely trades — hard to exit▼ -6.9%▲ +25.9%Illiquid~1 month$7.67
83StatTrak™ AWP | BOOM (Factory New)AWP | BOOMSTFactory NewWeak entry32medium confidencerarely trades — hard to exit▲ +1.9%▲ +12.5%Illiquid~3 months$876
84StatTrak™ G3SG1 | Stinger (Factory New)G3SG1 | StingerSTFactory NewWeak entry32rarely trades — hard to exit▼ -9.7%▲ +16.5%Illiquid~1 month$5.02
85StatTrak™ AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastSTMinimal WearWeak entry32rarely trades — hard to exit▲ +5.5%▼ -6.5%Illiquid~1 month$132
86AWP | Medusa (Well-Worn)AWP | MedusaWell-WornWeak entry32medium confidencerarely trades — hard to exit▲ +1.9%▼ -1.1%Illiquid~1 month$1,871
87SCAR-20 | Magna Carta (Well-Worn)SCAR-20 | Magna CartaWell-WornWeak entry32rarely trades — hard to exit▼ -3.6%▲ +7.0%Illiquid~2 months$18
88StatTrak™ AWP | Containment Breach (Minimal Wear)AWP | Containment BreachSTMinimal WearWeak entry32▼ -4.3%▼ -5.3%Moderately liquidUnrated$328
89StatTrak™ AWP | Asiimov (Battle-Scarred)AWP | AsiimovSTBattle-ScarredWeak entry32▼ -0.6%▼ -10.9%LiquidUnrated$139
90G3SG1 | Flux (Field-Tested)G3SG1 | FluxField-TestedWeak entry32▼ -2.5%▼ -8.1%Moderately liquid~2 weeks$6.89
91AWP | Fever Dream (Well-Worn)AWP | Fever DreamWell-WornWeak entry32▼ -1.6%▼ -9.9%Moderately liquidUnrated$13
92SSG 08 | Mayan Dreams (Well-Worn)SSG 08 | Mayan DreamsWell-WornWeak entry31rarely trades — hard to exit▲ +47.9%▼ -17.6%Illiquid~2 months$8.92
93StatTrak™ SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacSTField-TestedWeak entry31rarely trades — hard to exit▼ -9.6%▲ +29.4%Illiquid~3 weeks$16
94StatTrak™ SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportSTField-TestedWeak entry31rarely trades — hard to exit▲ +3.5%▼ -4.0%Illiquid~1 month$9.82
95StatTrak™ G3SG1 | High Seas (Factory New)G3SG1 | High SeasSTFactory NewWeak entry31rarely trades — hard to exit▼ -2.8%▲ +5.1%Illiquid~3 weeks$8.72
96StatTrak™ SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterSTMinimal WearWeak entry31rarely trades — hard to exit▲ +0.9%▼ -0.5%Illiquid~1 month$5.58
97AWP | Fade (Minimal Wear)AWP | FadeMinimal WearWeak entry31▲ +1.1%▼ -14.2%Moderately liquidUnrated$942
98AWP | Printstream (Well-Worn)AWP | PrintstreamWell-WornWeak entry31▼ -1.8%▼ -10.1%LiquidUnrated$42
99AWP | Dragon Lore (Field-Tested)AWP | Dragon LoreField-TestedWeak entry31medium confidence▼ -2.6%▼ -9.2%LiquidUnrated$6,377
100StatTrak™ AWP | Fever Dream (Minimal Wear)AWP | Fever DreamSTMinimal WearWeak entry31▼ -2.4%▼ -9.5%Moderately liquidUnrated$26

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.