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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

201Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 201 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Souvenir UMP-45 | Fallout Warning (Well-Worn)UMP-45 | Fallout WarningSVWell-WornWeak entry36rarely trades — hard to exit▲ +12.2%▼ -13.6%Illiquid~3 months$20
52StatTrak™ P90 | Blind Spot (Well-Worn)P90 | Blind SpotSTWell-WornWeak entry35rarely trades — hard to exit▲ +38.3%▲ +11.3%Illiquid~1 month$17
53P90 | Schematic (Well-Worn)P90 | SchematicWell-WornWeak entry35rarely trades — hard to exit▲ +31.5%▲ +20.9%Illiquid~2 months$28
54P90 | Sunset Lily (Well-Worn)P90 | Sunset LilyWell-WornWeak entry35rarely trades — hard to exit▲ +1.1%▲ +64.5%Illiquid~2 months$22
55PP-Bizon | Water Sigil (Factory New)PP-Bizon | Water SigilFactory NewWeak entry35rarely trades — hard to exit▲ +16.8%▼ -7.5%Illiquid~3 months$5.71
56StatTrak™ MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaSTMinimal WearWeak entry35rarely trades — hard to exit▲ +9.8%▲ +2.5%Illiquid~5 days$7.04
57StatTrak™ UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildSTFactory NewWeak entry35rarely trades — hard to exit▲ +4.1%▼ -1.6%Illiquid~2 months$19
58StatTrak™ P90 | Virus (Factory New)P90 | VirusSTFactory NewWeak entry35rarely trades — hard to exit▲ +5.4%▼ -3.6%Illiquid~2 months$69
59StatTrak™ PP-Bizon | Antique (Factory New)PP-Bizon | AntiqueSTFactory NewWeak entry35rarely trades — hard to exit▼ -2.7%▲ +8.5%Illiquid~1 month$15
60UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberBattle-ScarredWeak entry35rarely trades — hard to exit▲ +0.3%▲ +3.7%Illiquid~2 months$11
61StatTrak™ MP9 | Airlock (Minimal Wear)MP9 | AirlockSTMinimal WearWeak entry35▼ -0.8%▼ -8.8%Moderately liquidUnrated$15
62UMP-45 | Wild Child (Minimal Wear)UMP-45 | Wild ChildMinimal WearWeak entry35▼ -2.1%▼ -7.3%LiquidUnrated$5.69
63MAC-10 | Urban DDPAT (Factory New)MAC-10 | Urban DDPATFactory NewWeak entry34rarely trades — hard to exit▲ +22.1%▲ +31.3%Illiquid~1 month$75
64MP9 | Green Plaid (Factory New)MP9 | Green PlaidFactory NewWeak entry34rarely trades — hard to exit▲ +26.7%▲ +23.3%Illiquid~2 months$15
65MAC-10 | Copper Borre (Field-Tested)MAC-10 | Copper BorreField-TestedWeak entry34rarely trades — hard to exit▲ +7.7%▲ +5.0%Illiquid~1 month$97
66StatTrak™ PP-Bizon | High Roller (Battle-Scarred)PP-Bizon | High RollerSTBattle-ScarredWeak entry34rarely trades — hard to exit▼ -1.1%▲ +5.5%Illiquid~2 months$11
67MP9 | Wild Lily (Field-Tested)MP9 | Wild LilyField-TestedWeak entry34medium confidencerarely trades — hard to exit0%▲ +3.3%Illiquid~1 month$2,514
68Souvenir MP9 | Orange Peel (Field-Tested)MP9 | Orange PeelSVField-TestedWeak entry34rarely trades — hard to exit▲ +6.0%▼ -5.9%Illiquid~3 months$20
69Souvenir P90 | Run and Hide (Minimal Wear)P90 | Run and HideSVMinimal WearWeak entry34▼ -3.0%▼ -6.1%Moderately liquidUnrated$175
70P90 | Trigon (Field-Tested)P90 | TrigonField-TestedWeak entry34▼ -3.5%▼ -5.5%Moderately liquidUnrated$9.15
71MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorFactory NewWeak entry34▼ -1.5%▼ -8.7%LiquidUnrated$99
72MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechMinimal WearWeak entry34▼ -2.0%▼ -7.9%LiquidUnrated$7.66
73StatTrak™ P90 | Blind Spot (Battle-Scarred)P90 | Blind SpotSTBattle-ScarredWeak entry33rarely trades — hard to exit▲ +28.6%▲ +18.9%Illiquid~1 month$17
74Souvenir P90 | Glacier Mesh (Well-Worn)P90 | Glacier MeshSVWell-WornWeak entry33rarely trades — hard to exit▲ +17.0%▲ +36.2%Illiquid~3 months$51
75MP9 | Green Plaid (Minimal Wear)MP9 | Green PlaidMinimal WearWeak entry33rarely trades — hard to exit▼ -6.9%▲ +71.3%Illiquid~5 days$8.07
76P90 | Tiger Pit (Battle-Scarred)P90 | Tiger PitBattle-ScarredWeak entry33medium confidencerarely trades — hard to exit▲ +12.3%▲ +41.6%IlliquidNo flow$65
77Souvenir P90 | Scorched (Factory New)P90 | ScorchedSVFactory NewWeak entry33rarely trades — hard to exit▼ -1.1%▲ +17.7%Illiquid~2 months$25
78StatTrak™ P90 | Cold Blooded (Minimal Wear)P90 | Cold BloodedSTMinimal WearWeak entry33rarely trades — hard to exit▲ +1.8%▲ +0.3%Illiquid~2 months$142
79StatTrak™ MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticSTMinimal WearWeak entry33medium confidencerarely trades — hard to exit▲ +6.1%▼ -6.4%Illiquid~4 weeks$53
80MP9 | Hot Rod (Minimal Wear)MP9 | Hot RodMinimal WearWeak entry33medium confidencerarely trades — hard to exit▲ +6.1%▼ -6.6%Illiquid~4 weeks$241
81StatTrak™ MAC-10 | Tatter (Well-Worn)MAC-10 | TatterSTWell-WornWeak entry33rarely trades — hard to exit▲ +3.5%▼ -2.7%Illiquid~6 months$11
82StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornWeak entry33rarely trades — hard to exit▼ -0.6%▲ +3.4%Illiquid~1 month$10
83MP9 | Mount Fuji (Minimal Wear)MP9 | Mount FujiMinimal WearWeak entry33▼ -3.1%▼ -7.0%LiquidUnrated$10
84MP7 | Fade (Minimal Wear)MP7 | FadeMinimal WearWeak entry33▼ -2.9%▼ -7.3%LiquidUnrated$8.40
85Souvenir P90 | ScaraB Rush (Battle-Scarred)P90 | ScaraB RushSVBattle-ScarredWeak entry32rarely trades — hard to exit▲ +30.7%▲ +12.6%Illiquid~1 month$7.32
86P90 | Glacier Mesh (Battle-Scarred)P90 | Glacier MeshBattle-ScarredWeak entry32rarely trades — hard to exit▼ -0.8%▲ +58.9%Illiquid~2 months$26
87PP-Bizon | Rust Coat (Field-Tested)PP-Bizon | Rust CoatField-TestedWeak entry32rarely trades — hard to exit▲ +2.3%▲ +12.1%Illiquid~2 weeks$16
88StatTrak™ P90 | Nostalgia (Field-Tested)P90 | NostalgiaSTField-TestedWeak entry32rarely trades — hard to exit▲ +5.1%▲ +7.8%Illiquid~2 weeks$6.60
89P90 | Desert Warfare (Battle-Scarred)P90 | Desert WarfareBattle-ScarredWeak entry32medium confidencerarely trades — hard to exit▲ +10.6%▼ -13.6%IlliquidNo flow$19
90P90 | Fallout Warning (Battle-Scarred)P90 | Fallout WarningBattle-ScarredWeak entry32rarely trades — hard to exit▲ +0.7%▲ +1.2%Illiquid~1 month$9.30
91P90 | Death by Kitty (Field-Tested)P90 | Death by KittyField-TestedWeak entry32rarely trades — hard to exit▲ +0.6%▲ +1.3%Illiquid~2 months$77
92P90 | Emerald Dragon (Well-Worn)P90 | Emerald DragonWell-WornWeak entry32rarely trades — hard to exit▲ +2.3%▼ -1.4%IlliquidNo flow$121
93UMP-45 | Day Lily (Minimal Wear)UMP-45 | Day LilyMinimal WearWeak entry32rarely trades — hard to exit▼ -4.5%▲ +8.6%Illiquid~2 months$80
94MP7 | Teal Blossom (Well-Worn)MP7 | Teal BlossomWell-WornWeak entry32medium confidencerarely trades — hard to exit▼ -1.2%▲ +3.6%IlliquidNo flow$113
95StatTrak™ P90 | Shallow Grave (Field-Tested)P90 | Shallow GraveSTField-TestedWeak entry32▼ -1.3%▼ -9.9%Moderately liquidUnrated$10
96P90 | Death by Kitty (Minimal Wear)P90 | Death by KittyMinimal WearWeak entry320%▼ -12.0%Moderately liquidUnrated$89
97StatTrak™ MP9 | Airlock (Field-Tested)MP9 | AirlockSTField-TestedWeak entry32▼ -2.3%▼ -8.8%Moderately liquidUnrated$9.28
98MAC-10 | Fade (Factory New)MAC-10 | FadeFactory NewWeak entry32▼ -0.9%▼ -11.0%LiquidUnrated$54
99Souvenir P90 | Schematic (Minimal Wear)P90 | SchematicSVMinimal WearWeak entry31rarely trades — hard to exit▲ +21.4%▲ +22.1%Illiquid~2 months$7.19
100MAC-10 | Red Filigree (Minimal Wear)MAC-10 | Red FiligreeMinimal WearWeak entry31rarely trades — hard to exit▲ +3.4%▲ +9.9%Illiquid~5 days$128

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.