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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

968Items ranked
968Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 968 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Souvenir FAMAS | Teardown (Factory New)FAMAS | TeardownSVFactory NewAvoid0▼ -92.5%▼ -95.3%Illiquid~2 months$25
2Souvenir FAMAS | Cyanospatter (Battle-Scarred)FAMAS | CyanospatterSVBattle-ScarredAvoid0▼ -91.8%▼ -81.0%Illiquid~1 month$16
3Souvenir FAMAS | Colony (Well-Worn)FAMAS | ColonySVWell-WornAvoid0▼ -87.8%▼ -83.7%IlliquidNo flow$14
4Souvenir AUG | Condemned (Battle-Scarred)AUG | CondemnedSVBattle-ScarredAvoid0▼ -94.1%▼ -65.0%Illiquid~2 months$70
5AUG | Anodized Navy (Minimal Wear)AUG | Anodized NavyMinimal WearAvoid0▼ -70.8%▼ -50.0%Illiquid~5 months$57
6Souvenir AUG | Condemned (Minimal Wear)AUG | CondemnedSVMinimal WearAvoid0▼ -34.3%▼ -98.3%Illiquid~9 months$6.37
7Souvenir Galil AR | Sage Spray (Minimal Wear)Galil AR | Sage SpraySVMinimal WearAvoid0▼ -36.6%▼ -86.9%Illiquid~2 months$5.04
8Souvenir FAMAS | Colony (Factory New)FAMAS | ColonySVFactory NewAvoid0▼ -28.1%▼ -95.9%Illiquid~2 months$81
9Souvenir M4A1-S | Nitro (Field-Tested)M4A1-S | NitroSVField-TestedAvoid0▼ -20.3%▼ -95.5%Illiquid~4 weeks$24
10Souvenir M4A1-S | Nitro (Minimal Wear)M4A1-S | NitroSVMinimal WearAvoid0▼ -10.8%▼ -98.1%Illiquid~4 weeks$28
11Souvenir M4A1-S | Boreal Forest (Battle-Scarred)M4A1-S | Boreal ForestSVBattle-ScarredAvoid0▼ -10.9%▼ -91.5%Illiquid~2 months$23
12Souvenir FAMAS | Colony (Field-Tested)FAMAS | ColonySVField-TestedAvoid0▼ -24.1%▼ -69.2%Illiquid~5 months$6.25
13Souvenir AUG | Contractor (Well-Worn)AUG | ContractorSVWell-WornAvoid0▼ -41.8%▼ -42.7%Illiquid~1 month$20
14Souvenir AUG | Eye of Zapems (Well-Worn)AUG | Eye of ZapemsSVWell-WornAvoid0▼ -65.3%▼ -5.5%Illiquid~2 months$5.84
15StatTrak™ AUG | Torque (Battle-Scarred)AUG | TorqueSTBattle-ScarredAvoid0▼ -68.0%▲ +1.1%Illiquid~3 months$10
16Souvenir FAMAS | Teardown (Battle-Scarred)FAMAS | TeardownSVBattle-ScarredAvoid0medium confidence0%▼ -99.3%IlliquidNo flow$124
17Souvenir M4A1-S | Nitro (Battle-Scarred)M4A1-S | NitroSVBattle-ScarredAvoid0▼ -9.1%▼ -85.2%Illiquid~6 months$50
18Souvenir M4A1-S | Nitro (Well-Worn)M4A1-S | NitroSVWell-WornAvoid0▼ -34.7%▼ -46.4%IlliquidNo flow$461
19Souvenir SG 553 | Anodized Navy (Factory New)SG 553 | Anodized NavySVFactory NewAvoid0▼ -3.4%▼ -92.0%Illiquid~5 months$14
20Souvenir SG 553 | Integrale (Factory New)SG 553 | IntegraleSVFactory NewAvoid0▼ -5.8%▼ -87.5%Illiquid~3 months$140
21Souvenir AK-47 | B the Monster (Factory New)AK-47 | B the MonsterSVFactory NewAvoid0medium confidence▼ -19.6%▼ -62.5%Moderately liquidUnrated$649
22Souvenir AUG | Contractor (Factory New)AUG | ContractorSVFactory NewAvoid0▼ -1.0%▼ -88.2%Illiquid~4 weeks$27
23Souvenir Galil AR | VariCamo (Minimal Wear)Galil AR | VariCamoSVMinimal WearAvoid0▼ -5.5%▼ -81.5%Illiquid~2 months$22
24M4A1-S | Electrum (Factory New)M4A1-S | ElectrumFactory NewAvoid0▼ -3.2%▼ -84.3%LiquidUnrated$6.36
25Souvenir SG 553 | Anodized Navy (Minimal Wear)SG 553 | Anodized NavySVMinimal WearAvoid0medium confidence▼ -10.0%▼ -72.4%Illiquid~1 month$52
26FAMAS | Contrast Spray (Factory New)FAMAS | Contrast SprayFactory NewAvoid0▼ -29.3%▼ -43.0%Illiquid~2 months$100
27M4A4 | Sheet Lightning (Factory New)M4A4 | Sheet LightningFactory NewAvoid0▼ -12.6%▼ -66.6%Illiquid~5 months$7.11
28Souvenir AK-47 | Safari Mesh (Factory New)AK-47 | Safari MeshSVFactory NewAvoid0▲ +5.1%▼ -93.0%Illiquid~2 months$31
29Souvenir M4A1-S | Boreal Forest (Well-Worn)M4A1-S | Boreal ForestSVWell-WornAvoid0▲ +8.6%▼ -97.5%Illiquid~5 days$36
30Souvenir SG 553 | Waves Perforated (Field-Tested)SG 553 | Waves PerforatedSVField-TestedAvoid0▼ -8.3%▼ -70.0%Illiquid~4 months$5.85
31Souvenir M4A4 | Urban DDPAT (Minimal Wear)M4A4 | Urban DDPATSVMinimal WearAvoid0▼ -4.2%▼ -74.7%Illiquid~4 months$6.24
32Souvenir SG 553 | Waves Perforated (Battle-Scarred)SG 553 | Waves PerforatedSVBattle-ScarredAvoid0▼ -22.0%▼ -47.7%Illiquid~4 months$14
33AK-47 | Crane Flight (Field-Tested)AK-47 | Crane FlightField-TestedAvoid0▲ +1.1%▼ -81.9%LiquidUnrated$14
34AK-47 | Crane Flight (Minimal Wear)AK-47 | Crane FlightMinimal WearAvoid0▼ -6.2%▼ -71.1%Very liquidUnrated$24
35Souvenir M4A1-S | VariCamo (Factory New)M4A1-S | VariCamoSVFactory NewAvoid0▲ +0.4%▼ -80.5%Illiquid~6 months$12
36M4A1-S | Stratosphere (Factory New)M4A1-S | StratosphereFactory NewAvoid0▼ -9.0%▼ -66.0%LiquidUnrated$46
37StatTrak™ FAMAS | Pulse (Factory New)FAMAS | PulseSTFactory NewAvoid0falling with no reliable way out▼ -0.5%▼ -19.2%Illiquid~2 months$21
38StatTrak™ AK-47 | Rat Rod (Battle-Scarred)AK-47 | Rat RodSTBattle-ScarredAvoid0falling with no reliable way out▼ -7.6%▼ -8.4%Illiquid~1 month$12
39StatTrak™ M4A4 | Asiimov (Well-Worn)M4A4 | AsiimovSTWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -8.5%Illiquid~1 month$326
40StatTrak™ M4A4 | Hellfire (Battle-Scarred)M4A4 | HellfireSTBattle-ScarredAvoid0medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -5.1%Illiquid~1 week$112
41StatTrak™ M4A4 | Hellfire (Field-Tested)M4A4 | HellfireSTField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -3.1%▼ -2.7%Illiquid~3 weeks$113
42FAMAS | Spitfire (Factory New)FAMAS | SpitfireFactory NewAvoid0medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.4%▼ -3.7%Illiquid~2 months$446
43StatTrak™ FAMAS | Commemoration (Minimal Wear)FAMAS | CommemorationSTMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +2.4%▼ -10.9%Illiquid~2 months$48
44StatTrak™ Galil AR | Crimson Tsunami (Minimal Wear)Galil AR | Crimson TsunamiSTMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -6.4%Illiquid~3 weeks$6.84
45StatTrak™ FAMAS | Bad Trip (Battle-Scarred)FAMAS | Bad TripSTBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -6.1%Illiquid~3 weeks$43
46StatTrak™ M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleSTBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -4.3%Illiquid~3 weeks$51
47M4A1-S | Party Animal (Factory New)M4A1-S | Party AnimalFactory NewAvoid1▼ -7.5%▼ -66.6%LiquidUnrated$33
48M4A1-S | Glitched Paint (Factory New)M4A1-S | Glitched PaintFactory NewAvoid1▼ -10.0%▼ -62.0%LiquidUnrated$7.10
49Souvenir FAMAS | Waters of Nephthys (Minimal Wear)FAMAS | Waters of NephthysSVMinimal WearAvoid1▼ -14.5%▼ -54.6%Illiquid~4 weeks$89
50Souvenir FAMAS | Cyanospatter (Factory New)FAMAS | CyanospatterSVFactory NewAvoid1medium confidence▼ -5.5%▼ -67.8%Illiquid~2 months$55

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.