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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

376Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 376 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151AWP | Exothermic (Factory New)AWP | ExothermicFactory NewAvoid14▼ -5.1%▼ -27.5%LiquidUnrated$11
152StatTrak™ SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireSTBattle-ScarredAvoid14▼ -4.7%▼ -28.2%Illiquid~1 month$120
153AWP | The End (Minimal Wear)AWP | The EndMinimal WearAvoid14▼ -9.2%▼ -21.9%LiquidUnrated$21
154G3SG1 | High Seas (Factory New)G3SG1 | High SeasFactory NewAvoid14▼ -8.5%▼ -23.1%Moderately liquidUnrated$9.51
155SSG 08 | Abyss (Factory New)SSG 08 | AbyssFactory NewAvoid14▼ -8.7%▼ -23.1%Thin market~3 months$5.14
156SSG 08 | Sand Dune (Factory New)SSG 08 | Sand DuneFactory NewAvoid14▼ -6.2%▼ -28.0%Illiquid~3 months$130
157Souvenir AWP | Black Nile (Factory New)AWP | Black NileSVFactory NewAvoid13falling with no reliable way out▼ -2.5%▼ -7.4%Illiquid~2 months$32
158StatTrak™ AWP | Phobos (Well-Worn)AWP | PhobosSTWell-WornAvoid13falling with no reliable way out▼ -5.0%▼ -3.7%Illiquid~3 months$12
159StatTrak™ AWP | Neo-Noir (Battle-Scarred)AWP | Neo-NoirSTBattle-ScarredAvoid13falling with no reliable way out▼ -2.3%▼ -7.9%Illiquid~2 months$52
160SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotField-TestedAvoid13falling with no reliable way out▼ -4.8%▼ -4.2%Illiquid~4 months$17
161StatTrak™ G3SG1 | High Seas (Factory New)G3SG1 | High SeasSTFactory NewAvoid13falling with no reliable way out▼ -1.7%▼ -8.9%Illiquid~3 weeks$8.75
162AWP | Snake Camo (Well-Worn)AWP | Snake CamoWell-WornAvoid13falling with no reliable way out▼ -1.4%▼ -9.6%Illiquid~2 months$91
163StatTrak™ SCAR-20 | Cardiac (Factory New)SCAR-20 | CardiacSTFactory NewAvoid13falling with no reliable way out▲ +3.1%▼ -16.4%Illiquid~2 weeks$58
164G3SG1 | Violet Murano (Minimal Wear)G3SG1 | Violet MuranoMinimal WearAvoid13falling with no reliable way out▼ -2.8%▼ -7.5%Illiquid~2 months$29
165SSG 08 | Tropical Storm (Field-Tested)SSG 08 | Tropical StormField-TestedAvoid13falling with no reliable way out▼ -1.8%▼ -9.1%Illiquid~1 month$13
166StatTrak™ SCAR-20 | Bloodsport (Minimal Wear)SCAR-20 | BloodsportSTMinimal WearAvoid13falling with no reliable way out▼ -3.9%▼ -6.0%Illiquid~4 weeks$12
167StatTrak™ AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSTMinimal WearAvoid13▼ -9.4%▼ -23.4%LiquidUnrated$129
168StatTrak™ AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeSTMinimal WearAvoid13medium confidence▼ -7.1%▼ -27.7%Illiquid~5 months$1,337
169G3SG1 | Stinger (Minimal Wear)G3SG1 | StingerMinimal WearAvoid13▼ -7.8%▼ -26.8%Moderately liquidUnrated$6.61
170AWP | Phobos (Factory New)AWP | PhobosFactory NewAvoid13▼ -2.5%▼ -36.7%LiquidUnrated$11
171SSG 08 | Turbo Peek (Field-Tested)SSG 08 | Turbo PeekField-TestedAvoid12falling with no reliable way out▼ -1.0%▼ -10.3%Thin market~2 months$17
172SSG 08 | Parallax (Minimal Wear)SSG 08 | ParallaxMinimal WearAvoid12falling with no reliable way out▼ -1.3%▼ -9.9%Illiquid~1 month$8.94
173Souvenir SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormSVMinimal WearAvoid12falling with no reliable way out▼ -1.3%▼ -9.9%Illiquid~3 months$15
174StatTrak™ AWP | Elite Build (Field-Tested)AWP | Elite BuildSTField-TestedAvoid12falling with no reliable way out▼ -0.7%▼ -11.0%Illiquid~2 months$25
175SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeBattle-ScarredAvoid12falling with no reliable way out▼ -2.5%▼ -8.4%Illiquid~1 month$231
176SSG 08 | Detour (Field-Tested)SSG 08 | DetourField-TestedAvoid12falling with no reliable way out▼ -0.6%▼ -11.2%Thin market~2 weeks$9.94
177AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATMinimal WearAvoid12falling with no reliable way out▼ -0.9%▼ -10.8%Illiquid~6 months$44
178SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormBattle-ScarredAvoid12falling with no reliable way out▲ +0.3%▼ -12.7%IlliquidNo flow$15
179SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotMinimal WearAvoid12falling with no reliable way out▼ -1.4%▼ -10.2%Illiquid~1 month$112
180StatTrak™ SCAR-20 | Crimson Web (Minimal Wear)SCAR-20 | Crimson WebSTMinimal WearAvoid12falling with no reliable way out▼ -5.3%▼ -4.3%Illiquid~2 months$8.84
181Souvenir AWP | Crakow! (Field-Tested)AWP | Crakow!SVField-TestedAvoid12falling with no reliable way out▼ -3.9%▼ -6.6%Illiquid~3 weeks$47
182AWP | LongDog (Well-Worn)AWP | LongDogWell-WornAvoid12▼ -3.0%▼ -37.0%Thin market~3 months$48
183AWP | Crakow! (Factory New)AWP | Crakow!Factory NewAvoid12▼ -7.2%▼ -31.0%LiquidUnrated$97
184StatTrak™ AWP | Oni Taiji (Well-Worn)AWP | Oni TaijiSTWell-WornAvoid12▼ -19.6%▼ -13.6%Illiquid~3 months$387
185Souvenir AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATSVBattle-ScarredAvoid11falling with no reliable way out▲ +0.8%▼ -13.7%Illiquid~4 months$24
186SSG 08 | Death's Head (Battle-Scarred)SSG 08 | Deaths HeadBattle-ScarredAvoid11falling with no reliable way out▼ -3.2%▼ -7.8%Illiquid~3 weeks$19
187StatTrak™ SSG 08 | Fever Dream (Minimal Wear)SSG 08 | Fever DreamSTMinimal WearAvoid11falling with no reliable way out▼ -3.8%▼ -7.0%Thin market~1 month$5.02
188SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotWell-WornAvoid11falling with no reliable way out▼ -7.2%▼ -2.0%Illiquid~2 weeks$18
189Souvenir AWP | Pink DDPAT (Field-Tested)AWP | Pink DDPATSVField-TestedAvoid11falling with no reliable way out▼ -3.6%▼ -7.5%Illiquid~4 months$23
190StatTrak™ SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacSTField-TestedAvoid11falling with no reliable way out▼ -10.6%▲ +2.9%Illiquid~4 weeks$16
191StatTrak™ SSG 08 | Bloodshot (Battle-Scarred)SSG 08 | BloodshotSTBattle-ScarredAvoid11falling with no reliable way out▼ -4.2%▼ -6.8%Illiquid~4 weeks$40
192G3SG1 | Chronos (Factory New)G3SG1 | ChronosFactory NewAvoid11falling with no reliable way out▼ -0.6%▼ -12.1%Illiquid~4 months$366
193AWP | Green Energy (Factory New)AWP | Green EnergyFactory NewAvoid11▼ -11.8%▼ -26.3%LiquidUnrated$47
194StatTrak™ SCAR-20 | Powercore (Factory New)SCAR-20 | PowercoreSTFactory NewAvoid11▼ -9.7%▼ -29.8%Illiquid~1 month$7.19
195AWP | LongDog (Minimal Wear)AWP | LongDogMinimal WearAvoid11▼ -3.4%▼ -39.4%LiquidUnrated$187
196Souvenir SSG 08 | Blue Spruce (Battle-Scarred)SSG 08 | Blue SpruceSVBattle-ScarredAvoid11▼ -4.3%▼ -39.3%Illiquid~4 months$6.31
197Souvenir AWP | LongDog (Battle-Scarred)AWP | LongDogSVBattle-ScarredAvoid11▼ -9.3%▼ -32.1%Illiquid~2 months$85
198AWP | LongDog (Battle-Scarred)AWP | LongDogBattle-ScarredAvoid11▼ -7.8%▼ -34.6%Illiquid~3 months$46
199SCAR-20 | Palm (Field-Tested)SCAR-20 | PalmField-TestedAvoid11▼ -11.8%▼ -28.6%Illiquid~5 months$11
200Souvenir G3SG1 | VariCamo (Battle-Scarred)G3SG1 | VariCamoSVBattle-ScarredAvoid11▼ -24.1%▼ -10.0%IlliquidNo flow$22

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.