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Best to buy · updated every 15 min

Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

492Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 42 of 492 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
651AK-47 | Panthera onca (Field-Tested)AK-47 | Panthera oncaField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +1.2%▼ -7.8%Illiquid~1 month$174
652StatTrak™ SG 553 | Darkwing (Factory New)SG 553 | DarkwingSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -4.0%Illiquid~4 weeks$8.95
653M4A4 | Global Offensive (Field-Tested)M4A4 | Global OffensiveField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -4.3%Illiquid~2 months$16
654StatTrak™ AK-47 | Neon Rider (Well-Worn)AK-47 | Neon RiderSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -7.6%Illiquid~4 months$101
655Galil AR | Orange DDPAT (Battle-Scarred)Galil AR | Orange DDPATBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -5.5%IlliquidNo flow$18
656StatTrak™ AUG | Arctic Wolf (Factory New)AUG | Arctic WolfSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +3.1%▼ -10.9%Illiquid~2 months$20
657SG 553 | Triarch (Factory New)SG 553 | TriarchFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -3.0%▼ -1.8%Illiquid~1 month$9.68
658AK-47 | First Class (Well-Worn)AK-47 | First ClassWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -3.3%Illiquid~2 months$85
659AUG | Akihabara Accept (Minimal Wear)AUG | Akihabara AcceptMinimal WearAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.2%▼ -3.1%Illiquid~2 months$1,081
660StatTrak™ AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.2%▼ -3.1%Illiquid~2 months$195
661StatTrak™ FAMAS | Pulse (Well-Worn)FAMAS | PulseSTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.3%▼ -3.0%IlliquidNo flow$25
662Souvenir Galil AR | CAUTION! (Factory New)Galil AR | CAUTION!SVFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -5.2%▲ +1.3%Illiquid~1 month$68
663StatTrak™ AUG | Fleet Flock (Field-Tested)AUG | Fleet FlockSTField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -5.5%Illiquid~2 months$11
664FAMAS | Styx (Battle-Scarred)FAMAS | StyxBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -8.6%Illiquid~2 months$11
665FAMAS | Commemoration (Battle-Scarred)FAMAS | CommemorationBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -3.7%Illiquid~3 weeks$34
666Souvenir M4A1-S | Imminent Danger (Factory New)M4A1-S | Imminent DangerSVFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.5%▼ -2.8%Illiquid~2 months$3,302
667StatTrak™ AK-47 | Point Disarray (Well-Worn)AK-47 | Point DisarraySTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.5%▼ -2.8%Illiquid~2 months$36
668StatTrak™ AK-47 | Wasteland Rebel (Factory New)AK-47 | Wasteland RebelSTFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -5.6%Illiquid~2 months$1,773
669Galil AR | Phoenix Blacklight (Field-Tested)Galil AR | Phoenix BlacklightField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.1%▼ -3.4%Illiquid~2 months$71
670StatTrak™ M4A4 | Hellfire (Battle-Scarred)M4A4 | HellfireSTBattle-ScarredAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.7%▼ -2.6%Illiquid~2 weeks$112
671SG 553 | Hazard Pay (Field-Tested)SG 553 | Hazard PayField-TestedAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -4.0%▼ -0.8%Illiquid~2 months$195
672AK-47 | Predator (Factory New)AK-47 | PredatorFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.4%▼ -3.2%Illiquid~4 months$96
673AUG | Momentum (Factory New)AUG | MomentumFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -7.8%Illiquid~2 months$45
674Souvenir M4A4 | Tornado (Minimal Wear)M4A4 | TornadoSVMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -4.6%Illiquid~5 months$40
675StatTrak™ AUG | Syd Mead (Well-Worn)AUG | Syd MeadSTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -5.4%IlliquidNo flow$9.74
676Galil AR | Urban Rubble (Field-Tested)Galil AR | Urban RubbleField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▼ -2.8%Illiquid~5 months$8.68
677FAMAS | Eye of Athena (Well-Worn)FAMAS | Eye of AthenaWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -7.7%Illiquid~2 weeks$5.67
678StatTrak™ M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -5.4%Illiquid~2 months$188
679M4A4 | Dark Blossom (Field-Tested)M4A4 | Dark BlossomField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.1%▼ -3.7%Illiquid~1 month$22
680StatTrak™ FAMAS | Hexane (Factory New)FAMAS | HexaneSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +8.1%▼ -19.1%Illiquid~3 months$7.22
681Souvenir Galil AR | CAUTION! (Battle-Scarred)Galil AR | CAUTION!SVBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -3.7%▼ -1.4%Illiquid~1 week$470
682StatTrak™ M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.1%▼ -3.9%Illiquid~3 weeks$51
683StatTrak™ M4A1-S | Cyrex (Battle-Scarred)M4A1-S | CyrexSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -4.9%Illiquid~2 months$184
684StatTrak™ AK-47 | Fire Serpent (Battle-Scarred)AK-47 | Fire SerpentSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -6.3%Illiquid~4 months$1,385
685StatTrak™ AK-47 | Blue Laminate (Field-Tested)AK-47 | Blue LaminateSTField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -6.3%Illiquid~6 months$32
686AK-47 | Redline (Battle-Scarred)AK-47 | RedlineBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -3.5%▼ -1.8%Illiquid~3 months$25
687StatTrak™ AK-47 | Jaguar (Well-Worn)AK-47 | JaguarSTWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -5.7%Illiquid~2 months$149
688StatTrak™ FAMAS | Valence (Minimal Wear)FAMAS | ValenceSTMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -6.9%Illiquid~2 months$13
689M4A4 | Royal Paladin (Battle-Scarred)M4A4 | Royal PaladinBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -5.3%Illiquid~1 month$74
690StatTrak™ FAMAS | Eye of Athena (Well-Worn)FAMAS | Eye of AthenaSTWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -4.7%Illiquid~3 weeks$11
691StatTrak™ M4A4 | Hellfire (Well-Worn)M4A4 | HellfireSTWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -8.2%IlliquidNo flow$104
692Souvenir AK-47 | Safety Net (Factory New)AK-47 | Safety NetSVFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -3.6%Illiquid~8 months$50

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.