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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

613Items ranked
364Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 613 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301StatTrak™ AWP | Electric Hive (Minimal Wear)AWP | Electric HiveSTMinimal WearAvoid17falling with no reliable way out▼ -1.6%▼ -6.2%Illiquid~4 months$70
302G3SG1 | Flux (Factory New)G3SG1 | FluxFactory NewAvoid17falling with no reliable way out▼ -1.0%▼ -7.1%Illiquid~1 month$32
303SSG 08 | Death's Head (Field-Tested)SSG 08 | Deaths HeadField-TestedAvoid17falling with no reliable way out▼ -2.7%▼ -4.6%Illiquid~3 weeks$19
304StatTrak™ AWP | Corticera (Field-Tested)AWP | CorticeraSTField-TestedAvoid17falling with no reliable way out▼ -4.1%▼ -2.5%Illiquid~2 months$36
305SCAR-20 | Magna Carta (Battle-Scarred)SCAR-20 | Magna CartaBattle-ScarredAvoid18▼ -7.0%▼ -14.1%IlliquidNo flow$20
306Souvenir G3SG1 | Polar Camo (Factory New)G3SG1 | Polar CamoSVFactory NewAvoid18▼ -1.7%▼ -22.0%Illiquid~2 months$18
307AWP | Printstream (Factory New)AWP | PrintstreamFactory NewAvoid18▼ -5.5%▼ -16.3%LiquidUnrated$208
308AWP | CMYK (Well-Worn)AWP | CMYKWell-WornAvoid18medium confidence▼ -1.1%▼ -22.8%Illiquid~4 months$153
309Souvenir G3SG1 | Desert Storm (Factory New)G3SG1 | Desert StormSVFactory NewAvoid18▼ -1.2%▼ -22.5%Illiquid~3 weeks$23
310AWP | Queen's Gambit (Battle-Scarred)AWP | Queen's GambitBattle-ScarredAvoid18▼ -9.3%▼ -9.9%LiquidUnrated$38
311StatTrak™ AWP | Queen's Gambit (Field-Tested)AWP | Queen's GambitSTField-TestedAvoid18▼ -2.7%▼ -19.8%LiquidUnrated$66
312AWP | CMYK (Minimal Wear)AWP | CMYKMinimal WearAvoid18▼ -2.8%▼ -19.6%LiquidUnrated$350
313StatTrak™ AWP | Duality (Factory New)AWP | DualitySTFactory NewAvoid18▼ -8.0%▼ -11.7%Thin market~2 months$22
314AWP | POP AWP (Well-Worn)AWP | POP AWPWell-WornAvoid18▼ -5.3%▼ -15.8%Moderately liquidUnrated$8.96
315SCAR-20 | Splash Jam (Well-Worn)SCAR-20 | Splash JamWell-WornAvoid18▼ -2.4%▼ -20.0%Illiquid~2 months$26
316StatTrak™ SSG 08 | Parallax (Factory New)SSG 08 | ParallaxSTFactory NewAvoid18▼ -10.2%▼ -8.3%Illiquid~2 months$21
317Souvenir AWP | Desert Hydra (Factory New)AWP | Desert HydraSVFactory NewAvoid18▼ -7.8%▼ -11.9%LiquidUnrated$1,879
318SCAR-20 | Brass (Field-Tested)SCAR-20 | BrassField-TestedAvoid18▼ -0.9%▼ -22.2%IlliquidNo flow$86
319AWP | BOOM (Minimal Wear)AWP | BOOMMinimal WearAvoid18▼ -3.1%▼ -18.8%LiquidUnrated$135
320AWP | Crakow! (Minimal Wear)AWP | Crakow!Minimal WearAvoid18▼ -3.3%▼ -18.6%LiquidUnrated$46
321StatTrak™ SSG 08 | Abyss (Factory New)SSG 08 | AbyssSTFactory NewAvoid18▼ -8.8%▼ -10.2%Illiquid~3 months$13
322AWP | Capillary (Factory New)AWP | CapillaryFactory NewAvoid18▼ -1.2%▼ -21.5%Moderately liquidUnrated$12
323AWP | Containment Breach (Factory New)AWP | Containment BreachFactory NewAvoid18▼ -2.2%▼ -20.0%Moderately liquidUnrated$476
324SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldFactory NewAvoid18▼ -6.6%▼ -13.3%Illiquid~3 months$35
325AWP | Atheris (Factory New)AWP | AtherisFactory NewAvoid18▼ -1.1%▼ -21.6%LiquidUnrated$50
326StatTrak™ AWP | PAW (Battle-Scarred)AWP | PAWSTBattle-ScarredAvoid18▼ -3.9%▼ -17.3%Illiquid~2 months$5.25
327G3SG1 | Arctic Camo (Factory New)G3SG1 | Arctic CamoFactory NewAvoid18medium confidence▼ -9.5%▼ -8.8%Illiquid~2 months$159
328SSG 08 | Blood in the Water (Factory New)SSG 08 | Blood in the WaterFactory NewAvoid18▼ -5.3%▼ -14.8%Moderately liquidUnrated$160
329AWP | Crakow! (Battle-Scarred)AWP | Crakow!Battle-ScarredAvoid18▼ -7.6%▼ -11.4%LiquidUnrated$18
330StatTrak™ AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSTBattle-ScarredAvoid18▼ -7.2%▼ -11.8%Illiquid~9 months$106
331AWP | POP AWP (Field-Tested)AWP | POP AWPField-TestedAvoid18▼ -5.9%▼ -13.3%Thin market~3 months$8.71
332AWP | CMYK (Factory New)AWP | CMYKFactory NewAvoid18▼ -0.9%▼ -20.8%LiquidUnrated$822
333SCAR-20 | Cyrex (Battle-Scarred)SCAR-20 | CyrexBattle-ScarredAvoid18▼ -5.5%▼ -13.7%Illiquid~3 months$32
334Souvenir SSG 08 | Tropical Storm (Factory New)SSG 08 | Tropical StormSVFactory NewAvoid18falling with no reliable way out▼ -2.9%▼ -4.1%Illiquid~2 months$135
335SSG 08 | Sand Dune (Well-Worn)SSG 08 | Sand DuneWell-WornAvoid18falling with no reliable way out▼ -1.8%▼ -5.5%Illiquid~4 months$7.53
336Souvenir G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshSVFactory NewAvoid18falling with no reliable way out▲ +0.2%▼ -8.4%Illiquid~4 months$25
337StatTrak™ SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronSTField-TestedAvoid18falling with no reliable way out▼ -1.2%▼ -6.3%Illiquid~1 month$22
338StatTrak™ SSG 08 | Fever Dream (Factory New)SSG 08 | Fever DreamSTFactory NewAvoid18falling with no reliable way out▼ -1.4%▼ -6.0%Illiquid~2 months$11
339StatTrak™ SSG 08 | Bloodshot (Battle-Scarred)SSG 08 | BloodshotSTBattle-ScarredAvoid18falling with no reliable way out▼ -2.1%▼ -4.8%Illiquid~4 weeks$41
340SSG 08 | Tropical Storm (Factory New)SSG 08 | Tropical StormFactory NewAvoid18medium confidencefalling with no reliable way out▼ -0.6%▼ -7.0%Illiquid~3 months$103
341StatTrak™ AWP | Atheris (Minimal Wear)AWP | AtherisSTMinimal WearAvoid18falling with no reliable way out▼ -1.4%▼ -5.8%Illiquid~4 months$18
342AWP | Mortis (Factory New)AWP | MortisFactory NewAvoid19▼ -0.7%▼ -20.4%LiquidUnrated$20
343AWP | Elite Build (Well-Worn)AWP | Elite BuildWell-WornAvoid19▼ -8.6%▼ -8.6%Moderately liquidUnrated$12
344StatTrak™ G3SG1 | Stinger (Factory New)G3SG1 | StingerSTFactory NewAvoid19▼ -4.9%▼ -14.1%Illiquid~1 month$5.05
345StatTrak™ AWP | PAW (Well-Worn)AWP | PAWSTWell-WornAvoid19▼ -2.7%▼ -17.4%Illiquid~2 months$5.46
346AWP | Electric Hive (Well-Worn)AWP | Electric HiveWell-WornAvoid19▼ -7.8%▼ -9.7%Illiquid~4 months$44
347StatTrak™ SSG 08 | Ghost Crusader (Minimal Wear)SSG 08 | Ghost CrusaderSTMinimal WearAvoid19▼ -4.8%▼ -13.9%Illiquid~3 weeks$6.32
348AWP | Silk Tiger (Minimal Wear)AWP | Silk TigerMinimal WearAvoid19▼ -5.5%▼ -12.9%Moderately liquidUnrated$343
349SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneMinimal WearAvoid19▼ -0.4%▼ -20.5%Illiquid~5 months$6.96
350AWP | Gungnir (Well-Worn)AWP | GungnirWell-WornAvoid19medium confidence▼ -8.1%▼ -9.0%Illiquid~1 month$7,599

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.