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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
15Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251StatTrak™ Glock-18 | Wasteland Rebel (Factory New)Glock-18 | Wasteland RebelSTFactory NewWeak entry38rarely trades — hard to exit▲ +3.1%▲ +2.3%Illiquid~2 months$121
252Souvenir USP-S | Check Engine (Well-Worn)USP-S | Check EngineSVWell-WornWeak entry38rarely trades — hard to exit▲ +7.1%▼ -3.9%Illiquid~1 month$5.43
253USP-S | Business Class (Factory New)USP-S | Business ClassFactory NewWeak entry38rarely trades — hard to exit▲ +5.7%▼ -2.0%Illiquid~1 month$97
254StatTrak™ Tec-9 | Cut Out (Minimal Wear)Tec-9 | Cut OutSTMinimal WearWeak entry38rarely trades — hard to exit▼ -1.9%▲ +9.2%Illiquid~1 month$11
255P2000 | Red FragCam (Well-Worn)P2000 | Red FragCamWell-WornWeak entry38rarely trades — hard to exit▼ -54.0%▲ +87.3%Illiquid~2 weeks$5.92
256USP-S | Road Rash (Well-Worn)USP-S | Road RashWell-WornWeak entry38rarely trades — hard to exit▼ -5.2%▲ +14.2%Illiquid~2 months$28
257StatTrak™ USP-S | Blueprint (Minimal Wear)USP-S | BlueprintSTMinimal WearWeak entry38▲ +2.2%▼ -11.1%Moderately liquidUnrated$30
258StatTrak™ USP-S | Printstream (Minimal Wear)USP-S | PrintstreamSTMinimal WearWeak entry38▼ -2.2%▼ -4.6%LiquidUnrated$121
259Glock-18 | Bullet Queen (Minimal Wear)Glock-18 | Bullet QueenMinimal WearWeak entry38▼ -2.5%▼ -4.2%LiquidUnrated$60
260USP-S | Cortex (Factory New)USP-S | CortexFactory NewWeak entry38▼ -4.5%▼ -1.4%LiquidUnrated$38
261StatTrak™ Glock-18 | Mirror Mosaic (Factory New)Glock-18 | Mirror MosaicSTFactory NewWeak entry38▲ +0.1%▼ -8.4%Moderately liquidUnrated$58
262Desert Eagle | Ocean Drive (Field-Tested)Desert Eagle | Ocean DriveField-TestedWeak entry38▲ +1.1%▼ -9.8%LiquidUnrated$67
263Desert Eagle | Mecha Industries (Minimal Wear)Desert Eagle | Mecha IndustriesMinimal WearWeak entry38▼ -2.5%▼ -4.5%LiquidUnrated$8.30
264StatTrak™ Desert Eagle | Crimson Web (Minimal Wear)Desert Eagle | Crimson WebSTMinimal WearWeak entry38▼ -1.0%▼ -6.8%Moderately liquidUnrated$76
265Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedMinimal WearWeak entry38▼ -1.0%▼ -6.9%LiquidUnrated$57
266StatTrak™ Glock-18 | Bullet Queen (Minimal Wear)Glock-18 | Bullet QueenSTMinimal WearWeak entry38▼ -0.9%▼ -7.2%Moderately liquidUnrated$73
267StatTrak™ Dual Berettas | Balance (Factory New)Dual Berettas | BalanceSTFactory NewWeak entry37rarely trades — hard to exit▲ +11.3%▲ +58.0%Illiquid~2 months$23
268Souvenir USP-S | Ancient Visions (Well-Worn)USP-S | Ancient VisionsSVWell-WornWeak entry37rarely trades — hard to exit▼ -2.5%▲ +78.5%Illiquid~2 weeks$19
269Souvenir Desert Eagle | Urban Rubble (Well-Worn)Desert Eagle | Urban RubbleSVWell-WornWeak entry37rarely trades — hard to exit▲ +17.7%▲ +47.8%Illiquid~9 months$18
270P250 | Mint Kimono (Well-Worn)P250 | Mint KimonoWell-WornWeak entry37rarely trades — hard to exit▲ +15.8%▲ +49.9%Illiquid~1 month$15
271Souvenir P2000 | Chainmail (Field-Tested)P2000 | ChainmailSVField-TestedWeak entry37rarely trades — hard to exit▼ -4.2%▲ +79.3%Illiquid~3 months$47
272Souvenir CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceSVFactory NewWeak entry37rarely trades — hard to exit▼ -5.4%▲ +81.0%Illiquid~2 months$326
273Souvenir Glock-18 | Red Tire (Factory New)Glock-18 | Red TireSVFactory NewWeak entry37rarely trades — hard to exit▼ -7.1%▲ +83.1%Illiquid~2 months$5.53
274Souvenir P2000 | Chainmail (Factory New)P2000 | ChainmailSVFactory NewWeak entry37rarely trades — hard to exit▼ -2.3%▲ +75.7%Illiquid~2 months$46
275R8 Revolver | Memento (Factory New)R8 Revolver | MementoFactory NewWeak entry37rarely trades — hard to exit▲ +21.0%▼ -12.6%Illiquid~2 months$11
276StatTrak™ Five-SeveN | Fowl Play (Factory New)Five-SeveN | Fowl PlaySTFactory NewWeak entry37rarely trades — hard to exit▲ +3.7%▲ +0.8%Illiquid~3 months$43
277USP-S | Serum (Field-Tested)USP-S | SerumField-TestedWeak entry37rarely trades — hard to exit▼ -5.2%▲ +13.7%Illiquid~1 month$56
278Desert Eagle | Night (Factory New)Desert Eagle | NightFactory NewWeak entry37rarely trades — hard to exit▲ +8.0%▼ -6.3%Illiquid~2 months$108
279StatTrak™ Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalSTWell-WornWeak entry37rarely trades — hard to exit▲ +6.8%▼ -4.5%Illiquid~1 month$28
280StatTrak™ Tec-9 | Blue Titanium (Factory New)Tec-9 | Blue TitaniumSTFactory NewWeak entry37rarely trades — hard to exit▼ -3.6%▲ +11.0%Illiquid~2 months$10
281StatTrak™ USP-S | The Traitor (Factory New)USP-S | The TraitorSTFactory NewWeak entry37▼ -1.1%▼ -6.9%Moderately liquidUnrated$225
282Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobMinimal WearWeak entry37▼ -2.8%▼ -4.9%LiquidUnrated$59
283P250 | Digital Architect (Factory New)P250 | Digital ArchitectFactory NewWeak entry36rarely trades — hard to exit▼ -1.4%▲ +71.7%Illiquid~4 months$50
284P2000 | Space Race (Well-Worn)P2000 | Space RaceWell-WornWeak entry3652% of the week's move was yesterday · rarely trades — hard to exit▲ +10.8%▲ +53.1%Illiquid~2 months$18
285Dual Berettas | Pyre (Well-Worn)Dual Berettas | PyreWell-WornWeak entry36rarely trades — hard to exit▲ +59.9%▼ -20.8%Illiquid~2 months$24
286StatTrak™ Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlaySTField-TestedWeak entry36rarely trades — hard to exit▲ +2.3%▲ +14.9%Illiquid~1 month$20
287P250 | Red Rock (Minimal Wear)P250 | Red RockMinimal WearWeak entry36rarely trades — hard to exit▼ -8.9%▲ +31.4%Illiquid~2 months$29
288Tec-9 | Rust Leaf (Factory New)Tec-9 | Rust LeafFactory NewWeak entry36rarely trades — hard to exit▼ -3.6%▲ +10.6%Illiquid~2 months$28
289StatTrak™ Glock-18 | Bullet Queen (Well-Worn)Glock-18 | Bullet QueenSTWell-WornWeak entry36rarely trades — hard to exit0%▲ +5.2%Illiquid~2 weeks$57
290StatTrak™ P250 | Red Rock (Minimal Wear)P250 | Red RockSTMinimal WearWeak entry36rarely trades — hard to exit▼ -1.9%▲ +8.0%Illiquid~3 months$24
291StatTrak™ Glock-18 | Clear Polymer (Factory New)Glock-18 | Clear PolymerSTFactory NewWeak entry36rarely trades — hard to exit▲ +1.9%▲ +2.2%Illiquid~2 months$6.59
292StatTrak™ Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobSTBattle-ScarredWeak entry36rarely trades — hard to exit▼ -4.6%▲ +11.8%Illiquid~1 month$61
293StatTrak™ Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitSTFactory NewWeak entry36rarely trades — hard to exit▲ +4.1%▼ -1.2%Illiquid~1 month$20
294Tec-9 | Nuclear Threat (Factory New)Tec-9 | Nuclear ThreatFactory NewWeak entry36medium confidencerarely trades — hard to exit▼ -1.3%▲ +6.8%Illiquid~2 months$1,256
295Glock-18 | Fade (Minimal Wear)Glock-18 | FadeMinimal WearWeak entry36medium confidencerarely trades — hard to exit▲ +6.4%▼ -4.8%Illiquid~2 months$2,132
296Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolMinimal WearWeak entry36▼ -4.6%▼ -2.4%LiquidUnrated$5.21
297USP-S | Printstream (Field-Tested)USP-S | PrintstreamField-TestedWeak entry36▼ -3.5%▼ -4.3%Very liquidUnrated$40
298StatTrak™ Tec-9 | Fuel Injector (Minimal Wear)Tec-9 | Fuel InjectorSTMinimal WearWeak entry36▼ -2.2%▼ -6.4%Moderately liquidUnrated$24
299Five-SeveN | Fowl Play (Factory New)Five-SeveN | Fowl PlayFactory NewWeak entry35rarely trades — hard to exit▼ -5.0%▲ +74.6%Illiquid~2 months$74
300Souvenir P250 | Apep's Curse (Battle-Scarred)P250 | Apeps CurseSVBattle-ScarredWeak entry35rarely trades — hard to exit▲ +8.2%▲ +53.9%Illiquid~3 weeks$49

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.