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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
835Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
901FAMAS | Meltdown (Factory New)FAMAS | MeltdownFactory NewWeak entry25▼ -2.7%▼ -12.5%Moderately liquidUnrated$120
902AK-47 | Fuel Injector (Factory New)AK-47 | Fuel InjectorFactory NewWeak entry25▼ -2.8%▼ -12.2%LiquidUnrated$405
903AK-47 | Crane Flight (Battle-Scarred)AK-47 | Crane FlightBattle-ScarredWeak entry25▼ -1.5%▼ -14.2%LiquidUnrated$8.05
904StatTrak™ FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesSTMinimal WearWeak entry25falling with no reliable way out▼ -0.2%▼ -3.5%Thin market~3 weeks$30
905M4A1-S | Golden Coil (Factory New)M4A1-S | Golden CoilFactory NewWeak entry25falling with no reliable way out▼ -4.5%▲ +3.1%Thin market~3 months$283
906Souvenir M4A4 | Red DDPAT (Factory New)M4A4 | Red DDPATSVFactory NewWeak entry25falling with no reliable way out▲ +3.3%▼ -8.3%Thin market~2 months$41
907M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilWell-WornWeak entry25falling with no reliable way out▲ +0.9%▼ -4.6%Thin market~2 months$53
908AK-47 | Searing Rage (Factory New)AK-47 | Searing RageFactory NewWeak entry26▼ -0.6%▼ -15.4%LiquidUnrated$25
909M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillFactory NewWeak entry26▲ +1.7%▼ -18.8%LiquidUnrated$576
910AK-47 | Red Laminate (Minimal Wear)AK-47 | Red LaminateMinimal WearWeak entry26▼ -1.5%▼ -14.0%Moderately liquidUnrated$117
911M4A4 | Evil Daimyo (Factory New)M4A4 | Evil DaimyoFactory NewWeak entry26▼ -2.9%▼ -11.9%LiquidUnrated$11
912M4A4 | Cyber Security (Factory New)M4A4 | Cyber SecurityFactory NewWeak entry26▼ -2.4%▼ -12.5%LiquidUnrated$168
913M4A4 | Spider Lily (Field-Tested)M4A4 | Spider LilyField-TestedWeak entry26▼ -4.4%▼ -9.5%LiquidUnrated$8.28
914M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleWell-WornWeak entry26▼ -5.4%▼ -8.0%LiquidUnrated$33
915SG 553 | Integrale (Factory New)SG 553 | IntegraleFactory NewWeak entry260%▼ -16.1%LiquidUnrated$68
916AK-47 | The Outsiders (Field-Tested)AK-47 | The OutsidersField-TestedWeak entry26▼ -3.8%▼ -10.4%LiquidUnrated$6.91
917StatTrak™ M4A1-S | Mecha Industries (Factory New)M4A1-S | Mecha IndustriesSTFactory NewWeak entry26▼ -4.3%▼ -9.6%Moderately liquidUnrated$222
918M4A4 | Buzz Kill (Minimal Wear)M4A4 | Buzz KillMinimal WearWeak entry26▼ -2.4%▼ -12.2%LiquidUnrated$324
919AK-47 | Phantom Disruptor (Minimal Wear)AK-47 | Phantom DisruptorMinimal WearWeak entry26▼ -4.7%▼ -8.9%LiquidUnrated$7.39
920AK-47 | Hydroponic (Minimal Wear)AK-47 | HydroponicMinimal WearWeak entry26medium confidence▼ -1.8%▼ -13.2%LiquidUnrated$2,000
921StatTrak™ M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianSTMinimal WearWeak entry26▼ -5.8%▼ -7.0%Moderately liquidUnrated$74
922M4A4 | 龍王 (Dragon King) (Battle-Scarred)M4A4 | 龍王 (Dragon King)Battle-ScarredWeak entry26falling with no reliable way out▼ -0.8%▼ -1.7%Thin market~4 weeks$15
923StatTrak™ FAMAS | Rapid Eye Movement (Minimal Wear)FAMAS | Rapid Eye MovementSTMinimal WearWeak entry26falling with no reliable way out▼ -0.3%▼ -2.4%Thin market~2 months$7.65
924AK-47 | Frontside Misty (Factory New)AK-47 | Frontside MistyFactory NewWeak entry26falling with no reliable way out▼ -4.7%▲ +4.2%Thin market~2 months$144
925FAMAS | Djinn (Minimal Wear)FAMAS | DjinnMinimal WearWeak entry26falling with no reliable way out▼ -0.8%▼ -1.6%Thin market~1 month$13
926M4A4 | Hellfire (Factory New)M4A4 | HellfireFactory NewWeak entry27▲ +0.8%▼ -16.9%LiquidUnrated$388
927M4A1-S | Briefing (Factory New)M4A1-S | BriefingFactory NewWeak entry27▼ -0.2%▼ -15.4%Moderately liquidUnrated$89
928AK-47 | Aquamarine Revenge (Factory New)AK-47 | Aquamarine RevengeFactory NewWeak entry27▼ -2.3%▼ -12.1%LiquidUnrated$172
929M4A4 | Eye of Horus (Field-Tested)M4A4 | Eye of HorusField-TestedWeak entry27▼ -2.2%▼ -12.2%LiquidUnrated$295
930M4A4 | Buzz Kill (Well-Worn)M4A4 | Buzz KillWell-WornWeak entry27▼ -3.8%▼ -9.9%Moderately liquidUnrated$260
931AK-47 | Asiimov (Factory New)AK-47 | AsiimovFactory NewWeak entry27▼ -0.7%▼ -14.4%LiquidUnrated$316
932M4A1-S | Hot Rod (Factory New)M4A1-S | Hot RodFactory NewWeak entry27medium confidence▼ -2.3%▼ -12.0%Very liquidUnrated$1,613
933StatTrak™ M4A1-S | Liquidation (Factory New)M4A1-S | LiquidationSTFactory NewWeak entry27▼ -5.4%▼ -7.3%Moderately liquidUnrated$33
934M4A4 | Eye of Horus (Battle-Scarred)M4A4 | Eye of HorusBattle-ScarredWeak entry27▼ -2.7%▼ -11.3%Moderately liquidUnrated$184
935AK-47 | Aphrodite (Battle-Scarred)AK-47 | AphroditeBattle-ScarredWeak entry27▼ -0.7%▼ -14.3%LiquidUnrated$11
936AK-47 | The Outsiders (Battle-Scarred)AK-47 | The OutsidersBattle-ScarredWeak entry27▼ -3.7%▼ -9.7%LiquidUnrated$5.47
937StatTrak™ AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceSTMinimal WearWeak entry27▼ -4.5%▼ -8.5%LiquidUnrated$141
938M4A1-S | Leaded Glass (Battle-Scarred)M4A1-S | Leaded GlassBattle-ScarredWeak entry27falling with no reliable way out▼ -7.0%▲ +8.1%Thin market~1 month$10
939M4A1-S | Decimator (Battle-Scarred)M4A1-S | DecimatorBattle-ScarredWeak entry27falling with no reliable way out▼ -2.8%▲ +1.8%Thin market~2 months$12
940Galil AR | Cerberus (Factory New)Galil AR | CerberusFactory NewWeak entry27falling with no reliable way out▲ +5.4%▼ -10.3%Thin market~2 months$223
941M4A4 | Spider Lily (Minimal Wear)M4A4 | Spider LilyMinimal WearWeak entry28▼ -3.0%▼ -10.3%LiquidUnrated$15
942AK-47 | Leet Museo (Field-Tested)AK-47 | Leet MuseoField-TestedWeak entry28▲ +0.6%▼ -15.7%LiquidUnrated$190
943AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorBattle-ScarredWeak entry28▼ -4.1%▼ -8.6%LiquidUnrated$97
944Souvenir M4A1-S | Welcome to the Jungle (Field-Tested)M4A1-S | Welcome to the JungleSVField-TestedWeak entry28▼ -5.5%▼ -6.3%Moderately liquidUnrated$784
945M4A1-S | Fatal Glitch (Field-Tested)M4A1-S | Fatal GlitchField-TestedWeak entry28medium confidence▼ -5.8%LiquidUnrated$23
946Souvenir M4A1-S | Welcome to the Jungle (Well-Worn)M4A1-S | Welcome to the JungleSVWell-WornWeak entry28medium confidence▼ -4.5%▼ -7.8%Moderately liquidUnrated$592
947AK-47 | X-Ray (Minimal Wear)AK-47 | X-RayMinimal WearWeak entry28medium confidence▼ -2.9%▼ -10.2%LiquidUnrated$1,173
948AK-47 | AUTOEXEC (Battle-Scarred)AK-47 | AUTOEXECBattle-ScarredWeak entry28medium confidence▼ -5.8%Moderately liquidUnrated$98
949M4A4 | The Coalition (Minimal Wear)M4A4 | The CoalitionMinimal WearWeak entry29▼ -0.8%▼ -13.2%LiquidUnrated$621
950M4A1-S | Welcome to the Jungle (Factory New)M4A1-S | Welcome to the JungleFactory NewWeak entry29medium confidence▼ -5.6%▼ -6.0%LiquidUnrated$1,814

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.