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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

255Items ranked
503Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 255 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1StatTrak™ MAC-10 | Neon Rider (Well-Worn)MAC-10 | Neon RiderSTWell-WornWeak entry20rarely trades — hard to exit▼ -3.0%▲ +12.0%Illiquid~1 month$137
2Souvenir MP9 | Orange Peel (Factory New)MP9 | Orange PeelSVFactory NewWeak entry20rarely trades — hard to exit▼ -2.3%▲ +10.9%Illiquid~2 weeks$29
3StatTrak™ MAC-10 | Ultraviolet (Factory New)MAC-10 | UltravioletSTFactory NewWeak entry20rarely trades — hard to exit▼ -1.4%▲ +22.3%Illiquid~1 month$108
4MP7 | Asterion (Minimal Wear)MP7 | AsterionMinimal WearWeak entry20rarely trades — hard to exit▲ +14.9%▼ -1.7%Illiquid~4 weeks$7.01
5Souvenir MP5-SD | Oxide Oasis (Field-Tested)MP5-SD | Oxide OasisSVField-TestedWeak entry21medium confidencefalling with no reliable way out▼ -2.7%Thin market~3 weeks$144
6StatTrak™ PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisSTBattle-ScarredWeak entry21rarely trades — hard to exit▼ -11.4%▲ +25.4%Illiquid~5 months$198
7StatTrak™ UMP-45 | Bone Pile (Factory New)UMP-45 | Bone PileSTFactory NewWeak entry21rarely trades — hard to exit0%▲ +8.4%Illiquid~4 months$36
8UMP-45 | Primal Saber (Field-Tested)UMP-45 | Primal SaberField-TestedWeak entry21rarely trades — hard to exit▲ +1.5%▲ +6.2%Illiquid~3 months$12
9MP9 | Setting Sun (Well-Worn)MP9 | Setting SunWell-WornWeak entry21rarely trades — hard to exit▼ -9.7%▲ +36.2%Illiquid~1 month$12
10MP9 | Dry Season (Battle-Scarred)MP9 | Dry SeasonBattle-ScarredWeak entry21rarely trades — hard to exit▲ +18.8%▼ -6.0%Illiquid~1 month$5.00
11MAC-10 | Nuclear Garden (Battle-Scarred)MAC-10 | Nuclear GardenBattle-ScarredWeak entry21rarely trades — hard to exit▼ -8.4%▲ +35.5%Illiquid~3 weeks$14
12StatTrak™ MAC-10 | Tatter (Field-Tested)MAC-10 | TatterSTField-TestedWeak entry21rarely trades — hard to exit▼ -0.9%▲ +24.3%Illiquid~1 month$9.97
13Souvenir MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelSVField-TestedWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.4%Illiquid~4 months$12
14Souvenir PP-Bizon | Brass (Field-Tested)PP-Bizon | BrassSVField-TestedWeak entry21rarely trades — hard to exit▲ +25.6%▼ -14.8%Illiquid~11 months$8.05
15MAC-10 | Aloha (Well-Worn)MAC-10 | AlohaWell-WornWeak entry21rarely trades — hard to exit▲ +11.3%▲ +6.8%Illiquid~1 month$6.31
16StatTrak™ P90 | Virus (Minimal Wear)P90 | VirusSTMinimal WearWeak entry21rarely trades — hard to exit▼ -2.3%▲ +28.0%Illiquid~1 month$7.08
17MAC-10 | Carnivore (Factory New)MAC-10 | CarnivoreFactory NewWeak entry21rarely trades — hard to exit▼ -2.1%▲ +27.6%Illiquid~1 month$7.11
18Souvenir MAC-10 | Derailment (Well-Worn)MAC-10 | DerailmentSVWell-WornWeak entry21rarely trades — hard to exit▲ +15.7%▲ +1.0%Illiquid~1 month$7.80
19MP7 | Smoking Kills (Minimal Wear)MP7 | Smoking KillsMinimal WearWeak entry22▼ -4.3%▼ -12.0%LiquidUnrated$13
20StatTrak™ UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberSTBattle-ScarredWeak entry22falling with no reliable way out▼ -0.8%▼ -5.1%Thin market~1 week$11
21StatTrak™ MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorSTFactory NewWeak entry22falling with no reliable way out▼ -1.3%▼ -3.7%Thin market~1 month$95
22StatTrak™ MAC-10 | Toybox (Field-Tested)MAC-10 | ToyboxSTField-TestedWeak entry22falling with no reliable way out▲ +0.3%▼ -6.0%Thin market~2 weeks$17
23UMP-45 | Minotaur's Labyrinth (Minimal Wear)UMP-45 | Minotaurs LabyrinthMinimal WearWeak entry22rarely trades — hard to exit▲ +1.5%▲ +6.4%Illiquid~2 months$113
24StatTrak™ P90 | Death by Kitty (Minimal Wear)P90 | Death by KittySTMinimal WearWeak entry22medium confidencerarely trades — hard to exit▼ -5.9%▲ +17.9%Illiquid~3 months$376
25MAC-10 | Gold Brick (Minimal Wear)MAC-10 | Gold BrickMinimal WearWeak entry22rarely trades — hard to exit▼ -1.3%▲ +27.0%Illiquid~4 weeks$54
26Souvenir UMP-45 | Blaze (Minimal Wear)UMP-45 | BlazeSVMinimal WearWeak entry22110% of the week's move was yesterday · rarely trades — hard to exit▲ +4.6%▲ +18.5%Illiquid~2 months$64
27MP7 | Ocean Foam (Factory New)MP7 | Ocean FoamFactory NewWeak entry22rarely trades — hard to exit▼ -6.4%▲ +34.9%Illiquid~1 month$22
28Souvenir MAC-10 | Palm (Factory New)MAC-10 | PalmSVFactory NewWeak entry22rarely trades — hard to exit▲ +9.5%▲ +11.4%Illiquid~2 months$67
29StatTrak™ PP-Bizon | Antique (Well-Worn)PP-Bizon | AntiqueSTWell-WornWeak entry22rarely trades — hard to exit▲ +9.0%▲ +12.5%IlliquidNo flow$9.11
30P90 | Run and Hide (Factory New)P90 | Run and HideFactory NewWeak entry22medium confidencerarely trades — hard to exit▼ -12.5%▲ +44.8%Illiquid~5 months$266
31StatTrak™ P90 | Blind Spot (Field-Tested)P90 | Blind SpotSTField-TestedWeak entry22rarely trades — hard to exit▲ +5.8%▲ +17.9%Illiquid~4 months$12
32P90 | Sunset Lily (Well-Worn)P90 | Sunset LilyWell-WornWeak entry22rarely trades — hard to exit▲ +3.9%▲ +21.3%Illiquid~2 months$22
33Souvenir MAC-10 | Gold Brick (Battle-Scarred)MAC-10 | Gold BrickSVBattle-ScarredWeak entry22rarely trades — hard to exit▼ -0.9%▲ +28.8%Illiquid~2 weeks$16
34P90 | Tiger Pit (Battle-Scarred)P90 | Tiger PitBattle-ScarredWeak entry23medium confidencerarely trades — hard to exit▲ +13.6%▼ -11.2%IlliquidNo flow$65
35MP7 | Neon Ply (Factory New)MP7 | Neon PlyFactory NewWeak entry23rarely trades — hard to exit▼ -3.0%▲ +13.8%Illiquid~2 months$31
36Souvenir P90 | ScaraB Rush (Field-Tested)P90 | ScaraB RushSVField-TestedWeak entry23rarely trades — hard to exit▲ +1.4%▲ +7.4%Illiquid~1 month$6.99
37Souvenir P90 | Fallout Warning (Battle-Scarred)P90 | Fallout WarningSVBattle-ScarredWeak entry23rarely trades — hard to exit▼ -12.6%▲ +28.7%Illiquid~4 months$8.65
38Souvenir MAC-10 | Indigo (Factory New)MAC-10 | IndigoSVFactory NewWeak entry23medium confidence58% of the week's move was yesterday · rarely trades — hard to exit▲ +4.7%▲ +21.1%Illiquid~1 month$50
39Souvenir MAC-10 | Nuclear Garden (Field-Tested)MAC-10 | Nuclear GardenSVField-TestedWeak entry23rarely trades — hard to exit▼ -3.7%▲ +34.3%Illiquid~6 months$14
40Souvenir P90 | Scorched (Factory New)P90 | ScorchedSVFactory NewWeak entry23rarely trades — hard to exit▼ -1.1%▲ +31.3%Illiquid~2 months$25
41StatTrak™ PP-Bizon | Embargo (Factory New)PP-Bizon | EmbargoSTFactory NewWeak entry24rarely trades — hard to exit▲ +0.1%▲ +9.9%Illiquid~2 months$28
42MAC-10 | Graven (Well-Worn)MAC-10 | GravenWell-WornWeak entry24rarely trades — hard to exit▲ +5.9%▲ +1.3%Illiquid~2 weeks$25
43P90 | Storm (Factory New)P90 | StormFactory NewWeak entry24rarely trades — hard to exit▲ +4.5%▲ +24.4%Illiquid~2 weeks$27
44StatTrak™ PP-Bizon | Fuel Rod (Factory New)PP-Bizon | Fuel RodSTFactory NewWeak entry24126% of the week's move was yesterday · rarely trades — hard to exit▲ +15.9%▲ +7.6%Illiquid~1 month$11
45P90 | Leather (Field-Tested)P90 | LeatherField-TestedWeak entry24rarely trades — hard to exit▲ +4.4%▲ +24.9%Illiquid~2 weeks$7.77
46MAC-10 | Indigo (Factory New)MAC-10 | IndigoFactory NewWeak entry24rarely trades — hard to exit▲ +9.8%▲ +16.9%Illiquid~2 weeks$38
47StatTrak™ P90 | Death Grip (Battle-Scarred)P90 | Death GripSTBattle-ScarredWeak entry24rarely trades — hard to exit▼ -2.3%▲ +35.2%Illiquid~3 months$20
48MP7 | Orange Peel (Factory New)MP7 | Orange PeelFactory NewWeak entry24rarely trades — hard to exit▼ -12.1%▲ +51.2%Illiquid~6 months$130
49P90 | Virus (Factory New)P90 | VirusFactory NewWeak entry24rarely trades — hard to exit▲ +6.2%▲ +24.1%Illiquid~3 weeks$27
50StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornWeak entry25rarely trades — hard to exit▲ +6.0%▲ +1.5%Illiquid~1 month$10

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.