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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

176Items ranked
948Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 176 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1StatTrak™ Glock-18 | Vogue (Battle-Scarred)Glock-18 | VogueSTBattle-ScarredWeak entry20▲ +0.7%▼ -20.9%Moderately liquidUnrated$5.70
2Tec-9 | Bamboo Forest (Field-Tested)Tec-9 | Bamboo ForestField-TestedWeak entry20▼ -8.1%▼ -7.6%Moderately liquidUnrated$10
3Desert Eagle | Emerald Jörmungandr (Well-Worn)Desert Eagle | Emerald JörmungandrWell-WornWeak entry20medium confidencerarely trades — hard to exit▲ +0.4%▲ +7.1%IlliquidNo flow$585
4Glock-18 | Ghost Protocol (Battle-Scarred)Glock-18 | Ghost ProtocolBattle-ScarredWeak entry21medium confidence▼ -7.7%Moderately liquidUnrated$134
5USP-S | Kill Confirmed (Minimal Wear)USP-S | Kill ConfirmedMinimal WearWeak entry21▼ -2.4%▼ -15.5%LiquidUnrated$107
6Desert Eagle | Fennec Fox (Factory New)Desert Eagle | Fennec FoxFactory NewWeak entry21▼ -8.7%▼ -6.0%LiquidUnrated$521
7Desert Eagle | Printstream (Well-Worn)Desert Eagle | PrintstreamWell-WornWeak entry21falling with no reliable way out▼ -2.3%▼ -3.4%Thin market~1 month$37
8USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorBattle-ScarredWeak entry21falling with no reliable way out▼ -0.3%▼ -6.2%Thin market~1 month$31
9P250 | Supernova (Factory New)P250 | SupernovaFactory NewWeak entry21falling with no reliable way out▼ -9.7%▲ +8.2%Thin market~2 months$5.42
10StatTrak™ Five-SeveN | Fowl Play (Well-Worn)Five-SeveN | Fowl PlaySTWell-WornWeak entry21rarely trades — hard to exit▼ -1.9%▲ +10.9%Illiquid~1 month$18
11StatTrak™ Five-SeveN | Hyper Beast (Well-Worn)Five-SeveN | Hyper BeastSTWell-WornWeak entry21rarely trades — hard to exit▲ +5.4%Illiquid~3 weeks$163
12CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoFactory NewWeak entry21rarely trades — hard to exit▼ -1.9%▲ +11.1%Illiquid~3 months$18
13StatTrak™ Dual Berettas | Panther (Minimal Wear)Dual Berettas | PantherSTMinimal WearWeak entry21rarely trades — hard to exit▼ -0.8%▲ +9.5%Illiquid~1 month$6.45
14Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenFactory NewWeak entry22▲ +0.1%▼ -19.1%Moderately liquidUnrated$140
15Desert Eagle | Crimson Web (Minimal Wear)Desert Eagle | Crimson WebMinimal WearWeak entry22▲ +3.7%▼ -24.3%LiquidUnrated$36
16USP-S | The Traitor (Field-Tested)USP-S | The TraitorField-TestedWeak entry22▼ -2.9%▼ -14.4%LiquidUnrated$36
17Glock-18 | Ghost Protocol (Field-Tested)Glock-18 | Ghost ProtocolField-TestedWeak entry22medium confidence▼ -7.4%LiquidUnrated$175
18P250 | Asiimov (Battle-Scarred)P250 | AsiimovBattle-ScarredWeak entry22falling with no reliable way out▼ -0.6%▼ -5.0%Thin market~1 month$11
19StatTrak™ Desert Eagle | Conspiracy (Minimal Wear)Desert Eagle | ConspiracySTMinimal WearWeak entry22falling with no reliable way out▲ +0.8%▼ -7.1%Thin market~2 months$22
20StatTrak™ Dual Berettas | Cobra Strike (Minimal Wear)Dual Berettas | Cobra StrikeSTMinimal WearWeak entry22rarely trades — hard to exit▼ -5.3%▲ +16.6%Illiquid~1 month$106
21StatTrak™ CZ75-Auto | Xiangliu (Field-Tested)CZ75-Auto | XiangliuSTField-TestedWeak entry22rarely trades — hard to exit▲ +8.1%▼ -3.5%Illiquid~3 weeks$20
22StatTrak™ R8 Revolver | Reboot (Factory New)R8 Revolver | RebootSTFactory NewWeak entry22rarely trades — hard to exit▼ -0.3%▲ +9.6%Illiquid~2 months$20
23StatTrak™ Glock-18 | Shinobu (Field-Tested)Glock-18 | ShinobuSTField-TestedWeak entry23▲ +0.1%▼ -18.1%LiquidUnrated$9.00
24StatTrak™ USP-S | Cortex (Minimal Wear)USP-S | CortexSTMinimal WearWeak entry23falling with no reliable way out▼ -1.0%▼ -3.9%Thin market~2 months$15
25StatTrak™ Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobSTMinimal WearWeak entry23falling with no reliable way out▲ +0.2%▼ -5.5%Thin market~3 weeks$59
26StatTrak™ Desert Eagle | Mecha Industries (Field-Tested)Desert Eagle | Mecha IndustriesSTField-TestedWeak entry23falling with no reliable way out▼ -0.4%▼ -4.4%Thin market~1 month$14
27StatTrak™ Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaSTField-TestedWeak entry23falling with no reliable way out▼ -1.2%▼ -3.2%Thin market~2 months$5.67
28StatTrak™ P250 | Muertos (Field-Tested)P250 | MuertosSTField-TestedWeak entry23rarely trades — hard to exit▲ +2.5%▲ +5.4%Illiquid~2 months$17
29USP-S | Neo-Noir (Well-Worn)USP-S | Neo-NoirWell-WornWeak entry23rarely trades — hard to exit▼ -2.0%▲ +12.4%Illiquid~3 weeks$106
30StatTrak™ Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsSTFactory NewWeak entry23rarely trades — hard to exit▼ -6.4%▲ +19.1%Illiquid~2 months$18
31Souvenir Desert Eagle | Hand Cannon (Field-Tested)Desert Eagle | Hand CannonSVField-TestedWeak entry23rarely trades — hard to exit▼ -9.3%▲ +23.6%Illiquid~2 months$320
32Souvenir Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicSVBattle-ScarredWeak entry23rarely trades — hard to exit▼ -0.7%▲ +10.9%Illiquid~2 months$15
33StatTrak™ Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiSTFactory NewWeak entry24▼ -3.7%▼ -11.9%Moderately liquidUnrated$370
34CZ75-Auto | Hydraulics (Minimal Wear)CZ75-Auto | HydraulicsMinimal WearWeak entry24medium confidence▼ -7.0%LiquidUnrated$5.08
35USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitFactory NewWeak entry24▼ -4.4%▼ -10.8%Moderately liquidUnrated$22
36Glock-18 | Ifrit Lattice (Minimal Wear)Glock-18 | Ifrit LatticeMinimal WearWeak entry24medium confidence▼ -6.8%LiquidUnrated$5.98
37StatTrak™ Dual Berettas | Dezastre (Field-Tested)Dual Berettas | DezastreSTField-TestedWeak entry24falling with no reliable way out▼ -8.2%▲ +7.8%Thin market~5 days$5.70
38USP-S | Pathfinder (Factory New)USP-S | PathfinderFactory NewWeak entry24falling with no reliable way out▲ +3.6%▼ -9.9%Thin market~2 months$69
39Five-SeveN | Urban Hazard (Factory New)Five-SeveN | Urban HazardFactory NewWeak entry24falling with no reliable way out▼ -6.3%▲ +5.0%Thin market~2 months$5.82
40Tec-9 | Isaac (Minimal Wear)Tec-9 | IsaacMinimal WearWeak entry24falling with no reliable way out▼ -3.0%▲ +0.2%Thin market~2 months$5.60
41Dual Berettas | Panther (Minimal Wear)Dual Berettas | PantherMinimal WearWeak entry24rarely trades — hard to exit▼ -2.8%▲ +14.1%Illiquid~1 month$5.60
42R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonBattle-ScarredWeak entry24rarely trades — hard to exit▲ +1.0%▲ +8.7%Illiquid~1 month$10
43Five-SeveN | Nitro (Battle-Scarred)Five-SeveN | NitroBattle-ScarredWeak entry24rarely trades — hard to exit▲ +10.5%▼ -5.5%IlliquidNo flow$39
44StatTrak™ Glock-18 | Shinobu (Factory New)Glock-18 | ShinobuSTFactory NewWeak entry25▼ -1.4%▼ -14.7%Moderately liquidUnrated$52
45Glock-18 | Mirror Mosaic (Minimal Wear)Glock-18 | Mirror MosaicMinimal WearWeak entry25▼ -0.3%▼ -16.3%LiquidUnrated$11
46StatTrak™ Desert Eagle | Mecha Industries (Minimal Wear)Desert Eagle | Mecha IndustriesSTMinimal WearWeak entry25falling with no reliable way out▼ -0.4%▼ -3.3%Thin market~2 months$18
47StatTrak™ Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedSTField-TestedWeak entry25falling with no reliable way out▼ -1.3%▼ -1.9%Thin market~2 weeks$67
48StatTrak™ Five-SeveN | Urban Hazard (Factory New)Five-SeveN | Urban HazardSTFactory NewWeak entry25falling with no reliable way out▼ -2.1%▼ -0.6%Thin market~2 months$6.62
49StatTrak™ USP-S | Kill Confirmed (Field-Tested)USP-S | Kill ConfirmedSTField-TestedWeak entry25falling with no reliable way out▼ -2.5%▲ +0.5%Thin market~1 month$200
50Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamBattle-ScarredWeak entry25falling with no reliable way out▼ -1.6%▼ -0.8%Thin market~2 months$36

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.