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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

355Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 355 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101CZ75-Auto | Emerald Quartz (Minimal Wear)CZ75-Auto | Emerald QuartzMinimal WearWeak entry35rarely trades — hard to exit▲ +3.5%▼ -0.5%Illiquid~1 month$101
102R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonBattle-ScarredWeak entry35rarely trades — hard to exit▼ -0.1%▲ +4.7%Illiquid~1 month$10
103Five-SeveN | Nitro (Minimal Wear)Five-SeveN | NitroMinimal WearWeak entry35rarely trades — hard to exit▲ +3.0%▼ -0.1%Illiquid~1 month$36
104CZ75-Auto | Twist (Factory New)CZ75-Auto | TwistFactory NewWeak entry35rarely trades — hard to exit▲ +6.0%▼ -4.6%Illiquid~3 months$5.97
105StatTrak™ Five-SeveN | Boost Protocol (Factory New)Five-SeveN | Boost ProtocolSTFactory NewWeak entry35▼ -1.1%▼ -8.2%Moderately liquidUnrated$19
106StatTrak™ Tec-9 | Decimator (Factory New)Tec-9 | DecimatorSTFactory NewWeak entry35▲ +0.4%▼ -10.5%Moderately liquidUnrated$195
107P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickMinimal WearWeak entry35▼ -2.6%▼ -6.0%LiquidUnrated$5.92
108Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiFactory NewWeak entry35▲ +1.6%▼ -12.5%LiquidUnrated$261
109StatTrak™ Tec-9 | Fuel Injector (Minimal Wear)Tec-9 | Fuel InjectorSTMinimal WearWeak entry35▼ -1.9%▼ -7.3%Moderately liquidUnrated$24
110Glock-18 | Bullet Queen (Minimal Wear)Glock-18 | Bullet QueenMinimal WearWeak entry35▼ -3.6%▼ -4.7%LiquidUnrated$60
111Desert Eagle | Starcade (Factory New)Desert Eagle | StarcadeFactory NewWeak entry35▼ -0.9%▼ -8.9%LiquidUnrated$251
112StatTrak™ Desert Eagle | Printstream (Minimal Wear)Desert Eagle | PrintstreamSTMinimal WearWeak entry35▼ -4.0%▼ -4.2%LiquidUnrated$96
113Desert Eagle | Printstream (Factory New)Desert Eagle | PrintstreamFactory NewWeak entry35▼ -1.7%▼ -7.7%LiquidUnrated$77
114StatTrak™ Dual Berettas | Urban Shock (Minimal Wear)Dual Berettas | Urban ShockSTMinimal WearWeak entry34rarely trades — hard to exit▲ +8.2%▲ +4.5%Illiquid~1 month$5.54
115CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearWeak entry34rarely trades — hard to exit▲ +4.9%▲ +9.4%Illiquid~2 months$8.72
116Souvenir Desert Eagle | Urban Rubble (Battle-Scarred)Desert Eagle | Urban RubbleSVBattle-ScarredWeak entry34rarely trades — hard to exit▼ -6.4%▲ +26.1%Illiquid~2 months$29
117StatTrak™ P250 | Cartel (Minimal Wear)P250 | CartelSTMinimal WearWeak entry34rarely trades — hard to exit▲ +2.5%▲ +0.2%Illiquid~3 months$30
118Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterWell-WornWeak entry34rarely trades — hard to exit▼ -3.2%▲ +8.7%Illiquid~8 months$23
119Souvenir Desert Eagle | Mudder (Factory New)Desert Eagle | MudderSVFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +1.5%▲ +1.6%Illiquid~2 months$89
120P250 | Cartel (Minimal Wear)P250 | CartelMinimal WearWeak entry34rarely trades — hard to exit▲ +2.5%Illiquid~2 months$12
121StatTrak™ R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeSTMinimal WearWeak entry34rarely trades — hard to exit▲ +1.4%▲ +1.3%Illiquid~3 weeks$91
122StatTrak™ Desert Eagle | Light Rail (Factory New)Desert Eagle | Light RailSTFactory NewWeak entry34rarely trades — hard to exit▲ +3.5%▼ -1.9%Illiquid~3 months$19
123StatTrak™ Glock-18 | Bullet Queen (Well-Worn)Glock-18 | Bullet QueenSTWell-WornWeak entry34rarely trades — hard to exit▼ -0.2%▲ +3.5%Illiquid~2 weeks$57
124Five-SeveN | Fowl Play (Minimal Wear)Five-SeveN | Fowl PlayMinimal WearWeak entry34rarely trades — hard to exit▼ -1.0%▲ +4.7%Illiquid~4 weeks$21
125StatTrak™ Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalSTWell-WornWeak entry34rarely trades — hard to exit▲ +6.5%▼ -6.5%Illiquid~1 month$28
126StatTrak™ Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobSTFactory NewWeak entry34▲ +0.5%▼ -11.4%Moderately liquidUnrated$88
127Souvenir Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxSVField-TestedWeak entry34▼ -1.9%▼ -8.0%LiquidUnrated$163
128Souvenir Tec-9 | Groundwater (Factory New)Tec-9 | GroundwaterSVFactory NewWeak entry33rarely trades — hard to exit▲ +1.6%▲ +13.8%Illiquid~1 month$20
129Desert Eagle | Heirloom (Battle-Scarred)Desert Eagle | HeirloomBattle-ScarredWeak entry33rarely trades — hard to exit▲ +9.0%▲ +2.5%Illiquid~3 weeks$10
130Souvenir Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionSVBattle-ScarredWeak entry33rarely trades — hard to exit▼ -15.1%▲ +38.5%Illiquid~2 months$27
131StatTrak™ Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobSTBattle-ScarredWeak entry33rarely trades — hard to exit▼ -2.4%▲ +6.7%Illiquid~1 month$61
132P2000 | Fire Elemental (Well-Worn)P2000 | Fire ElementalWell-WornWeak entry33rarely trades — hard to exit▲ +2.9%▼ -1.3%Illiquid~1 month$87
133USP-S | Ancient Visions (Factory New)USP-S | Ancient VisionsFactory NewWeak entry33rarely trades — hard to exit▲ +6.9%▼ -7.4%Illiquid~2 months$62
134Tec-9 | Decimator (Well-Worn)Tec-9 | DecimatorWell-WornWeak entry33rarely trades — hard to exit▲ +1.4%▲ +0.9%Illiquid~3 weeks$21
135Souvenir P250 | Vino Primo (Factory New)P250 | Vino PrimoSVFactory NewWeak entry33medium confidencerarely trades — hard to exit▲ +1.6%▲ +0.6%Illiquid~2 months$97
136Souvenir Tec-9 | Whiteout (Minimal Wear)Tec-9 | WhiteoutSVMinimal WearWeak entry33rarely trades — hard to exit▲ +4.1%▼ -3.2%Illiquid~3 months$53
137Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavyMinimal WearWeak entry33rarely trades — hard to exit▲ +0.3%▲ +2.3%Illiquid~2 months$18
138Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterField-TestedWeak entry33rarely trades — hard to exit▲ +2.0%▼ -0.3%Illiquid~3 months$12
139StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred)Glock-18 | Bullet QueenSTBattle-ScarredWeak entry33rarely trades — hard to exit0%▲ +2.7%Illiquid~2 months$54
140Souvenir Dual Berettas | Twin Turbo (Battle-Scarred)Dual Berettas | Twin TurboSVBattle-ScarredWeak entry33rarely trades — hard to exit▲ +0.9%▲ +1.3%Illiquid~2 months$31
141Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedWell-WornWeak entry33rarely trades — hard to exit▲ +0.6%▲ +1.7%Illiquid~1 month$42
142StatTrak™ Five-SeveN | Monkey Business (Well-Worn)Five-SeveN | Monkey BusinessSTWell-WornWeak entry33rarely trades — hard to exit▼ -4.2%▲ +8.9%Illiquid~4 weeks$12
143StatTrak™ Desert Eagle | Crimson Web (Factory New)Desert Eagle | Crimson WebSTFactory NewWeak entry33medium confidencerarely trades — hard to exit▼ -0.4%▲ +3.1%Illiquid~2 months$409
144Souvenir USP-S | Check Engine (Well-Worn)USP-S | Check EngineSVWell-WornWeak entry33rarely trades — hard to exit▲ +4.8%▼ -4.7%Illiquid~1 month$5.44
145Five-SeveN | Monkey Business (Minimal Wear)Five-SeveN | Monkey BusinessMinimal WearWeak entry33▼ -2.2%▼ -7.8%Moderately liquidUnrated$43
146StatTrak™ P250 | Mehndi (Factory New)P250 | MehndiSTFactory NewWeak entry32medium confidencerarely trades — hard to exit▲ +13.3%▼ -4.4%Illiquid~1 month$99
147Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonWell-WornWeak entry32rarely trades — hard to exit▼ -3.8%▲ +21.3%IlliquidNo flow$667
148Glock-18 | Gamma Doppler (Battle-Scarred) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldBattle-ScarredWeak entry32medium confidencerarely trades — hard to exit▲ +4.0%▲ +9.4%Illiquid~1 month$285
149P2000 | Dispatch (Battle-Scarred)P2000 | DispatchBattle-ScarredWeak entry32rarely trades — hard to exit▲ +1.8%▼ -0.4%IlliquidNo flow$18
150Five-SeveN | Jungle (Minimal Wear)Five-SeveN | JungleMinimal WearWeak entry32rarely trades — hard to exit▼ -3.4%▲ +7.2%Illiquid~2 weeks$11

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.