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Best CS2 Knives to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

789Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 39 of 789 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
8051★ StatTrak™ Survival Knife | Marble Fade (Minimal Wear)★ Survival Knife | Marble FadeSTMinimal WearWeak entry21rarely trades — hard to exit▲ +6.7%▼ -1.6%Illiquid~1 week$239
8052★ StatTrak™ Nomad Knife | Doppler (Factory New) Black Pearl★ Nomad Knife | DopplerSTBlack PearlFactory NewWeak entry21medium confidencerarely trades — hard to exit▲ +16.4%▼ -16.2%Illiquid~2 months$1,359
8053★ StatTrak™ Falchion Knife | Case Hardened (Battle-Scarred)★ Falchion Knife | Case HardenedSTBattle-ScarredWeak entry21medium confidencerarely trades — hard to exit▲ +2.4%▲ +4.9%IlliquidNo flow$242
8054★ StatTrak™ Shadow Daggers | Doppler (Factory New) Sapphire★ Shadow Daggers | DopplerSTSapphireFactory NewWeak entry21medium confidencerarely trades — hard to exit▼ -11.8%▲ +26.1%Illiquid~2 months$693
8055★ Navaja Knife | Doppler (Minimal Wear) Phase 1★ Navaja Knife | DopplerP1Minimal WearWeak entry21medium confidencerarely trades — hard to exit▼ -1.1%▲ +9.9%IlliquidNo flow$226
8056★ StatTrak™ Falchion Knife | Case Hardened (Minimal Wear)★ Falchion Knife | Case HardenedSTMinimal WearWeak entry21rarely trades — hard to exit▼ -12.4%▲ +26.9%Illiquid~3 months$348
8057★ Huntsman Knife | Doppler (Minimal Wear) Phase 4★ Huntsman Knife | DopplerP4Minimal WearWeak entry21medium confidencerarely trades — hard to exit▲ +5.3%Illiquid~3 months$456
8058★ Talon Knife | Blue Steel (Factory New)★ Talon Knife | Blue SteelFactory NewWeak entry21rarely trades — hard to exit▲ +3.9%▲ +2.3%Illiquid~2 weeks$681
8059★ StatTrak™ Kukri Knife | Forest DDPAT (Battle-Scarred)★ Kukri Knife | Forest DDPATSTBattle-ScarredWeak entry21rarely trades — hard to exit▲ +1.7%▲ +5.5%Illiquid~1 week$64
8060★ StatTrak™ Flip Knife | Doppler (Minimal Wear) Ruby★ Flip Knife | DopplerSTRubyMinimal WearWeak entry21medium confidencerarely trades — hard to exit▲ +1.3%▲ +6.1%IlliquidNo flow$1,886
8061★ Survival Knife | Damascus Steel (Well-Worn)★ Survival Knife | Damascus SteelWell-WornWeak entry21rarely trades — hard to exit▲ +7.8%▼ -3.7%Illiquid~2 months$66
8062★ StatTrak™ Nomad Knife | Boreal Forest (Well-Worn)★ Nomad Knife | Boreal ForestSTWell-WornWeak entry21rarely trades — hard to exit▲ +3.1%▲ +3.4%IlliquidNo flow$110
8063★ StatTrak™ Navaja Knife | Safari Mesh (Minimal Wear)★ Navaja Knife | Safari MeshSTMinimal WearWeak entry21rarely trades — hard to exit▲ +8.3%▼ -4.4%IlliquidNo flow$95
8064★ StatTrak™ Navaja Knife | Boreal Forest (Factory New)★ Navaja Knife | Boreal ForestSTFactory NewWeak entry21medium confidencerarely trades — hard to exit0%▲ +8.0%Illiquid~2 months$326
8065★ StatTrak™ M9 Bayonet | Bright Water (Well-Worn)★ M9 Bayonet | Bright WaterSTWell-WornWeak entry21medium confidencerarely trades — hard to exit▼ -2.5%▲ +11.8%Illiquid~1 month$445
8066★ StatTrak™ Huntsman Knife | Lore (Field-Tested)★ Huntsman Knife | LoreSTField-TestedWeak entry21rarely trades — hard to exit▲ +0.9%▲ +6.5%Illiquid~1 month$108
8067★ StatTrak™ Bayonet | Forest DDPAT (Well-Worn)★ Bayonet | Forest DDPATSTWell-WornWeak entry21medium confidencerarely trades — hard to exit▲ +6.4%▼ -1.7%Illiquid~2 weeks$152
8068★ StatTrak™ Bayonet | Crimson Web (Battle-Scarred)★ Bayonet | Crimson WebSTBattle-ScarredWeak entry21rarely trades — hard to exit▲ +3.1%▲ +3.2%IlliquidNo flow$262
8069★ StatTrak™ Flip Knife | Gamma Doppler (Minimal Wear) Phase 1★ Flip Knife | Gamma DopplerSTP1Minimal WearWeak entry21medium confidencerarely trades — hard to exit▲ +0.3%▲ +7.4%Illiquid~1 month$643
8070★ Huntsman Knife | Safari Mesh (Battle-Scarred)★ Huntsman Knife | Safari MeshBattle-ScarredWeak entry21rarely trades — hard to exit▲ +5.3%▼ -0.1%Illiquid~1 month$64
8071★ StatTrak™ Gut Knife | Freehand (Factory New)★ Gut Knife | FreehandSTFactory NewWeak entry21rarely trades — hard to exit▲ +1.1%▲ +6.2%Illiquid~2 months$107
8072★ StatTrak™ Skeleton Knife | Ultraviolet (Well-Worn)★ Skeleton Knife | UltravioletSTWell-WornWeak entry21rarely trades — hard to exit▲ +0.5%▲ +7.0%Illiquid~1 month$228
8073★ StatTrak™ Falchion Knife | Lore (Well-Worn)★ Falchion Knife | LoreSTWell-WornWeak entry20rarely trades — hard to exit▲ +10.8%▲ +5.3%IlliquidNo flow$133
8074★ StatTrak™ Huntsman Knife | Tiger Tooth (Minimal Wear)★ Huntsman Knife | Tiger ToothSTMinimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +14.4%▼ -0.2%IlliquidNo flow$307
8075★ StatTrak™ Classic Knife | Case Hardened (Field-Tested)★ Classic Knife | Case HardenedSTField-TestedWeak entry20rarely trades — hard to exit▲ +11.4%▲ +4.4%Illiquid~2 months$209
8076★ Stiletto Knife | Doppler (Minimal Wear) Phase 3★ Stiletto Knife | DopplerP3Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +9.1%▲ +7.5%Illiquid~1 month$643
8077★ StatTrak™ Shadow Daggers | Doppler (Factory New) Phase 3★ Shadow Daggers | DopplerSTP3Factory NewWeak entry20medium confidencerarely trades — hard to exit▼ -21.9%▲ +54.0%Illiquid~7 months$360
8078★ StatTrak™ Shadow Daggers | Ultraviolet (Minimal Wear)★ Shadow Daggers | UltravioletSTMinimal WearWeak entry20rarely trades — hard to exit▲ +11.5%▲ +3.6%Illiquid~6 days$138
8079★ StatTrak™ Flip Knife | Safari Mesh (Battle-Scarred)★ Flip Knife | Safari MeshSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +12.2%▲ +2.3%IlliquidNo flow$127
8080★ Gut Knife | Case Hardened (Factory New)★ Gut Knife | Case HardenedFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +18.0%▼ -6.6%Illiquid~1 month$305
8081★ StatTrak™ Ursus Knife | Boreal Forest (Well-Worn)★ Ursus Knife | Boreal ForestSTWell-WornWeak entry20rarely trades — hard to exit▲ +3.6%▲ +15.0%IlliquidNo flow$99
8082★ StatTrak™ Nomad Knife | Forest DDPAT (Well-Worn)★ Nomad Knife | Forest DDPATSTWell-WornWeak entry20rarely trades — hard to exit▲ +4.3%▲ +1.3%Illiquid~2 months$112
8083★ StatTrak™ Stiletto Knife | Urban Masked (Battle-Scarred)★ Stiletto Knife | Urban MaskedSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +12.4%▼ -10.9%IlliquidNo flow$223
8084★ Stiletto Knife | Scorched (Factory New)★ Stiletto Knife | ScorchedFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +1.8%▲ +5.0%Illiquid~3 months$358
8085★ StatTrak™ M9 Bayonet | Blue Steel (Minimal Wear)★ M9 Bayonet | Blue SteelSTMinimal WearWeak entry20rarely trades — hard to exit▼ -5.1%▲ +15.3%Illiquid~3 weeks$701
8086★ StatTrak™ M9 Bayonet | Doppler (Minimal Wear) Phase 4★ M9 Bayonet | DopplerSTP4Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +4.4%▲ +1.1%IlliquidNo flow$1,444
8087★ StatTrak™ Shadow Daggers | Crimson Web (Battle-Scarred)★ Shadow Daggers | Crimson WebSTBattle-ScarredWeak entry20rarely trades — hard to exit▼ -3.3%▲ +12.5%Illiquid~2 weeks$168
8088★ Bayonet | Blue Steel (Factory New)★ Bayonet | Blue SteelFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +3.2%▲ +2.8%Illiquid~2 months$413
8089★ StatTrak™ Navaja Knife | Case Hardened (Battle-Scarred)★ Navaja Knife | Case HardenedSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +1.1%▲ +5.9%Illiquid~4 months$118

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.