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Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

380Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 30 of 380 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
5201StatTrak™ Dual Berettas | Dualing Dragons (Factory New)Dual Berettas | Dualing DragonsSTFactory NewWeak entry21rarely trades — hard to exit▲ +1.7%▲ +5.8%Illiquid~5 months$9.13
5202Tec-9 | Rust Leaf (Minimal Wear)Tec-9 | Rust LeafMinimal WearWeak entry21rarely trades — hard to exit▲ +3.4%▲ +3.2%Illiquid~2 months$13
5203StatTrak™ USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupSTWell-WornWeak entry21rarely trades — hard to exit▲ +5.0%▲ +0.8%Illiquid~2 weeks$34
5204StatTrak™ Desert Eagle | Directive (Minimal Wear)Desert Eagle | DirectiveSTMinimal WearWeak entry21rarely trades — hard to exit▲ +5.2%▲ +0.4%Illiquid~2 months$8.26
5205P250 | Digital Architect (Well-Worn)P250 | Digital ArchitectWell-WornWeak entry21rarely trades — hard to exit▲ +7.6%▼ -3.3%Illiquid~1 month$145
5206StatTrak™ USP-S | Caiman (Minimal Wear)USP-S | CaimanSTMinimal WearWeak entry21rarely trades — hard to exit▲ +4.6%▲ +1.1%Illiquid~3 months$65
5207Souvenir USP-S | Desert Tactical (Factory New)USP-S | Desert TacticalSVFactory NewWeak entry21rarely trades — hard to exit0%▲ +8.0%Illiquid~3 months$7.06
5208Desert Eagle | Sunset Storm 弐 (Field-Tested)Desert Eagle | Sunset Storm 弐Field-TestedWeak entry21rarely trades — hard to exit▲ +4.1%▲ +1.8%IlliquidNo flow$608
5209Souvenir Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardSVBattle-ScarredWeak entry21rarely trades — hard to exit▲ +5.3%Illiquid~2 weeks$200
5210StatTrak™ Tec-9 | Fuel Injector (Minimal Wear)Tec-9 | Fuel InjectorSTMinimal WearWeak entry21falling with no reliable way out▼ -0.2%▼ -6.4%Thin market~1 month$24
5211StatTrak™ Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSTField-TestedWeak entry21falling with no reliable way out▼ -0.3%▼ -6.4%Thin market~1 month$13
5212StatTrak™ Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaSTField-TestedWeak entry21falling with no reliable way out▼ -2.5%▼ -3.3%Thin market~2 months$5.54
5213Glock-18 | Gamma Doppler (Minimal Wear) Phase 3Glock-18 | Gamma Doppler Phase 3P3Minimal WearWeak entry21medium confidencefalling with no reliable way out▲ +0.6%▼ -7.8%Thin market~3 months$87
5214Desert Eagle | Directive (Minimal Wear)Desert Eagle | DirectiveMinimal WearWeak entry21falling with no reliable way out▼ -2.4%▼ -3.5%Thin market~1 month$7.91
5215Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedField-TestedWeak entry21▼ -3.4%▼ -14.1%LiquidUnrated$53
5216Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooFactory NewWeak entry21▼ -1.4%▼ -17.2%LiquidUnrated$102
5217Dual Berettas | Panther (Factory New)Dual Berettas | PantherFactory NewWeak entry21▼ -2.5%▼ -15.6%Moderately liquidUnrated$10
5218Souvenir Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionSVBattle-ScarredWeak entry20rarely trades — hard to exit▼ -1.7%▲ +24.0%Illiquid~2 months$27
5219Souvenir USP-S | Night Ops (Well-Worn)USP-S | Night OpsSVWell-WornWeak entry20medium confidencerarely trades — hard to exit▼ -23.9%▲ +56.8%Illiquid~3 months$19
5220Dual Berettas | Pyre (Battle-Scarred)Dual Berettas | PyreBattle-ScarredWeak entry20rarely trades — hard to exit▲ +12.6%▲ +1.9%Illiquid~2 months$20
5221Desert Eagle | Heirloom (Well-Worn)Desert Eagle | HeirloomWell-WornWeak entry20rarely trades — hard to exit▲ +8.6%▲ +7.6%Illiquid~2 months$12
5222P250 | Whiteout (Well-Worn)P250 | WhiteoutWell-WornWeak entry20rarely trades — hard to exit▲ +8.1%▲ +8.1%Illiquid~3 weeks$48
5223StatTrak™ Glock-18 | Vogue (Well-Worn)Glock-18 | VogueSTWell-WornWeak entry20rarely trades — hard to exit▲ +10.1%▲ +5.0%Illiquid~3 weeks$6.74
5224Five-SeveN | Nitro (Minimal Wear)Five-SeveN | NitroMinimal WearWeak entry20rarely trades — hard to exit▲ +9.4%▲ +6.0%Illiquid~2 months$37
5225StatTrak™ CZ75-Auto | Crimson Web (Factory New)CZ75-Auto | Crimson WebSTFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +9.2%▼ -6.1%Illiquid~1 month$81
5226StatTrak™ Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaSTMinimal WearWeak entry20falling with no reliable way out▼ -0.8%▼ -5.9%Thin market~1 month$7.14
5227StatTrak™ Five-SeveN | Monkey Business (Field-Tested)Five-SeveN | Monkey BusinessSTField-TestedWeak entry20falling with no reliable way out▼ -1.6%▼ -4.8%Thin market~1 month$13
5228Desert Eagle | Cobalt Disruption (Factory New)Desert Eagle | Cobalt DisruptionFactory NewWeak entry20▼ -1.3%▼ -17.8%LiquidUnrated$121
5229Desert Eagle | Starcade (Field-Tested)Desert Eagle | StarcadeField-TestedWeak entry20▼ -2.3%▼ -16.5%LiquidUnrated$44
5230Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxyFactory NewWeak entry20▼ -4.0%▼ -13.9%Moderately liquidUnrated$30

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.