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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

946Items ranked
946Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 946 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1Souvenir Glock-18 | Candy Apple (Field-Tested)Glock-18 | Candy AppleSVField-TestedAvoid0▼ -89.2%▼ -97.0%Illiquid~2 months$16
2Souvenir USP-S | Forest Leaves (Minimal Wear)USP-S | Forest LeavesSVMinimal WearAvoid0▼ -85.7%▼ -97.7%Illiquid~3 months$10
3Souvenir R8 Revolver | Amber Fade (Field-Tested)R8 Revolver | Amber FadeSVField-TestedAvoid0▼ -65.7%▼ -76.1%Illiquid~2 weeks$21
4StatTrak™ CZ75-Auto | Poison Dart (Well-Worn)CZ75-Auto | Poison DartSTWell-WornAvoid0medium confidence▼ -78.7%▼ -55.1%IlliquidNo flow$13
5Souvenir Dual Berettas | Stained (Field-Tested)Dual Berettas | StainedSVField-TestedAvoid0▼ -56.3%▼ -85.3%Illiquid~2 months$13
6Souvenir P2000 | Granite Marbleized (Battle-Scarred)P2000 | Granite MarbleizedSVBattle-ScarredAvoid0▼ -33.2%▼ -96.3%Illiquid~1 week$13
7StatTrak™ P2000 | Woodsman (Well-Worn)P2000 | WoodsmanSTWell-WornAvoid0▼ -68.8%▼ -41.2%Illiquid~2 weeks$27
8Souvenir Five-SeveN | Silver Quartz (Field-Tested)Five-SeveN | Silver QuartzSVField-TestedAvoid0▼ -43.5%▼ -76.8%Illiquid~4 months$52
9Souvenir USP-S | Night Ops (Well-Worn)USP-S | Night OpsSVWell-WornAvoid0medium confidence▼ -23.9%▼ -99.9%Illiquid~3 months$19
10Souvenir Five-SeveN | Orange Peel (Factory New)Five-SeveN | Orange PeelSVFactory NewAvoid0▼ -40.2%▼ -68.6%Illiquid~2 months$31
11Souvenir Desert Eagle | Mudder (Minimal Wear)Desert Eagle | MudderSVMinimal WearAvoid0▼ -18.4%▼ -98.2%Illiquid~4 months$6.88
12Souvenir USP-S | Night Ops (Field-Tested)USP-S | Night OpsSVField-TestedAvoid0▼ -18.5%▼ -96.0%Illiquid~2 months$12
13Souvenir Desert Eagle | Mudder (Well-Worn)Desert Eagle | MudderSVWell-WornAvoid0▼ -16.6%▼ -96.0%Illiquid~4 months$9.84
14StatTrak™ Dual Berettas | Black Limba (Battle-Scarred)Dual Berettas | Black LimbaSTBattle-ScarredAvoid0▼ -41.2%▼ -58.2%Illiquid~1 month$6.25
15Souvenir Five-SeveN | Silver Quartz (Factory New)Five-SeveN | Silver QuartzSVFactory NewAvoid0▼ -18.1%▼ -92.8%Illiquida year+$43
16Souvenir P250 | Boreal Forest (Field-Tested)P250 | Boreal ForestSVField-TestedAvoid0▼ -31.4%▼ -71.7%Illiquid~5 months$6.54
17Souvenir Dual Berettas | Contractor (Minimal Wear)Dual Berettas | ContractorSVMinimal WearAvoid0▼ -39.1%▼ -59.0%Illiquid~3 months$15
18Souvenir USP-S | Forest Leaves (Battle-Scarred)USP-S | Forest LeavesSVBattle-ScarredAvoid0▼ -10.3%▼ -98.6%Illiquid~1 month$5.29
19Souvenir P2000 | Granite Marbleized (Minimal Wear)P2000 | Granite MarbleizedSVMinimal WearAvoid0▼ -11.3%▼ -96.9%Illiquid~2 months$5.32
20Souvenir Dual Berettas | Stained (Minimal Wear)Dual Berettas | StainedSVMinimal WearAvoid0medium confidence▼ -13.4%▼ -90.1%Illiquid~2 months$10
21Souvenir Glock-18 | Candy Apple (Minimal Wear)Glock-18 | Candy AppleSVMinimal WearAvoid0▼ -8.3%▼ -97.1%Illiquid~3 months$19
22Souvenir USP-S | Night Ops (Minimal Wear)USP-S | Night OpsSVMinimal WearAvoid0▼ -6.3%▼ -97.7%Illiquid~1 month$20
23Souvenir USP-S | Night Ops (Battle-Scarred)USP-S | Night OpsSVBattle-ScarredAvoid0medium confidence▼ -21.2%▼ -72.1%Illiquid~1 week$20
24Souvenir P250 | Sand Dune (Factory New)P250 | Sand DuneSVFactory NewAvoid0▼ -8.2%▼ -91.5%Illiquid~1 month$7.38
25Souvenir Dual Berettas | Contractor (Factory New)Dual Berettas | ContractorSVFactory NewAvoid0▼ -1.2%▼ -97.1%Illiquid~2 months$21
26Souvenir Dual Berettas | Cobalt Quartz (Minimal Wear)Dual Berettas | Cobalt QuartzSVMinimal WearAvoid0▼ -0.7%▼ -97.6%Illiquid~1 month$30
27StatTrak™ Desert Eagle | Calligraffiti (Factory New)Desert Eagle | CalligraffitiSTFactory NewAvoid0▼ -12.8%▼ -78.6%Illiquid~3 months$6.39
28Souvenir USP-S | Night Ops (Factory New)USP-S | Night OpsSVFactory NewAvoid0▼ -1.3%▼ -95.7%Illiquid~2 months$32
29Souvenir Tec-9 | Army Mesh (Minimal Wear)Tec-9 | Army MeshSVMinimal WearAvoid0▼ -17.2%▼ -71.6%Illiquid~3 months$7.25
30Souvenir Tec-9 | Groundwater (Factory New)Tec-9 | GroundwaterSVFactory NewAvoid0▲ +0.4%▼ -98.0%Illiquid~1 month$20
31Souvenir R8 Revolver | Bone Mask (Minimal Wear)R8 Revolver | Bone MaskSVMinimal WearAvoid0▲ +0.3%▼ -97.8%Illiquid~3 weeks$6.43
32Souvenir P2000 | Granite Marbleized (Field-Tested)P2000 | Granite MarbleizedSVField-TestedAvoid0▼ -7.4%▼ -86.1%Illiquida year+$6.60
33Desert Eagle | Firebreathing (Factory New)Desert Eagle | FirebreathingFactory NewAvoid0▼ -6.3%▼ -87.5%LiquidUnrated$5.07
34Souvenir P2000 | Amber Fade (Well-Worn)P2000 | Amber FadeSVWell-WornAvoid0medium confidence▲ +0.8%▼ -96.9%IlliquidNo flow$46
35Souvenir Dual Berettas | Cobalt Quartz (Field-Tested)Dual Berettas | Cobalt QuartzSVField-TestedAvoid0▲ +1.6%▼ -98.1%Illiquid~4 months$30
36Souvenir R8 Revolver | Bone Mask (Factory New)R8 Revolver | Bone MaskSVFactory NewAvoid0▼ -7.8%▼ -83.1%Illiquid~2 months$16
37StatTrak™ Glock-18 | Dragon Tattoo (Minimal Wear)Glock-18 | Dragon TattooSTMinimal WearAvoid0medium confidence▼ -30.7%▼ -44.3%Illiquid~3 weeks$271
38Souvenir P250 | Gunsmoke (Minimal Wear)P250 | GunsmokeSVMinimal WearAvoid0▼ -44.9%▼ -22.8%Illiquid~4 months$5.04
39Souvenir Tec-9 | Groundwater (Minimal Wear)Tec-9 | GroundwaterSVMinimal WearAvoid0▼ -0.8%▼ -85.0%Illiquid~2 months$8.86
40Souvenir P250 | Nuclear Threat (Battle-Scarred)P250 | Nuclear ThreatSVBattle-ScarredAvoid0▼ -6.5%▼ -72.3%Illiquid~6 months$62
41Glock-18 | Brass (Well-Worn)Glock-18 | BrassWell-WornAvoid0▼ -13.6%▼ -61.7%Illiquid~3 months$24
42Glock-18 | AXIA (Factory New)Glock-18 | AXIAFactory NewAvoid0▼ -9.5%▼ -66.2%LiquidUnrated$63
43Souvenir USP-S | Forest Leaves (Factory New)USP-S | Forest LeavesSVFactory NewAvoid0medium confidence0%▼ -80.1%Illiquid~1 week$50
44Souvenir Desert Eagle | Mudder (Battle-Scarred)Desert Eagle | MudderSVBattle-ScarredAvoid0▲ +10.5%▼ -95.3%Illiquid~3 months$9.69
45StatTrak™ P250 | Splash (Field-Tested)P250 | SplashSTField-TestedAvoid0▼ -49.4%▼ -5.2%Illiquid~3 months$39
46P2000 | Space Race (Battle-Scarred)P2000 | Space RaceBattle-ScarredAvoid0▼ -0.2%▼ -79.0%Illiquid~1 month$5.90
47Five-SeveN | Orange Peel (Factory New)Five-SeveN | Orange PeelFactory NewAvoid0▼ -10.1%▼ -63.6%Illiquid~3 months$5.88
48Souvenir P250 | Nuclear Threat (Factory New)P250 | Nuclear ThreatSVFactory NewAvoid0medium confidence▼ -40.0%▼ -18.4%Illiquid~2 months$1,499
49StatTrak™ Tec-9 | Bamboozle (Factory New)Tec-9 | BamboozleSTFactory NewAvoid0falling with no reliable way out▼ -1.0%▼ -18.5%Illiquid~1 month$7.85
50StatTrak™ Dual Berettas | Hemoglobin (Minimal Wear)Dual Berettas | HemoglobinSTMinimal WearAvoid0falling with no reliable way out▼ -6.2%▼ -10.8%Illiquid~1 month$26

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.