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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

364Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 364 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301Souvenir G3SG1 | VariCamo (Well-Worn)G3SG1 | VariCamoSVWell-WornAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.9%Illiquid~5 months$30
302SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.5%Illiquid~3 months$38
303Souvenir SSG 08 | Detour (Field-Tested)SSG 08 | DetourSVField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -3.9%Illiquid~4 months$6.18
304G3SG1 | Flux (Minimal Wear)G3SG1 | FluxMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -6.6%Illiquid~4 weeks$12
305StatTrak™ AWP | Worm God (Field-Tested)AWP | Worm GodSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.9%▼ -7.9%Illiquid~4 months$5.26
306StatTrak™ AWP | Worm God (Minimal Wear)AWP | Worm GodSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out0%▼ -5.0%Illiquid~3 months$6.05
307SSG 08 | Threat Detected (Field-Tested)SSG 08 | Threat DetectedField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -5.8%Illiquid~2 months$17
308StatTrak™ SSG 08 | Death's Head (Field-Tested)SSG 08 | Deaths HeadSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -2.5%Illiquid~1 month$18
309StatTrak™ G3SG1 | Digital Mesh (Factory New)G3SG1 | Digital MeshSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +3.3%▼ -10.3%Illiquid~1 month$9.45
310AWP | Wildfire (Well-Worn)AWP | WildfireWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -6.5%Illiquid~4 weeks$47
311SSG 08 | Orange Filigree (Field-Tested)SSG 08 | Orange FiligreeField-TestedAvoid3falling with no reliable way out▼ -3.9%▼ -12.0%Illiquid~1 month$34
312Souvenir AWP | Black Nile (Minimal Wear)AWP | Black NileSVMinimal WearAvoid3falling with no reliable way out▼ -5.0%▼ -10.3%Illiquid~2 months$9.31
313Souvenir AWP | Acheron (Minimal Wear)AWP | AcheronSVMinimal WearAvoid3falling with no reliable way out▼ -3.0%▼ -13.4%Illiquid~5 months$8.11
314SCAR-20 | Magna Carta (Factory New)SCAR-20 | Magna CartaFactory NewAvoid3falling with no reliable way out▼ -8.6%▼ -5.3%Illiquid~3 months$17
315StatTrak™ SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotSTWell-WornAvoid3falling with no reliable way out▼ -2.2%▼ -14.9%Illiquid~2 weeks$42
316AWP | Elite Build (Minimal Wear)AWP | Elite BuildMinimal WearAvoid3falling with no reliable way out▼ -3.3%▼ -13.3%Thin market~3 months$20
317StatTrak™ SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronSTWell-WornAvoid3falling with no reliable way out▼ -5.5%▼ -10.0%Illiquid~3 months$26
318Souvenir AWP | Pit Viper (Minimal Wear)AWP | Pit ViperSVMinimal WearAvoid3▼ -17.2%▼ -44.5%Illiquid~6 months$16
319SCAR-20 | Palm (Well-Worn)SCAR-20 | PalmWell-WornAvoid3▼ -5.2%▼ -63.4%Illiquid~1 month$13
320Souvenir G3SG1 | VariCamo (Factory New)G3SG1 | VariCamoSVFactory NewAvoid3medium confidence▼ -18.1%▼ -44.9%Illiquid~1 month$9.41
321G3SG1 | Flux (Well-Worn)G3SG1 | FluxWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.5%▼ -0.3%Illiquid~2 weeks$6.86
322SCAR-20 | Magna Carta (Field-Tested)SCAR-20 | Magna CartaField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.5%▼ -2.2%Illiquid~2 months$16
323AWP | Redline (Well-Worn)AWP | RedlineWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.2%▼ -1.2%Illiquid~1 month$49
324StatTrak™ SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -4.3%Illiquid~5 months$13
325StatTrak™ AWP | BOOM (Field-Tested)AWP | BOOMSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -3.2%Illiquid~3 months$196
326SSG 08 | Red Stone (Battle-Scarred)SSG 08 | Red StoneBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -5.2%IlliquidNo flow$7.95
327StatTrak™ AWP | Containment Breach (Field-Tested)AWP | Containment BreachSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -3.8%Illiquid~2 months$162
328AWP | Corticera (Field-Tested)AWP | CorticeraField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -4.3%Illiquid~3 months$23
329SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebFactory NewAvoid2falling with no reliable way out▼ -7.1%▼ -7.8%Illiquid~5 months$29
330SCAR-20 | Storm (Factory New)SCAR-20 | StormFactory NewAvoid2falling with no reliable way out▼ -0.4%▼ -17.9%Illiquid~2 months$26
331SSG 08 | Red Stone (Field-Tested)SSG 08 | Red StoneField-TestedAvoid2falling with no reliable way out▼ -2.8%▼ -14.5%Illiquid~4 months$6.36
332AWP | Oni Taiji (Well-Worn)AWP | Oni TaijiWell-WornAvoid2medium confidencefalling with no reliable way out▼ -2.3%▼ -15.3%Illiquid~4 weeks$275
333Souvenir AWP | Acheron (Factory New)AWP | AcheronSVFactory NewAvoid2falling with no reliable way out▼ -7.2%▼ -8.0%Illiquid~2 months$33
334Souvenir AWP | Dragon Lore (Field-Tested)AWP | Dragon LoreSVField-TestedAvoid2medium confidencefalling with no reliable way out▼ -9.8%▼ -4.2%Illiquid~4 months$7,057
335StatTrak™ SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotSTField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -7.7%Illiquid~2 months$37
336StatTrak™ AWP | Elite Build (Minimal Wear)AWP | Elite BuildSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -4.5%Illiquid~2 months$46
337SSG 08 | Sea Calico (Minimal Wear)SSG 08 | Sea CalicoMinimal WearAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.4%▼ -3.0%Illiquid~2 months$463
338AWP | Containment Breach (Well-Worn)AWP | Containment BreachWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -6.2%Illiquid~2 months$50
339AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -9.3%Illiquid~2 months$46
340AWP | Medusa (Battle-Scarred)AWP | MedusaBattle-ScarredAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -4.0%▼ -1.1%Illiquid~1 month$1,895
341AWP | Silk Tiger (Field-Tested)AWP | Silk TigerField-TestedAvoid1falling with no reliable way out▼ -5.9%▼ -10.2%Illiquid~2 months$182
342SSG 08 | Lichen Dashed (Well-Worn)SSG 08 | Lichen DashedWell-WornAvoid1falling with no reliable way out▼ -11.3%▼ -2.4%Illiquid~3 weeks$7.40
343G3SG1 | Flux (Battle-Scarred)G3SG1 | FluxBattle-ScarredAvoid1falling with no reliable way out▼ -6.5%▼ -9.6%Illiquid~3 weeks$5.45
344SSG 08 | Death's Head (Factory New)SSG 08 | Deaths HeadFactory NewAvoid1falling with no reliable way out▼ -2.8%▼ -15.3%Illiquid~2 months$38
345StatTrak™ AWP | PAW (Factory New)AWP | PAWSTFactory NewAvoid1falling with no reliable way out▼ -4.9%▼ -12.2%Illiquid~5 months$13
346Souvenir SCAR-20 | Contractor (Minimal Wear)SCAR-20 | ContractorSVMinimal WearAvoid1▼ -22.5%▼ -43.0%Illiquid~4 months$19
347SCAR-20 | Brass (Well-Worn)SCAR-20 | BrassWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -7.5%Illiquid~4 months$95
348SSG 08 | Detour (Minimal Wear)SSG 08 | DetourMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -4.1%▼ -1.1%Illiquid~1 month$14
349Souvenir SCAR-20 | Contractor (Factory New)SCAR-20 | ContractorSVFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out0%▼ -7.2%Illiquid~1 month$18
350SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -5.6%Illiquid~1 month$193

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.