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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

691Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 691 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601StatTrak™ Five-SeveN | Case Hardened (Field-Tested)Five-SeveN | Case HardenedSTField-TestedAvoid3falling with no reliable way out▼ -4.9%▼ -11.0%Illiquid~4 months$23
602Tec-9 | Bamboo Forest (Battle-Scarred)Tec-9 | Bamboo ForestBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -6.9%Illiquid~1 month$7.83
603StatTrak™ Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -2.6%Illiquid~4 weeks$23
604StatTrak™ Desert Eagle | Hypnotic (Factory New)Desert Eagle | HypnoticSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -6.1%Illiquid~2 months$185
605P250 | Bengal Tiger (Factory New)P250 | Bengal TigerFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -1.9%Illiquid~5 months$56
606USP-S | Business Class (Minimal Wear)USP-S | Business ClassMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +3.0%▼ -10.3%Illiquid~1 month$45
607StatTrak™ P250 | Wingshot (Minimal Wear)P250 | WingshotSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -3.7%Illiquid~1 month$6.05
608Desert Eagle | Night (Well-Worn)Desert Eagle | NightWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -5.1%▲ +1.8%Illiquid~2 weeks$12
609Souvenir USP-S | Road Rash (Battle-Scarred)USP-S | Road RashSVBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -6.1%Illiquid~4 months$22
610StatTrak™ P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -3.7%Illiquid~1 month$81
611Souvenir USP-S | Night Ops (Minimal Wear)USP-S | Night OpsSVMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -6.3%▲ +3.5%Illiquid~1 month$20
612StatTrak™ Desert Eagle | Directive (Minimal Wear)Desert Eagle | DirectiveSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -6.9%Illiquid~2 months$7.92
613StatTrak™ USP-S | Caiman (Minimal Wear)USP-S | CaimanSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -5.6%Illiquid~4 months$64
614P2000 | Scorpion (Minimal Wear)P2000 | ScorpionMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -8.1%Illiquid~2 months$67
615StatTrak™ Desert Eagle | Kumicho Dragon (Factory New)Desert Eagle | Kumicho DragonSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -8.0%Illiquid~2 months$110
616Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -7.1%Illiquid~4 weeks$141
617Dual Berettas | Panther (Minimal Wear)Dual Berettas | PantherMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -4.9%▲ +1.3%Illiquid~1 month$5.61
618StatTrak™ Desert Eagle | Ocean Drive (Well-Worn)Desert Eagle | Ocean DriveSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -5.7%Illiquid~1 month$71
619Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out0%▼ -6.2%Illiquid~4 months$14
620StatTrak™ CZ75-Auto | The Fuschia Is Now (Well-Worn)CZ75-Auto | The Fuschia Is NowSTWell-WornAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out0%▼ -6.2%IlliquidNo flow$97
621P2000 | Pathfinder (Field-Tested)P2000 | PathfinderField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -5.5%Illiquid~3 weeks$15
622P250 | Mehndi (Factory New)P250 | MehndiFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -3.4%Illiquid~6 months$39
623P250 | Apep's Curse (Factory New)P250 | Apeps CurseFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.4%▼ -2.6%Illiquid~6 months$152
624StatTrak™ Glock-18 | Wasteland Rebel (Well-Worn)Glock-18 | Wasteland RebelSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -4.9%Illiquid~1 month$101
625Dual Berettas | Hemoglobin (Minimal Wear)Dual Berettas | HemoglobinMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -4.8%Illiquid~1 month$17
626USP-S | Royal Blue (Field-Tested)USP-S | Royal BlueField-TestedAvoid2falling with no reliable way out▼ -3.0%▼ -13.9%Illiquid~6 months$8.36
627R8 Revolver | Night (Factory New)R8 Revolver | NightFactory NewAvoid2falling with no reliable way out▼ -6.4%▼ -8.9%Illiquid~2 months$15
628StatTrak™ Tec-9 | Cut Out (Battle-Scarred)Tec-9 | Cut OutSTBattle-ScarredAvoid2falling with no reliable way out▼ -3.0%▼ -14.0%Illiquid~3 weeks$5.76
629StatTrak™ CZ75-Auto | Hexane (Factory New)CZ75-Auto | HexaneSTFactory NewAvoid2falling with no reliable way out▼ -0.6%▼ -17.7%Illiquid~3 months$8.20
630StatTrak™ P250 | Inferno (Factory New)P250 | InfernoSTFactory NewAvoid2falling with no reliable way out▼ -4.8%▼ -11.3%Illiquid~2 months$6.09
631StatTrak™ Dual Berettas | Marina (Minimal Wear)Dual Berettas | MarinaSTMinimal WearAvoid2falling with no reliable way out▼ -3.1%▼ -14.0%Illiquid~1 month$11
632StatTrak™ Glock-18 | Royal Legion (Minimal Wear)Glock-18 | Royal LegionSTMinimal WearAvoid2falling with no reliable way out▼ -4.6%▼ -11.9%Illiquid~2 months$11
633Glock-18 | Snack Attack (Field-Tested)Glock-18 | Snack AttackField-TestedAvoid2falling with no reliable way out▼ -3.8%▼ -13.1%Thin market~3 months$16
634P250 | Asiimov (Minimal Wear)P250 | AsiimovMinimal WearAvoid2falling with no reliable way out▼ -5.8%▼ -10.1%Thin market~3 months$43
635Desert Eagle | Midnight Storm (Well-Worn)Desert Eagle | Midnight StormWell-WornAvoid2falling with no reliable way out▼ -3.0%▼ -14.4%Illiquid~9 months$16
636StatTrak™ P2000 | Imperial Dragon (Factory New)P2000 | Imperial DragonSTFactory NewAvoid2falling with no reliable way out▼ -3.1%▼ -14.3%Illiquid~2 months$30
637Desert Eagle | Sunset Storm 弐 (Battle-Scarred)Desert Eagle | Sunset Storm 弐Battle-ScarredAvoid2medium confidencefalling with no reliable way out▼ -3.4%▼ -13.8%IlliquidNo flow$546
638Tec-9 | Titanium Bit (Field-Tested)Tec-9 | Titanium BitField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -5.4%Illiquid~1 month$9.94
639StatTrak™ USP-S | Caiman (Factory New)USP-S | CaimanSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.1%▼ -3.2%Illiquid~1 month$97
640Souvenir Glock-18 | Groundwater (Minimal Wear)Glock-18 | GroundwaterSVMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -5.1%Illiquid~6 months$18
641StatTrak™ R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -4.9%▲ +0.9%Illiquid~1 month$49
642StatTrak™ USP-S | Printstream (Battle-Scarred)USP-S | PrintstreamSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.9%▼ -2.1%Illiquid~2 months$53
643Souvenir Glock-18 | Reactor (Field-Tested)Glock-18 | ReactorSVField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -6.2%Illiquid~6 months$22
644StatTrak™ Desert Eagle | Ocean Drive (Factory New)Desert Eagle | Ocean DriveSTFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +2.6%▼ -10.4%Illiquid~3 months$383
645StatTrak™ Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -4.1%Illiquid~1 month$57
646Souvenir USP-S | Road Rash (Well-Worn)USP-S | Road RashSVWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -2.7%Illiquid~5 months$22
647StatTrak™ Desert Eagle | Code Red (Factory New)Desert Eagle | Code RedSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -2.8%Illiquid~1 month$204
648StatTrak™ Tec-9 | Cut Out (Field-Tested)Tec-9 | Cut OutSTField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +4.0%▼ -12.7%Illiquid~2 weeks$6.18
649Souvenir P250 | Gunsmoke (Factory New)P250 | GunsmokeSVFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -5.3%Illiquid~1 month$72
650CZ75-Auto | Tigris (Factory New)CZ75-Auto | TigrisFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +2.6%▼ -10.6%Illiquid~4 months$9.22

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.