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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

469Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251★ Hand Wraps | Giraffe (Field-Tested)★ Hand Wraps | GiraffeField-TestedAvoid15▼ -4.7%▼ -24.7%LiquidUnrated$44
252★ Specialist Gloves | Buckshot (Factory New)★ Specialist Gloves | BuckshotFactory NewAvoid15medium confidence▼ -8.9%▼ -18.3%Moderately liquidUnrated$250
253★ Specialist Gloves | Foundation (Factory New)★ Specialist Gloves | FoundationFactory NewAvoid15medium confidence▲ +0.6%▼ -32.8%Moderately liquidUnrated$1,974
254★ Sport Gloves | Omega (Factory New)★ Sport Gloves | OmegaFactory NewAvoid15▼ -2.2%▼ -28.6%Moderately liquidUnrated$1,672
255★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedAvoid15▼ -3.4%▼ -26.9%LiquidUnrated$74
256★ Sport Gloves | Big Game (Battle-Scarred)★ Sport Gloves | Big GameBattle-ScarredAvoid15▼ -4.9%▼ -24.7%LiquidUnrated$116
257★ Specialist Gloves | Field Agent (Factory New)★ Specialist Gloves | Field AgentFactory NewAvoid15medium confidence▼ -4.4%▼ -25.7%Moderately liquidUnrated$927
258★ Driver Gloves | Garden (Battle-Scarred)★ Driver Gloves | GardenBattle-ScarredAvoid15▼ -4.4%▼ -26.1%Moderately liquidUnrated$163
259★ Specialist Gloves | Lt. Commander (Factory New)★ Specialist Gloves | Lt. CommanderFactory NewAvoid15medium confidence▼ -2.3%▼ -29.3%Moderately liquidUnrated$625
260★ Moto Gloves | Transport (Battle-Scarred)★ Moto Gloves | TransportBattle-ScarredAvoid15▼ -8.8%▼ -19.5%Moderately liquidUnrated$37
261★ Driver Gloves | Queen Jaguar (Battle-Scarred)★ Driver Gloves | Queen JaguarBattle-ScarredAvoid15▼ -4.3%▼ -26.4%Illiquid~4 weeks$47
262★ Moto Gloves | Boom! (Battle-Scarred)★ Moto Gloves | Boom!Battle-ScarredAvoid15▼ -7.8%▼ -21.5%Illiquid~1 month$94
263★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearAvoid15▼ -4.7%▼ -26.1%LiquidUnrated$334
264★ Moto Gloves | Turtle (Minimal Wear)★ Moto Gloves | TurtleMinimal WearAvoid15▼ -1.8%▼ -30.5%LiquidUnrated$133
265★ Driver Gloves | Overtake (Well-Worn)★ Driver Gloves | OvertakeWell-WornAvoid15▼ -3.5%▼ -27.9%Illiquid~1 month$47
266★ Bloodhound Gloves | Snakebite (Minimal Wear)★ Bloodhound Gloves | SnakebiteMinimal WearAvoid15medium confidence▼ -3.1%▼ -28.7%Illiquid~3 weeks$297
267★ Specialist Gloves | Crimson Web (Factory New)★ Specialist Gloves | Crimson WebFactory NewAvoid15medium confidence▼ -4.5%▼ -26.5%Moderately liquidUnrated$1,150
268★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedAvoid15▼ -5.4%▼ -25.3%Very liquidUnrated$176
269★ Specialist Gloves | Buckshot (Minimal Wear)★ Specialist Gloves | BuckshotMinimal WearAvoid15▼ -1.6%▼ -31.1%LiquidUnrated$81
270★ Moto Gloves | Cool Mint (Well-Worn)★ Moto Gloves | Cool MintWell-WornAvoid15▼ -2.6%▼ -29.7%Moderately liquidUnrated$373
271★ Driver Gloves | Plum Quill (Well-Worn)★ Driver Gloves | Plum QuillWell-WornAvoid15▼ -2.2%▼ -30.4%Illiquid~2 weeks$102
272★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornAvoid15▼ -4.4%▼ -27.2%LiquidUnrated$377
273★ Hand Wraps | Constrictor (Battle-Scarred)★ Hand Wraps | ConstrictorBattle-ScarredAvoid15▼ -7.5%▼ -22.8%Moderately liquidUnrated$44
274★ Sport Gloves | Scarlet Shamagh (Field-Tested)★ Sport Gloves | Scarlet ShamaghField-TestedAvoid15▼ -5.9%▼ -25.1%Very liquidUnrated$197
275★ Driver Gloves | Queen Jaguar (Well-Worn)★ Driver Gloves | Queen JaguarWell-WornAvoid15▼ -4.5%▼ -27.3%Illiquid~2 months$50
276★ Moto Gloves | Turtle (Well-Worn)★ Moto Gloves | TurtleWell-WornAvoid15▼ -2.5%▼ -30.4%Thin market~1 week$63
277★ Broken Fang Gloves | Unhinged (Battle-Scarred)★ Broken Fang Gloves | UnhingedBattle-ScarredAvoid14falling with no reliable way out▲ +3.1%▼ -15.5%Illiquid~3 weeks$55
278★ Hand Wraps | Duct Tape (Battle-Scarred)★ Hand Wraps | Duct TapeBattle-ScarredAvoid14falling with no reliable way out▲ +1.3%▼ -12.9%Illiquid~4 weeks$50
279★ Sport Gloves | Bronze Morph (Field-Tested)★ Sport Gloves | Bronze MorphField-TestedAvoid14▼ -3.6%▼ -28.9%LiquidUnrated$92
280★ Specialist Gloves | Blackbook (Battle-Scarred)★ Specialist Gloves | BlackbookBattle-ScarredAvoid14▼ -3.1%▼ -29.8%LiquidUnrated$199
281★ Moto Gloves | Boom! (Minimal Wear)★ Moto Gloves | Boom!Minimal WearAvoid14▼ -0.9%▼ -33.0%LiquidUnrated$672
282★ Hand Wraps | Badlands (Minimal Wear)★ Hand Wraps | BadlandsMinimal WearAvoid14medium confidence▲ +12.4%▼ -53.1%Illiquid~2 months$574
283★ Driver Gloves | Overtake (Field-Tested)★ Driver Gloves | OvertakeField-TestedAvoid14▼ -4.3%▼ -28.2%LiquidUnrated$48
284★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewAvoid14medium confidence▼ -0.4%▼ -34.5%IlliquidNo flow$836
285★ Hand Wraps | Overprint (Minimal Wear)★ Hand Wraps | OverprintMinimal WearAvoid14▼ -7.1%▼ -24.4%LiquidUnrated$153
286★ Broken Fang Gloves | Yellow-banded (Battle-Scarred)★ Broken Fang Gloves | Yellow-bandedBattle-ScarredAvoid14▼ -5.6%▼ -26.7%Illiquid~1 month$46
287★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredAvoid14▼ -7.5%▼ -24.1%Moderately liquidUnrated$99
288★ Hand Wraps | Leather (Battle-Scarred)★ Hand Wraps | LeatherBattle-ScarredAvoid14▼ -11.6%▼ -18.1%Moderately liquidUnrated$201
289★ Hand Wraps | Arboreal (Well-Worn)★ Hand Wraps | ArborealWell-WornAvoid14▼ -6.7%▼ -25.6%Moderately liquidUnrated$43
290★ Driver Gloves | Lunar Weave (Minimal Wear)★ Driver Gloves | Lunar WeaveMinimal WearAvoid14medium confidence▼ -0.4%▼ -35.1%LiquidUnrated$889
291★ Driver Gloves | Brocade Flowers (Battle-Scarred)★ Driver Gloves | Brocade FlowersBattle-ScarredAvoid14▼ -3.8%▼ -30.2%Illiquid~2 weeks$121
292★ Driver Gloves | Rezan the Red (Well-Worn)★ Driver Gloves | Rezan the RedWell-WornAvoid14▼ -0.8%▼ -34.8%Illiquid~1 month$69
293★ Hand Wraps | Desert Shamagh (Battle-Scarred)★ Hand Wraps | Desert ShamaghBattle-ScarredAvoid14▼ -7.2%▼ -25.1%Moderately liquidUnrated$41
294★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornAvoid14▼ -5.8%▼ -27.3%Moderately liquidUnrated$196
295★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearAvoid14▼ -2.1%▼ -33.0%LiquidUnrated$213
296★ Driver Gloves | Crimson Weave (Well-Worn)★ Driver Gloves | Crimson WeaveWell-WornAvoid14▼ -5.7%▼ -27.7%Illiquid~2 months$299
297★ Driver Gloves | Brocade Flowers (Well-Worn)★ Driver Gloves | Brocade FlowersWell-WornAvoid14▼ -5.8%▼ -27.8%Illiquid~3 weeks$138
298★ Driver Gloves | Plum Quill (Field-Tested)★ Driver Gloves | Plum QuillField-TestedAvoid14▼ -8.8%▼ -23.4%LiquidUnrated$109
299★ Hand Wraps | Arboreal (Battle-Scarred)★ Hand Wraps | ArborealBattle-ScarredAvoid14▼ -8.2%▼ -24.5%Moderately liquidUnrated$41
300★ Broken Fang Gloves | Needle Point (Factory New)★ Broken Fang Gloves | Needle PointFactory NewAvoid14medium confidence▼ -5.3%▼ -28.8%Illiquid~3 months$218

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.