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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
1,021Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101P250 | Mehndi (Factory New)P250 | MehndiFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -3.4%Illiquid~6 months$39
102P2000 | Pathfinder (Field-Tested)P2000 | PathfinderField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -5.5%Illiquid~3 weeks$15
103StatTrak™ CZ75-Auto | The Fuschia Is Now (Well-Worn)CZ75-Auto | The Fuschia Is NowSTWell-WornAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out0%▼ -6.2%IlliquidNo flow$97
104Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out0%▼ -6.2%Illiquid~4 months$14
105StatTrak™ Desert Eagle | Ocean Drive (Well-Worn)Desert Eagle | Ocean DriveSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -5.7%Illiquid~1 month$71
106Dual Berettas | Panther (Minimal Wear)Dual Berettas | PantherMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -4.9%▲ +1.3%Illiquid~1 month$5.61
107Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -7.1%Illiquid~4 weeks$141
108StatTrak™ Desert Eagle | Kumicho Dragon (Factory New)Desert Eagle | Kumicho DragonSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -8.0%Illiquid~2 months$110
109P2000 | Scorpion (Minimal Wear)P2000 | ScorpionMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -8.1%Illiquid~2 months$67
110StatTrak™ USP-S | Caiman (Minimal Wear)USP-S | CaimanSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -5.6%Illiquid~4 months$64
111StatTrak™ Desert Eagle | Directive (Minimal Wear)Desert Eagle | DirectiveSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -6.9%Illiquid~2 months$7.92
112Souvenir USP-S | Night Ops (Minimal Wear)USP-S | Night OpsSVMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -6.3%▲ +3.5%Illiquid~1 month$20
113StatTrak™ P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -3.7%Illiquid~1 month$81
114Souvenir USP-S | Road Rash (Battle-Scarred)USP-S | Road RashSVBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -6.1%Illiquid~4 months$22
115Desert Eagle | Night (Well-Worn)Desert Eagle | NightWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -5.1%▲ +1.8%Illiquid~2 weeks$12
116StatTrak™ P250 | Wingshot (Minimal Wear)P250 | WingshotSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -3.7%Illiquid~1 month$6.05
117USP-S | Business Class (Minimal Wear)USP-S | Business ClassMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +3.0%▼ -10.3%Illiquid~1 month$45
118P250 | Bengal Tiger (Factory New)P250 | Bengal TigerFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -1.9%Illiquid~5 months$56
119StatTrak™ Desert Eagle | Hypnotic (Factory New)Desert Eagle | HypnoticSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -6.1%Illiquid~2 months$185
120StatTrak™ Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -2.6%Illiquid~4 weeks$23
121Tec-9 | Bamboo Forest (Battle-Scarred)Tec-9 | Bamboo ForestBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -6.9%Illiquid~1 month$7.83
122Souvenir Tec-9 | Army Mesh (Minimal Wear)Tec-9 | Army MeshSVMinimal WearAvoid3▼ -19.8%▼ -40.8%Illiquid~3 months$7.23
123StatTrak™ Five-SeveN | Case Hardened (Field-Tested)Five-SeveN | Case HardenedSTField-TestedAvoid3falling with no reliable way out▼ -4.9%▼ -11.0%Illiquid~4 months$23
124Tec-9 | Cut Out (Field-Tested)Tec-9 | Cut OutField-TestedAvoid3falling with no reliable way out▼ -10.2%▼ -3.1%Illiquid~3 weeks$5.38
125Glock-18 | Gamma Doppler (Factory New) Phase 4Glock-18 | Gamma Doppler Phase 4P4Factory NewAvoid3medium confidencefalling with no reliable way out▼ -3.2%▼ -13.5%Thin market~2 months$127
126Dual Berettas | Cobra Strike (Factory New)Dual Berettas | Cobra StrikeFactory NewAvoid3falling with no reliable way out0%▼ -18.3%Illiquid~1 month$149
127StatTrak™ P2000 | Corticera (Field-Tested)P2000 | CorticeraSTField-TestedAvoid3falling with no reliable way out▼ -1.6%▼ -15.9%Illiquid~3 months$25
128StatTrak™ P250 | Undertow (Field-Tested)P250 | UndertowSTField-TestedAvoid3falling with no reliable way out▼ -1.9%▼ -15.4%Illiquid~2 months$49
129Glock-18 | Royal Legion (Minimal Wear)Glock-18 | Royal LegionMinimal WearAvoid3falling with no reliable way out▼ -2.1%▼ -15.1%Thin market~2 months$5.63
130Souvenir Five-SeveN | Hot Shot (Minimal Wear)Five-SeveN | Hot ShotSVMinimal WearAvoid3falling with no reliable way out▼ -4.5%▼ -11.5%Illiquid~6 months$11
131Souvenir USP-S | Ancient Visions (Field-Tested)USP-S | Ancient VisionsSVField-TestedAvoid3falling with no reliable way out▼ -4.7%▼ -11.1%Illiquid~4 weeks$16
132Glock-18 | Twilight Galaxy (Field-Tested)Glock-18 | Twilight GalaxyField-TestedAvoid3falling with no reliable way out▼ -3.4%▼ -13.0%Illiquid~2 months$226
133P2000 | Corticera (Field-Tested)P2000 | CorticeraField-TestedAvoid3falling with no reliable way out▼ -3.2%▼ -13.3%Illiquid~3 weeks$25
134USP-S | Forest Leaves (Factory New)USP-S | Forest LeavesFactory NewAvoid3falling with no reliable way out▼ -3.5%▼ -12.8%Illiquid~4 months$8.25
135P250 | Crimson Kimono (Factory New)P250 | Crimson KimonoFactory NewAvoid3falling with no reliable way out▼ -6.0%▼ -8.9%Illiquid~4 months$46
136StatTrak™ USP-S | Cortex (Well-Worn)USP-S | CortexSTWell-WornAvoid3falling with no reliable way out▼ -4.9%▼ -10.5%Thin market~1 month$6.54
137StatTrak™ Tec-9 | Cut Out (Minimal Wear)Tec-9 | Cut OutSTMinimal WearAvoid3falling with no reliable way out▼ -0.6%▼ -16.9%Illiquid~1 month$11
138StatTrak™ USP-S | Cyrex (Well-Worn)USP-S | CyrexSTWell-WornAvoid3falling with no reliable way out▼ -3.2%▼ -13.1%Illiquid~1 month$5.12
139Dual Berettas | Black Limba (Well-Worn)Dual Berettas | Black LimbaWell-WornAvoid3falling with no reliable way out▼ -7.2%▼ -7.0%Illiquid~3 weeks$5.14
140Souvenir Glock-18 | Ramese's Reach (Minimal Wear)Glock-18 | Ramese's ReachSVMinimal WearAvoid3falling with no reliable way out▼ -5.7%▼ -9.3%Illiquid~4 weeks$32
141Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedBattle-ScarredAvoid3falling with no reliable way out▼ -2.4%▼ -14.3%Illiquid~5 months$11
142StatTrak™ Glock-18 | Snack Attack (Battle-Scarred)Glock-18 | Snack AttackSTBattle-ScarredAvoid3falling with no reliable way out▼ -4.8%▼ -10.7%Illiquid~2 weeks$17
143CZ75-Auto | Emerald (Minimal Wear)CZ75-Auto | EmeraldMinimal WearAvoid3falling with no reliable way out▲ +2.1%▼ -21.0%Illiquid~2 months$56
144CZ75-Auto | Slalom (Minimal Wear)CZ75-Auto | SlalomMinimal WearAvoid3falling with no reliable way out▼ -2.6%▼ -13.9%Illiquid~3 months$9.84
145Five-SeveN | Neon Kimono (Battle-Scarred)Five-SeveN | Neon KimonoBattle-ScarredAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -6.1%IlliquidNo flow$481
146StatTrak™ R8 Revolver | Tango (Factory New)R8 Revolver | TangoSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -3.8%Illiquid~1 month$5.35
147P2000 | Coach Class (Well-Worn)P2000 | Coach ClassWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +3.1%▼ -10.1%Illiquid~1 month$8.25
148StatTrak™ Five-SeveN | Fairy Tale (Well-Worn)Five-SeveN | Fairy TaleSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -3.3%▼ -0.5%Illiquid~4 weeks$33
149Souvenir P250 | Boreal Forest (Well-Worn)P250 | Boreal ForestSVWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -4.8%Illiquid~5 months$25
150Souvenir P250 | Digital Architect (Field-Tested)P250 | Digital ArchitectSVField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -7.6%Illiquid~1 month$17

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.