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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

469Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearWeak entry26▼ -4.0%▼ -10.0%Very liquidUnrated$7,782
52★ Specialist Gloves | Tiger Strike (Battle-Scarred)★ Specialist Gloves | Tiger StrikeBattle-ScarredWeak entry25▲ +0.1%▼ -16.8%LiquidUnrated$105
53★ Moto Gloves | POW! (Battle-Scarred)★ Moto Gloves | POW!Battle-ScarredWeak entry25▲ +5.0%▼ -24.2%LiquidUnrated$57
54★ Sport Gloves | Nocts (Field-Tested)★ Sport Gloves | NoctsField-TestedWeak entry25▼ -2.3%▼ -13.2%Very liquidUnrated$609
55★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry24rarely trades — hard to exit▲ +8.1%▼ -2.2%Illiquid~4 months$576
56★ Bloodhound Gloves | Snakebite (Field-Tested)★ Bloodhound Gloves | SnakebiteField-TestedWeak entry24rarely trades — hard to exit▼ -2.7%▲ +13.9%Illiquid~2 months$241
57★ Moto Gloves | Finish Line (Factory New)★ Moto Gloves | Finish LineFactory NewWeak entry24medium confidence▲ +1.0%▼ -18.6%Moderately liquidUnrated$519
58★ Moto Gloves | Spearmint (Field-Tested)★ Moto Gloves | SpearmintField-TestedWeak entry24medium confidence▼ -1.0%▼ -15.7%Very liquidUnrated$2,246
59★ Hand Wraps | Spruce DDPAT (Well-Worn)★ Hand Wraps | Spruce DDPATWell-WornWeak entry23falling with no reliable way out▲ +3.8%▼ -11.1%Thin market~2 weeks$135
60★ Moto Gloves | Cool Mint (Field-Tested)★ Moto Gloves | Cool MintField-TestedWeak entry23medium confidence▼ -1.1%▼ -16.1%Moderately liquidUnrated$1,396
61★ Moto Gloves | Polygon (Field-Tested)★ Moto Gloves | PolygonField-TestedWeak entry23▼ -1.0%▼ -16.8%LiquidUnrated$120
62★ Moto Gloves | Eclipse (Factory New)★ Moto Gloves | EclipseFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +23.3%▼ -8.3%IlliquidNo flow$1,048
63★ Moto Gloves | Transport (Field-Tested)★ Moto Gloves | TransportField-TestedWeak entry22▼ -3.7%▼ -12.9%LiquidUnrated$41
64★ Sport Gloves | Superconductor (Well-Worn)★ Sport Gloves | SuperconductorWell-WornWeak entry22medium confidence▼ -3.9%▼ -12.8%LiquidUnrated$1,600
65★ Moto Gloves | Smoke Out (Field-Tested)★ Moto Gloves | Smoke OutField-TestedWeak entry22▼ -1.2%▼ -17.1%LiquidUnrated$116
66★ Specialist Gloves | Forest DDPAT (Well-Worn)★ Specialist Gloves | Forest DDPATWell-WornWeak entry21rarely trades — hard to exit▲ +0.6%▲ +23.8%Illiquid~2.5 days$175
67★ Bloodhound Gloves | Bronzed (Factory New)★ Bloodhound Gloves | BronzedFactory NewWeak entry21medium confidencerarely trades — hard to exit▼ -2.8%▲ +12.5%IlliquidNo flow$669
68★ Hydra Gloves | Case Hardened (Minimal Wear)★ Hydra Gloves | Case HardenedMinimal WearWeak entry21▲ +0.1%▼ -19.3%LiquidUnrated$103
69★ Driver Gloves | Diamondback (Field-Tested)★ Driver Gloves | DiamondbackField-TestedWeak entry21medium confidence▲ +1.5%▼ -21.4%LiquidUnrated$536
70★ Specialist Gloves | Marble Fade (Well-Worn)★ Specialist Gloves | Marble FadeWell-WornWeak entry21▼ -0.8%▼ -18.2%Moderately liquidUnrated$131
71★ Specialist Gloves | Mogul (Field-Tested)★ Specialist Gloves | MogulField-TestedWeak entry21▼ -0.4%▼ -18.8%LiquidUnrated$107
72★ Sport Gloves | Nocts (Minimal Wear)★ Sport Gloves | NoctsMinimal WearWeak entry21▼ -1.9%▼ -16.6%Very liquidUnrated$933
73★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandoras BoxField-TestedWeak entry21medium confidence▼ -3.2%▼ -14.7%Very liquidUnrated$3,838
74★ Sport Gloves | Amphibious (Factory New)★ Sport Gloves | AmphibiousFactory NewWeak entry21medium confidence▼ -2.6%▼ -15.6%LiquidUnrated$2,604
75★ Hand Wraps | Constrictor (Well-Worn)★ Hand Wraps | ConstrictorWell-WornWeak entry21▼ -1.0%▼ -18.0%Moderately liquidUnrated$50
76★ Hand Wraps | Overprint (Well-Worn)★ Hand Wraps | OverprintWell-WornWeak entry21▼ -1.3%▼ -17.6%LiquidUnrated$97
77★ Hand Wraps | Overprint (Field-Tested)★ Hand Wraps | OverprintField-TestedWeak entry20▼ -4.1%▼ -13.6%Very liquidUnrated$115
78★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewWeak entry20medium confidence▼ -5.8%▼ -11.1%Moderately liquidUnrated$2,609
79★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandoras BoxWell-WornWeak entry20▼ -2.4%▼ -16.3%LiquidUnrated$3,459
80★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredWeak entry20▼ -5.0%▼ -12.3%LiquidUnrated$161
81★ Moto Gloves | Spearmint (Battle-Scarred)★ Moto Gloves | SpearmintBattle-ScarredWeak entry20▼ -2.9%▼ -15.6%LiquidUnrated$374
82★ Driver Gloves | Crimson Weave (Minimal Wear)★ Driver Gloves | Crimson WeaveMinimal WearWeak entry20▼ -1.7%▼ -17.4%Moderately liquidUnrated$1,873
83★ Driver Gloves | Black Tie (Well-Worn)★ Driver Gloves | Black TieWell-WornAvoid19▼ -1.0%▼ -18.5%Thin market~1 month$118
84★ Specialist Gloves | Marble Fade (Field-Tested)★ Specialist Gloves | Marble FadeField-TestedAvoid19▼ -1.1%▼ -18.6%LiquidUnrated$146
85★ Moto Gloves | Finish Line (Field-Tested)★ Moto Gloves | Finish LineField-TestedAvoid19▲ +1.3%▼ -22.3%LiquidUnrated$99
86★ Sport Gloves | Slingshot (Battle-Scarred)★ Sport Gloves | SlingshotBattle-ScarredAvoid19▼ -0.1%▼ -20.3%LiquidUnrated$190
87★ Hand Wraps | Badlands (Field-Tested)★ Hand Wraps | BadlandsField-TestedAvoid19▼ -0.5%▼ -19.9%LiquidUnrated$455
88★ Sport Gloves | Omega (Field-Tested)★ Sport Gloves | OmegaField-TestedAvoid19▼ -1.7%▼ -18.1%Very liquidUnrated$219
89★ Moto Gloves | 3rd Commando Company (Well-Worn)★ Moto Gloves | 3rd Commando CompanyWell-WornAvoid19▼ -3.3%▼ -15.7%Illiquid~4 weeks$46
90★ Specialist Gloves | Mogul (Battle-Scarred)★ Specialist Gloves | MogulBattle-ScarredAvoid19▼ -1.4%▼ -18.7%Thin market~1 month$91
91★ Hydra Gloves | Rattler (Battle-Scarred)★ Hydra Gloves | RattlerBattle-ScarredAvoid19▼ -4.2%▼ -14.5%Illiquid~1 month$34
92★ Hydra Gloves | Emerald (Battle-Scarred)★ Hydra Gloves | EmeraldBattle-ScarredAvoid19▼ -1.9%▼ -18.1%Moderately liquidUnrated$37
93★ Sport Gloves | Hedge Maze (Battle-Scarred)★ Sport Gloves | Hedge MazeBattle-ScarredAvoid19medium confidence▼ -2.9%▼ -16.7%LiquidUnrated$2,297
94★ Sport Gloves | Amphibious (Well-Worn)★ Sport Gloves | AmphibiousWell-WornAvoid19▼ -0.4%▼ -20.6%LiquidUnrated$285
95★ Specialist Gloves | Crimson Kimono (Field-Tested)★ Specialist Gloves | Crimson KimonoField-TestedAvoid190%▼ -21.1%Very liquidUnrated$1,829
96★ Moto Gloves | Blood Pressure (Well-Worn)★ Moto Gloves | Blood PressureWell-WornAvoid19▼ -1.8%▼ -18.6%Thin market~3 weeks$118
97★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredAvoid19▼ -2.0%▼ -18.3%Thin market~1 month$102
98★ Specialist Gloves | Forest DDPAT (Factory New)★ Specialist Gloves | Forest DDPATFactory NewAvoid19medium confidence▲ +0.5%▼ -22.1%Illiquid~2 months$751
99★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornAvoid18falling with no reliable way out▼ -4.8%▼ -0.7%Thin market~2 months$158
100★ Specialist Gloves | Forest DDPAT (Battle-Scarred)★ Specialist Gloves | Forest DDPATBattle-ScarredAvoid18falling with no reliable way out▼ -4.9%▼ -0.9%Illiquid~2 weeks$121

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.