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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

185Items ranked
969Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 185 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1AK-47 | Neon Rider (Minimal Wear)AK-47 | Neon RiderMinimal WearWeak entry20▼ -2.1%▼ -16.7%LiquidUnrated$72
2M4A1-S | Vaporwave (Field-Tested)M4A1-S | VaporwaveField-TestedWeak entry20▼ -3.7%▼ -14.2%LiquidUnrated$53
3AK-47 | Head Shot (Factory New)AK-47 | Head ShotFactory NewWeak entry20▼ -0.3%▼ -19.3%LiquidUnrated$104
4M4A4 | The Emperor (Factory New)M4A4 | The EmperorFactory NewWeak entry20▲ +1.4%▼ -21.8%LiquidUnrated$289
5M4A4 | Falak (Minimal Wear)M4A4 | FalakMinimal WearWeak entry20medium confidence▼ -7.9%LiquidUnrated$69
6StatTrak™ FAMAS | Rapid Eye Movement (Battle-Scarred)FAMAS | Rapid Eye MovementSTBattle-ScarredWeak entry20falling with no reliable way out▼ -2.6%▼ -3.5%Thin market~4 weeks$5.31
7StatTrak™ M4A4 | Desolate Space (Field-Tested)M4A4 | Desolate SpaceSTField-TestedWeak entry20falling with no reliable way out▼ -2.9%▼ -3.0%Thin market~2 months$29
8StatTrak™ FAMAS | Rapid Eye Movement (Factory New)FAMAS | Rapid Eye MovementSTFactory NewWeak entry20falling with no reliable way out▼ -3.2%▼ -2.5%Thin market~2 months$21
9StatTrak™ M4A1-S | Hyper Beast (Minimal Wear)M4A1-S | Hyper BeastSTMinimal WearWeak entry20falling with no reliable way out▼ -3.1%▼ -2.5%Thin market~1 month$180
10StatTrak™ AK-47 | Head Shot (Field-Tested)AK-47 | Head ShotSTField-TestedWeak entry21▼ -4.0%▼ -13.6%LiquidUnrated$30
11AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportMinimal WearWeak entry21▼ -1.6%▼ -17.1%Very liquidUnrated$145
12AK-47 | Cartel (Minimal Wear)AK-47 | CartelMinimal WearWeak entry21▼ -2.8%▼ -15.3%LiquidUnrated$21
13AK-47 | Legion of Anubis (Battle-Scarred)AK-47 | Legion of AnubisBattle-ScarredWeak entry21▼ -5.3%▼ -11.6%Moderately liquidUnrated$30
14AK-47 | Black Laminate (Field-Tested)AK-47 | Black LaminateField-TestedWeak entry21▼ -0.8%▼ -18.2%LiquidUnrated$37
15StatTrak™ M4A1-S | Basilisk (Factory New)M4A1-S | BasiliskSTFactory NewWeak entry21▼ -2.0%▼ -16.3%Moderately liquidUnrated$49
16AK-47 | AUTOEXEC (Minimal Wear)AK-47 | AUTOEXECMinimal WearWeak entry21medium confidence▼ -7.7%LiquidUnrated$334
17StatTrak™ AK-47 | Point Disarray (Factory New)AK-47 | Point DisarraySTFactory NewWeak entry21▼ -2.5%▼ -15.5%Moderately liquidUnrated$91
18AK-47 | Frontside Misty (Minimal Wear)AK-47 | Frontside MistyMinimal WearWeak entry21▼ -1.8%▼ -16.4%LiquidUnrated$29
19StatTrak™ AK-47 | Slate (Minimal Wear)AK-47 | SlateSTMinimal WearWeak entry21▼ -4.9%▼ -11.7%LiquidUnrated$22
20StatTrak™ M4A1-S | Liquidation (Minimal Wear)M4A1-S | LiquidationSTMinimal WearWeak entry21falling with no reliable way out▼ -2.4%▼ -3.5%Thin market~2 months$14
21M4A4 | 龍王 (Dragon King) (Battle-Scarred)M4A4 | 龍王 (Dragon King)Battle-ScarredWeak entry21falling with no reliable way out▼ -0.9%▼ -5.6%Thin market~4 weeks$15
22StatTrak™ FAMAS | ZX Spectron (Well-Worn)FAMAS | ZX SpectronSTWell-WornWeak entry21falling with no reliable way out▼ -3.1%▼ -2.0%Thin market~7 days$5.32
23StatTrak™ M4A4 | Evil Daimyo (Field-Tested)M4A4 | Evil DaimyoSTField-TestedWeak entry21falling with no reliable way out▼ -2.1%▼ -3.4%Thin market~2 months$8.30
24StatTrak™ M4A4 | 龍王 (Dragon King) (Minimal Wear)M4A4 | 龍王 (Dragon King)STMinimal WearWeak entry21falling with no reliable way out▼ -3.2%▼ -1.6%Thin market~1 month$56
25StatTrak™ Galil AR | Sugar Rush (Minimal Wear)Galil AR | Sugar RushSTMinimal WearWeak entry21falling with no reliable way out▼ -5.8%▲ +2.3%Thin market~1 week$131
26StatTrak™ M4A1-S | Player Two (Minimal Wear)M4A1-S | Player TwoSTMinimal WearWeak entry21falling with no reliable way out▼ -1.0%▼ -4.8%Thin market~1 month$106
27AK-47 | Point Disarray (Minimal Wear)AK-47 | Point DisarrayMinimal WearWeak entry22▲ +0.1%▼ -19.1%LiquidUnrated$21
28M4A4 | Eye of Horus (Battle-Scarred)M4A4 | Eye of HorusBattle-ScarredWeak entry22▼ -2.6%▼ -14.9%Moderately liquidUnrated$183
29AK-47 | Jungle Spray (Minimal Wear)AK-47 | Jungle SprayMinimal WearWeak entry22▼ -4.3%▼ -12.3%Moderately liquidUnrated$45
30StatTrak™ M4A4 | X-Ray (Factory New)M4A4 | X-RaySTFactory NewWeak entry22▼ -2.2%▼ -15.3%Moderately liquidUnrated$170
31AK-47 | Fire Serpent (Factory New)AK-47 | Fire SerpentFactory NewWeak entry22medium confidence0%▼ -18.7%LiquidUnrated$2,536
32M4A1-S | Atomic Alloy (Factory New)M4A1-S | Atomic AlloyFactory NewWeak entry22▲ +3.9%▼ -24.4%Moderately liquidUnrated$162
33M4A4 | Temukau (Minimal Wear)M4A4 | TemukauMinimal WearWeak entry22▼ -4.8%▼ -11.2%Very liquidUnrated$58
34M4A4 | Neo-Noir (Field-Tested)M4A4 | Neo-NoirField-TestedWeak entry22▼ -1.3%▼ -16.5%Moderately liquid~1 month$34
35StatTrak™ M4A1-S | Player Two (Factory New)M4A1-S | Player TwoSTFactory NewWeak entry22falling with no reliable way out▲ +3.2%▼ -11.0%Thin market~1 month$223
36M4A1-S | Player Two (Battle-Scarred)M4A1-S | Player TwoBattle-ScarredWeak entry22falling with no reliable way out▼ -1.7%▼ -3.6%Thin market~3 weeks$52
37Galil AR | Sugar Rush (Factory New)Galil AR | Sugar RushFactory NewWeak entry22falling with no reliable way out▲ +1.8%▼ -8.9%Thin market~3 weeks$193
38M4A4 | The Coalition (Well-Worn)M4A4 | The CoalitionWell-WornWeak entry22falling with no reliable way out▲ +1.5%▼ -8.2%Thin market~1 month$228
39StatTrak™ Galil AR | Eco (Field-Tested)Galil AR | EcoSTField-TestedWeak entry23▼ -4.7%▼ -11.2%LiquidUnrated$20
40AK-47 | Aquamarine Revenge (Field-Tested)AK-47 | Aquamarine RevengeField-TestedWeak entry23▼ -1.9%▼ -15.1%LiquidUnrated$39
41AK-47 | Vulcan (Factory New)AK-47 | VulcanFactory NewWeak entry23▼ -1.9%▼ -15.1%Very liquidUnrated$648
42AK-47 | Black Laminate (Minimal Wear)AK-47 | Black LaminateMinimal WearWeak entry23▼ -7.5%▼ -6.6%Moderately liquidUnrated$53
43AK-47 | Slate (Factory New)AK-47 | SlateFactory NewWeak entry23▼ -3.5%▼ -12.4%LiquidUnrated$17
44AK-47 | Head Shot (Battle-Scarred)AK-47 | Head ShotBattle-ScarredWeak entry23▼ -4.6%▼ -10.8%LiquidUnrated$26
45M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleBattle-ScarredWeak entry23falling with no reliable way out▲ +1.3%▼ -7.4%Thin market~2 months$29
46StatTrak™ M4A4 | Magnesium (Factory New)M4A4 | MagnesiumSTFactory NewWeak entry23falling with no reliable way out▼ -3.3%▼ -0.1%Thin market~2 months$15
47M4A1-S | Control Panel (Well-Worn)M4A1-S | Control PanelWell-WornWeak entry23falling with no reliable way out0%▼ -5.1%Thin market~2 weeks$5.62
48StatTrak™ M4A4 | In Living Color (Minimal Wear)M4A4 | In Living ColorSTMinimal WearWeak entry23falling with no reliable way out▼ -0.6%▼ -4.1%Thin market~4 weeks$62
49AK-47 | Bloodsport (Field-Tested)AK-47 | BloodsportField-TestedWeak entry24▼ -2.2%▼ -13.9%Very liquidUnrated$128
50StatTrak™ M4A1-S | Decimator (Factory New)M4A1-S | DecimatorSTFactory NewWeak entry24▼ -1.3%▼ -15.3%LiquidUnrated$85

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.