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Best to buy · updated every 15 min

Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

179Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 29 of 179 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151★ Hand Wraps | Overprint (Minimal Wear)★ Hand Wraps | OverprintMinimal WearWeak entry23▼ -7.3%▼ -7.2%LiquidUnrated$153
152★ Driver Gloves | Garden (Battle-Scarred)★ Driver Gloves | GardenBattle-ScarredWeak entry23▼ -2.8%▼ -13.9%Moderately liquidUnrated$163
153★ Broken Fang Gloves | Yellow-banded (Minimal Wear)★ Broken Fang Gloves | Yellow-bandedMinimal WearWeak entry23▼ -4.5%▼ -11.4%Moderately liquidUnrated$86
154★ Driver Gloves | Seigaiha (Minimal Wear)★ Driver Gloves | SeigaihaMinimal WearWeak entry23▼ -2.2%▼ -14.9%LiquidUnrated$175
155★ Moto Gloves | Eclipse (Factory New)★ Moto Gloves | EclipseFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +20.2%▼ -5.0%IlliquidNo flow$1,049
156★ Moto Gloves | Blood Pressure (Factory New)★ Moto Gloves | Blood PressureFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +7.7%▼ -3.0%Illiquid~2 weeks$593
157★ Specialist Gloves | Chocolate Chesterfield (Battle-Scarred)★ Specialist Gloves | Chocolate ChesterfieldBattle-ScarredWeak entry22▼ -3.4%▼ -13.3%Moderately liquidUnrated$83
158★ Specialist Gloves | Crimson Web (Factory New)★ Specialist Gloves | Crimson WebFactory NewWeak entry22medium confidence▼ -7.1%▼ -7.9%Moderately liquidUnrated$1,150
159★ Driver Gloves | Plum Quill (Minimal Wear)★ Driver Gloves | Plum QuillMinimal WearWeak entry22▼ -5.7%▼ -10.1%Moderately liquidUnrated$192
160★ Driver Gloves | Diamondback (Well-Worn)★ Driver Gloves | DiamondbackWell-WornWeak entry22▼ -2.7%▼ -14.6%Moderately liquidUnrated$171
161★ Sport Gloves | Violet Beadwork (Well-Worn)★ Sport Gloves | Violet BeadworkWell-WornWeak entry22▼ -4.0%▼ -12.7%Moderately liquidUnrated$222
162★ Specialist Gloves | Blackbook (Battle-Scarred)★ Specialist Gloves | BlackbookBattle-ScarredWeak entry22▼ -5.8%▼ -10.0%LiquidUnrated$199
163★ Moto Gloves | Smoke Out (Battle-Scarred)★ Moto Gloves | Smoke OutBattle-ScarredWeak entry22▼ -4.9%▼ -11.3%LiquidUnrated$74
164★ Sport Gloves | Occult (Well-Worn)★ Sport Gloves | OccultWell-WornWeak entry22▼ -6.2%▼ -9.5%LiquidUnrated$514
165★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewWeak entry22medium confidence▼ -9.2%▼ -5.1%Moderately liquidUnrated$776
166★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry22▼ -2.6%▼ -15.1%Very liquidUnrated$374
167★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredWeak entry21falling with no reliable way out▼ -1.2%▼ -5.2%Thin market~2 months$101
168★ Specialist Gloves | Emerald Web (Minimal Wear)★ Specialist Gloves | Emerald WebMinimal WearWeak entry21medium confidence▼ -2.0%▼ -16.1%LiquidUnrated$2,024
169★ Sport Gloves | Big Game (Minimal Wear)★ Sport Gloves | Big GameMinimal WearWeak entry21▼ -5.6%▼ -10.8%LiquidUnrated$219
170★ Driver Gloves | Lunar Weave (Minimal Wear)★ Driver Gloves | Lunar WeaveMinimal WearWeak entry21medium confidence▲ +0.2%▼ -19.6%LiquidUnrated$890
171★ Hand Wraps | Overprint (Factory New)★ Hand Wraps | OverprintFactory NewWeak entry21medium confidence▼ -0.8%▼ -18.2%Moderately liquidUnrated$439
172★ Specialist Gloves | Blackbook (Field-Tested)★ Specialist Gloves | BlackbookField-TestedWeak entry21▼ -3.0%▼ -15.1%Very liquidUnrated$284
173★ Specialist Gloves | Cloud Chaser (Factory New)★ Specialist Gloves | Cloud ChaserFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +7.4%▲ +9.9%Illiquid~3 weeks$2,484
174★ Moto Gloves | Blood Pressure (Well-Worn)★ Moto Gloves | Blood PressureWell-WornWeak entry20falling with no reliable way out▼ -1.2%▼ -5.5%Thin market~3 weeks$118
175★ Specialist Gloves | Pillow Punchers (Field-Tested)★ Specialist Gloves | Pillow PunchersField-TestedWeak entry20▼ -6.3%▼ -10.2%Very liquidUnrated$418
176★ Specialist Gloves | Cloud Chaser (Battle-Scarred)★ Specialist Gloves | Cloud ChaserBattle-ScarredWeak entry20▼ -5.6%▼ -11.4%LiquidUnrated$317
177★ Hand Wraps | Arboreal (Battle-Scarred)★ Hand Wraps | ArborealBattle-ScarredWeak entry20▼ -5.8%▼ -11.2%Moderately liquidUnrated$41
178★ Driver Gloves | Imperial Plaid (Field-Tested)★ Driver Gloves | Imperial PlaidField-TestedWeak entry20▼ -5.1%▼ -12.3%LiquidUnrated$157
179★ Sport Gloves | Superconductor (Field-Tested)★ Sport Gloves | SuperconductorField-TestedWeak entry20▼ -2.8%▼ -15.7%Very liquidUnrated$2,095

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.