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Best to buy · updated every 15 min

Best CS2 Knives to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

660Items ranked
8Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 660 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ StatTrak™ Survival Knife | Doppler (Factory New) Phase 3★ Survival Knife | DopplerSTP3Factory NewWeak entry36medium confidencerarely trades — hard to exit▲ +5.8%▲ +9.2%Illiquid~7 days$251
102★ Skeleton Knife | Doppler (Minimal Wear) Sapphire★ Skeleton Knife | DopplerSapphireMinimal WearWeak entry36medium confidencerarely trades — hard to exit▲ +5.8%▲ +9.1%Illiquid~2 weeks$1,869
103★ Bowie Knife | Case Hardened (Factory New)★ Bowie Knife | Case HardenedFactory NewWeak entry36rarely trades — hard to exit▲ +5.5%▲ +9.5%Illiquid~3 weeks$571
104★ StatTrak™ Skeleton Knife | Blue Steel (Minimal Wear)★ Skeleton Knife | Blue SteelSTMinimal WearWeak entry36rarely trades — hard to exit▲ +3.2%▲ +0.7%Illiquid~2 weeks$332
105★ StatTrak™ Talon Knife | Slaughter (Field-Tested)★ Talon Knife | SlaughterSTField-TestedWeak entry36rarely trades — hard to exit▲ +0.2%▲ +5.1%Illiquid~2 weeks$588
106★ Gut Knife | Forest DDPAT (Battle-Scarred)★ Gut Knife | Forest DDPATBattle-ScarredWeak entry36rarely trades — hard to exit▲ +2.1%▲ +2.1%Illiquid~4 weeks$53
107★ StatTrak™ Talon Knife | Doppler (Minimal Wear) Phase 1★ Talon Knife | DopplerSTP1Minimal WearWeak entry36medium confidencerarely trades — hard to exit▲ +3.3%▲ +0.5%IlliquidNo flow$1,181
108★ StatTrak™ Shadow Daggers | Tiger Tooth (Factory New)★ Shadow Daggers | Tiger ToothSTFactory NewWeak entry36rarely trades — hard to exit▼ -0.1%▲ +5.6%Illiquid~2 months$110
109★ Falchion Knife | Crimson Web (Well-Worn)★ Falchion Knife | Crimson WebWell-WornWeak entry36rarely trades — hard to exit▲ +4.4%▼ -1.3%Illiquid~2 months$121
110★ StatTrak™ Skeleton Knife | Boreal Forest (Well-Worn)★ Skeleton Knife | Boreal ForestSTWell-WornWeak entry36rarely trades — hard to exit▼ -4.8%▲ +12.5%Illiquid~1 week$182
111★ Survival Knife | Forest DDPAT (Minimal Wear)★ Survival Knife | Forest DDPATMinimal WearWeak entry36rarely trades — hard to exit▲ +3.1%▲ +0.7%Illiquid~3 weeks$51
112★ Talon Knife | Doppler (Minimal Wear) Phase 3★ Talon Knife | DopplerP3Minimal WearWeak entry36medium confidencerarely trades — hard to exit▼ -3.2%▲ +10.1%Illiquid~1 week$1,060
113★ Falchion Knife | Case Hardened (Minimal Wear)★ Falchion Knife | Case HardenedMinimal WearWeak entry36rarely trades — hard to exit▲ +1.8%▲ +2.6%Illiquid~3 months$215
114★ StatTrak™ Skeleton Knife | Case Hardened (Well-Worn)★ Skeleton Knife | Case HardenedSTWell-WornWeak entry36rarely trades — hard to exit▲ +1.2%▲ +3.4%Illiquid~1 month$322
115★ StatTrak™ Nomad Knife | Night Stripe (Minimal Wear)★ Nomad Knife | Night StripeSTMinimal WearWeak entry36rarely trades — hard to exit0%▲ +5.3%Illiquid~1 month$125
116★ StatTrak™ Flip Knife | Blue Steel (Well-Worn)★ Flip Knife | Blue SteelSTWell-WornWeak entry36rarely trades — hard to exit▲ +5.9%▼ -3.6%Illiquid~2 months$215
117★ Classic Knife | Scorched (Minimal Wear)★ Classic Knife | ScorchedMinimal WearWeak entry36rarely trades — hard to exit▲ +2.6%▲ +1.3%Illiquid~1 month$94
118★ StatTrak™ Flip Knife | Lore (Minimal Wear)★ Flip Knife | LoreSTMinimal WearWeak entry36rarely trades — hard to exit▲ +3.4%▲ +0.1%Illiquid~5 months$242
119★ StatTrak™ Skeleton Knife | Doppler (Minimal Wear) Phase 1★ Skeleton Knife | DopplerSTP1Minimal WearWeak entry36medium confidencerarely trades — hard to exit▲ +2.8%▲ +1.0%Illiquid~2 weeks$1,131
120★ StatTrak™ Ursus Knife | Forest DDPAT (Battle-Scarred)★ Ursus Knife | Forest DDPATSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +1.2%▲ +3.3%Illiquid~2 months$78
121★ Navaja Knife | Safari Mesh (Minimal Wear)★ Navaja Knife | Safari MeshMinimal WearWeak entry36rarely trades — hard to exit▲ +1.6%▲ +2.7%Illiquid~3 weeks$47
122★ StatTrak™ Gut Knife | Doppler (Minimal Wear) Ruby★ Gut Knife | DopplerSTRubyMinimal WearWeak entry36medium confidencerarely trades — hard to exit▲ +1.6%▲ +2.7%IlliquidNo flow$696
123★ Shadow Daggers | Slaughter (Factory New)★ Shadow Daggers | SlaughterFactory NewWeak entry36rarely trades — hard to exit▲ +2.9%▲ +0.8%Illiquid~2 months$114
124★ StatTrak™ Stiletto Knife | Crimson Web (Field-Tested)★ Stiletto Knife | Crimson WebSTField-TestedWeak entry36rarely trades — hard to exit▲ +2.1%▲ +1.8%Illiquid~2 months$300
125★ StatTrak™ Survival Knife | Stained (Factory New)★ Survival Knife | StainedSTFactory NewWeak entry36rarely trades — hard to exit▲ +1.6%▲ +2.6%Illiquid~1 month$154
126★ StatTrak™ Falchion Knife | Safari Mesh (Field-Tested)★ Falchion Knife | Safari MeshSTField-TestedWeak entry36rarely trades — hard to exit▲ +11.9%▼ -13.0%Illiquid~1 month$79
127★ StatTrak™ Gut Knife | Rust Coat (Well-Worn)★ Gut Knife | Rust CoatSTWell-WornWeak entry36medium confidencerarely trades — hard to exit▼ -2.9%▲ +9.2%IlliquidNo flow$255
128★ Stiletto Knife | Crimson Web (Factory New)★ Stiletto Knife | Crimson WebFactory NewWeak entry36medium confidencerarely trades — hard to exit▼ -2.2%▲ +8.1%Illiquid~1 month$1,310
129★ StatTrak™ Bayonet | Scorched (Minimal Wear)★ Bayonet | ScorchedSTMinimal WearWeak entry36rarely trades — hard to exit▲ +2.3%▲ +1.3%Illiquid~2 weeks$213
130★ StatTrak™ Survival Knife | Scorched (Well-Worn)★ Survival Knife | ScorchedSTWell-WornWeak entry35rarely trades — hard to exit▲ +38.5%▲ +8.4%Illiquid~1 month$122
131★ StatTrak™ Butterfly Knife | Safari Mesh (Minimal Wear)★ Butterfly Knife | Safari MeshSTMinimal WearWeak entry35rarely trades — hard to exit▲ +5.3%▲ +9.3%Illiquid~2 weeks$574
132★ Shadow Daggers | Urban Masked (Factory New)★ Shadow Daggers | Urban MaskedFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +3.2%▲ +12.4%Illiquid~4 months$163
133★ Bayonet | Crimson Web (Factory New)★ Bayonet | Crimson WebFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +10.6%▲ +1.3%Illiquid~3 weeks$2,400
134★ Survival Knife | Crimson Web (Battle-Scarred)★ Survival Knife | Crimson WebBattle-ScarredWeak entry35rarely trades — hard to exit▲ +4.0%▲ +11.0%Illiquid~2 weeks$97
135★ Flip Knife | Freehand (Battle-Scarred)★ Flip Knife | FreehandBattle-ScarredWeak entry35rarely trades — hard to exit▼ -7.3%▲ +15.7%Illiquid~1 month$156
136★ StatTrak™ Falchion Knife | Crimson Web (Field-Tested)★ Falchion Knife | Crimson WebSTField-TestedWeak entry35rarely trades — hard to exit▲ +6.2%▼ -4.6%Illiquid~4 months$165
137★ StatTrak™ Stiletto Knife | Crimson Web (Factory New)★ Stiletto Knife | Crimson WebSTFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +1.9%▲ +1.9%IlliquidNo flow$6,125
138★ StatTrak™ Bayonet | Stained (Well-Worn)★ Bayonet | StainedSTWell-WornWeak entry35rarely trades — hard to exit▲ +6.0%▼ -4.3%IlliquidNo flow$211
139★ StatTrak™ Kukri Knife | Crimson Web (Factory New)★ Kukri Knife | Crimson WebSTFactory NewWeak entry35medium confidencerarely trades — hard to exit▼ -0.3%▲ +5.0%Illiquid~3 months$1,496
140★ StatTrak™ Butterfly Knife | Stained (Minimal Wear)★ Butterfly Knife | StainedSTMinimal WearWeak entry35rarely trades — hard to exit▲ +0.3%▲ +4.1%Illiquid~4 weeks$767
141★ StatTrak™ Survival Knife | Forest DDPAT (Battle-Scarred)★ Survival Knife | Forest DDPATSTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +3.9%▼ -1.3%Illiquid~2 weeks$64
142★ Bayonet | Gamma Doppler (Minimal Wear) Phase 1★ Bayonet | Gamma DopplerP1Minimal WearWeak entry35medium confidencerarely trades — hard to exit▼ -2.5%▲ +8.4%Illiquid~1 month$717
143★ StatTrak™ Talon Knife | Case Hardened (Field-Tested)★ Talon Knife | Case HardenedSTField-TestedWeak entry35rarely trades — hard to exit▲ +2.1%▲ +1.4%Illiquid~1 month$564
144★ StatTrak™ Bayonet | Boreal Forest (Well-Worn)★ Bayonet | Boreal ForestSTWell-WornWeak entry35rarely trades — hard to exit▲ +9.1%▼ -9.1%IlliquidNo flow$226
145★ StatTrak™ Falchion Knife | Blue Steel (Factory New)★ Falchion Knife | Blue SteelSTFactory NewWeak entry35medium confidencerarely trades — hard to exit0%▲ +4.5%Illiquid~1 week$291
146★ StatTrak™ Skeleton Knife | Scorched (Field-Tested)★ Skeleton Knife | ScorchedSTField-TestedWeak entry35rarely trades — hard to exit▲ +0.8%▲ +3.3%Illiquid~7 days$152
147★ StatTrak™ Ursus Knife | Damascus Steel (Factory New)★ Ursus Knife | Damascus SteelSTFactory NewWeak entry35rarely trades — hard to exit▲ +3.0%Illiquid~3 months$132
148★ M9 Bayonet | Freehand (Battle-Scarred)★ M9 Bayonet | FreehandBattle-ScarredWeak entry35medium confidencerarely trades — hard to exit▲ +2.0%▲ +1.5%Illiquid~3 weeks$375
149★ Shadow Daggers | Blue Steel (Minimal Wear)★ Shadow Daggers | Blue SteelMinimal WearWeak entry35rarely trades — hard to exit▲ +4.1%▼ -1.8%Illiquid~4 weeks$77
150★ StatTrak™ Talon Knife | Slaughter (Minimal Wear)★ Talon Knife | SlaughterSTMinimal WearWeak entry35rarely trades — hard to exit▲ +0.6%▲ +3.3%Illiquid~3 weeks$631

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.