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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

177Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 177 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Hand Wraps | Arboreal (Factory New)★ Hand Wraps | ArborealFactory NewWeak entry33▼ -2.2%▼ -8.1%Moderately liquidUnrated$209
52★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedWeak entry33▼ -2.8%▼ -7.2%Very liquidUnrated$221
53★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandoras BoxField-TestedWeak entry32medium confidence▼ -2.1%▼ -8.7%Very liquidUnrated$3,850
54★ Driver Gloves | King Snake (Minimal Wear)★ Driver Gloves | King SnakeMinimal WearWeak entry32▼ -3.5%▼ -6.5%Very liquidUnrated$521
55★ Driver Gloves | Rezan the Red (Minimal Wear)★ Driver Gloves | Rezan the RedMinimal WearWeak entry32▼ -2.7%▼ -8.0%LiquidUnrated$137
56★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry32▼ -4.1%▼ -5.9%LiquidUnrated$333
57★ Hydra Gloves | Emerald (Battle-Scarred)★ Hydra Gloves | EmeraldBattle-ScarredWeak entry32▼ -1.2%▼ -10.4%Moderately liquidUnrated$37
58★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry32▼ -1.4%▼ -10.1%LiquidUnrated$214
59★ Sport Gloves | Big Game (Battle-Scarred)★ Sport Gloves | Big GameBattle-ScarredWeak entry32▼ -3.2%▼ -7.6%LiquidUnrated$117
60★ Hand Wraps | Slaughter (Battle-Scarred)★ Hand Wraps | SlaughterBattle-ScarredWeak entry31rarely trades — hard to exit▲ +3.4%▼ -3.9%Illiquid~1 month$201
61★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewWeak entry31medium confidence▼ -1.3%▼ -10.5%LiquidUnrated$1,707
62★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry31▼ -6.3%▼ -3.0%Very liquidUnrated$995
63★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedWeak entry31▼ -2.9%▼ -8.2%Very liquidUnrated$146
64★ Driver Gloves | Convoy (Minimal Wear)★ Driver Gloves | ConvoyMinimal WearWeak entry31medium confidence▼ -0.4%▼ -11.9%Moderately liquidUnrated$695
65★ Specialist Gloves | Lime Polycam (Minimal Wear)★ Specialist Gloves | Lime PolycamMinimal WearWeak entry31▼ -2.6%▼ -8.9%LiquidUnrated$647
66★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedWeak entry31▼ -3.5%▼ -7.6%Very liquidUnrated$189
67★ Driver Gloves | Racing Green (Field-Tested)★ Driver Gloves | Racing GreenField-TestedWeak entry31▼ -2.5%▼ -9.1%LiquidUnrated$31
68★ Driver Gloves | King Snake (Field-Tested)★ Driver Gloves | King SnakeField-TestedWeak entry31▼ -3.1%▼ -8.3%Very liquidUnrated$147
69★ Hand Wraps | Arboreal (Minimal Wear)★ Hand Wraps | ArborealMinimal WearWeak entry31▼ -3.9%▼ -7.3%LiquidUnrated$81
70★ Specialist Gloves | Emerald Web (Factory New)★ Specialist Gloves | Emerald WebFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +3.9%▼ -5.5%Illiquid~2 months$4,793
71★ Specialist Gloves | Forest DDPAT (Well-Worn)★ Specialist Gloves | Forest DDPATWell-WornWeak entry30rarely trades — hard to exit▼ -1.5%▲ +2.5%Illiquid~2.7 days$175
72★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +2.6%▼ -3.8%Illiquid~2 months$1,021
73★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornWeak entry30rarely trades — hard to exit▲ +0.6%▼ -0.9%Illiquid~2 months$54
74★ Hand Wraps | Spruce DDPAT (Field-Tested)★ Hand Wraps | Spruce DDPATField-TestedWeak entry30▼ -0.3%▼ -12.7%Moderately liquidUnrated$450
75★ Sport Gloves | Omega (Factory New)★ Sport Gloves | OmegaFactory NewWeak entry30▼ -3.8%▼ -7.5%Moderately liquidUnrated$1,673
76★ Sport Gloves | Superconductor (Well-Worn)★ Sport Gloves | SuperconductorWell-WornWeak entry30medium confidence▼ -2.9%▼ -8.9%LiquidUnrated$1,601
77★ Specialist Gloves | Forest DDPAT (Minimal Wear)★ Specialist Gloves | Forest DDPATMinimal WearWeak entry30▼ -3.7%▼ -7.8%Moderately liquidUnrated$434
78★ Sport Gloves | Violet Beadwork (Minimal Wear)★ Sport Gloves | Violet BeadworkMinimal WearWeak entry30▼ -5.8%▼ -4.6%LiquidUnrated$742
79★ Moto Gloves | Transport (Field-Tested)★ Moto Gloves | TransportField-TestedWeak entry30▼ -2.5%▼ -9.7%LiquidUnrated$41
80★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry30▼ -1.8%▼ -10.8%Very liquidUnrated$410
81★ Sport Gloves | Bronze Morph (Field-Tested)★ Sport Gloves | Bronze MorphField-TestedWeak entry30▼ -2.7%▼ -9.5%LiquidUnrated$92
82★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedWeak entry30▲ +0.5%▼ -14.3%Very liquidUnrated$203
83★ Sport Gloves | Arid (Minimal Wear)★ Sport Gloves | AridMinimal WearWeak entry30medium confidence▲ +0.8%▼ -14.7%LiquidUnrated$1,551
84★ Moto Gloves | Finish Line (Minimal Wear)★ Moto Gloves | Finish LineMinimal WearWeak entry30▼ -2.6%▼ -9.7%LiquidUnrated$166
85★ Driver Gloves | Queen Jaguar (Field-Tested)★ Driver Gloves | Queen JaguarField-TestedWeak entry30▼ -3.9%▼ -7.7%LiquidUnrated$55
86★ Specialist Gloves | Field Agent (Battle-Scarred)★ Specialist Gloves | Field AgentBattle-ScarredWeak entry30▼ -1.8%▼ -11.0%LiquidUnrated$89
87★ Moto Gloves | 3rd Commando Company (Field-Tested)★ Moto Gloves | 3rd Commando CompanyField-TestedWeak entry30▼ -5.3%▼ -5.7%LiquidUnrated$44
88★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry30▼ -2.6%▼ -9.7%LiquidUnrated$192
89★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedWeak entry30▼ -0.4%▼ -13.1%Moderately liquidUnrated$847
90★ Driver Gloves | Racing Green (Battle-Scarred)★ Driver Gloves | Racing GreenBattle-ScarredWeak entry29▼ -3.6%▼ -8.4%Moderately liquidUnrated$32
91★ Broken Fang Gloves | Yellow-banded (Field-Tested)★ Broken Fang Gloves | Yellow-bandedField-TestedWeak entry29▼ -2.4%▼ -10.2%LiquidUnrated$48
92★ Hand Wraps | Arboreal (Field-Tested)★ Hand Wraps | ArborealField-TestedWeak entry29▼ -3.8%▼ -8.2%LiquidUnrated$48
93★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry29medium confidence▼ -0.5%▼ -13.1%Very liquidUnrated$3,638
94★ Driver Gloves | Snow Leopard (Field-Tested)★ Driver Gloves | Snow LeopardField-TestedWeak entry29▼ -4.4%▼ -7.4%Very liquidUnrated$277
95★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry29▼ -2.0%▼ -11.3%LiquidUnrated$281
96★ Broken Fang Gloves | Needle Point (Field-Tested)★ Broken Fang Gloves | Needle PointField-TestedWeak entry28▼ -3.7%▼ -9.1%LiquidUnrated$46
97★ Sport Gloves | Bronze Morph (Well-Worn)★ Sport Gloves | Bronze MorphWell-WornWeak entry28▼ -3.4%▼ -9.6%Moderately liquidUnrated$89
98★ Sport Gloves | Arid (Well-Worn)★ Sport Gloves | AridWell-WornWeak entry28▼ -4.0%▼ -8.9%Moderately liquidUnrated$498
99★ Sport Gloves | Ultra Violent (Field-Tested)★ Sport Gloves | Ultra ViolentField-TestedWeak entry28▼ -3.8%▼ -9.2%Very liquidUnrated$1,052
100★ Specialist Gloves | Buckshot (Field-Tested)★ Specialist Gloves | BuckshotField-TestedWeak entry28▼ -3.1%▼ -10.3%LiquidUnrated$49

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.