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Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

393Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 43 of 393 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
7951StatTrak™ Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaSTField-TestedWeak entry22falling with no reliable way out▼ -2.3%▼ -2.6%Thin market~2 months$5.54
7952USP-S | Whiteout (Factory New)USP-S | WhiteoutFactory NewWeak entry22▼ -3.4%▼ -13.6%Moderately liquidUnrated$536
7953Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiFactory NewWeak entry22▼ -5.9%▼ -10.0%LiquidUnrated$245
7954Souvenir Desert Eagle | Fennec Fox (Minimal Wear)Desert Eagle | Fennec FoxSVMinimal WearWeak entry22▼ -2.9%▼ -14.5%LiquidUnrated$232
7955Glock-18 | Twilight Galaxy (Factory New)Glock-18 | Twilight GalaxyFactory NewWeak entry22▼ -4.2%▼ -12.6%LiquidUnrated$615
7956Five-SeveN | Anodized Gunmetal (Factory New)Five-SeveN | Anodized GunmetalFactory NewWeak entry22▼ -2.9%▼ -14.7%Moderately liquidUnrated$20
7957R8 Revolver | Night (Well-Worn)R8 Revolver | NightWell-WornWeak entry2157% of the week's move was yesterday · rarely trades — hard to exit▲ +3.7%▲ +19.1%Illiquid~4 months$10
7958Tec-9 | Tornado (Field-Tested)Tec-9 | TornadoField-TestedWeak entry21rarely trades — hard to exit▲ +7.4%▲ +13.0%Illiquid~1 month$5.39
7959Desert Eagle | Fennec Fox (Well-Worn)Desert Eagle | Fennec FoxWell-WornWeak entry21rarely trades — hard to exit▲ +11.2%▲ +7.1%Illiquid~3 weeks$232
7960Glock-18 | Gamma Doppler (Well-Worn) Phase 1Glock-18 | Gamma Doppler Phase 1P1Well-WornWeak entry21medium confidencerarely trades — hard to exit▲ +13.0%▲ +3.9%Illiquid~7 days$96
7961StatTrak™ P250 | Red Rock (Field-Tested)P250 | Red RockSTField-TestedWeak entry21rarely trades — hard to exit▲ +2.6%▲ +19.4%Illiquid~4 days$28
7962Five-SeveN | Neon Kimono (Minimal Wear)Five-SeveN | Neon KimonoMinimal WearWeak entry21medium confidencerarely trades — hard to exit▲ +11.2%▲ +6.5%IlliquidNo flow$636
7963Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredWeak entry21rarely trades — hard to exit▲ +8.3%▲ +10.6%Illiquid~2 months$15
7964P250 | Nuclear Threat (Factory New)P250 | Nuclear ThreatFactory NewWeak entry21rarely trades — hard to exit▼ -8.2%▲ +34.5%Illiquid~2 months$1,846
7965Souvenir Tec-9 | Groundwater (Battle-Scarred)Tec-9 | GroundwaterSVBattle-ScarredWeak entry21rarely trades — hard to exit▲ +28.1%▼ -20.1%Illiquid~4 months$13
7966Tec-9 | Bamboo Forest (Well-Worn)Tec-9 | Bamboo ForestWell-WornWeak entry21rarely trades — hard to exit▲ +16.5%▼ -3.0%Illiquid~2 weeks$12
7967Souvenir Desert Eagle | Urban Rubble (Well-Worn)Desert Eagle | Urban RubbleSVWell-WornWeak entry21rarely trades — hard to exit▲ +17.4%▼ -4.5%Illiquid~4 months$21
7968StatTrak™ USP-S | Stainless (Well-Worn)USP-S | StainlessSTWell-WornWeak entry21rarely trades — hard to exit▲ +9.4%▼ -5.7%Illiquid~2 months$25
7969R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonBattle-ScarredWeak entry21rarely trades — hard to exit▲ +1.2%▲ +6.6%Illiquid~3 weeks$10
7970Glock-18 | Sand Dune (Well-Worn)Glock-18 | Sand DuneWell-WornWeak entry21rarely trades — hard to exit▲ +3.2%▲ +3.4%Illiquid~3 weeks$13
7971Five-SeveN | Anodized Gunmetal (Minimal Wear)Five-SeveN | Anodized GunmetalMinimal WearWeak entry21rarely trades — hard to exit▼ -0.3%▲ +8.5%Illiquid~1 month$23
7972StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredWeak entry21rarely trades — hard to exit▼ -2.1%▲ +11.3%Illiquid~2 months$20
7973CZ75-Auto | Indigo (Factory New)CZ75-Auto | IndigoFactory NewWeak entry21rarely trades — hard to exit▲ +4.1%▲ +1.9%Illiquid~2 months$20
7974StatTrak™ Five-SeveN | Angry Mob (Field-Tested)Five-SeveN | Angry MobSTField-TestedWeak entry21rarely trades — hard to exit0%▲ +7.8%Illiquid~2 weeks$55
7975Glock-18 | Royal Legion (Minimal Wear)Glock-18 | Royal LegionMinimal WearWeak entry21falling with no reliable way out▲ +1.6%▼ -9.1%Thin market~2 months$5.68
7976Tec-9 | Decimator (Minimal Wear)Tec-9 | DecimatorMinimal WearWeak entry21falling with no reliable way out▼ -1.5%▼ -4.6%Thin market~3 months$36
7977StatTrak™ Glock-18 | Vogue (Minimal Wear)Glock-18 | VogueSTMinimal WearWeak entry21falling with no reliable way out▼ -0.8%▼ -5.8%Thin market~1 month$11
7978Glock-18 | Fully Tuned (Minimal Wear)Glock-18 | Fully TunedMinimal WearWeak entry21▼ -4.3%▼ -12.6%LiquidUnrated$100
7979Desert Eagle | Hypnotic (Factory New)Desert Eagle | HypnoticFactory NewWeak entry21▼ -4.3%▼ -13.2%LiquidUnrated$172
7980StatTrak™ P250 | Visions (Well-Worn)P250 | VisionsSTWell-WornWeak entry20rarely trades — hard to exit▼ -0.8%▲ +21.7%Illiquid~2 months$5.10
7981Five-SeveN | Nitro (Minimal Wear)Five-SeveN | NitroMinimal WearWeak entry20rarely trades — hard to exit▲ +8.0%▲ +8.6%Illiquid~2 months$38
7982Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterField-TestedWeak entry2058% of the week's move was yesterday · rarely trades — hard to exit▲ +7.6%▲ +9.1%Illiquid~2 months$13
7983USP-S | Business Class (Field-Tested)USP-S | Business ClassField-TestedWeak entry20rarely trades — hard to exit▲ +8.5%▲ +7.6%Illiquid~2 weeks$31
7984Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalWell-WornWeak entry20rarely trades — hard to exit▲ +6.0%▲ +11.4%Illiquid~1 month$22
7985USP-S | Caiman (Well-Worn)USP-S | CaimanWell-WornWeak entry20rarely trades — hard to exit▲ +8.1%▲ +8.1%IlliquidNo flow$39
7986Souvenir Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionSVBattle-ScarredWeak entry20rarely trades — hard to exit▼ -1.9%▲ +23.1%Illiquid~2 months$27
7987Souvenir R8 Revolver | Nitro (Factory New)R8 Revolver | NitroSVFactory NewWeak entry20rarely trades — hard to exit▼ -4.8%▲ +27.3%Illiquid~5 months$10
7988Souvenir USP-S | Royal Blue (Well-Worn)USP-S | Royal BlueSVWell-WornWeak entry20rarely trades — hard to exit▲ +1.2%▲ +6.1%Illiquid~3 months$16
7989Souvenir Glock-18 | Pink DDPAT (Well-Worn)Glock-18 | Pink DDPATSVWell-WornWeak entry20rarely trades — hard to exit▲ +7.5%▼ -3.5%Illiquid~2 weeks$20
7990P2000 | Grassland Leaves (Field-Tested)P2000 | Grassland LeavesField-TestedWeak entry20rarely trades — hard to exit▲ +2.7%▲ +3.5%Illiquid~2 months$8.32
7991Five-SeveN | Fowl Play (Battle-Scarred)Five-SeveN | Fowl PlayBattle-ScarredWeak entry20rarely trades — hard to exit▲ +1.5%▲ +5.2%Illiquid~3 weeks$19
7992StatTrak™ Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolSTMinimal WearWeak entry20falling with no reliable way out▼ -1.4%▼ -5.2%Thin market~4 weeks$11
7993Glock-18 | AXIA (Factory New)Glock-18 | AXIAFactory NewWeak entry20▲ +5.7%▼ -28.2%LiquidUnrated$65

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.