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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

73Items ranked
948Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 73 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1StatTrak™ Five-SeveN | Boost Protocol (Factory New)Five-SeveN | Boost ProtocolSTFactory NewNeutral40▼ -2.7%▼ -3.2%Moderately liquidUnrated$19
2USP-S | Printstream (Battle-Scarred)USP-S | PrintstreamBattle-ScarredNeutral41▼ -0.9%▼ -5.8%LiquidUnrated$33
3P250 | Asiimov (Field-Tested)P250 | AsiimovField-TestedNeutral41▲ +1.4%▼ -9.2%LiquidUnrated$12
4USP-S | Spiral Glitch (Well-Worn)USP-S | Spiral GlitchWell-WornNeutral41medium confidence▼ -2.8%Moderately liquidUnrated$19
5Desert Eagle | Printstream (Field-Tested)Desert Eagle | PrintstreamField-TestedNeutral41▼ -2.2%▼ -3.7%Very liquidUnrated$38
6P2000 | Fire Elemental (Minimal Wear)P2000 | Fire ElementalMinimal WearNeutral41▲ +2.7%▼ -10.9%Moderately liquidUnrated$82
7StatTrak™ Desert Eagle | Printstream (Field-Tested)Desert Eagle | PrintstreamSTField-TestedNeutral41▼ -1.3%▼ -4.8%LiquidUnrated$63
8R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonField-TestedNeutral41thin trading — hard to exit▲ +1.3%▲ +5.9%Thin market~2 months$11
9StatTrak™ Tec-9 | Decimator (Factory New)Tec-9 | DecimatorSTFactory NewNeutral42▼ -0.9%▼ -5.1%Moderately liquidUnrated$193
10StatTrak™ Glock-18 | Water Elemental (Factory New)Glock-18 | Water ElementalSTFactory NewNeutral420%▼ -6.3%Moderately liquidUnrated$65
11Glock-18 | Gold Toof (Factory New)Glock-18 | Gold ToofFactory NewNeutral42▼ -2.5%▼ -2.7%LiquidUnrated$186
12StatTrak™ Desert Eagle | Printstream (Factory New)Desert Eagle | PrintstreamSTFactory NewNeutral42▼ -0.5%▼ -5.5%LiquidUnrated$172
13StatTrak™ USP-S | Printstream (Field-Tested)USP-S | PrintstreamSTField-TestedNeutral42▼ -2.1%▼ -2.8%LiquidUnrated$68
14Desert Eagle | Directive (Minimal Wear)Desert Eagle | DirectiveMinimal WearNeutral42thin trading — hard to exit▼ -1.3%▲ +10.6%Thin market~4 weeks$8.28
15Tec-9 | Toxic (Factory New)Tec-9 | ToxicFactory NewNeutral42thin trading — hard to exit▲ +19.2%▼ -20.1%Thin market~2 months$55
16Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedField-TestedNeutral43▼ -1.6%▼ -3.1%LiquidUnrated$43
17Five-SeveN | Monkey Business (Field-Tested)Five-SeveN | Monkey BusinessField-TestedNeutral43▲ +1.3%▼ -7.4%LiquidUnrated$12
18CZ75-Auto | Tread Plate (Minimal Wear)CZ75-Auto | Tread PlateMinimal WearNeutral43▼ -3.5%▼ -0.2%Moderately liquidUnrated$6.41
19StatTrak™ Desert Eagle | Conspiracy (Field-Tested)Desert Eagle | ConspiracySTField-TestedNeutral43▲ +2.8%▼ -9.4%Moderately liquidUnrated$21
20Desert Eagle | Conspiracy (Field-Tested)Desert Eagle | ConspiracyField-TestedNeutral43thin trading — hard to exit▲ +2.0%▲ +6.1%Thin market~2 months$21
21Tec-9 | Fuel Injector (Well-Worn)Tec-9 | Fuel InjectorWell-WornNeutral43thin trading — hard to exit▲ +1.9%▲ +6.3%Thin market~1 month$12
22Tec-9 | Isaac (Factory New)Tec-9 | IsaacFactory NewNeutral43thin trading — hard to exit▼ -2.9%▲ +13.6%Thin market~4 weeks$36
23Desert Eagle | Eastern Enigma (Battle-Scarred)Desert Eagle | Eastern EnigmaBattle-ScarredNeutral44medium confidence▼ -2.1%LiquidUnrated$15
24Glock-18 | Off World (Factory New)Glock-18 | Off WorldFactory NewNeutral44thin trading — hard to exit▼ -4.3%▲ +16.1%Thin market~2 months$10
25Glock-18 | Royal Legion (Factory New)Glock-18 | Royal LegionFactory NewNeutral45▼ -2.2%▼ -1.3%Moderately liquidUnrated$46
26StatTrak™ Desert Eagle | Cobalt Disruption (Minimal Wear)Desert Eagle | Cobalt DisruptionSTMinimal WearNeutral45▼ -0.3%▼ -3.7%Moderately liquidUnrated$151
27StatTrak™ Dual Berettas | Melondrama (Well-Worn)Dual Berettas | MelondramaSTWell-WornNeutral45▼ -1.1%▼ -2.5%Moderately liquidUnrated$5.47
28Desert Eagle | Printstream (Minimal Wear)Desert Eagle | PrintstreamMinimal WearNeutral46▼ -1.4%▼ -1.6%Very liquidUnrated$48
29StatTrak™ Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobSTFactory NewNeutral47▲ +1.0%▼ -4.5%Moderately liquidUnrated$88
30Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracyFactory NewNeutral47▼ -15.3%▲ +20.0%LiquidUnrated$27
31Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaMinimal WearNeutral47▼ -2.2%▲ +0.4%LiquidUnrated$7.65
32Glock-18 | Water Elemental (Minimal Wear)Glock-18 | Water ElementalMinimal WearNeutral48▲ +0.6%▼ -3.2%LiquidUnrated$21
33StatTrak™ USP-S | Printstream (Factory New)USP-S | PrintstreamSTFactory NewNeutral48▲ +1.5%▼ -4.5%LiquidUnrated$262
34R8 Revolver | Skull Crusher (Battle-Scarred)R8 Revolver | Skull CrusherBattle-ScarredNeutral48▲ +0.2%▼ -2.6%Moderately liquidUnrated$5.27
35StatTrak™ USP-S | Kill Confirmed (Minimal Wear)USP-S | Kill ConfirmedSTMinimal WearNeutral48▼ -0.4%▼ -1.8%LiquidUnrated$328
36Tec-9 | Fuel Injector (Minimal Wear)Tec-9 | Fuel InjectorMinimal WearNeutral48▼ -1.0%▼ -0.8%LiquidUnrated$15
37R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonMinimal WearNeutral49▲ +1.2%▼ -3.8%Moderately liquidUnrated$12
38StatTrak™ Dual Berettas | Melondrama (Battle-Scarred)Dual Berettas | MelondramaSTBattle-ScarredNeutral50▼ -1.2%▲ +0.4%Moderately liquidUnrated$5.57
39StatTrak™ USP-S | Cyrex (Factory New)USP-S | CyrexSTFactory NewNeutral50▼ -4.5%▲ +5.4%Moderately liquidUnrated$18
40StatTrak™ Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenSTFactory NewNeutral50medium confidence▼ -1.6%▲ +1.1%Moderately liquidUnrated$175
41StatTrak™ Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedSTMinimal WearNeutral51▲ +0.6%▼ -1.2%Moderately liquidUnrated$106
42R8 Revolver | Skull Crusher (Well-Worn)R8 Revolver | Skull CrusherWell-WornNeutral51▲ +0.4%▼ -0.9%Moderately liquidUnrated$5.64
43Glock-18 | Water Elemental (Field-Tested)Glock-18 | Water ElementalField-TestedNeutral52▼ -0.8%▲ +1.0%LiquidUnrated$20
44StatTrak™ USP-S | Neo-Noir (Field-Tested)USP-S | Neo-NoirSTField-TestedNeutral53▼ -1.9%▲ +3.2%Moderately liquidUnrated$92
45StatTrak™ USP-S | Cyrex (Minimal Wear)USP-S | CyrexSTMinimal WearNeutral53▲ +1.2%▼ -1.4%Thin market~1 month$8.30
46Tec-9 | Fuel Injector (Battle-Scarred)Tec-9 | Fuel InjectorBattle-ScarredNeutral530%▲ +0.5%Thin market~1 month$11
47P250 | Cartel (Well-Worn)P250 | CartelWell-WornNeutral53▼ -4.3%▲ +7.2%Thin market~2 weeks$11
48Glock-18 | Bullet Queen (Field-Tested)Glock-18 | Bullet QueenField-TestedNeutral54▲ +0.2%▲ +0.7%LiquidUnrated$58
49Desert Eagle | Midnight Storm (Factory New)Desert Eagle | Midnight StormFactory NewNeutral54▼ -1.4%▲ +3.3%LiquidUnrated$138
50StatTrak™ Five-SeveN | Fairy Tale (Field-Tested)Five-SeveN | Fairy TaleSTField-TestedNeutral54▲ +5.1%▼ -6.4%Moderately liquidUnrated$40

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.