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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

469Items ranked
212Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401★ Sport Gloves | Occult (Battle-Scarred)★ Sport Gloves | OccultBattle-ScarredNeutral41▼ -2.1%▼ -3.4%LiquidUnrated$342
402★ Specialist Gloves | Lt. Commander (Battle-Scarred)★ Specialist Gloves | Lt. CommanderBattle-ScarredNeutral42▼ -0.5%▼ -5.8%LiquidUnrated$83
403★ Specialist Gloves | Field Agent (Field-Tested)★ Specialist Gloves | Field AgentField-TestedNeutral42▼ -1.7%▼ -4.0%Very liquidUnrated$132
404★ Hydra Gloves | Emerald (Minimal Wear)★ Hydra Gloves | EmeraldMinimal WearNeutral42▼ -1.3%▼ -4.6%Moderately liquidUnrated$52
405★ Moto Gloves | Smoke Out (Field-Tested)★ Moto Gloves | Smoke OutField-TestedNeutral42▼ -1.6%▼ -4.0%LiquidUnrated$116
406★ Specialist Gloves | Pillow Punchers (Minimal Wear)★ Specialist Gloves | Pillow PunchersMinimal WearNeutral42▼ -0.6%▼ -5.3%Very liquidUnrated$1,579
407★ Moto Gloves | Cool Mint (Battle-Scarred)★ Moto Gloves | Cool MintBattle-ScarredNeutral420%▼ -6.3%Moderately liquidUnrated$162
408★ Hand Wraps | Constrictor (Well-Worn)★ Hand Wraps | ConstrictorWell-WornNeutral42▼ -0.2%▼ -5.8%Moderately liquidUnrated$50
409★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornNeutral42▼ -2.4%▼ -2.5%LiquidUnrated$555
410★ Sport Gloves | Vice (Battle-Scarred)★ Sport Gloves | ViceBattle-ScarredNeutral43▼ -1.3%▼ -3.8%LiquidUnrated$276
411★ Moto Gloves | Smoke Out (Well-Worn)★ Moto Gloves | Smoke OutWell-WornNeutral43▼ -1.7%▼ -3.1%Moderately liquidUnrated$103
412★ Driver Gloves | Brocade Crane (Minimal Wear)★ Driver Gloves | Brocade CraneMinimal WearNeutral43▼ -1.4%▼ -3.4%LiquidUnrated$449
413★ Sport Gloves | Amphibious (Well-Worn)★ Sport Gloves | AmphibiousWell-WornNeutral43▼ -1.1%▼ -3.7%LiquidUnrated$287
414★ Sport Gloves | Omega (Battle-Scarred)★ Sport Gloves | OmegaBattle-ScarredNeutral43▼ -0.3%▼ -4.9%LiquidUnrated$138
415★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearNeutral43▼ -1.1%▼ -3.7%LiquidUnrated$313
416★ Driver Gloves | Crimson Weave (Factory New)★ Driver Gloves | Crimson WeaveFactory NewNeutral43medium confidencethin trading — hard to exit▲ +12.5%▲ +9.2%Thin marketUnrated$3,432
417★ Hand Wraps | Overprint (Well-Worn)★ Hand Wraps | OverprintWell-WornNeutral44▼ -0.5%▼ -4.6%LiquidUnrated$98
418★ Specialist Gloves | Marble Fade (Well-Worn)★ Specialist Gloves | Marble FadeWell-WornNeutral44▲ +0.3%▼ -5.8%Moderately liquidUnrated$130
419★ Hand Wraps | Overprint (Field-Tested)★ Hand Wraps | OverprintField-TestedNeutral44▼ -3.2%▼ -0.3%Very liquidUnrated$115
420★ Specialist Gloves | Lt. Commander (Field-Tested)★ Specialist Gloves | Lt. CommanderField-TestedNeutral44▼ -0.7%▼ -4.0%LiquidUnrated$114
421★ Sport Gloves | Pandora's Box (Factory New)★ Sport Gloves | Pandoras BoxFactory NewNeutral44medium confidence▼ -2.0%▼ -2.1%Moderately liquidUnrated$26,555
422★ Driver Gloves | Wave Chaser (Field-Tested)★ Driver Gloves | Wave ChaserField-TestedNeutral44▲ +2.2%▼ -8.2%LiquidUnrated$176
423★ Specialist Gloves | Tiger Strike (Battle-Scarred)★ Specialist Gloves | Tiger StrikeBattle-ScarredNeutral44▼ -0.4%▼ -4.1%LiquidUnrated$105
424★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewNeutral45medium confidence▼ -5.9%▲ +4.3%Moderately liquidUnrated$2,623
425★ Driver Gloves | Snow Leopard (Well-Worn)★ Driver Gloves | Snow LeopardWell-WornNeutral45▼ -0.8%▼ -3.4%LiquidUnrated$257
426★ Specialist Gloves | Crimson Kimono (Field-Tested)★ Specialist Gloves | Crimson KimonoField-TestedNeutral45▼ -0.8%▼ -3.4%Very liquidUnrated$1,830
427★ Sport Gloves | Nocts (Battle-Scarred)★ Sport Gloves | NoctsBattle-ScarredNeutral45▼ -0.7%▼ -3.5%LiquidUnrated$448
428★ Hand Wraps | Slaughter (Field-Tested)★ Hand Wraps | SlaughterField-TestedNeutral45▲ +3.0%▼ -8.9%LiquidUnrated$612
429★ Hand Wraps | CAUTION! (Battle-Scarred)★ Hand Wraps | CAUTION!Battle-ScarredNeutral450%▼ -4.3%LiquidUnrated$111
430★ Hydra Gloves | Emerald (Field-Tested)★ Hydra Gloves | EmeraldField-TestedNeutral45▲ +1.9%▼ -6.9%LiquidUnrated$38
431★ Specialist Gloves | Marble Fade (Field-Tested)★ Specialist Gloves | Marble FadeField-TestedNeutral460%▼ -4.1%LiquidUnrated$147
432★ Hand Wraps | Constrictor (Minimal Wear)★ Hand Wraps | ConstrictorMinimal WearNeutral46▼ -0.8%▼ -2.8%Moderately liquidUnrated$108
433★ Sport Gloves | Superconductor (Battle-Scarred)★ Sport Gloves | SuperconductorBattle-ScarredNeutral46▼ -1.8%▼ -1.3%LiquidUnrated$932
434★ Specialist Gloves | Crimson Kimono (Minimal Wear)★ Specialist Gloves | Crimson KimonoMinimal WearNeutral47medium confidence▼ -2.7%▲ +0.9%Very liquidUnrated$2,792
435★ Moto Gloves | Polygon (Field-Tested)★ Moto Gloves | PolygonField-TestedNeutral47▼ -0.9%▼ -1.8%LiquidUnrated$120
436★ Sport Gloves | Slingshot (Battle-Scarred)★ Sport Gloves | SlingshotBattle-ScarredNeutral47▲ +0.8%▼ -4.3%LiquidUnrated$190
437★ Sport Gloves | Ultra Violent (Battle-Scarred)★ Sport Gloves | Ultra ViolentBattle-ScarredNeutral47▲ +0.7%▼ -3.9%LiquidUnrated$611
438★ Sport Gloves | Omega (Minimal Wear)★ Sport Gloves | OmegaMinimal WearNeutral480%▼ -2.8%Very liquidUnrated$516
439★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedNeutral48▲ +0.4%▼ -3.1%Moderately liquidUnrated$392
440★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornNeutral480%▼ -2.2%LiquidUnrated$209
441★ Moto Gloves | Finish Line (Field-Tested)★ Moto Gloves | Finish LineField-TestedNeutral49▲ +1.4%▼ -4.2%LiquidUnrated$99
442★ Hand Wraps | Leather (Minimal Wear)★ Hand Wraps | LeatherMinimal WearNeutral49▲ +5.4%▼ -10.1%Moderately liquidUnrated$891
443★ Hand Wraps | CAUTION! (Field-Tested)★ Hand Wraps | CAUTION!Field-TestedNeutral49▼ -0.1%▼ -1.6%Very liquidUnrated$136
444★ Specialist Gloves | Mogul (Field-Tested)★ Specialist Gloves | MogulField-TestedNeutral50▼ -0.8%▼ -0.2%LiquidUnrated$107
445★ Sport Gloves | Pandora's Box (Battle-Scarred)★ Sport Gloves | Pandoras BoxBattle-ScarredNeutral51medium confidence▼ -0.9%▲ +0.9%Moderately liquidUnrated$2,197
446★ Driver Gloves | Snow Leopard (Battle-Scarred)★ Driver Gloves | Snow LeopardBattle-ScarredNeutral52▼ -0.3%▲ +0.7%LiquidUnrated$224
447★ Specialist Gloves | Marble Fade (Factory New)★ Specialist Gloves | Marble FadeFactory NewNeutral52medium confidence▲ +2.8%▼ -3.9%LiquidUnrated$1,679
448★ Hand Wraps | CAUTION! (Factory New)★ Hand Wraps | CAUTION!Factory NewNeutral52medium confidence▲ +1.9%▼ -2.6%Moderately liquidUnrated$635
449★ Specialist Gloves | Foundation (Factory New)★ Specialist Gloves | FoundationFactory NewNeutral53medium confidence▲ +1.8%▼ -2.1%Moderately liquidUnrated$1,975
450★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewNeutral53medium confidence▲ +2.6%▼ -3.2%LiquidUnrated$1,657

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.