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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

469Items ranked
212Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351★ Specialist Gloves | Fade (Factory New)★ Specialist Gloves | FadeFactory NewWeak entry34medium confidence▼ -1.8%▼ -7.9%LiquidUnrated$1,760
352★ Hand Wraps | Slaughter (Battle-Scarred)★ Hand Wraps | SlaughterBattle-ScarredWeak entry34rarely trades — hard to exit▲ +4.3%▼ -3.0%Illiquid~1 month$203
353★ Sport Gloves | Nocts (Factory New)★ Sport Gloves | NoctsFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +1.0%▲ +2.3%Illiquid~2 months$2,967
354★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandoras BoxWell-WornWeak entry35▼ -3.1%▼ -5.7%LiquidUnrated$3,460
355★ Broken Fang Gloves | Unhinged (Minimal Wear)★ Broken Fang Gloves | UnhingedMinimal WearWeak entry35▼ -3.6%▼ -4.8%Moderately liquidUnrated$87
356★ Driver Gloves | Wave Chaser (Battle-Scarred)★ Driver Gloves | Wave ChaserBattle-ScarredWeak entry35▼ -1.4%▼ -8.1%Moderately liquidUnrated$138
357★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry35▼ -2.4%▼ -6.5%LiquidUnrated$378
358★ Moto Gloves | Smoke Out (Factory New)★ Moto Gloves | Smoke OutFactory NewWeak entry35medium confidence▼ -4.7%▼ -3.0%Moderately liquidUnrated$776
359★ Driver Gloves | Dragon Fists (Minimal Wear)★ Driver Gloves | Dragon FistsMinimal WearWeak entry35▲ +1.3%▼ -12.0%LiquidUnrated$253
360★ Hand Wraps | Leather (Field-Tested)★ Hand Wraps | LeatherField-TestedWeak entry35▲ +2.8%▼ -14.2%LiquidUnrated$727
361★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornWeak entry35▼ -4.0%▼ -3.9%LiquidUnrated$141
362★ Specialist Gloves | Lt. Commander (Well-Worn)★ Specialist Gloves | Lt. CommanderWell-WornWeak entry35▼ -2.9%▼ -5.5%LiquidUnrated$98
363★ Specialist Gloves | Buckshot (Minimal Wear)★ Specialist Gloves | BuckshotMinimal WearWeak entry36▼ -1.5%▼ -7.3%LiquidUnrated$81
364★ Sport Gloves | Vice (Minimal Wear)★ Sport Gloves | ViceMinimal WearWeak entry36▼ -2.6%▼ -5.5%Very liquidUnrated$1,449
365★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornWeak entry36▼ -0.6%▼ -8.6%LiquidUnrated$73
366★ Moto Gloves | Cool Mint (Well-Worn)★ Moto Gloves | Cool MintWell-WornWeak entry36▼ -0.4%▼ -8.8%Moderately liquidUnrated$373
367★ Sport Gloves | Slingshot (Well-Worn)★ Sport Gloves | SlingshotWell-WornWeak entry36▼ -3.4%▼ -4.1%LiquidUnrated$296
368★ Broken Fang Gloves | Jade (Minimal Wear)★ Broken Fang Gloves | JadeMinimal WearWeak entry36▼ -1.5%▼ -7.0%Moderately liquidUnrated$131
369★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewWeak entry36medium confidencerarely trades — hard to exit▼ -1.4%▲ +7.0%Illiquid~6 months$461
370★ Driver Gloves | Racing Green (Factory New)★ Driver Gloves | Racing GreenFactory NewWeak entry36rarely trades — hard to exit▲ +1.1%▲ +16.4%Illiquid~1 month$271
371★ Bloodhound Gloves | Bronzed (Field-Tested)★ Bloodhound Gloves | BronzedField-TestedWeak entry37▼ -5.2%▼ -1.4%Moderately liquidUnrated$294
372★ Sport Gloves | Big Game (Well-Worn)★ Sport Gloves | Big GameWell-WornWeak entry37▼ -3.3%▼ -4.1%LiquidUnrated$136
373★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry370%▼ -8.8%LiquidUnrated$217
374★ Moto Gloves | Blood Pressure (Field-Tested)★ Moto Gloves | Blood PressureField-TestedWeak entry37▼ -2.2%▼ -5.5%LiquidUnrated$127
375★ Moto Gloves | POW! (Minimal Wear)★ Moto Gloves | POW!Minimal WearWeak entry37▼ -2.5%▼ -5.1%LiquidUnrated$183
376★ Sport Gloves | Arid (Battle-Scarred)★ Sport Gloves | AridBattle-ScarredWeak entry37▼ -3.1%▼ -4.2%Moderately liquidUnrated$294
377★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedWeak entry37▼ -0.3%▼ -8.3%Very liquidUnrated$93
378★ Driver Gloves | Imperial Plaid (Minimal Wear)★ Driver Gloves | Imperial PlaidMinimal WearWeak entry37▼ -2.3%▼ -5.3%LiquidUnrated$342
379★ Sport Gloves | Amphibious (Battle-Scarred)★ Sport Gloves | AmphibiousBattle-ScarredWeak entry37▼ -1.7%▼ -6.1%LiquidUnrated$220
380★ Moto Gloves | Finish Line (Factory New)★ Moto Gloves | Finish LineFactory NewWeak entry37medium confidence▲ +1.1%▼ -10.2%Moderately liquidUnrated$519
381★ Specialist Gloves | Pillow Punchers (Battle-Scarred)★ Specialist Gloves | Pillow PunchersBattle-ScarredWeak entry37▼ -4.0%▼ -2.6%Moderately liquidUnrated$263
382★ Specialist Gloves | Fade (Minimal Wear)★ Specialist Gloves | FadeMinimal WearWeak entry37▼ -2.0%▼ -5.6%Very liquidUnrated$532
383★ Moto Gloves | Turtle (Minimal Wear)★ Moto Gloves | TurtleMinimal WearWeak entry38▼ -1.8%▼ -5.6%LiquidUnrated$133
384★ Sport Gloves | Hedge Maze (Well-Worn)★ Sport Gloves | Hedge MazeWell-WornWeak entry38medium confidence▼ -1.8%▼ -5.5%LiquidUnrated$3,580
385★ Sport Gloves | Nocts (Field-Tested)★ Sport Gloves | NoctsField-TestedWeak entry38▼ -3.4%▼ -3.1%Very liquidUnrated$607
386★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry38▼ -1.8%▼ -5.4%LiquidUnrated$130
387★ Sport Gloves | Nocts (Minimal Wear)★ Sport Gloves | NoctsMinimal WearWeak entry38▼ -2.0%▼ -5.2%Very liquidUnrated$933
388★ Specialist Gloves | Mogul (Minimal Wear)★ Specialist Gloves | MogulMinimal WearWeak entry38▼ -1.2%▼ -6.3%LiquidUnrated$157
389★ Specialist Gloves | Mogul (Well-Worn)★ Specialist Gloves | MogulWell-WornWeak entry38▼ -1.8%▼ -5.2%Moderately liquidUnrated$95
390★ Broken Fang Gloves | Unhinged (Field-Tested)★ Broken Fang Gloves | UnhingedField-TestedWeak entry38▼ -0.6%▼ -7.0%LiquidUnrated$56
391★ Sport Gloves | Omega (Well-Worn)★ Sport Gloves | OmegaWell-WornWeak entry39▼ -1.4%▼ -5.7%LiquidUnrated$173
392★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry39▼ -2.5%▼ -4.0%LiquidUnrated$326
393★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredWeak entry39▼ -4.0%▼ -1.6%LiquidUnrated$161
394★ Sport Gloves | Amphibious (Minimal Wear)★ Sport Gloves | AmphibiousMinimal WearWeak entry39▼ -3.3%▼ -2.7%Very liquidUnrated$717
395★ Hand Wraps | Leather (Well-Worn)★ Hand Wraps | LeatherWell-WornNeutral40▼ -1.5%▼ -5.1%Moderately liquidUnrated$253
396★ Moto Gloves | Spearmint (Battle-Scarred)★ Moto Gloves | SpearmintBattle-ScarredNeutral40▼ -1.6%▼ -5.0%LiquidUnrated$374
397★ Sport Gloves | Hedge Maze (Battle-Scarred)★ Sport Gloves | Hedge MazeBattle-ScarredNeutral40medium confidence▼ -0.7%▼ -6.1%LiquidUnrated$2,293
398★ Sport Gloves | Omega (Field-Tested)★ Sport Gloves | OmegaField-TestedNeutral41▼ -0.9%▼ -5.8%Very liquidUnrated$219
399★ Hand Wraps | Cobalt Skulls (Battle-Scarred)★ Hand Wraps | Cobalt SkullsBattle-ScarredNeutral41▲ +2.9%▼ -11.4%LiquidUnrated$178
400★ Moto Gloves | Finish Line (Well-Worn)★ Moto Gloves | Finish LineWell-WornNeutral41▼ -2.1%▼ -3.8%Moderately liquidUnrated$78

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.